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The Forgotten Bond, Vr And Hs, And More!


Pahrak Model ZX

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After another trip through the Void, I ended up in the Dragon Ball Z universe, and the changes I made to my program in my previous world made me a Saiyan warrior in this one. I quickly ascended to the level of Super Saiyan, and am now SSJ Pahrak!

(In other words, I've finally become obsessed with DBZ. It was bound to happen.)

 

But on to important stuff! I finally started BIONICLE: The Forgotten Bond! New chapters will be posted every Tuesday and Thursday, God willing, and if something does come up I'll make an announcement.

 

Also, I posted two ZMoC topics this week. Tying into my DBZ obsession, I made a MoC of Perfect Cell, and I also finally got around to making a Vapor 3.0. I still want to perfect my Vapor upgrades, so any comments or criticism on Vapor 3.0 would be GREATLY appreciated!

 

Both Bioni-Lords websites have been updated, with Elemental Rarity on Exo's Desk, as promised. The Spirit Index isn't entirely done yet, but I expect to get the last few Spirits and Navigation updates done today or tomorrow.

 

I've also been thinking of some new story ideas...once I perfect Vapor, I was thinking of writing a short story with him making a hit. No real reason, just want to show Vapor being an assassin. The other idea involves Hapori, but in a slightly different way than I've used them in the past. In this story there would be about eleven Hapori, for reasons to be explained later, and while they're all very powerful they have no purpose to their existence...so they've gotta deal with that.

Any thoughts on either idea?

 

And I threw together a draft of a first post for VioletRose and HonoredSoul, but...something seems off, I think. Feel free to take a look at it and give some suggestions, please.

 

BIONI-LORDS VIOLETROSE VERSION and BIONI-LORD HONOREDSOUL VERSION

 

Originally there were two worlds: a world of humans and a world of Bionicles, but things have changed since then. The two worlds were mixed together, and while they were separated again, both worlds were changed beyond recognition: humans and Bionicles existed side by side, but Bionicles were reduced to Bioni-Spirits: animalistic versions of what they once were, multiplied into species, and some that looked like they were from a foreign universe. What’s more, when a Bioni-Spirit takes enough damage, it transforms into a glass orb filled with a spark of energy, and a human can then use that Orb to fuse with the Bioni-Spirit, creating a new entity…the Bioni-Lord.

 

In this game, you will control a Bioni-Lord in one of these two worlds, and send him or her on a quest to become a legendary warrior. Below is the character form:

 

Name:

Gender:

Appearance:

Age:

Starting Orb: (see below)

Version: VioletRose or HonoredSoul

 

The Orbs you can choose to start with differ depending on which Version you are playing. VioletRose players can start with #3. Pohatu, #857. Onyx, or #927. William Furno. HonoredSoul players can start with #9. Lewa, #842. Scuba, or #930. Preston Stormer. For details on these Spirits, see the Spirit Index.

 

Of course, not all Spirits can be obtained—some are only found in one Version and not the other, and some cannot be found no matter how hard you look. Version Exclusives can be found here, unobtainable Spirits can be found here. Players playing the same Version can interact with each other freely, and there is a way to get the Spirits of the other Version!

 

Olmak Breach:

There is a hole in the dimensional fabric between the two worlds, and this hole can be accessed by a facility found in all towns called the Olmak Breach. When you visit the Olmak Breach, you leave behind a “ghost” in the space between dimensions, and this ghost can interact with ghosts of players of the other Version. Ghosts can battle to earn Widgets (money) and trade Spirits, and the rewards of these activities can be retrieved by visiting any Olmak Breach facility.

 

The world is composed of a number of cities, each of which is tied to a specific Element (or Elements) (see below), and venturing just outside the city walls you will find areas where you can find, battle, and obtain wild Bioni-Spirits. Each town has an Olmak Breach, an Orb Shop where you can buy new Spirits, a Healing Shop where you can buy healing items for use in battle (see below), a Training Field where you can fight players of the same Version or NPC opponents, and a Battlefield (see below).

 

Spirits and attacks have Elements interwoven into their beings. The Elements are Fire, Stone, Earth, Ice, Air, Water, Jungle, Light, Shadow, Rahaga, Steel, Thunder, Dragon, and Psionics. Each Element has two weaknesses and two resistances—if a Spirit is Fire Element and hit by a Water attack, it will take double damage from that attack, while a Water Spirit will take half damage from a Fire attack. Also, if a Fire/Ice Spirit is hit by a Water attack, it will take triple damage, while a Water/Fire Spirit will take one-third damage from an Ice attack. Elements, with their weaknesses and resistances, can be found here.

 

Spirits automatically heal after each battle, but there are a few items you can buy to use during battle:

Elixir-heals 30 FE

Megalixir-heals 60 FE

Hyperlixir-heals 120 FE

Frost Vapor-heals burn

System Shock-heals paralysis

Magma Burst-heals freeze

Realization-heals confusion

Liquid Sun-heal blindness

Nightmare-heal sleep

Harmonica-heal silence

Immune Booster-heal poison

 

Battles in this game are simple. You choose a Bioni-Spirit to fuse with, and your opponent will do the same (unless it is a wild Bioni-Spirit). You will both take turns using an attack, and I will roll a 6-sided die to determine if it is successful or not; 1-3 is successful, 4-6 is unsuccessful (unless accuracy modifiers are involved). Usually, you can only use one Spirit in battle, and when its Fusion Energy (FE, or health) count is depleted, you lose. This is where the Battlefields come in.

 

Battlefields are in every city you will visit. Inside a Battlefield, you will fight an Element-Lord, a powerful Bioni-Lord who specializes in the Element associated with the city. If you can defeat the Element-Lord, you will win Widgets and an Elemental Code for your Spirit Booster. A Spirit Booster is a device that can store Bioni-Spirits as data (a more convenient method than carrying around all the Orbs), and can be programmed with Elemental Codes to unlock new abilities in Spirits and allow you to use multiple Spirits in one battle. Not all Elemental Codes are available in each Version, however.

To illustrate: possessing the Fire Code allows you to use as many Fire Spirits in one battle as you want, and if those Spirits have an Effect, it will activate. If a Spirit is part Fire and part Thunder, or some other Element also available in the same Version as Fire, then you must obtain the Code for that Element as well before you can activate the Spirit’s Effect or use it along with other Spirits in one battle. If, on the other hand, the Spirit is part Fire and part Ice, or some other Element not available in the same Version, it can be used along with other Spirits in one battle and its effect will activate.

 

You begin in a city tied to three Elements, and thus has three Element-Lords—you will need to fight each one before you can move on. Once you beat all three, you receive a Spirit Tracker (see below) and are able to visit three more cities, each tied to one Element, in any order. After doing that, you have to return to the starting city, receive a secret artifact, and head on to the final city, and once you defeat the Element-Lord there you will receive a unique Bioni-Spirit. After that…you’ll see…

 

For VioletRose:

Starting city is tied to Fire, Stone, and Earth.

Secondary cities are tied to Jungle, Shadow, and Thunder.

Final city tied to Rahaga.

Receive Wildflower once all Element-Lords defeated.

 

For HonoredSoul:

Starting city is tied to Ice, Air, and Water.

Secondary cities are tied to Psionics, Light, and Steel.

Final city is tied to Dragon.

Receive Elder Toa once all Element-Lords defeated.

 

Spirit Tracker:

With this device, you can search for a specific Bioni-Spirit, so long as its Element is the same as the city you are nearby. Once you use the Spirit Tracker, you must fight another battle (the battle with the Spirit you are tracking does not count) to reboot the Tracker before you can use it again. The initial charge can track any Spirit with 140 or less maximum Fusion Energy, but the charge can be increased with more battles. Fighting a second battle will boost the charge to track Spirits with up to 160 maximum FE; a third will allow you to track Spirits with up to 180 FE; and a fourth battle will allow you to track Spirits with 200 maximum FE.

 

As always, follow BZPower rules! I think that about wraps it up…

5 Comments


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Cool. Here's my thoughts given in the form of a list.

-Some of the links don't work for me.

-Will Hidden Arts be used at at all by players? And if so, how will they work or be earned?

-Will the Shade-Gang or Shadow Consortium be active?

-If the S-G or SC are active then will it be possible for players to join them?

-And, when will it start?

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-Do you mean the links in the VRHS post? I haven't actually put the links in yet, just underlined them so I'd remember to.

-I feel like the Hidden Arts might make it too RPG-like...but if I did include them, I was thinking of hiding 'Forbidden Credits' around the world, and players who collected those could use them to learn a Forbidden Technique. There'd be a limited number, of course.

-I was thinking of using a new group of villains, though I haven't given too much thought to it. Should probably see to that...

-I don't think I'd let the player join the villains, because then the Element-Lords wouldn't agree to fight them, which sort of defeats the purpose.

-Haven't decided yet--want to get everything perfected first. When I make a decision, it'll be in a blog post.

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Ah, I see, so accuracy modifiers would add or reduce the numbers that would result in a "hit." I'm guessing that the difference between "cannot miss" and "Sanok-level" is that the former would make the the successful results 1-6, which could still be reduced by confusion or whatnot, while the latter would skip the die-roll all together. Or am I over-complicating things? :P

 

I definitely see your point about forbidden techniques making the game too "RPG-like." The original Bioni-Lords became a little too exploitable near the end, with players breaking the game by doing things that their spirits should not have been able to do. (i.e. having their character maneuver like a ninja, combo attacks, unconventional commands for summons, etc.) Maybe that was part of Bioni-Lord's charm, but I think it will be more manageable for you if this version keeps to its video-game-esque roots. :biggrin:

 

One last question: if a player completes the story of one version, will they be able to start over from the other version? Or will the focus shift toward a metagame?

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The difference between 'cannot miss' and 'Sanok-level' is that the former can still be avoided using dodge techniques, where a Sanok move ignores these techniques. A die roll would not be used for either.

 

Yeah, I remember that...but if I ever get a Bioni-Lords RPG through...mwa-ha-ha...

 

I was planning to let them take on the other Version, yes. Once they completed both, I was thinking of coming up with some special post-game scenario, but I haven't given much thought to that yet for obvious reasons.

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