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Valrahk

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Whew... Brickshelf finally got over its server issues, so I can finally make this post properly (I was originally planning to do this on Monday, maybe Sunday).

 

So, without further ado, the new title screen for Masks of the Elders:

 

title_screen.png

 

The logo will also appear in the opening cinematic. I'm also thinking of adding some animations to more clearly show transitions between acts. More on this as it develops (or doesn't, but I'm leaning toward adding them in right now).

 

Also, the second dungeon of Act III is mapped, and it gets a bit weird - remember that little "endless staircase" effect from Piraka Mania? Well, I've been putting that effect to far better use in Elders, in multiple locations. It will also be put to a more spectacular use later on, but that involves some colossal spoilers, so I won't say any more until that point.

 

Progress is still being made, just a bit more slowly at the moment - adjusting to my new schedule and getting distracted by Zelda: Majora's Mask have taken a bit of a toll on my gamemaking time and ability. Hopefully, though, my workload won't get too crazy this time around, and I can get more done.

 

MICRO UPDATE 2/8/12: In a sharp change from the previous paragraph, progress has picked up tremendously. The third dungeon of Act III is being mapped (all the architecture is done, and the details need to be filled in), and I actually will reveal what that third dungeon will be... next time. I want to get it to screenshot-ready status before I go and announce what it is.

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Wonderful.

 

Although on the Piraka Mania endless staircase thing, I can't help but notice how much longer it takes to surf down it than it does to walk up it. :P

 

Care to explain? :P

 

- :burnmad:

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I'm going to go with... the dungeon was collapsing and something turned it back to endless-ness during the minigame. Also, why are you taking something in Piraka Mania seriously? :P

 

Also, as a side note, today I made some events that pushed the Storyline variable up over 100! 105 as of this writing, to be exact. It doesn't really hit you how much story material is in this game until you see stuff like that, and then realize that, especially in Act III, you literally can't experience all of it in one playthrough because of how the dialogue works out.

 

One last thing: I've written up a schedule for development to help speed things along, and it seems to be working - the boss of Act III's second dungeon just needs to be balanced, the story segments through the cutscenes after that boss are all set up, and I've even started doing things I had scheduled for next week. So... hurray!

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