Update #21
Whew... Brickshelf finally got over its server issues, so I can finally make this post properly (I was originally planning to do this on Monday, maybe Sunday).
So, without further ado, the new title screen for Masks of the Elders:
The logo will also appear in the opening cinematic. I'm also thinking of adding some animations to more clearly show transitions between acts. More on this as it develops (or doesn't, but I'm leaning toward adding them in right now).
Also, the second dungeon of Act III is mapped, and it gets a bit weird - remember that little "endless staircase" effect from Piraka Mania? Well, I've been putting that effect to far better use in Elders, in multiple locations. It will also be put to a more spectacular use later on, but that involves some colossal spoilers, so I won't say any more until that point.
Progress is still being made, just a bit more slowly at the moment - adjusting to my new schedule and getting distracted by Zelda: Majora's Mask have taken a bit of a toll on my gamemaking time and ability. Hopefully, though, my workload won't get too crazy this time around, and I can get more done.
MICRO UPDATE 2/8/12: In a sharp change from the previous paragraph, progress has picked up tremendously. The third dungeon of Act III is being mapped (all the architecture is done, and the details need to be filled in), and I actually will reveal what that third dungeon will be... next time. I want to get it to screenshot-ready status before I go and announce what it is.
2 Comments
Recommended Comments