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Valrahk

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Well, I said I'd update when that dungeon was in a screenshot-worthy state, and sorry it took so long, but here we go:

 

librarymezzanine.png

 

That's right - you haven't found all of the secrets of the Library yet.

 

I also have another bit of good news: Aside from some small very-end bits, whose tileset I haven't even made yet, Act III is fully mapped. All of the dungeons, islands, towns, etc. are in the game right now. Most of what's left is puzzle and story event programming, with some minor graphics (apparently "entirely custom-made chipset" now counts as "minor" :P ) and some programming bits on the side. Also, every weapon graphic in the game has been made (and some of them look just plain awesome) and I've been working on that still-secret battle enhancement. I'll reveal what it is soon enough, though, probably before testing begins.

 

As a side note, I'm thinking of changing how To-hun abilities are acquired - the current system, looking back, just feels too clunky, and if I can work it into the class system, I think I'll change to a level-up method instead.

 

So, yeah. Massive progress. Here's hoping for even more before next time. By the way, I'm hoping to get Act III ready for Beta testing sometime late March/early April. If I manage to keep to the schedule I've made, I should be able to, with a bit of luck.

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Oh my. Will one of the bosses be the insane bookkeeper? :P- :burnmad:

 

Sadly, no. The boss you will encounter, though, will be awesome enough to suffice (so much so that I wouldn't dare even mention its name here). There will be security staff for enemies, though, if that helps.

 

Seriously, the Library's second (technically third - there's a miniboss hidden away in there as well) boss fight is going to be awesome. Also, if you want its name spoiled earlier in the dungeon, bring Ikuria along. Actually, bringing Ikuria changes the story part of that entire dungeon quite a bit. It all ends the same way, but the details that emerge will be drastically different.

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