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I Liked The Mass Effect 3 Ending


Ta-metru_defender

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I'm not sure why there's this vague sense of anger/disappointment I get emanating from the internet (besides the fact that it's, yanno, the internet).

 

 

In my ending Joshua Shepard gave his life to allow the merging of synthetics and organics, saving Earth and the galaxy in the process.

 

 

I understand that some things remain consistent no matter your choices, and to that, well, it's certainly different. But it's an ending and, well, I guess it ended the way it had/ought to.

 

And now, a rant on why the ending made sense

 

Control is a big theme of the third game. The Illusive Man trying to gain control, Reapers trying to gain control, Humanity trying to gain control of their fate.

 

And, of course, you controlling Shepard

 

But...

 

when it comes down to it control's an illusion. Yes, you can make Shepard do as you wish but, ultimately, the rules of the 'verse dictate what happens. The writers of the game are the ones who really have control. In a post-modern Metal Gear Solid 2 style twist, you, the player are the one who has no control.

 

In a game where you seem to have lots of control, in a game where the key players are fighting for control, control is but an illusion.

 

It ends how it ends; you're given your options. You have to chose one.

 

Yeah, I'd have really liked a proper heroic ending where everyone goes home. As it is there are so many questions left unanswered, so much left hanging. It's not the best ending, but it's an ending that worked.

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It's more meta than that. Popular theory is that really, Shepard (and by extension, the player) is indoctrinated. Nate and I came up with this crazy theory that Bioware planned for us to get into this uproar, to try and figure what's really happening, to find the subtle clues hidden in the endings, to fight off the indoctrination of Harbinger if you will as a whole.

 

Unlike the rest of the internet, I don't think Bioware is in a state of damage control and I think they planned this from the start. People aren't giving them enough credit. But yeah, I accepted the ending for what it was, despite the various holes and unanswered questions. But analyzing closer and closer, there's definitely more to the ending than what we've seen so far...

 

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Indoctrinated how? With the ultimate goal of destroying the relays? I can get behind the whole indoctrinated thing, just why?

 

It's definitely a meta mind screw of an ending, just a matter of figuring out why/how.

 

Everyone's too upset about not getting the ending they wanted to actually focus on the allegorical/metaphoric/whatever implications.

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And apparently, at the end of the "destroy Reapers" option, you see Shepard cough and start to wake up in what appears to be London, because there's concrete debris everywhere.

 

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Indoctrinated how? With the ultimate goal of destroying the relays? I can get behind the whole indoctrinated thing, just why?It's definitely a meta mind screw of an ending, just a matter of figuring out why/how.Everyone's too upset about not getting the ending they wanted to actually focus on the allegorical/metaphoric/whatever implications.

Indoctrination because Harbinger wants you to chose to "control" the Repears, or to merge organics and synthetics because both options technically give the Reapers what they want.It explains why the options where flipped at the end. Destroy the Reapers was red, control the reapers was blue option. It explains why the Catalyst appeared as a child, to appeal to Shepard's humanity. If you noticed, at the beginning when Shepard was trying to rescue the kid from the ventilation shaft, Anderson didn't say anything about the kid. Anderson didn't see the kid or ask what Shepard was doing. No one helped the kid onto the evacuation shuttle. Throughout the game, James Vega mentions a "humming" sound in the ship, which is a side effect of being indoctrinated. For all we know, he could be a vessel for indoctrinating Shepard. Granted, Shepard's been around a bunch of Reapers.And apparently, at the end of the "destroy Reapers" option, you see Shepard cough and start to wake up in what appears to be London, because there's concrete debris everywhere.It just makes too much sense. I liked my ending (synthesis) for what it was, but I'm definitely convinced that Bioware has more to show us.

Woah.

 

That makes an obscene amount of sense. Especially for some Wild Mass Guessing.

 

I get the feeling that each of the final choices had its own implications; a meta reasoning behind it.

 

Like the 'destroy the Reapers' one. That's the one you're 'supposed' to do. It's why you played Mass Effect and came into that world, to defeat the Reapers. And what are the Reapers? AI's, synthetics. Like the game itself. So you beat the game. It's over, but, the game's over and 'dead', as are all the synthetics: the Reapers, Geth, and EDI.

 

I figure the Mass Relays being destroyed is the same meaning/implications of the game ending: it's over. That's it.

 

Now to work out if the other 'choices' have similar significance.

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Right, I definitely chose synthesis because it's what my Shepard would have done. I felt like it was the best way to move forward in the universe, to get rid of the conflict of organic versus synthetics all together. And I definitely didn't want to destroy ALL synthetics because I pretty much wiped out the Quarians and didn't want to make that seem trivial by also destroying the Geth.

 

And I agree about destroying the mass relays too: it pretty much ends the story, unless we jump forward pretty far into the future. In a way, destroying the relays in itself will have a massive and profound impact on the universe. Meta.

 

I guess everything will become clear once Bioware says what they have to say.

 

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In my version I figured Shepard wouldn't let all the synthetics die; he spent too long convincing EDI and Legion they were alive and, again in mine, the Geth were helping the Quarians rebuild Rannoch. Peace had been made, couldn't let that go to waste.

 

And even with the Relays gone, life still goes on. Yes, the galaxy's military and political might was in Earth's orbit, but the Krogans had Tuchanka and the Quarians Rannoch. With the reapers gone life wasn't just over for the whole galaxy.

 

Maybe we'd all feel better if we'd seen the Normandy land on Earth instead instead of, well, whatever happened to the Normandy.

 

It's meta. Really meta.

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In my ending, Shep took control of the Reapers. It felt like the logical thing to do. To save organic life, my Shepard takes control of the Reapers, thereby saving the Reapers from this vicious cycle as well.

 

And apparently, at the end of the "destroy Reapers" option, you see Shepard cough and start to wake up in what appears to be London, because there's concrete debris everywhere.

 

What my strategy guide tells me, is that that only happens if you have a high enough Galactic Readiness rating by doing multiplayer etc. :P

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I GOT IT.

 

 

The Catalyst is a lying little rat! When he tells Shepard that destroying the Reapers will destroy the Geth so the Shepard won't destroy the Reapers! It's a lieee....

 

...and that's how I'm gonna sleep at night.

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