Update #25
Well, we're still in testing. Apparently there were a few little coordination issues to sort out, but hopefully that's all worked out by now.
Anyway, I mentioned that next game update in a post in the topic, and I've decided to reveal another little feature that'll appear there, one that I've been working on for the past few days: A minimap for the overworld, to make sure that you don't get lost while exploring. If you've played Final Fantasy VI, you know the kind of minimap I'm talking about, since it's modelled closely on that design.
For those who haven't played that game, it's a small map in the lower-right corner of the screen that shows the islands you've visited, where you are, and where towns and other points of civilization are. I am adding one extra element to it, though: New islands, other than the ones the characters would already know about from the start, will be added only when you reach them or learn about them. For instance, the first time you enter the overworld, you'll only see Zakaz, Xia, and maybe another major island or two. You won't see Loro-kava, or Aigo-kava, Icosa Nui, etc. and these islands will appear on the map as you learn about them.
As a side note, I decided to make the minimap because I was a bit too lazy to add actual game content this week. Ironically, it's taken about six hours to get the 50x50 pixel minimap this far, about the same amount of time it took to make Piraka Mania's final map screen, which was 320x240 pixels... so deciding to be lazy made me work more to get less... oh well.
Oh, and a note to the Beta Testers: Even if you're not through with the game, could you please check in with me, if only to tell me how far you've gotten thus far? The sooner I know about any glitches or issues you've encountered, the quicker the game can get released.

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