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On Visibility and Character Creators


Ta-metru_defender

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Essays, Not Rants! 261: On Visibility and Character Creators

 

I spent well over an hour creating my character in Mass Effect: Andromeda. Not stats and stuff, no, just the aesthetics of his/my face.

 

I love character creators. Maybe it’s an early exposure to The Sims, maybe it’s the simple joy of getting to play god and make people who look like whatever you want. In a game like Mass Effect where half the fun is making choices and carving your own narrative through the galaxy, I find that character customization adds another level of immersion. That Shepard or Ryder isn’t just someone off the box, it’s someone you made. And also, if you want, the character’s you. You get to see yourself as the protagonist.

 

As for making me?

 

I’m mixed. I don’t fit into 'presets,' and if I have to, I have to check one box. Pick the head that looks the most like me. Maybe in Knights of The Old Republic I’ll be white, but I’ll be Asian in Shadowrun: Dragonfall. Now, character creators as in Mass Effect, with sliders for adjusting eye height and nose size, allow you a lot more latitude for how your person looks (and games like The Sims is notorious for being able to create eerie doppelgängers).

 

But Mass Effect: Andromeda bases its customization on presets. So you can’t change eye shape, eyebrows, ears, and the general shape of the face, but can adjust skin tone, hair, and cheekbone placement. Naturally, a lot of those presets are based on races, here’s white guy a, white guy b, Asian dude a, Asian dude b, and so on. Which makes sense. But for me, it means playing around with either one trying to make them look more like the other. Y’know, trying to find that sweet spot on the sliding scale between Asian and white where I exist.

 

See, for most of my life I’ve been pegged for one or the other, in part because the idea of someone existing in the middle is, in some places, somewhat unheard of. Being a mixed-race, biracial kid isn’t something that comes up much at all if you’re not one, so you kinda ignore it and I’m left figuring out which box to check on a survey.

 

Which is why representation is so important. People like me don’t show up a lot in fiction. Well, white dudes do a lot, Asian guys much less often, and mixed actors playing mixed characters are basically non-existent. I wanna see myself in the media I consume, I wanna see a movie where someone who looks like me gets to be a hero.

 

Because it’d be nice to be told I exist by the stuff I watch and games I play. 'cuz maybe then I wouldn’t be lumped in with one side or the other and now be allowed to exist in that middle space. This, I suppose, is the feeling of every under-represented group. We want to see ourselves in the stories we consume, and we want to see ourselves doing a buncha different things. This means not being pigeonholed into one accepted narrative or stereotype, this means letting different people be normal.

 

And yes, letting different people explore the Andromeda galaxy.

 

 

Whether or not my long-labored Ryder bears a resemblance to me is a matter up for debate, one that probably depends on what race you think I look more like. The preset I chose, however, was the one whose eyebrows looked most like mine.

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I don't own ME:A yet, but I watched my brother for the first few hours. Was very disappointed with the character creator. What happened to the amazing one (imo) we had for Inquisition?

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I don't own ME:A yet, but I watched my brother for the first few hours. Was very disappointed with the character creator. What happened to the amazing one (imo) we had for Inquisition?

I've only played ~5 hours of DA:I (and it was at the video game library I used to work at) and the majority of that time was the character creator. I was expecting ME:A to have that and was mad bummed when it didn't. Soooooo, c'mon Bioware.

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