Long But Short Weekend
It was a dark and stormy night. The laptop slammed. A "beep" rang out. The printer screamed. Suddenly, a pirate ship appeared on the monitor!
Too much Snoopy.
How 'bout, "It was the best of weekends, it was the worst of weekends"? Yeah, that's better. Although I'm wary of segues from Schultz to Dickens... it cheapens Schultz.
The long weekend was productive in a lot of ways. We had a kids birthday, which was fun (and yes, he got a LEGO set), but more importantly, I got a few things done. But not nearly as much as I'd wanted to, of course. I did manage to get "DotNetNuke" set up on a machine, and the beginnings of a web site structure going (more on that project later), and some content ported from the old site. A few more weeks and it'll be done. It'll be interesting to see how a .NET server runs; I'm used to Linux. I generally dislike Winders servers, they're finicky and need kicking on a regular basis.
I also managed to get BZP's Vahki Power skin up and running, although it needs some more custom tweaks. I'll try to get those done this week, and use it as a template for the next set of skins, so I don't have to re-invent the circular rolly thing every time.
One thing that didn't go so well was working on BrickFest.com, trying to add an RSS feed. It's not hard, I've got most of the code from BZP anyway, but working on that server is so frustrating... Winders shtanks. Truly. Every third or fourth FTP connection reset my local network so I had to reboot my router and hub. What a massive pain. So the RSS code never made it onto BrickFest, at least not yet. I spent more than 2 hours on that 15-minute project already, enough is too much.
Now, back to work, where they've reassigned me from R&D to straight production programming and support. Just another cog. Just another brick in the wall. Just another nameless, faceless drone in an increasingly inept company. But at least I can sneak time on my break to update my blog.
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