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Devlog #3: Lights! Camera! Action!


Emzee

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This title of this devlog comes from my most recent series of projects for my upcoming RPG, Legend of Mata Zuto 2: The Infestation: and that is cut scenes. There will be around nine or so cut scenes in this new edition, and I've just finished making four of them.

 

Cut scenes are a very fun to code, because not only are they easy, it allows for a great deal of storyline input, which I value almost more than gameplay. There were quite a few "holes" in the storyline in the Silver Edition of The Infestation, and one of my "fixes" for this new edition is to fill in all those holes, or just remove them. Because of these cut scenes, you will learn more about the individual characters as well as the villains. For example, you guys who played The Infestation knew (and still know) hardly anything about the Bahdraak in terms of personality, and they were the final bosses of the entire game! Also through the cut scenes, you will learn more about Haci (who was the blacksmith in Fall of the Conqueror) and become immersed in a love-triangle involving him, Kai, and Kaj. I will also flesh out the romance involving Luka and Gali (who hooked up in Fall of the Conqueror as the try and free Ra'lhen (who calls himself Ronkshou) from the new Makuta's influence.

 

Yes... there will also be hints concerning a "new" Makuta to replace the Makuta of Metru Nui who was killed by the Toa Mata. The third side-story (along with the quest for Ronkshou and the love-triangle) is the Dark Vengeance, founded by Nui Laka. It's a team of four consisting of Nui Laka, Wokapu, Ronkshou, and Tailua's confidant (if you payed attention to Tailua's last words in Fall of the Conqueror, you will recognize this name), Kenzor, the Toa of Nightmares.

 

As I said, I use cut scenes to bring out the story aspect of The Infestation. They will be shown almost as a reward after every dungeon, nest, etc. Some of these cutscenes will not be your average little book-on-a-screen either. Three of the cutscenes will involve the WIP Particle Engine, and these are the "battle scenes". The first one is the fall of Makuta. That'll be cool, and then there are two more near the end of the game. I can't really discuss those without giving away spoilers, but they will be awesome. The only thing I'm worried about is the possible lag that may come, but I'll cross that bridge when I get to it.

 

Well, that's it for this week. Here's a screenshot from one of the cutscenes, and thanks for reading!

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