Seeing as the original topic died a short while ago, I've decided to create a topic within my blog to use for them now.
It was a great shame that they had to be closed. But I think this "Entry/Topic" can serve as a worthy substitute. And it's better than a second topic, because here, I do the moderating.
Anyways, guys; welcome to the new home base for CKH Comics.
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THE COMICS:
2/3/06-Introductory Comic: This small 6-panel comic explains, to some extent, how I got on Mata Nui, thus beginning the Crazy Koro Happenings Era.
SAGA 1: Makuta's New Influence:
Makuta has a trick up his sleeve to destroy Mata-Nui from within, starting with the two most threatful Koro, Le-Koro and Ta-Koro. Can the airheads from both villages stop the plot?
2/16/06-Comic 1: The Rahkshi's New Style: The start of a Le/Ta-Koro saga. Everything is normal when suddenly, Takua runns through Turaga Vakama and, attracting Tamaru, starts up this whole mess. Let's see it.
3/11/06-Comic 2: Captured...: At the same time, Tamaru is, as always, up to no good. Kongu is about to put a stop to it when an urgent message comes from Ta-Koro, sucking both Matoran into the trouble. Meanwhile, Jaller lays in a prison cell, lonely, until a mysterious Turaga is thrown in with him.
3/21/06-Comic 3: Siege: The two Turaga gather up a strike team of possibly the worst teammates from their villages to rescue Jaller from the clutches of the evil Makuta. Tahu, unfortunately, volunteers to go as well.
3/28/06-Comic 4: Rescue and Retrieval: Breaking in, the resuce group breaks out Jaller and the Turaga, now known as the Turaga of Takanuva. Before they leave, however, they need to find answers as to why Makuta is doing all of this. ToT is acting suspicious; does he know the secret?
4/5/06-Comic 5: Makuta's Escape: DN has already gotten down to the bottom of the mystery, and charges in to talk with Makuta. It'll take a lot of brainpower and strength to get out now; no one has ever escaped Makuta. The team must get out, before Makuta makes them permanent residents.
4/23/06-Comic 6: The True Plot Revealed...: DN and ToT finally get together, putting their various puzzle pieces into place. But by the time they discover Makuta's real plan... it has already started.
5/8/06-Comic 7: On the Offensive: The Matoran of Ta-Koro and Le-Koro barely have enough time before they're attacked by Makuta's shadows. Le-Koro gets overwhelmed by Nui-Rama and Makuta personally sees to the destruction of the fortress of Ta-Koro. It will take the power of 7 Toa Nuva and a Turaga of Light to save Mata-Nui.
7/8/06-Comic 8: The Final Battle: As the battle of Ta-Koro draws to a close, Makuta arrives in the midst of the battlefield, blowing aside our heroes. Right on que, DudeNuva and Dlakii arrive and jump to meet him. The final battle between the three is about to take place!
7/16/06-Comic 9: New Beginnings, Lost Friends, More Morons...: The battle is over, Makuta is defeated. But Turaga Dlakii is nowhere to be found. As the celebrations continue over the island, DudeNuva can't join them yet.
7/24/06-BONUS COMIC: Dlakii's Assignment: Dlakii isn't dead. He actually landed in Lewa's Landing, which is conveniently the location of some long-lost friends...
Featurettes:
4/30/06-Tamaru's 5-Step Plan to Take Over Mata-Nui: This is what Tamaru would have done to dominate the island. He ws fortunately stopped after step 2, but he still built a few good teleporters before his plan was busted.
6/28/06-On the Run from the Pony Man!: Pohatu severely scares General Greivous with a simple, if not scary, request. GG fans will hate Pohatu for eternity now.
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More to come. As I said, this is not the end.
So, with that said, please use this entry for anything related to CKH Comics.
~DudeNuva~
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