Official C. I. R. C. L. E. Timeline
Integrated Timeline - Part I100,000+ YBGC
100,000 YBGC
- The Great Beings begin creation of the Matoran Universe including the first Matoran villagers.
- The Great Beings perfect the Matoran design. The foundation of the Matoran Universe is completed and Matoran are set to work constructing the interior.
- The Island City of Metru Nui is founded by the Great Beings, who lay its foundations, and have the actual construction work begun by the Matoran.
- Tren Krom is created by the Great Beings to power the newly created Matoran Universe.
- The Great Beings created a species of roughly ten individuals known as "The Makers", including Artakha, Doroga, Karzahni, Makaavara, Oonava, Stor, "The Fabricator", and Vakula.
- Karzahni and his brother Artakha begin to personally oversee the construction of their realms.
- A small group of Makers join together and form a faction known as "The Fellowship of the Makers", however Artakha, Karzahni, and at least one other, unknown Maker, refused to join.
- The Great Beings create Krana, and inadvertently the Zyglak, from the remains of Matoran creation process.
- The Hand of Artakha is formed to protect the Matoran and operates for roughly the next two hundred years.
- Helryx, the first Toa, comes into being and assists in the initial construction of the Island City of Metru Nui.
- Riålå, the second Toa, comes into being and aids Helryx until the formation of the Order of Mata Nui.
- The Great Beings create the first Rahi, sea creatures of tremendous size, and later, the first smaller Rahi, dubbed the Pit War Tortoise.
- The Bahrag, queens of the Bohrok swarms, the first Bohrok, and the Bohrok Va are brought into being.
- The Toa Mata come into being on the Isle of Artakha, but remain dormant.
- The Isle of Terra Nui is created. The Great Spirit Mata Nui, in a blessing of fertility, makes the island lush and beautiful. In time Rahi species colonize it and evolve into unique forms seen nowhere else.
- The Dome of Kemet Nui and all things therein are created.
- The Dome of Ouir Nui and all things therein are created.
- The Dome of Choaus Nui is created to serve as the trading capital of the Universe and immediately thereafter it is seen that the unique avian Rahi of Thārlax Påzil peninsula make exceptional cargo transports.
- The Dome of Yezo Nui is created by the Great Beings as a secondary population center for Av-Matoran, aside from those found on the Southern Continent.
- The Dome of Tepthei and all things therein are created.
- The Dome of "The Abandoned Place" and all things therein are created.
- The Dome of Xioc Nui and all things therein are created.
- The Dome of Ceronox Nui and all things therein are created.
- The Dome of Hytrax and all things therein are created.
- The Dome of Nurane Nui and all things therein are created.
- The Dome of La Nui and all things therein are created.
- The Dome of Kamas Nui and all things therein are created.
- The Dome of Harvask and all things therein are created.
- The Dome of Wesko Nui is created by the Great Beings and populated with Nuvarians whose purpose is to repair any damage that may occur to the armoring of the Great Spirit Mata Nui.
- The creation and colonization of most islands and continents is completed.
- The Fellowship of the Makers creates five types of "Semi-Matoran" -- "The Hivakura", "The Valuri", "The Noviris", "The Onuka", and "The Idenka" -- each with their own powers, in hopes of creating their own more powerful races of villagers.
- The Kanohi Great Ignika is forged.
- The Great Spirit Mata Nui is brought to life to control the Matoran Universe.
- The Great Beings bury the "Gikk Maha" in the heart of the Matoran Universe as a failsafe fuel source for the Great Spirit Mata Nui.
- Tren Krom is moved from Karda Nui to the Isle of Tren Krom and Mata Nui is placed in full control of the Matoran Universe.
- Two Great Beings secretly pass by the Matoran and build a tunnel in the center of the Southern Continent, near the village of Voya Nui. Once finished, the two place the Kanohi Great Ignika on its pedestal. The two then depart the chamber and leave the continent.
- Umbra is assigned to guard the Ignika.
- The transfer of Matoran to Artakha and Karzahni begins. The Matoran believe that if they work well, they will be brought to Artakha, while the lazy or damaged are sent to the realm ruled by Karzahni to be repaired. However, Karzahni doesn't do a very good job and gives the Matoran weapons to compensate before sending some of these Matoran to the Southern Continent because he is afraid to let anyone see his work.
99,000 YBGC
- The Hand of Artakha is disbanded due to lack of discipline among its members and an unorthodox enactment of justice.
- To replace the Hand, Toa Helryx founds the "Order of Mata Nui", an organization that serves the will of Mata Nui.
- The construction of the Island City of Metru Nui is completed.
- The first Toa Team consisting of eight members led by Lesovikk is formed.
- The first Toa Canisters are built by Matoran.
- Av-Matoran begin the necessary preparation of Karda Nui for the Great Spirit's awakening.
- The Toa Mata are awakened on the Isle of Daxia and trained in combat by Hydraxon.
- The Toa Mata are sent to Karda Nui to protect the Av-Matoran from the Avohkah, Rahi-by-products of the Matoran's labors.
- In preparation of the Great Spirit's awakening the Av-Matoran depart Karda Nui and the Toa Mata travel inside the Codrex to enter their Toa Canisters.
- The Great Spirit Mata Nui awakens for the first time and the Energy Storms commence in Karda Nui.
- The five types of Semi-Matoran are seen as threats to the Great Spirit Mata Nui by the newly formed Order of Mata Nui.
- Mata Nui creates several sapient species to populate the Matoran Universe, including the Makuta species, and those of the future Barraki.
- The Brotherhood of Makuta, led by Makuta Miserix, is formed by Mata Nui, for the purpose of creating and modifying beings as needed and maintaining order within the Matoran Universe.
- The Dome of Onurak Nui, home to virtually all of the Onuka, is destroyed, leaving only four known Onuka survivors.
- Not wanting their creations to be destroyed, The Fellowship buries all remaining members of the five types of Semi-Matoran in stasis beneath the Isles of Korlok, Manax Nui, and Kopen Nui and named these three domes Sectors Twelve, Thirteen, and Fourteen, respectively.
- Matoran settlers colonize the Isle of Terra Nui during the Artahkan Diaspora. Due to the spell of fertility, the Matoran are able to reproduce and multiply. Males and females of each of the six tribes emerge, many with new color schemes.
- The Collosorahk known as Shredder comes into being and the Terra Nui calendar begins.
- Matoran settlers and Rahi begin to colonize the various Isles within the Dome of La Nui.
- Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Harvask.
- The Isle of Po-rakio breaks free from the Isle of Harvask, isolating the Po-Matoran and Ul-Matoran from the rest of their homeland for a brief period of time.
- Spheres containing Uri-Matoran begin to wash up on the southern shores of the Isle of Harvask and construction begins on Uri-krae, the City of Darkness.
- A small being arrives unnoticed on the Isle of Harvask. He digs a circular pit and fills it with fake gemstones that line the walls in a pattern. He then constructs traps within the tunnels leading to the chamber that range from rolling boulders to electric prods that erupt from holes in the stone walls.
- For their actions and interference The Fellowship is punished by The Order and each and every affiliated Maker is sealed away in separate gates hidden across the Matoran Universe.
- The Gikk Maha detects great displeasure in the North, South, and East, and takes action by blessing two Valuri and two Onuka as "keys" to its' own power before becoming dormant again.
95,500 YBGC
- Eight Matoran journey to a mysterious temple in the center of the Mbana Forest on the Isle of Harvask and . . .
- Ra-krae is unexpectedly visited by Nuvarians who steal weapons and capture just over fifty Matoran from Ra-krae and the other surrounding villages.
94,500 YBGC
- Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Kamas Nui.
- Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Kemet Nui.
94,000 YBGC
- Makuta Mutran, Makuta Icarax, and Barraki Pridak are sent by Makuta Miserix on a diplomatic mission to the Isle of Xia to negotiate lower prices for their goods on behalf of the Brotherhood of Makuta.
- Negotiations continue for several days until Makuta Icarax loses his temper and destroys several buildings at which point the Vortixx agree to lower their prices.
- Makuta Mutran accidentally leaves his pet project, a sentient rock, in the center of the Isle of Xia, where it grows and becomes "The Mountain".
- The Toa Barak come into being.
93,000 YBGC
- The Great Spirit Mata Nui allows the six Barraki to conquer most of the known Matoran Universe.
91,000 YBGC
- The League of Six Kingdoms is officially formed.
- Makuta Miserix hires Barraki Takadox as a spy and informant for the Brotherhood of Makuta.
90,000 YBGC
- The Barraki known as Mantax conquers the Dome of Kamas Nui.
89,999 YBGC
- The Dome of Hytrax is discovered by a young Toa of Earth and, as word spreads of this island paradise, Matoran soon begin its' colonization.
- The Toa Bekesh sacrifice their Toa Power, except for one who . . .
89,000 YBGC
- The Toa Harvask come into being.
- A trade dispute between Onu-makas and Po-rakio takes place because Onu-makas miners have discovered a chamber lined with gemstones, which they believe are better than the stones found in the other Po-rakio mines.
- Soon after this discovery it is proven that the gemstones are fake and that the tunnels that the Matoran dug were adjacent to other, booby-trapped tunnels. In an angry outburst, the lead miner forces Po-rakio caravans and transports to pass thorugh Uri-krae in order to reach Onu-makas, which at the time was considered the most savage place in the entire Dome of Harvask.
- Meanwhile, at Uri-krae . . .
88,000 YBGC
- Six new Toa arrive on the Isle of Hytrax after hearing rumors of a lone Toa defender.
- The young Toa quickly become friends and form a new Team, the Toa Hytrax.
86,000 YBGC
- Word of the Isle of Hytrax being a paradise continues to spread across the universe.
- Several new species begin to colonize the Isle of Hytrax, including Skakdi, Vortixx, Steltians, and Fironians, however they choose to each build their own villages and remain segregated from the other species as much as possible.
85,000 YBGC
- The Barraki meet with Makuta Miserix and other members of the Brotherhood of Makuta in a Barraki tower.
- The League of Six Kingdoms forcefully enlists the Brotherhood to produce Rahi for their campaign of conquest, threatening to launch an attack on the Brotherhood if it does not cooperate.
- Makuta Miserix agrees to cooperate with the League but orders Makuta Teridax to monitor the Barraki's actions.
- The League of Six Kingdoms forms a trade pact with the Island City of Metru Nui in exchange for the city's freedom and exemption from the League's campaign of conquest.
- The Toa Hytrax struggle to keep peace amongst the various species and are aided by a large group of Rakile led by Komodro.
- The Gardiak are created to keep order within the Dome of La Nui and serve Barraki Ehlek.
84,000 YBGC
- Even with several Toa to keep the peace, open war seems likely due to the deteriorating inter-species relationships on the Isle of Hytrax.
- The Rakile offer the Toa assistance and are willing to fight, however it is determined that they would still not be enough to quell a war amongst the various inhabitants.
80,000 YBGC
- The Toa Harvask receive a distress call from the Toa Hytrax concerning the probably outbreak of a civil war between all of the major species on the Isle of Hytrax.
- The quarling started between the Skakdi and Vortixx after the Vortixx leader insulted the Skakdi culture, meanwhile the other species each chose involvement for their own reasons.
- The Toa Harvask arrive in the Dome of Hytrax and join forces with the Toa Hytrax just days after the outbreak of fullscale war.
- The reinforced Toa, aided by the Rakile of Hytrax, eventually succeed in quieting the warring factions, however neither side is willing to concede and therefore no peace treaty is ever signed, leaving the possibility of future conflict very likely.
79,000 YBGC
- Two Uri-Matoran are simultaneously transformed into Toa on the Isle of Whiro.
78,500 YBGC
- The League of Six Kingdoms plots to overthrow the Great Spirit Mata Nui.
- Barraki Takadox, doubtful of the League's chances of success, betrays the organization's treachery to the Brotherhood of Makuta.
- The Brotherhood musters an army of Toa, Exo-Toa, Rahkshi, and Rahi, under the command of Makuta Teridax.
- The Toa Barak ally with the Brotherhood of Makuta and help to plan a preemptive strike against the League of Six Kingdoms.
- Makuta Teridax launches a surprise preemptive assault on the main Barraki fortress, catching the Barraki by surprise as they plot to capture the Island City of Metru Nui.
- The League's army is defeated by the Brotherhood's and the Barraki are captured. Makuta Teridax orders the Barraki to be executed by Exo-Toa, but before the order of execution can be carried out, an Order of Mata Nui member named Botar arrives. Threatening Teridax with severe consequences if he interferes, Botar then transports the Barraki to The Pit to be incarcerated.
- Makuta Gorast and Makuta Mutran are dispatched to the remains of Barraki Kalmah's fortress in the northwestern reaches of the League's territory.
- At Kalmah's fortress, Makuta Mutran discovers a map detailing the tunnels of the Blade Burrowers Rahi he created for the League.
- With Mantax and the other Barraki gone, the Dome of Kamas Nui is free to experience a time of peace.
- A being codenamed Ancient rebels against the strict laws of his homeland, hiring himself out to others to perform tasks. As different beings compete for Ancient's services, the island's society gradually shifts from being peaceful and structured to segregated and war-torn.
78,300 YBGC
- The Ta-Matoran of Ta-Metru and the Po-Matoran of Po-Metru begin arguing over trade goods on the Island City of Metru Nui.
- The disputes escalate to violence amongst the two districts when the Po-Matoran sink a Ta-Matoran trade barge and in retaliation the Ta-Matoran reduce Po-Matoran buildings to slag.
- As the conflict increases in severity, the Onu-Matoran of Onu-Metru side with the Ta-Matoran, while the Le-Matoran of Le-Metru align themselves with the Po-Matoran.
- The Ko-Matoran of Ko-Metru fail to halt the dispute and are forced to join the Po-Matoran. The Ga-Matoran of Ga-Metru eventually could no longer stay neutral either, and thus ally with the Ta-Matoran.
- The resulting Matoran civil war on the Island City of Metru Nui sparks the Great Disruption.
78,100 YBGC
- The Great Spirit Mata Nui's health begins to deteriorate, due to the fact that the Matoran on the Island City of Metru Nui are not working.
78,000 YBGC
- Makuta Miserix orders Makuta Teridax to bring the Matoran Civil War to an end.
- To end the war, Makuta Teridax seals large portions of the two armies in the Archives and unleashes the dangerous Rahi exhibits on them, in what would later be called the Archives Massacre.
- The Matoran civil war on the Island City of Metru Nui ends and the leaders are banished to the Pit.
- Makuta Miserix assigns each Makuta a region of the Matoran Universe to supervise, awarding the "prize" Island City of Metru Nui to Makuta Teridax.
- The Order of Mata Nui places agents in Metru Nui to head off future problems.
- Toa Jovan and his team remove the Kanohi Great Ignika from the Chamber of Life. A member of the team activates the mask and restores the Great Spirit's health, dying in the process. Afterwards, the team returns the mask to the Chamber of Life, fearful of its immense power.
- Toa Jovan, having achieved his destiny, becomes the Turaga of the Voya Nui region of the Southern Continent.
- Makuta Miserix sends Makuta Mutran on a mission to find Tren Krom, a being of great power, to learn of his intentions and to assess if he posed a threat to the Matoran Universe.
- Makuta Mutran locates the Isle of Tren Krom and the powerful being almost kills him, but instead shares his thoughts with the Makuta. Mutran awakens with incredible knowledge, particularly concerning a plan that Makuta Teridax has formed.
- Makuta Mutran shares his newfound knowledge with Makuta Teridax, who immediately calls a Convocation of the Makuta on the Isle of Destral, where he explains the details of his plan.
- Makuta Miserix discerns that Makuta Teridax is attempting to usurp his position as leader of the Brotherhood and attempts to stop him, but he is overpowered by his lieutenant and abandoned by the other Makuta.
- By the will of the Convocation, Makuta Teridax becomes the new leader of the Brotherhood and begins enacting his master plan.
- Makuta Teridax orders Makuta Miserix's execution at the hands of Makuta Spiriah and Makuta Krika. Unbeknownst to him, Krika disobeys this command and traps the former leader on the Isle of Artidax instead. Over the course of a year, Makuta Gorast and Makuta Icarax kill all the Makuta who originally sided with Miserix during the Convocation.
73,000 YBGC
- A golden age of peace and prosperity begins for the Island City of Metru Nui.
- The Toa Hytrax of Lightning is found dead, impaled upon her own staff, and a rookie Toa named Luwaro is accepted into the Hytrax's ranks.
70,000 YBGC
- The Skakdi known as Lupike is banished from the Isle of Zakaz and becomes an inhabitant of the Isle of Kamas Nui.
69,000 YBGC
- Ten Matoran -- Akito, Atemu, Cyhuku, Ferohn, Inåmi, Kheperå, Metu, Orāni, Pelekuā, & Ukhikh -- are called to the Great Temple on the Island City of Metru Nui where they are transformed into the Toa Sāh.
- The Order of Mata Nui dispatches agents to the Isle of Kemet Nui in an attempt to contain a perceived impending threat.
- Makuta Spiriah begins tampering with the native Skakdi population from the Isle of Zakaz, his assigned region. He leaves a squadron of Visorak on the Isle of Zakaz to monitor them after he departs.
- After the Makuta's departure, the Skakdi revolt against the Visorak and begin an island-wide civil war.
- The Brotherhood of Makuta places the Isle of Zakaz under quarantine and designates Makuta Spiriah as a rogue agent.
- Following his failed experiment, Makuta Spiriah goes into hiding.
59,000 YBGC
- At the conclusion of the civil war caused by Ancient's actions, another native of the island approaches Ancient with the idea of forming an organization whose members would offer their services to others in return for profit and power.
- Ancient and his newfound partner, who adopts the moniker "The Shadowed One", develop the idea and form the Dark Hunters.
- Together, The Shadowed One and Ancient travel in search of a base of operations for their new organization. They discover the Isle of Odina, forcibly displace its' native inhabitants, and establish the Dark Hunter fortress.
51,500 YBGC
- The Great Spirit Mata Nui brings about the Time Slip, a six-month period during which no one in the Matoran Universe except for members of the Order of Mata Nui can recall what happened, and about which no historical records exist.
- The Order of Mata Nui relocates several Av-Matoran from their homeland under the Southern Continent to various locations across the Matoran Universe including the Av-Matoran Takua who is disguised as a Ta-Matoran and hidden on the Island City of Metru Nui.
- The Dome of Xioc Nui is shattered by a massive earthquake resulting in the formation of the Byblos Nui Labyrinth.
- The Inhabitants of the Isle of Xioc Nui later theorized that during this disaster somehow their island experienced a "Great Lift" through the roof of its' Dome and eventually came to settle afloat on the Nui Sea above.
- The Island City of Metru Nui receives a distress signal from the Holy Order of the Sisterhood of Het-hert and dispatches the Toa Sāh to the Isle of Kemet Nui, where they discover it has been overrun by hordes of a hitherto unknown faction of fiends called Beţshu.
- The Gardiak become corrupt and are banished to a prison on an obsidian island in the Nui Sea.
51,000 YBGC
- A band of Matoran pirates discover the poorly defended Isle of Choaus Nui and decide to use it as their primary base of operations.
- As word about Choaus Nui spreads, more and more pirate settlers arrive and begin to build villages there.

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