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Official C. I. R. C. L. E. Timeline


Integrated Timeline - Part I

100,000+ YBGC

  • The Great Beings begin creation of the Matoran Universe including the first Matoran villagers.
  • The Great Beings perfect the Matoran design. The foundation of the Matoran Universe is completed and Matoran are set to work constructing the interior.
  • The Island City of Metru Nui is founded by the Great Beings, who lay its foundations, and have the actual construction work begun by the Matoran.
  • Tren Krom is created by the Great Beings to power the newly created Matoran Universe.
  • The Great Beings created a species of roughly ten individuals known as "The Makers", including Artakha, Doroga, Karzahni, Makaavara, Oonava, Stor, "The Fabricator", and Vakula.
  • Karzahni and his brother Artakha begin to personally oversee the construction of their realms.
  • A small group of Makers join together and form a faction known as "The Fellowship of the Makers", however Artakha, Karzahni, and at least one other, unknown Maker, refused to join.
  • The Great Beings create Krana, and inadvertently the Zyglak, from the remains of Matoran creation process.
  • The Hand of Artakha is formed to protect the Matoran and operates for roughly the next two hundred years.
  • Helryx, the first Toa, comes into being and assists in the initial construction of the Island City of Metru Nui.
  • Riålå, the second Toa, comes into being and aids Helryx until the formation of the Order of Mata Nui.
  • The Great Beings create the first Rahi, sea creatures of tremendous size, and later, the first smaller Rahi, dubbed the Pit War Tortoise.
  • The Bahrag, queens of the Bohrok swarms, the first Bohrok, and the Bohrok Va are brought into being.
  • The Toa Mata come into being on the Isle of Artakha, but remain dormant.
  • The Isle of Terra Nui is created. The Great Spirit Mata Nui, in a blessing of fertility, makes the island lush and beautiful. In time Rahi species colonize it and evolve into unique forms seen nowhere else.
  • The Dome of Kemet Nui and all things therein are created.
  • The Dome of Ouir Nui and all things therein are created.
  • The Dome of Choaus Nui is created to serve as the trading capital of the Universe and immediately thereafter it is seen that the unique avian Rahi of Thārlax Påzil peninsula make exceptional cargo transports.
  • The Dome of Yezo Nui is created by the Great Beings as a secondary population center for Av-Matoran, aside from those found on the Southern Continent.
  • The Dome of Tepthei and all things therein are created.
  • The Dome of "The Abandoned Place" and all things therein are created.
  • The Dome of Xioc Nui and all things therein are created.
  • The Dome of Ceronox Nui and all things therein are created.
  • The Dome of Hytrax and all things therein are created.
  • The Dome of Nurane Nui and all things therein are created.
  • The Dome of La Nui and all things therein are created.
  • The Dome of Kamas Nui and all things therein are created.
  • The Dome of Harvask and all things therein are created.
  • The Dome of Wesko Nui is created by the Great Beings and populated with Nuvarians whose purpose is to repair any damage that may occur to the armoring of the Great Spirit Mata Nui.
  • The creation and colonization of most islands and continents is completed.
  • The Fellowship of the Makers creates five types of "Semi-Matoran" -- "The Hivakura", "The Valuri", "The Noviris", "The Onuka", and "The Idenka" -- each with their own powers, in hopes of creating their own more powerful races of villagers.
  • The Kanohi Great Ignika is forged.
  • The Great Spirit Mata Nui is brought to life to control the Matoran Universe.
  • The Great Beings bury the "Gikk Maha" in the heart of the Matoran Universe as a failsafe fuel source for the Great Spirit Mata Nui.
  • Tren Krom is moved from Karda Nui to the Isle of Tren Krom and Mata Nui is placed in full control of the Matoran Universe.
  • Two Great Beings secretly pass by the Matoran and build a tunnel in the center of the Southern Continent, near the village of Voya Nui. Once finished, the two place the Kanohi Great Ignika on its pedestal. The two then depart the chamber and leave the continent.
  • Umbra is assigned to guard the Ignika.
  • The transfer of Matoran to Artakha and Karzahni begins. The Matoran believe that if they work well, they will be brought to Artakha, while the lazy or damaged are sent to the realm ruled by Karzahni to be repaired. However, Karzahni doesn't do a very good job and gives the Matoran weapons to compensate before sending some of these Matoran to the Southern Continent because he is afraid to let anyone see his work.
100,000 YBGC
  • The Hand of Artakha is disbanded due to lack of discipline among its members and an unorthodox enactment of justice.
  • To replace the Hand, Toa Helryx founds the "Order of Mata Nui", an organization that serves the will of Mata Nui.
  • The construction of the Island City of Metru Nui is completed.
  • The first Toa Team consisting of eight members led by Lesovikk is formed.
  • The first Toa Canisters are built by Matoran.
  • Av-Matoran begin the necessary preparation of Karda Nui for the Great Spirit's awakening.
  • The Toa Mata are awakened on the Isle of Daxia and trained in combat by Hydraxon.
  • The Toa Mata are sent to Karda Nui to protect the Av-Matoran from the Avohkah, Rahi-by-products of the Matoran's labors.
  • In preparation of the Great Spirit's awakening the Av-Matoran depart Karda Nui and the Toa Mata travel inside the Codrex to enter their Toa Canisters.
  • The Great Spirit Mata Nui awakens for the first time and the Energy Storms commence in Karda Nui.
  • The five types of Semi-Matoran are seen as threats to the Great Spirit Mata Nui by the newly formed Order of Mata Nui.
  • Mata Nui creates several sapient species to populate the Matoran Universe, including the Makuta species, and those of the future Barraki.
  • The Brotherhood of Makuta, led by Makuta Miserix, is formed by Mata Nui, for the purpose of creating and modifying beings as needed and maintaining order within the Matoran Universe.
  • The Dome of Onurak Nui, home to virtually all of the Onuka, is destroyed, leaving only four known Onuka survivors.
  • Not wanting their creations to be destroyed, The Fellowship buries all remaining members of the five types of Semi-Matoran in stasis beneath the Isles of Korlok, Manax Nui, and Kopen Nui and named these three domes Sectors Twelve, Thirteen, and Fourteen, respectively.
  • Matoran settlers colonize the Isle of Terra Nui during the Artahkan Diaspora. Due to the spell of fertility, the Matoran are able to reproduce and multiply. Males and females of each of the six tribes emerge, many with new color schemes.
  • The Collosorahk known as Shredder comes into being and the Terra Nui calendar begins.
  • Matoran settlers and Rahi begin to colonize the various Isles within the Dome of La Nui.
  • Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Harvask.
  • The Isle of Po-rakio breaks free from the Isle of Harvask, isolating the Po-Matoran and Ul-Matoran from the rest of their homeland for a brief period of time.
  • Spheres containing Uri-Matoran begin to wash up on the southern shores of the Isle of Harvask and construction begins on Uri-krae, the City of Darkness.
  • A small being arrives unnoticed on the Isle of Harvask. He digs a circular pit and fills it with fake gemstones that line the walls in a pattern. He then constructs traps within the tunnels leading to the chamber that range from rolling boulders to electric prods that erupt from holes in the stone walls.
  • For their actions and interference The Fellowship is punished by The Order and each and every affiliated Maker is sealed away in separate gates hidden across the Matoran Universe.
  • The Gikk Maha detects great displeasure in the North, South, and East, and takes action by blessing two Valuri and two Onuka as "keys" to its' own power before becoming dormant again.
99,000 YBGC
  • Eight Matoran journey to a mysterious temple in the center of the Mbana Forest on the Isle of Harvask and . . .
  • Ra-krae is unexpectedly visited by Nuvarians who steal weapons and capture just over fifty Matoran from Ra-krae and the other surrounding villages.
95,500 YBGC
  • Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Kamas Nui.
  • Matoran settlers and Rahi begin to colonize the various Isles within the Dome of Kemet Nui.
94,500 YBGC
  • Makuta Mutran, Makuta Icarax, and Barraki Pridak are sent by Makuta Miserix on a diplomatic mission to the Isle of Xia to negotiate lower prices for their goods on behalf of the Brotherhood of Makuta.
  • Negotiations continue for several days until Makuta Icarax loses his temper and destroys several buildings at which point the Vortixx agree to lower their prices.
  • Makuta Mutran accidentally leaves his pet project, a sentient rock, in the center of the Isle of Xia, where it grows and becomes "The Mountain".
  • The Toa Barak come into being.
94,000 YBGC
  • The Great Spirit Mata Nui allows the six Barraki to conquer most of the known Matoran Universe.
93,000 YBGC
  • The League of Six Kingdoms is officially formed.
  • Makuta Miserix hires Barraki Takadox as a spy and informant for the Brotherhood of Makuta.
91,000 YBGC
  • The Barraki known as Mantax conquers the Dome of Kamas Nui.
90,000 YBGC
  • The Dome of Hytrax is discovered by a young Toa of Earth and, as word spreads of this island paradise, Matoran soon begin its' colonization.
  • The Toa Bekesh sacrifice their Toa Power, except for one who . . .
89,999 YBGC
  • The Toa Harvask come into being.
  • A trade dispute between Onu-makas and Po-rakio takes place because Onu-makas miners have discovered a chamber lined with gemstones, which they believe are better than the stones found in the other Po-rakio mines.
  • Soon after this discovery it is proven that the gemstones are fake and that the tunnels that the Matoran dug were adjacent to other, booby-trapped tunnels. In an angry outburst, the lead miner forces Po-rakio caravans and transports to pass thorugh Uri-krae in order to reach Onu-makas, which at the time was considered the most savage place in the entire Dome of Harvask.
  • Meanwhile, at Uri-krae . . .
89,000 YBGC
  • Six new Toa arrive on the Isle of Hytrax after hearing rumors of a lone Toa defender.
  • The young Toa quickly become friends and form a new Team, the Toa Hytrax.
88,000 YBGC
  • Word of the Isle of Hytrax being a paradise continues to spread across the universe.
  • Several new species begin to colonize the Isle of Hytrax, including Skakdi, Vortixx, Steltians, and Fironians, however they choose to each build their own villages and remain segregated from the other species as much as possible.
86,000 YBGC
  • The Barraki meet with Makuta Miserix and other members of the Brotherhood of Makuta in a Barraki tower.
  • The League of Six Kingdoms forcefully enlists the Brotherhood to produce Rahi for their campaign of conquest, threatening to launch an attack on the Brotherhood if it does not cooperate.
  • Makuta Miserix agrees to cooperate with the League but orders Makuta Teridax to monitor the Barraki's actions.
  • The League of Six Kingdoms forms a trade pact with the Island City of Metru Nui in exchange for the city's freedom and exemption from the League's campaign of conquest.
  • The Toa Hytrax struggle to keep peace amongst the various species and are aided by a large group of Rakile led by Komodro.
  • The Gardiak are created to keep order within the Dome of La Nui and serve Barraki Ehlek.
85,000 YBGC
  • Even with several Toa to keep the peace, open war seems likely due to the deteriorating inter-species relationships on the Isle of Hytrax.
  • The Rakile offer the Toa assistance and are willing to fight, however it is determined that they would still not be enough to quell a war amongst the various inhabitants.
84,000 YBGC
  • The Toa Harvask receive a distress call from the Toa Hytrax concerning the probably outbreak of a civil war between all of the major species on the Isle of Hytrax.
  • The quarling started between the Skakdi and Vortixx after the Vortixx leader insulted the Skakdi culture, meanwhile the other species each chose involvement for their own reasons.
  • The Toa Harvask arrive in the Dome of Hytrax and join forces with the Toa Hytrax just days after the outbreak of fullscale war.
  • The reinforced Toa, aided by the Rakile of Hytrax, eventually succeed in quieting the warring factions, however neither side is willing to concede and therefore no peace treaty is ever signed, leaving the possibility of future conflict very likely.
80,000 YBGC
  • Two Uri-Matoran are simultaneously transformed into Toa on the Isle of Whiro.
79,000 YBGC
  • The League of Six Kingdoms plots to overthrow the Great Spirit Mata Nui.
  • Barraki Takadox, doubtful of the League's chances of success, betrays the organization's treachery to the Brotherhood of Makuta.
  • The Brotherhood musters an army of Toa, Exo-Toa, Rahkshi, and Rahi, under the command of Makuta Teridax.
  • The Toa Barak ally with the Brotherhood of Makuta and help to plan a preemptive strike against the League of Six Kingdoms.
  • Makuta Teridax launches a surprise preemptive assault on the main Barraki fortress, catching the Barraki by surprise as they plot to capture the Island City of Metru Nui.
  • The League's army is defeated by the Brotherhood's and the Barraki are captured. Makuta Teridax orders the Barraki to be executed by Exo-Toa, but before the order of execution can be carried out, an Order of Mata Nui member named Botar arrives. Threatening Teridax with severe consequences if he interferes, Botar then transports the Barraki to The Pit to be incarcerated.
  • Makuta Gorast and Makuta Mutran are dispatched to the remains of Barraki Kalmah's fortress in the northwestern reaches of the League's territory.
  • At Kalmah's fortress, Makuta Mutran discovers a map detailing the tunnels of the Blade Burrowers Rahi he created for the League.
  • With Mantax and the other Barraki gone, the Dome of Kamas Nui is free to experience a time of peace.
  • A being codenamed Ancient rebels against the strict laws of his homeland, hiring himself out to others to perform tasks. As different beings compete for Ancient's services, the island's society gradually shifts from being peaceful and structured to segregated and war-torn.
78,500 YBGC
  • The Ta-Matoran of Ta-Metru and the Po-Matoran of Po-Metru begin arguing over trade goods on the Island City of Metru Nui.
  • The disputes escalate to violence amongst the two districts when the Po-Matoran sink a Ta-Matoran trade barge and in retaliation the Ta-Matoran reduce Po-Matoran buildings to slag.
  • As the conflict increases in severity, the Onu-Matoran of Onu-Metru side with the Ta-Matoran, while the Le-Matoran of Le-Metru align themselves with the Po-Matoran.
  • The Ko-Matoran of Ko-Metru fail to halt the dispute and are forced to join the Po-Matoran. The Ga-Matoran of Ga-Metru eventually could no longer stay neutral either, and thus ally with the Ta-Matoran.
  • The resulting Matoran civil war on the Island City of Metru Nui sparks the Great Disruption.
78,300 YBGC
  • The Great Spirit Mata Nui's health begins to deteriorate, due to the fact that the Matoran on the Island City of Metru Nui are not working.
78,100 YBGC
  • Makuta Miserix orders Makuta Teridax to bring the Matoran Civil War to an end.
  • To end the war, Makuta Teridax seals large portions of the two armies in the Archives and unleashes the dangerous Rahi exhibits on them, in what would later be called the Archives Massacre.
  • The Matoran civil war on the Island City of Metru Nui ends and the leaders are banished to the Pit.
  • Makuta Miserix assigns each Makuta a region of the Matoran Universe to supervise, awarding the "prize" Island City of Metru Nui to Makuta Teridax.
  • The Order of Mata Nui places agents in Metru Nui to head off future problems.
  • Toa Jovan and his team remove the Kanohi Great Ignika from the Chamber of Life. A member of the team activates the mask and restores the Great Spirit's health, dying in the process. Afterwards, the team returns the mask to the Chamber of Life, fearful of its immense power.
  • Toa Jovan, having achieved his destiny, becomes the Turaga of the Voya Nui region of the Southern Continent.
  • Makuta Miserix sends Makuta Mutran on a mission to find Tren Krom, a being of great power, to learn of his intentions and to assess if he posed a threat to the Matoran Universe.
  • Makuta Mutran locates the Isle of Tren Krom and the powerful being almost kills him, but instead shares his thoughts with the Makuta. Mutran awakens with incredible knowledge, particularly concerning a plan that Makuta Teridax has formed.
  • Makuta Mutran shares his newfound knowledge with Makuta Teridax, who immediately calls a Convocation of the Makuta on the Isle of Destral, where he explains the details of his plan.
  • Makuta Miserix discerns that Makuta Teridax is attempting to usurp his position as leader of the Brotherhood and attempts to stop him, but he is overpowered by his lieutenant and abandoned by the other Makuta.
  • By the will of the Convocation, Makuta Teridax becomes the new leader of the Brotherhood and begins enacting his master plan.
  • Makuta Teridax orders Makuta Miserix's execution at the hands of Makuta Spiriah and Makuta Krika. Unbeknownst to him, Krika disobeys this command and traps the former leader on the Isle of Artidax instead. Over the course of a year, Makuta Gorast and Makuta Icarax kill all the Makuta who originally sided with Miserix during the Convocation.
78,000 YBGC
  • A golden age of peace and prosperity begins for the Island City of Metru Nui.
  • The Toa Hytrax of Lightning is found dead, impaled upon her own staff, and a rookie Toa named Luwaro is accepted into the Hytrax's ranks.
73,000 YBGC
  • The Skakdi known as Lupike is banished from the Isle of Zakaz and becomes an inhabitant of the Isle of Kamas Nui.
70,000 YBGC
  • Ten Matoran -- Akito, Atemu, Cyhuku, Ferohn, Inåmi, Kheperå, Metu, Orāni, Pelekuā, & Ukhikh -- are called to the Great Temple on the Island City of Metru Nui where they are transformed into the Toa Sāh.
  • The Order of Mata Nui dispatches agents to the Isle of Kemet Nui in an attempt to contain a perceived impending threat.
  • Makuta Spiriah begins tampering with the native Skakdi population from the Isle of Zakaz, his assigned region. He leaves a squadron of Visorak on the Isle of Zakaz to monitor them after he departs.
  • After the Makuta's departure, the Skakdi revolt against the Visorak and begin an island-wide civil war.
  • The Brotherhood of Makuta places the Isle of Zakaz under quarantine and designates Makuta Spiriah as a rogue agent.
  • Following his failed experiment, Makuta Spiriah goes into hiding.
69,000 YBGC
  • At the conclusion of the civil war caused by Ancient's actions, another native of the island approaches Ancient with the idea of forming an organization whose members would offer their services to others in return for profit and power.
  • Ancient and his newfound partner, who adopts the moniker "The Shadowed One", develop the idea and form the Dark Hunters.
  • Together, The Shadowed One and Ancient travel in search of a base of operations for their new organization. They discover the Isle of Odina, forcibly displace its' native inhabitants, and establish the Dark Hunter fortress.
59,000 YBGC
  • The Great Spirit Mata Nui brings about the Time Slip, a six-month period during which no one in the Matoran Universe except for members of the Order of Mata Nui can recall what happened, and about which no historical records exist.
  • The Order of Mata Nui relocates several Av-Matoran from their homeland under the Southern Continent to various locations across the Matoran Universe including the Av-Matoran Takua who is disguised as a Ta-Matoran and hidden on the Island City of Metru Nui.
  • The Dome of Xioc Nui is shattered by a massive earthquake resulting in the formation of the Byblos Nui Labyrinth.
  • The Inhabitants of the Isle of Xioc Nui later theorized that during this disaster somehow their island experienced a "Great Lift" through the roof of its' Dome and eventually came to settle afloat on the Nui Sea above.
  • The Island City of Metru Nui receives a distress signal from the Holy Order of the Sisterhood of Het-hert and dispatches the Toa Sāh to the Isle of Kemet Nui, where they discover it has been overrun by hordes of a hitherto unknown faction of fiends called Beţshu.
  • The Gardiak become corrupt and are banished to a prison on an obsidian island in the Nui Sea.
51,500 YBGC
  • A band of Matoran pirates discover the poorly defended Isle of Choaus Nui and decide to use it as their primary base of operations.
51,000 YBGC
  • As word about Choaus Nui spreads, more and more pirate settlers arrive and begin to build villages there.

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Integrated Timeline - Part II

49,000 YBGC

  • Following a protracted conflict, the Toa Sāh finally encase the horde leader Āpep within a granite tomb sealed by Protodermis deep within the Isle of Kemet Nui and liberate the few remaining Matoran after decisively defeating the Beţshu.
  • The Av-Matoran Bast & Sekhet visit the Isle of Punt Nui to deliver a vital message to Toa Sāh Kheperå.
  • Following the defeat of the Beţshu, most of the Toa Sāh separate and leave the Dome of Kemet Nui for other lands.
  • Toa Sāh Akito has a prophetic vision, which calls him to the Dome of Terra Nui, where in time he is celebrated as a hero and made leader of the Isle of Terra Nui.
  • Toa Sāh Metu travels through the Dome of Chaous Nui and eventually settles in the Dome of Ouir Nui.
  • Toa Sāh Cyhuku investigates the Isle of Kush Nui before traveling through the Dome of Terra Nui and eventually settling in the Dome of Ceronox Nui.
  • Tragedy befalls Toa Sāh Ferohn on the Isle of Kush Nui.
  • Irokoa comes into being on the Isle of La Nui.
45,000 YBGC
  • Akito sacrifices his Toa Power becoming a Turaga and creating eight Toa Stones, which are then hidden on the Isle of Terra Nui. Shortly afterward, he receives another prophetic vision.
  • The Order of Mata Nui dispatches the Titan Hakeahu to the Isle of Terra Nui.
44,000 YBGC (Fractured begins here.)
  • Nine Matoran on the Isle of Kush Nui are called to the Fortress at Kerma Nui where they are each simply given a Toa Stone.
  • Only Toa Sāh Atemu remains on the Isle of Kemet Nui, which flourishes without darkness and oppression. Hundreds of Matoran from countless tribes migrate to the Dome of Kemet Nui and, in order to create six Toa Stones, Atemu sacrifices his Toa Power becoming a Turaga and leader of the Isle of Kemet Nui.
42,000 YBGC (Sapped begins here.)
  • A dome-wide earthquake strikes the Dome of Choaus Nui, crumbling the Peninsula of Mahik Iula and sealing off the Dome of Yezo Nui, possibly forever. Many believe that the quake was caused by the Great Beings in order to seclude their precious Av-Matoran from the negative influences found within the Dome of Choaus Nui.
  • The original King of Xioc Nui is crowned.
40,000 YBGC
  • Toa Tamek goes insane on the Isle of Hytrax and appears to kill four of his teammates, including the team leader, before causing his own death at the hands of his best friend Toa Flengu.
  • Lake Argos on the Isle of Tiuarga Nui overflows and floods most of the southeastern portion of the island. The flood caused the Matoran of the Southern Country of Tiuarga Nui to become primitive and driven mad.
39,000 YBGC (The Coming of the Neţeru begins here.)
  • Turaga Sāh Atemu takes up mask making and forges the Kanohi Great Zlinj, but he longs for the company of his brother Akito, and thus takes the Zlinj to the Isle of Terra Nui.
  • While on the Isle of Terra Nui, word reaches Turaga Sāh Atemu that a new team of Toa called the Neţeru has arisen from amongst the various tribes on the Isle of Kemet Nui.
  • Unbeknownst to Turaga Sāh Akito, Turaga Sāh Atemu leaves the Zlinj on Terra Nui for safekeeping and returns to the Isle of Kemet Nui.
  • Hakeahu, by the will of the Great Spirit Mata Nui, creates two tablets. One hints at the locations of the six keystones, and the other alludes to the identity of the future Toa Terra. Hakeahu also placed six of the eight Toa Stones made by Turaga Sāh Akito within the latter tablet.
  • Chompshi and Vrael come into being on the Isle of Terra Nui.
  • The original Toa Xioc are chosen on the Isle of Xioc Nui.
  • The mysterious organization known as "The Shadows of the Sword" forms.
  • A Kur-Matoran named Reshef inexplicably vanishes from the Isle of Kemet Nui.
38,000 YBGC
  • Skakdi raiders begin to terrorize the Isle of Kamas Nui.
37,996 YBGC
  • Skakdi raiders are beaten back to the Isle of Zakaz.
35,000 YBGC
  • Toa Uoas Kulia and Toa Uoas Thaios arrive on the Isle of Ouir Nui and assist Toa Sāh Metu with recruiting Matoran to populate the island from various places including the Domes of Metru Nui, Choaus Nui, and Tiuarga Nui.
  • A strange tablet is found within the swamps on the Isle of Xioc Nui.
  • The Brotherhood of Makuta begins experimenting on a being known simply as Zerahk.
34,998 YBGC
  • Using the powers give to him by the Makuta, Zerahk escapes the Isle of Destral only to find himself within the confines of the Shadows of the Sword's base.
29,000 YBGC
  • The Makuta complete their evolution from biomechanical lifeforms into beings of energy.
  • The Nynrah Ghosts are called upon to modify the Makuta's armoring.
20,000 YBGC
  • The Six Lords invade the Isle of Xioc Nui and place its' residents under Siege.
  • Shortly thereafter, the King and Turaga disappear from the Isle of Xioc Nui and the Telakk Tribes are formed.
16,000 YBGC
  • Toa Dume saves a Ta-Matoran Crafter named Lhikan from a falling vat of molten Protodermis.
  • Dume's teammate, Toa Ronai Narwoh, assists in saving Lhikan.
  • Lhikan follows the Toa Ronai on their various adventures.
15,550 YBGC
  • A large portion of the Isle of Xioc Nui sinks into the Nui Sea.
  • Fifty years after this catastrophe, the Siege ends with the Six Lords victorious and all but two of the Toa Xioc executed.
14,000 YBGC
  • Five of the Toa Ronai are killed on a mission with Dume and Kualus being the only survivors.
  • Toa Ronai Kualus is called by Teridax to serve as a Toa Hagah, and although he wishes to remain with Dume, his brother insists that he go.
  • As a parting gift, Toa Ronai Dume forges Kualus some metallic armor, as well as a new Kanohi to denote his special status as a Toa Hagah, before sacrificing his own Toa Power, becoming a Turaga.
  • Turaga Dume is named leader of the Island City of Metru Nui.
12,000 YBGC
  • An earthquake occurs within the Dome of the Nui Sea that is so intense that it noticeably shifts the position of the artificial stars above the Nui Sea.
11,000 YBGC (The Treatise of Åuset and Åusår begins here.)
  • Guided by Turaga Sāh Atemu, the Toa Neţeru shepherd the Matoran of Kemet Nui before . . .
10,000 YBGC
  • Matoba, Heaka, Lyse, Nuukor, Attar, and Pacha come into being on the Isle of Terra Nui.
  • The Great Xioc Temple is destroyed on the Isle of Xioc Nui.
  • A Shadows of the Sword operative named Komodro steals a powerful artifact from the Dome of Nurane Nui.
  • The Brotherhood of Makuta invades the Dome of Nurane Nui with a small army of Rahkshi and Visorak in search of something, however, when the Matoran of Nurane Nui refuse to hand it over, they are slaughtered, yet what was being sought remains unfound.
  • Mag comes into being on the Isle of La Nui.
9,500 YBGC
  • Toa Sāh Metu is mysteriously murdered, although his body and his "supercharged" Kanohi Great Kualsi are not found and appear to have gone missing.
9,000 YBGC
  • A massive earthquake causes the Isle of Xioc Nui to be fractured into five distinct regions.
  • Many Matoran, among them the Kur-Matoran Zåhåku & Kohilå, flee the widening conflict on the Isle of Kemet Nui to seek their future elsewhere.
  • Unaware of the presence of Komodro, the leader of "The Shadows of the Sword" and his bodyguard hear a prophecy foretelling "a light amongst the shadows".
  • On the Isle of Tiuarga Nui, the Ki-Matoran Dotå discovers the hidden dwelling of the Toa of Air known as Riålå.
8,900 YBGC
  • The Kur-Matoran Kohilå shipwrecks on the Islet of Maie Nui, and while there forms a colony of solely other Kur-Matoran.
7,000 YBGC
  • The Makoki Stone is written as a complete record of the Brotherhood of Makuta by a group of Toa who did not trust the Brotherhood.
  • The Makoki Stone is placed within a Toa Fortress, which is guarded by a great number of Toa and is near a Frostelus encampment.
6,005 YBGC
  • Lhikan becomes a Toa of Fire.
  • As his first act of heroism, Toa Lhikan stops a herd of rogue Kane-Ra.
6,000 YBGC
  • A tall, winged Dark Hunter is sent to steal the Makoki Stone from the Toa Fortress and reveals his mission to a Skakdi thief named Hakann.
  • Hakann hires fellow Skakdi Vezok to help steal the Makoki Stone.
  • Vezok leaves Hakann to fight the Toa guards while he steals the Makoki Stone.
  • Before leaving, Vezok is captured and taken to the Dark Hunter fortress by Ancient, while Hakann is taken by another unknown Dark Hunter.
  • Vezok and Hakann are forcibly recruited into the Dark Hunters.
  • Sidorak fails his recruitment into the Dark Hunters, but is employed by the Brotherhood of Makuta instead.
5,000 YBGC
  • An iceberg is discovered floating in the Nui Sea near the Isle of Xioc Nui and is infested with Frostelus who subsequently become servants of Lord Shenku.
4,000 YBGC
  • The Skakdi Dark Hunters Zaktan, Hakann, Vezok, Thok, and Reidak plan to overthrow The Shadowed One, but the leader of the Dark Hunters discovers their treachery. The Shadowed One attempts to execute Zaktan with his disintegrator eyebeams, but for reasons unknown, Zaktan is instead split into millions of Protodites.
3,500 YBGC
  • The Kralhi model is invented by the Onu-Matoran Nuparu to enforce order on the Island City of Metru Nu, but are soon retired because they are too powerful. They refuse to be shut down and some hide in the Archives, while others leave the city.
  • The Vahki are invented to replace the Kralhi.
  • Kanoka are invented by the Ko-Matoran in the Ko-Metru Knowledge Towers.
  • The Chute System for travel is invented by the Le-Matoran of the Island City of Metru Nui.
  • The Shadowed One makes repeated attempts to establish a Dark Hunter base on the Island City of Metru Nui, but all are met with failure.
3,300 YBGC
  • The Skakdi Dark Hunter Thok attempts unsuccessfully to kidnap Turaga Dume.
3,000 YBGC (The Journal of Vrail begins here.)
  • Vrail, Mezuah, and Niali find a floating silver sphere containing a Book in the Cove of Plaious on the Isle of Ouir Nui.
  • The Turaga Uoas reveal that they have hidden six Toa Stones across the Isle of Ouir Nui and six Matoran -- Uratii, Juoir, Niali, Mezuah, Podaru, & Vrail -- find them and are transformed into novice heroes, christening themselves as the Toa Ouir.
  • The Shadowed One decides to take over the Island City of Metru Nui.
  • The Dark Hunters Reidak, Avak, and Vezok are sent to forcefully convince Turaga Dume to allow a Dark Hunter base to be established on the Island City of Metru Nui but Turaga Dume refuses.
  • The hibernating Kanohi Dragon is awakened and unleashed by the Dark Hunters, and settles in the Great Furnace.
  • The Toa Mangai arrive and force Reidak, Avak, and Vezok off of the Island City of Metru Nui.
  • The Kanohi Dragon is defeated by the Toa Mangai and Toa Mangai Nidhiki attempts unsuccessfully to kill the dragon.
  • The Kanohi Dragon is brought to the Isle of Xia, where Roodaka adopts the creature.

  • The Toa Mangai of Magnetism known as Voraka, along with a Ko-Matoran named Gujra, and a De-Matoran named Krakua, arrive on the Isle of Ouir Nui from the Island City of Metru Nui in order to train the Toa Ouir at Toa Mangai Lhikan's request.
  • A mysterious specter confronts the Toa Ouir and warns them of an impending Dark Time.
2,999 YBGC
  • Toa Mangai Voraka, with the help of the Matoran Gujra & Krakua, finishes training the Toa Ouir.
2,900 YBGC
  • The Toa Vorak remain on the Isle of Ouir Nui to defend it from the vile Makuta Tarel and search for Toa Sāh Metu's missing "supercharged" Kanohi Great Kualsi.
  • The Toa Terax begin the quest for the Time Crystals.
  • The Toa Ouir journey to subterranean De-Ouir to discover the mysterious Gethers. While there they fend off hybrid Rahkshi-Bats, known as "Shadow Flyers", before venturing onward to Tarel's Citadel near the outskirts of Onu-Ouir. Once there they launch a full scale assault on the Makuta's underground stronghold.
2,500 YBGC
  • Toa Mangai Tuyet decides to start a countdown of killing Matoran in order to force Toa Mangai Lhikan and Toa Mangai Nidhiki to go after the Dark Hunters who are attempting to wrest control of the Nui Stone from her.
  • Toa Mangai Tuyet tampers with connectors for a vat of molten Protodermis. It kills a Ta-Matoran when the vat tips on to him. She places a tablet under the corpse with her name on it to make it look like a countdown. When Toa Mangai Lhikan and Toa Mangai Nidhiki investigate the crime scene, they find the tablet and seek out Tuyet who claims to know nothing.
  • The next day, Toa Mangai Tuyet slashes the cables on which a Le-Matoran is working, causing him to plummet to his death. Tuyet places another tablet bearing her name in the Matoran's hand.
  • Toa Mangai Lhikan again seeks out Toa Mangai Tuyet, when she tells him of the Nui Stone, an artifact that could absorb a Toa's energy and that it had reached her home island. After she had left the island to defeat the Kanohi Dragon, she tells Lhikan, Dark Hunters invaded her island, but found no Nui Stone. They believed that she had taken the stone, but she denies doing so. Tuyet claims the Dark Hunters sent her a message telling her that she had 7 days to give them the stone, and if she had not given it to them by then they would somehow harm the Matoran and Turaga of her home island. She said that the Matoran deaths were in fact the countdown.
  • The day after that, Dark Hunters do invade the Island City of Metru Nui in an attempt to get the Nui Stone but Toa Mangai Lhikan and Toa Mangai Nidhiki manage to defeat them. That evening, Toa Mangai Tuyet kills a third Matoran, this time a Ga-Matoran, by throwing her in one of the Protodermis canals. Lhikan, knowing this was impossible with the Dark Hunters previously captured, finds the Nui Stone in Tuyet's home by sensing the heat given off by it.
  • Toa Mangai Tuyet takes the stone and absorbs the power, revealing the truth to Toa Mangai Lhikan. Toa Mangai Nidhiki arrives, and together they manage to overcome Tuyet, and Lhikan destroys the stone.
  • Toa Mangai Tuyet is confined in the Coliseum while Turaga Dume and Toa Mangai Lhikan decide how to punish her, however the Order of Mata Nui member named Botar arrives in the middle of night. He explains to Tuyet that shards of the Nui Stone had become embedded in her armor, making her a living battery of Toa Power. Interested in reproducing the Nui Stone, the Order transports her to a Toa-less alternate universe where she is imprisoned and interrogated.
  • A different Toa Tuyet from yet another alternate universe is brought to the principal universe and taken to The Pit to act as a decoy. Her armor is embedded with crystal to give it the semblance of the Nui Stone.
2,000 YBGC
  • The Shadowed One declares war on the Island City of Metru Nui and the Dark Hunters conquer most of the city in one night forcing the Toa Mangai and Turaga Dume to retreat into the Coliseum.
  • Toa Mangai Naho manages to slip past the Dark Hunters and escape the city. As a result of her plea for help, roughly one hundred Toa arrive on the Island City of Metru Nui, turning what was supposed to be a swift strike, into a protracted, month-long war.
  • Lariska convinces Toa Mangai Nidhiki to join the Dark Hunters. He offers to capture Turaga Dume and the other Toa in return for control of the Island City of Metru Nui. The Shadowed One agrees to the plan, but secretly plots to eliminate Nidhiki once the plot is carried out.
  • As Toa Mangai Lhikan is about to inform Toa Mangai Nidhiki of Toa reinforcements arriving to defend the Island City of Metru Nui, he witnesses Nidhiki and Lariska in secret conference. The Skakdi Dark Hunter Hakann negotiates a trade with Lhikan proposing that if the Toa of Fire allows the Dark Hunters to leave the island in peace, the Dark Hunters will return the Makoki Stone to the Toa Fortress. Lhikan agrees, providing that no Dark Hunter ever returns and that they take Nidhiki with them.
  • Toa Mangai Nidhiki describes a Dark Hunter base in the canyons of Po-Metru and Toa Mangai Lhikan rallies the army of Toa to march to confront the invaders and end the war. Once they arrive, the Toa army is ambushed by the Dark Hunters, but in turn, an army of Toa, several hundred-strong, ambushes the Dark Hunters.
  • The Dark Hunters are defeated and depart the Island City of Metru Nui with Toa Nidhiki, who has been exiled for his betrayal, in tow.
  • Zee, Karuu, and Rikalia come into being on the Isle of La Nui, meanwhile Nakoro comes into being on the Isle of Zrack Nui.
1,999 YBGC
  • On the Isle of Odina, Nidhiki becomes a trainer of Dark Hunters, and is paired with the dim-witted Krekka.
  • The Shadowed One steals the Makoki Stone back from the Toa Fortress where it was held and splits it into six pieces in order to have six times the ransom. He then sells it to the highest bidder, in this case the Brotherhood of Makuta.
  • Nidhiki and Krekka steal three prototypes of the recently-rediscovered Zamor launchers from a Matoran client of the Isle of Xia. Nidhiki wants to take only one to The Shadowed One, but Krekka forces him to deliver all three. Their mission is discovered by a Toa on the island and because of their involvement with the theft, the Dark Hunters are forbidden entry on the Isle of Xia for some time to come.
  • Roodaka arrives at the Dark Hunter base asking for training, but is initially denied because she does not want to join the organization. Nidhiki asks Roodaka to help him off the island and she agrees to meet him at midnight that night.
  • Roodaka informs The Shadowed One of Nidhiki's treachery and The Shadowed One agrees to allow Roodaka training in exchange for her mutating Nidhiki. That night, Roodaka mutates Nidhiki into an insectoid monster using her Rhotuka spinner, ensuring his continued loyalty to the Dark Hunters.
1,900 YBGC
  • Roodaka is employed by the Brotherhood of Makuta.
1,500 YBGC
  • Makuta Kojol leads a raid composed of Visorak, Rahkshi, and Exo-Toa to steal the Kanohi Great Avohkii from the Isle of Artakha.
  • At Artakha's request, the Order of Mata Nui destroys all records of the island's location and hunts down and kills all who know the location of the Isle of Artakha, including Makuta Kojol.
1,000 YBGC
  • After 1,500 years of interrogation, Toa Mangai Tuyet persuades one of her guards to help her fake her own death and then, using technology from the alternate dimension in which she was imprisoned, Tuyet embarks upon an inter-dimensional voyage that spans the next two thousand years.
750 YBGC
  • Several marine Rahi of enormous size arrive in the Dome of Metru Nui. Turaga Dume commissions a clandestine study of them led by Archivists Mavrah, Whenua and Onepu.
  • The Rahi get out of hand and destroy large portions of the Archives forcing Dume to order the studies to cease, but Mavrah and the Rahi disappear shortly before the Vahki arrive to drive them away.
  • Mavrah and the Rahi take up residence within one of the tunnels beyond the Great Barrier of Metru Nui.
300 YBGC (The Tales Of Kamas Nui begins here.)
  • Toa Konitu and his team become suspicious of the Makuta of Kamas Nui. A fierce battle ensues and the Makuta of Kamas Nui is believed to be killed.
  • The Toa Hagah that are assigned to Makuta Teridax learn of the Brotherhood of Makuta's theft of the Kanohi Great Avohkii.
  • Toa Hagah Norik leads a raid on the Brotherhood's Destral Fortress, defeating Makuta Teridax and successfully stealing back both the Mask of Light and the Makoki Stones.
  • Toa Hagah Gaaki, Toa Hagah Pouks, Toa Hagah Bomonga, and Toa Hagah Kualus are captured, forcing Toa Hagah Norik and Toa Hagah Iruini to storm their fellow Toa's prison.
  • Toa Hagah Norik and Toa Hagah Iruini discover that their four teammates have been mutated into bizarre, shrunken creatures with Rahkshi-like heads. Norik and Iruini are trapped by Roodaka and mutated into the same form as the other four former Toa Hagah, whom Roodaka names Rahaga. Roodaka calls off the Visorak pursuit, believing that the Rahaga have been subjected to a living death as outcasts, and ignorant of the fact that they stole the Kanohi Great Avohkii, as well as the Makoki Stones.
  • The Brotherhood of Makuta orders the Dark Hunter guards responsible for the Kanohi Great Avohkii's protection to be executed. The Shadowed One strongly disagrees, and calls off the execution.
  • Sidorak claims credit for the idea behind the Toa Hagah's mutation and as a result is named King of Visorak Horde, with Roodaka as his Viceroy.
  • The Visorak launch their first attacks on inhabited islands, eradicating the population of Keetongu’s homeland.
  • Makuta Teridax strikes at the Great Spirit Mata Nui, successfully infecting him with a Virus that gradually causes him to lose consciousness.
200 YBGC
  • The Rahaga visit lands ruined by the Visorak in search of Keetongu, whom legend says can reverse the effects of Hordika Venom.
50 YBGC
  • The Rahaga take refuge in the Onu-Metru Archives on the Island City of Metru Nui, where they hide the Kanohi Great Avohkii.
Toa_Ausar

Posted

Integrated Timeline - Part III

1 YBGC (The Legacy of the Kiharo begins here.)

  • Turaga Chial senses an approaching darkness.
  • Makuta Teridax begins his plan to assume control of the Island City of Metru Nui. He creates the Karzahni plant to drive the Matoran to the center of the city, however Karzahni proves too willful and independent, prompting Makuta Teridax to abandon his project and create the Morbuzakh instead.
  • Makuta Teridax captures Turaga Dume and places him into a Matoran Sphere, causing the Turaga to enter stasis. Teridax then takes his Kanohi Kiril and masquerades as Dume.
  • Makuta Teridax hires three Dark Hunters - Nidhiki, Krekka, and Eliminator - for his plot. Nidhiki and Krekka are assigned to patrol the Island City of Metru Nui and do whatever Teridax bids them, while Eliminator is to wait outside the city and eliminate the Toa Mangai.
  • Makuta Teridax sends the remaining Toa Mangai and the city's Chronicler, a Po-Matoran named Kodan, on various missions to close the Coastal Gates of Metru Nui's Great Barrier. As ordered, Eliminator kills them all.
  • Makuta Teridax requests the Ta-Matoran named Vakama, the best Mask Maker in all of Ta-Metru, to forge a Mask of Time.
  • The Great Spirit Mata Nui changes the stars above the Island City of Metru Nui, causing Makuta Teridax to believe that the six Matoran who knew the location of the Great Disks were destined to become Toa. Mata Nui then planted in Teridax's mind that Vakama, Nokama, Matau, Onewa, Whenua, and Nuju would make an very dysfunctional Toa team brimming with disunity.
  • Makuta Teridax places the Morbuzakh plant in the Great Furnace, where it wreaks havoc on the Island City of Metru Nui. Many Matoran are abducted by the monstrous plant.
  • The arrival of the Morbuzakh means the gradual disappearance of the Matoran as the powerful vines spread throughout the Island City of Metru Nui, driving the Matoran closer to the center of the city.
  • Toa Mangai Lhikan grows suspicious of Turaga Dume, and decides to give Toa Stones to six Matoran. At first he decides to give them to the six Matoran who know the locations of the Great Disks, but Makuta Teridax decides to manipulate this choice, persuading him to select Vakama, Nokama, Matau, Whenua, Onewa, and Nuju who, due to the Great Spirit Mata Nui's influence, Teridax believes would not work well together, and would be easier to defeat.
  • Toa Mangai Lhikan retrieves six Toa Stones from the Toa Suva in the Great Temple, imbuing them with his Toa Power. He is then ambushed by Nidhiki and Krekka, but manages to escape.
  • Toa Mangai Lhikan distributes the Toa Stones to the various Matoran and after delivering the last stone to Vakama, Lhikan is once again confronted by Nidhiki and Krekka, only this time he is defeated.
  • The six Matoran gather at the Great Temple, where they are transformed into the Toa Metru, and though they do not know it, this transformation draws Toa energy from the captured Toa Mangai Lhikan and turns him into a Turaga.
  • A recording left by Toa Mangai Lhikan tells them to secure the "Heart of Metru Nui," which Toa Metru Vakama mistakenly believes to mean Lhikan.
  • Toa Metru Vakama receives a vision that only the six Great Disks can save the Island City of Metru Nui, and only six Matoran know where they are - Nuhrii, Vhisola, Ahkmou, Tehutti, Orkahm, and Ehrye.
  • Toa Metru Nokama reads Vhisola's diary at her home. After escaping some Vahki, she reaches the Ga-Matoran's school. In the lab, Nokama finds a tablet describing the Great Disks and also discovers that Vhisola's notes have been stolen. She heads back to Vhisola's home, where she finds copies of them, including the location of the Ga-Metru Great Disk. Nokama then finds Vhisola trapped on a building and frees her.
  • Toa Metru Vakama discovers Nuhrii had made a flawed mask but then tried to retrieve it, thinking it well made. Vakama saves a furnace from Morbuzakh vines by freezing them and then realizes that the mask Nuhrii was searching could be in the Protodermis Reclamation Yard. Going there, he finds a note telling Nuhrii to reach the author in Ta-Metru's outskirts. Vakama teleports two vines away that were menacing Nuhrii and frees the Matoran who in tern saves the Toa from a Morbuzakh vine attack.
  • Toa Metru Whenua manages to enter the Archives after having a discussion with one of the guards. He finds out that Tehutti, the Matoran he's been searching for, must have been lured into a trap, as the Nui-Jaga the Matoran wanted from a Ga-Matoran in exchange for a Great Disk is from Po-Metru. At the docks, Whenua finds out no Nui-Jaga was ever sent to the Archives. He then falls into a trap and lands in the maintenance tunnels. The Toa Metru of Earth unleashes a Muaka on a Rahkshi and then uses the distraction to save Tehutti, who was also there in the pitfall.
  • Toa Metru Nuju talks to a chute station attendant and discovers that the Ko-Matoran Ehrye had taken a chute to a Knowledge Tower. Reaching the same destination, he finds out that Ehrye had asked lots of questions to the scholars and then taken a chute to the upper levels. Nuju sees Ehrye trapped on a cracked Tower and saves him by sealing the crack. He then finds proof Ehrye had an agreement with a Po-Matoran named Ahkmou.
  • Toa Metru Matau escapes a sealed chute and reaches Orkahm's Ussal Pen where he finds the Matoran's diary, revealing that he has gone to Sector 3 of Le-Metru. Going to that location, Matau takes a marked chute that brings him to Orkahm and the two manage to escape from Morbuzakh vines.
  • Toa Metru Onewa finds Ahkmou on a sculpture in Po-Metru. The Matoran denies everything and then runs away but Onewa discovers where he's headed and the two go to meet with the other Toa.
  • The Toa Metru figure out that Ahkmou, along with the Dark Hunter Nidhiki, who had left traces of his involvement at the various locations, had been the ones who trapped the Matoran.
  • With the help of the Matoran, the six Toa Metru collect the Great Disks from their respective hiding places.
  • The Toa Metru discern that the Morbuzakh has a king root, which is located in the Great Furnace, and thus the Toa and Matoran depart for Ta-Metru.
  • Trying to avoid a Vahki squad, the Toa Metru hide in a forge which, unfortunately, has a ceiling covered in Morbuzakh seeds. The Toa Metru barely make it out alive. Later, at the entrance to the Great Furnace, the Toa Metru discover young Morbuzakh vines, which aren't left unprotected. While the Toa defend themselves, Tehutti tells the other Matoran to unite, and they become the Matoran Nui, who helps the Toa Metru enter the Great Furnace. The Matoran Nui then splits, and the six Matoran come into being again, at which point Ahkmou runs off.
  • The Toa Metru battle the Morbuzakh king root, and use the six Great Disks to destroy it.
  • Thrilled from the victory, the Toa Metru head for the Coliseum, preparing to tell the Matoran. But an Onu-Matoran engineer named Nuparu,tells them that a Protodermis leak has developed and now threatens the Archives.
  • The Toa Metru go into the Archives and meet a mysterious shape-shifting Rahi called Krahka. They manage to stop the leak and drive away the Rahi.
  • The Toa Metru finally arrive at the the Coliseum, and show Turaga Dume the Great Disks.
  • Turaga Dume, actually Makuta Teridax in disguise, questions if the Toa Metru are really Toa. Dume puts the Toa Metru through a "test" which they do not pass, at which point he labels them impostors and accuse them of being responsible for Toa Mangai Lhikan's disappearance.
  • Toa Metru Whenua, Toa Metru Nuju, and Toa Metru Onewa are all sucked by a tornado into a prison, however Toa Metru Vakama, Toa Metru Nokama, and Toa Metru Matau escape and begin a rescue mission to find their jailed brothers and the missing Toa Mangai Lhikan.
  • Toa Metru Vakama, Toa Metru Nokama, and Toa Metru Matau leave their chute in Ga-Metru where a Vahki Bordakh uses its staff of loyalty on Nokama, who then pushes Vakama off the side of a building in Le-Metru. While plummeting to certain death, Vakama discovers a special power of his disk launcher; when worn on his back, it can be used to fly! He uses this to save himself, then sends two shrink Kanoka at the Vahki who are waiting below. Meanwhile, Nokama tries to subdue Matau but he knocks her over the side of the building. He grabs her foot, and resolves to keep her hanging there until the Vahki power wears off, unfortunately he accidentally drops her but Vakama catches Nokama, who is jolted back to herself again by the shock, at which point they flee as more Vahki near. Matau enters a chute to draw the Vahki away from the others, but some Vahki Vorzakh ahead of him sabotage the chute. He is able to bring himself to a stop with his Toa tools, and the Vahki that are chasing him fly out of the broken part of the chute, caught unawares allowing Vakama, Nokama, and Matau flee to Le-Metru.
  • Toa Metru Onewa, Toa Metru Nuju, and Toa Metru Whenua are being led to the Prison of the Dark Hunters in Po-Metru. They quietly plan to run, but do not realize that Whenua has been hit with the power of the Vahki Rorzakh, turning him into an unknowing spy. The three run for hours, circling around, narrowly avoiding capture many times but they eventually find themselves in a dead end, and the door slams on their prison cell. The Vahki had been aware of their position the whole time, and had led them right to a trap in the Prison of the Dark Hunters.
  • Toa Metru Nokama, Toa Metru Vakama, and Toa Metru Matau stow aboard a cargo airship bound out of Le-Metru figuring the Vahki will be watching the streets and chutes, not the airships. On the journey, they realize the Morbuzakh was merely a cover for something else, which Toa Mangai Lhikan had suspected, but never had time to explain before the Dark Hunters captured him. Some previously unnoticed Vahki Nuurakh then ambush Vakama, Nokama and Matau aboard the airship but are defeated. The Dark Hunters, which were nearby, then fly up to the airship and fight the Toa Metru. Krekka is teleported out of the airship with a Kanoka, and Nidhiki is pinned down under a broken support beam. Using their abilities of flight, Matau and Vakama then carry Nokama out of the airship, which is over Ta-Metru at the time.
  • Meanwhile, "Turaga Dume" is keeping tabs on the whole events with his Rahi Nivawk spying for him on the Toa Metru and the Dark Hunters alike.
  • Toa Metru Vakama receives a vision of the monstrous form of Makuta Teridax fighting him, though he doesn't know that’s who it is at the time, and a massive hand crushing him. Then the vision changes to a scene of himself wrapped in webbing as Nidhiki taunts him. Toa Mangai Lhikan then appears and warns him to listen to the message of the visions. Next, Turaga Dume shows him a vision of himself and the others being mutated in the place with the webs. Finally, Vakama snaps out of the vision and is back in Ta-Metru.
  • The Tahtorak rises to the surface near Toa Metru Matau, Toa Metru Nokama, and Toa Metru Vakama, awakened before by the Toa's fight with Krahka. He demands to know the answer to a mysterious question, and he threatens to destroy Ta-Metru if it is not answered. The Toa Metru fight the Tahtorak, eventually using weaken Kanoka to make the ground beneath him crumble and sending him back down into the Archives. Several Vahki Nuurakh, responding to the threat of Tahtorak and the presence of the Toa, are also destroyed in the fight. The three Toa take the chutes to Ko-Metru, fleeing more approaching Nuurakh.
  • Back in the Prison of the Dark Hunters, Toa Metru Onewa and company meet a mysterious Turaga, who helps them discover their mask powers.
  • Toa Metru Vakama and company get help from the Kikanalo in Po-Metru, thanks to Toa Metru Nokama, who used her Mask of Translation for the first time to interpret the wild horned beasts' language.
  • Toa Metru Onewa and company, along with the Turaga escape the prison they were placed in, thanks to Toa Metru Nuju discovering his mask power.
  • Toa Metru Vakama and company, along with the Kikanalo encounter lots of Vahki Zadakh at the Canyon of Unending Whispers. Toa Metru Matau discovers his mask power and uses it to confuse Nidhiki and Krekka.
  • The six Toa reunite near the prison that Toa Metru Onewa, Toa Metru Whenua and Toa Metru Nuju were held in.
  • The Toa Metru realize that the Turaga is actually Lhikan, who informs them that they are off track.
  • Makuta Teridax, disguised as Turaga Dume tells all Matoran to report to the Coliseum.
  • The Toa Metru and Turaga Lhikan arrive but are too late.
  • Makuta Teridax takes off the Kanohi Noble Kiril he is wearing, revealing his Kanohi Great Kraahkan beneath, as well as his shrunken state.
  • Makuta Teridax combines himself with Nivawk, Nidhiki, and Krekka, and drains the Coliseum of energy causing a backfire of electricity into the Vahki hives, either destroying the Vahki, or changing their programming.
0 YBGC
  • The Great Spirit Mata Nui succumbs to Makuta Teridax's attack and falls into a coma resulting in The Great Cataclysm, which destroys much of the Island City of Metru Nui and rocks the entire Matoran Universe.
  • A massive earthquake dislodges the area of Voya Nui from the central part of the Southern Continent, ejecting it from the Great Spirit Mata Nui's body as it is sent flying through the roof. This creates a hole in the Continent's Dome and the Dome of Karda Nui that it rested on top of. The Isle of Voya Nui eventually comes to rest on the surface of the Endless Ocean, and seawater from the planet begin to flow down into the Matoran Universe creating the Giant Waterfall, flooding Karda Nui, and forming the Swamp of Secrets.
  • A massive earthquake causes the Isle of Punt Nui to be fractured in three and the resulting tsunami sweeps many of the Matoran of Punt Nui, including Turaga Sāh Kheperå, out to sea.
  • An earthquake strikes the Dome of Terra Nui but does not affect the Isle of Terra Nui directly.
  • A massive earthquake causes the Isle of Ouir Nui to be fractured into several floating landmasses and thus many Matoran chose to migrate elsewhere.
  • An Onu-Matoran named Orotyk survives the catastrophe and wakes up on the obliterated Isle of Our Nui. He then meets up with a Ta-Matoran survivor named Mali and assists him in replacing his damaged arm. The two of them, along with three Ga-Matoran survivors then depart down the Tärihg River.
  • A massive earthquake causes Le-Lauka to drastically sink into the Isle of La Nui, creating a deep, lush valley that requires construction of a new dam to prevent the city from flooding.
  • A huge volcanic eruption spreads fire across parts of the Isle of La Nui, wiping out trees, and creating a large desert.
  • A separate volcanic eruption destroys Ta-Lauka and most of Ko-Lauka, permanently damaging the Kaura Mountain Range on the Isle of La Nui.
  • A massive earthquake causes the Isle of Kamas Nui to be fractured and one village disappears completely.
  • Toa Metru Nokama finds that the Matoran are asleep inside Matoran Spheres, which was done by Maktua Teridax. The Toa Metru find a Vahki Transport and store six Matoran Pods in it. Toa Metru Vakama makes the Kanohi Great Vahi from the six Great Disks and then they escape, hoping to return and save the rest of the Matoran.
  • Toa Metru Vakama battles the Master of Shadows, using the Kanohi Great Vahi for the first time. Turaga Lhikan runs up to save Vakama from the Shadow Hand, mortally wounding himself in the process. Lhikan then gives Vakama his Noble Mask of Shielding and dies after he telling Vakama that he is proud to have called him brother. Vakama finally discovers his mask power and goes back battling Makuta Teridax, hoping to avenge Turaga Lhikan.
  • Makuta Teridax steals the Kanohi Great Vahi and is about to put it on when Toa Metru Vakama knocks it loose with a Kanoka and the Vahi falls into the the sea near the Great Barrier.
  • Toa Metru Vakama succeeds in tricking Makuta Teridax to suck up a giant boulder and the other Toa Metru come and unite their powers with Vakama's, trapping The Master of Shadows in a cage of Solid Protodermis, at which point they continue their escape, hoping to find a new island where the Matoran can live.
  • The Toa Metru travel through the partially submerged tunnels where they encounter and battle many aquatic Rahi that attempt to destroy their transport.
  • The Matoran Sphere containing Ahkmou is knocked free from the transport and sinks as the Toa Metru are captured by Kralhi sent by Mavrah.
  • Mavrah tells them to return to the Island City of Metru Nui but when they attempt to convince him that Metru Nui is destroyed and that Toa Metru Whenua is his former colleague, Mavrah disbelieves them and Toa Metru Vakama escapes using his mask. The Kralhi attempt to kill Vakama but the other Toa Metru disable the Kralhi and capture Mavrah. Mavrah calls upon the Rahi to fight on his side as fifteen Vahki Vorzakh arrive and enter the fray. The battle escalates out of control and the Rahi begin to turn on each other. Toa Metru Onewa nearly drowns before Whenua rescues him. Onewa finally forces Mavrah to realize that his dreams are selfish and worthless but as Mavrah attempts to stop the fight, he is swept into the water.
  • The Toa Metru escape the melee and return to the transport which they've name "The Lhikan" and bypassing the battle they continuing to the surface where they find the Isle of Mata Nui.
  • The Visorak hordes, summoned by Makuta Teridax, invade the Island City of Metru Nui.
  • The Makuta of Kamas Nui attacks the Toa Barak. Toa Niru, the Toa Barak of Earth, is the last remaining Toa on Kamas Nui. He sacrifices his Toa power to create the Toa Kamas, becoming a Turaga.
  • Turaga Niru instructs the Toa Kamas to coordinate hit-and-run attacks on the Brotherhood of Makuta and the Dark Hunters.
  • The Toa Metru split up to explore the Isle of Mata Nui and look for good places to build their villages, leaving the Matoran Spheres on the sands of what would one day be Ga-Koro. Only Toa Metru Nokama stays behind, believing that the site where they landed is the perfect place for her future village, where they had landed.
  • Toa Metru Matau trudges through the jungles of what would become Le-Wahi, grumbling about the swampy land. Getting lost, he follows a vine, hoping it would lead to a chute station. Disappointed, he reminds himself that they would have to start anew on this island.
  • Toa Metru Nuju scales a mountain, while thinking of days past, remembering his Ko-Matoran teacher, Ihu. In his honor, he names the mountain Mount Ihu.
  • Toa Metru Vakama scopes out an area near the Mangai Volcano, and decides they should build Ta-Koro in a lava crater, with an eye out for defense. Activating his jetpack, he signals the other Toa to travel to the center of the island, the Kini-Nui.
  • Reaching into the Suva, Toa Metru Vakama pulls out Toa Stones, and urges the other Toa Metru to put some of their Toa Power into it, for the next Toa to find. Most of the others are skeptical about this, but eventually, with the help of Toa Metru Nokama, Vakama convinces the others to do as directed. Afterwards, they take some time to explore the locations they chose.
  • Toa Metru Onewa describes a cavern he found that may be a passageway back to the Island City of Metru Nui. The Toa Metru head off to explore it and inside they find numerous deceased and injured Rahi, including a Nui-Jaga that had gills above land. Toa Metru Matau, rushes ahead and finds a Rahi that resembled a Rahkshi, which is angered and batters him into submission, fusing him to the stone wall. It is only with the precision work of Onewa and Toa Metru Vakama that he is rescued.
  • Wary, they continue downward, where Toa Metru Whenua is hit with a drop of Energized Protodermis. Moving on, they eventually find themselves before a monstrous beast, the Rahi Nui. A cataclysmic struggle follows, during which the Toa manage to beat the Rahi, but at the cost of Toa Metru Nokama being critically injured. Pressing onward, in hopes of finding a cure, they end up in the grasp of a monstrous being, the Karzahni plant.
  • The Karzahni plant asks them to got to one of Makuta Teridax's lairs and to fetch some Energized Protodermis for it. As a show of good faith it temporarily heales Toa Metru Nokama, and the Toa Metru set off on the promise that Nokama will be permanently healed should they succeed. Following the Karzahni plant's directions, the Toa drill a hole in a section of the wall to grab a vial which could hold the Energized Protodermis, at which time a mysterious Rahi attaches to Toa Metru Onewa's face, and gives him a vision. He speaks of deadly conquerors, Visorak, until Toa Metru Vakama kills the creature, and frees Onewa from its' grasp. Onewa then sympathizes with Vakama, feeling sorry for him if this is what his visions were truly like.
  • Upon entering Makuta Teridax's Lair, they come across a pool of Energized Protodermis that shapes itself into a physical form and confronts the Toa Metru. After giving them a lecture on its' properties, it attacks and nearly kills them. Through strategy, they manage to defeat the entity, and secure some of the substance. As they leave, the enraged substance attempts to kill them yet again, but Toa Metru. Onewa, sensing this, destroys the room's columns, which are unstable from the battle, allowing the Toa Metru to escape although the substance is not destroyed.
  • The Karzahni plant heals Toa Metru Nokama with an herb upon their return, and takes the Energized Protodermis, however it is not destined to transform and is destroyed by the substance. The Toa Metru, feeling a sense of sadness, return above ground to prepare for their journey back to Metru Nui, having found an alternate route of return.
  • Six Toa Canisters fall from the sky, landing in the Endless Ocean near the Isle of Mata Nui.
  • The Toa Metru construct a transport "The Lhikan II" from salvage found by Toa Metru Vakama held aflot by the Karzahni plant's still-living roots. They then use the craft to cross the Silver Sea to the Island City of Metru Nui, but it is destroyed when a severe storm causes it to crash into a Le-Metru beach. A Rahi who saw the crash is attacked by the Visorak and bargains for its' life by telling the spider-creature that the Toa Metru have returned.
  • The Toa Metru encounter the Vahki and flee to the Moto-Hub, which is filled with Vahki as well. They are saved by the Rhotuka of a Visorak, because the Visorak have orders to take them alive.
  • Toa Metru Matau is attacked by a creature made of sound and defeats it with a vacuum. Later the Toa Metru discover that it was made by a mutant Lohrak.
  • Toa Metru Whenua realizes that the Visorak have attacked the Island City of Metru Nui. Toa Metru Vakama gets angry with him and fights with Toa Metru Onewa over it. They travel through the Archives to the Coliseum to avoid the Visorak and realize that most of the creatures which have come to Metru Nui over the years were simply fleeing the advance of the Visorak.
  • The Toa Metru have various separate fights with the Vahki, Lohrak, and a few Visorak, which end with the Toa uniting and defeating all their foes. They realize that the Great Cataclysm has altered the Vahki but are ambushed by Visorak Keelerak outside the Coliseum and are captured. Sidorak decides to dispose of them before they become a problem.
  • Roodaka convinces Sidorak that mutating and dropping the Toa Metru instead of just killing them will add to his glory, thus they are mutated into Toa Hordika and subsequently dropped off the Coliseum to a sure death, however they are miraculously rescued by the Rahaga and are taken to their camp.
  • Toa Hordika Matau wakes up and nearly attacks his teammates because he does not recognize them. Rahaga Norik explains what happened, including that they can no longer use mask powers and are limited to using their Elemental Powers through their Rhotuka. The other Rahaga introduce themselves in turn and explain the Legend of Keetongu.
  • The Toa Hordika start searching for parts to make an Airship, which is to be used to escort the Matoran to safety. The Rahaga train them, but Toa Hordika Vakama begins to feel constantly angry, attacking a group of Visorak. The Rahaga tell the Toa Hordika about the Legend of the Mask of Light and the Makoki Stones as well.
  • Roodaka suffers extreme pain as she cuts off a part of Teridax's prison and places it in her chestplate, meanwhile Krahka sneaks into the Coliseum and fights Roodaka but loses and is forced to serve the Queen of the Visorak.
  • The Toa Hordika start to search for the Makoki Stones in order to ultimately uncover the Mask of Light.
  • The Toa Hordika acquire a Visorak Battle Ram which they use as a temporary base and uncover evidence, that implies that they were never meant to be the real Toa, which damages their morale.
  • The Kanohi Great Avohkii is found and encased in stone by Toa Hordika Onewa because the light might have attracted Visorak.
  • Toa Hordika Vakama ponders the idea of turning on his teammates and rescuing the Matoran by himself, but quickly realizes it could never work. When Roodaka offers him a position as the new commander of the Visorak and possibly future kingship, he realizes this is what he needs, and so he joins the Visorak.
  • The Rahaga find a tablet in the Great Temple that offers a hint to the location of Keetongu.
  • Toa Hordika Vakama returns in the darkness and destroys the Great Temple after speaking to Rahaga Norik and capturing the other Rahaga. He later takes them to Sidorak as a proof of his worthiness and is appointed the commander of the Visorak horde.
  • The remaining Toa Hordika led by Rahaga Norik find the mythical Keetongu who says that he will help them in their quest.
  • They attempt to rescue Toa Hordika Vakama and a huge battle in the Coliseum ensues. Rahaga Norik rescues his fellow teammates and they join the Toa Hordika in the battle.
  • Roodaka injures Keetongu and convinces Sidorak to come down with her and check that the Rahi is dead. Sidorak is killed by Keetongu during the battle, as Roodaka deserts him, meanwhile Toa Hordika Matau fights Toa Hordika Vakama and eventually convinces him to return to the light.
  • Toa Hordika Vakama reveals his change of heart and orders the Visorak to disperse and they acquiesce since Roodaka has betrayed Sidorak, their King. Roodaka absorbs the Toa Hordika's six Elemental blasts into the stone she cut from Makuta Teridax's prison, releasing him from his Protodermis Cage, at which point she is teleported by him to safety.
  • The Toa Hordika are transformed by Keetongu back into Toa Metru and leave the Island City of Metru Nui in six giant airships, along with the remaining Matoran Spheres, and head for the Isle of Mata Nui. The Rahaga and Keetongu stay behind and begin to rebuild the city.
  • Toa Metru Vakama returns to recover the Kanohi Great Vahi from the Silver Sea. He salvages the lost mask only to have it stolen by the Dark Hunter Voporak, The Shadowed One, and his bodyguard.
  • Toa Metru Vakama is placed within an illusion by Makuta Teridax, in an attempt to make him hand over the Kanohi Great Vahi but Vakama breaks free from the mind game, after receiving a message of he future from Toa Krakua via a Kratana.
  • Toa Metru Vakama then teams up with Makuta Teridax to recover the Vahi and battles Sentrakh while Teridax fights Keetongu. Both win their respective fights but a battle between Teridax and The Shadowed One begins, resulting in Teridax's wings being destroyed. The Shadowed One is finally defeated when he is aged several thousand years after coming into physical contact with Voporak and the Dark Hunter/Brotherhood of Makuta War begins.
  • Toa Metru Vakama retrieves the Vahi, which is now orange from water erosion, and leaves the Island City of Metru Nui.
  • Makuta Teridax agrees to leave the Matoran alone for one year following a confrontation with Toa Metru Vakama.
  • The Toa Metru hide Great and Noble Kanohi all over the Isle of Mata Nui before finally giving up their Toa Power to awaken the Matoran and thus transform into Turaga.
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Integrated Timeline - Part IV

1 YAGC (Tales of Xioc Nui begins here.)

  • The new Toa Xioc are chosen and the Rebellion begins.
  • Matoran on the Isle of Mata Nui enjoy one year of peace as villages are built and construction of Kini-Nui is completed.
2 YAGC
  • Makuta Teridax arrives on the Isle of Mata Nui and uses Kraata to infect Kanohi, which he then places on Rahi.
  • The effect of the Matoran Spheres causes the Matoran to gradually lose their strength and memory.
  • The Turaga Metru hunt and capture thousands of Kraata, keeping them in stasis tubes brought from the Island City of Metru Nui, choosing to not kill the creatures, believing the energy would simply revert to Makuta Teridax.
  • The few remaining Matoran who survived the Great Cataclysm on the decimated Isle of Ouir Nui are finally able to leave.
100 YAGC
  • The Matoran on the Isle of Voya Nui build the small city of Mahri Nui on a newly formed portion of their island.
500 YAGC
  • The Rahaga, Keetongu, and Turaga Dume demolish a rogue troop of Visorak, as the Dark Hunter Dweller watches.
  • The Isle of Voya Nui is ravaged by a hurricane, but luckily, no Matoran are killed.
  • A strange octopus Rahi attacks a boatload of Ga-Matoran off the Isle of Mata Nui.
  • The water levels around the former Dome of Detark Nui rise inexplicably. Almost simultaneously, a series of tsunamis slam into the eastern coast of the Isle of Kemet Nui. The Byblos Nui Labyrinth is also virtually totally flooded, but it eventually drains, although damage to the Peninsula of Byblos Nui is vast and extensive.
700 YAGC
  • The land upon which Mahri Nui sits breaks off from the Isle of Voya Nui and sinks into the Endless Ocean and all its' villagers are believed lost in the disaster.
  • Mahri Nui lands on top of and destroys the Barraki's underwater fortress. The resulting impact releases countless air bubbles from fields of Airweed, enabling the Mahri Nui Matoran to survive underwater.
  • Mutagens in water cause the Mahri Nui Matoran to grow larger and stronger, but also damages many of their weapons. The Matoran villagers begin developing a system, for harnessing the air bubbles created from the fall, to protect them from drowning and further mutating.
  • The Rahi known as Hydruka are found and their ability of harvesting air from seaweed is discovered. The Mahri Nui Matoran tame the Hydruka to help them harvest air bubble for the villagers to survive.
  • The Matoran forget their life on the surface due to the trauma they have recently experienced and accept the new style of life, creating the Mahri Nui Council as a new system of government.
  • Slowly Matoran begin to disappear because of the Barraki's armies.
750 YAGC
  • Zaktan, Thok, and Reidak are sent to guard a Dark Hunter base to protect it from the Brotherhood of Makuta. Roodaka arrives and is given a tablet depicting a map of the Dark Hunter Headquarters by Zaktan and in return she tells him that the base they are guarding formerly belonged to the Brotherhood.
  • As Visorak Army attacks the base, Zaktan frantically searches the base and eventually finds a record of all of the Brotherhood's plans, including Makuta Teridax's takeover of the Island City of Metru Nui. Zaktan vows to make himself part of these plans and helps to stop the Visorak siege.
995 YAGC
  • The Ko-Matoran known as Mazeka hunts down the Ta-Matoran Vultraz because of the murder that he committed on the Tren Krom Peninsula and knocks him down a canyon of razor crystals, almost joining him in the fall. Makuta Gorast, in the guise of a blue warrior, rescues Mazeka and has him tell the villagers of Vultraz's death, meanwhile she rebuilds the Ta-Matoran and gives him the mission of hunting down a De-Matoran named Krakua.
  • Mazeka is approached by an Order of Mata Nui member named Jerbraz with an offer for a job of protecting important Matoran from beings like Vultraz. The two arrive at a village of De-Matoran, and spirit Krakua away just as Vultraz attacks. Mazeka and Vultraz duel, with Vultraz getting the upper hand, and coming very close to killing Mazeka. He stops, and lets the Ko-Matoran live with the knowledge that he is alive only because Vultraz wished it. Mazeka then requests Order of Mata Nui training from Jerbraz.
999 YAGC
  • The Turaga Metru who were captured by Rahi on the Isle of Mata Nui are rescued by Takua.
  • Takua finds the Toa Stones hidden by the Toa Metru and summons the six canisters to the Isle of Mata Nui but a blast from Toa Stones throws Takua all the way to the Ta-Wahi Beach, knocking him unconscious, and giving him amnesia.
2,000 YAGC (Castaway begins here.)
  • A series of natural disasters engulfs Terra Nui. Chompshi and Vrael each discover their respective Toa Stones and are transformed into Toa using their powers to calm the disasters.
  • The Green One, suffering from amnesia and unable to remember his name or past, lands on the Isle of Terra Nui. He soon ekes out a living for himself in the Johmai Jungle and befriends the local Matoran.
5,399 YAGC (Nothing Personal begins here.)
  • The bounty hunter Chazok recovers files from the Isle of Shakaz, which detail the plans of the Makuta of Shakaz, known only as "The Dark Lord". This plot, termed "Operation Terra Nui", in turn causes Chazok and Iron Knight to disembark for the Isle of Terra Nui.
5,400 YAGC (The Power Within begins here.)
  • "The Dark Lord" and his gang of Sharaku land on the Isle of Terra Nui. They immediately set up a fortress and send a Drone army to enslave the Matoran.
  • A brigade of Dark Hunters, as well as Chazok and Iron Knight, arrive on the Isle of Terra Nui. They were sent to kill the Brotherhood members and retrieve the mask.
  • The six Torika, who serve the Sharaku, help the Matoran because they sympathize with their plight.
  • Matoba, Heaka, Lyse, Nuukor, Attar, and Pacha become Toa, and find the six keystones hidden around the island. These lead them to the hidden location of the Mask of Nature.
  • In a titanic battle, "The Dark Lord" and his Sharaku are killed and their Drone army is destroyed. Shredder swallows both Hakeahu and the Kanohi Great Zlinj, killing the Agent of Mata Nui. Part of the coastal shelf falls into the sea as a result of the battle. As a reward for their assistance to the Matoran, the Torika are allowed to stay on the Isle of Terra Nui.
5,439 YAGC (The Annals of Kemet Nui: Part III begins here.)
  • Meanwhile, on the Isle of Kush Nui . . .
5,440 YAGC (The Strength Unbound begins here.)
  • A lightning strike on Mount Tongaru causes the keystones there within the Ota-Suva to break open, unleashing seven Quntaino that serve the will of the Isle of Terra Nui.
  • Turaga Sāh Akito and the eight Toa Terra set off towards the Isle of Kemet Nui in order to visit Turaga Sāh Atemu, however, a storm causes them to crash land on the Isle of Punt Nui instead.
  • The seven Quntaino wreak havoc on the Isle of Terra Nui, in an attempt to find the Kanohi Great Zlinj.
  • On the Isle of Punt Nui, the Toa Terra fight the evil Vorukan and Vorukaia, with the help of the local Matoran, and after a long battle the Vorukaia are destroyed, meanwhile the evil Beţshu Aso and her servant Ballom are defeated, however they escape.
  • The Toa Terra along with Turaga Sāh Akito finally resume their voyage to the Isle of Kemet Nui on a ship built by the Matoran of Punt Nui. Aso and Ballom follow in secret.
  • The Matoran of Terra Nui fight against the Quntaino, meanwhile the six Torika become Sharaku.
5,441 YAGC (The Balance Reborn begins here.)
  • The Toa Terra and Turaga Sāh Akito finally reach the Isle of Kemet Nui only to discover that the Beţshu horde leader Āpep has somehow once again been unleashed.
10,567 YAGC (The Outbreak begins here.)
  • A group of alleged "rioters" escape from confinement and slaughter a research team in an event that is come to be known as the "Ga-Lauka Massacre".
  • Shortly after the "Ga-Lauka Massacre", a more serious event occurs in downtown De-Lauka, which erupts into supposed chaotic "riots". The so-called "rioting" becomes so violent and uncontrollable so rapidly that the La Nui military orders the area sealed off and a subsequent airstrike obliterates that entire section of the island.
  • The alleged "rioters" are discovered to be some sort of Infected Matoran, however it is unclear whether they are dead or alive.
  • Another outbreak erupts in Hi-Lauka, abruptly ending a Toa Honouring Ceremony, and resulting in the entire village succumbing to the infection. Seeing the extent of the situation in Hi-Lauka, the La Nui military orders the town burned asunder. A Protodermis Rig is ignited in the ensuing blaze causing a large explosion in the warehouse district.
  • Hordes of Infected Matoran begin to roam the Isle of La Nui in numbers too large to ignore, forcing the La Nui military to spread its' resources thin in an attempt to halt the spread.
  • Le-Lauka is immersed by a La Nui military airstrike that destroys the dam overlooking its' pleasant jungle valley, flooding the entire area, and killing an immense swarm of Infected Matoran that had gathered within the gorge.
  • Po-Lauka is declared a "safe-zone" and the La Nui Government institutes marshal law there, erecting a massive wall around the city, and herding uninfected Matoran refugees within the newly constructed confines. Many other uninfected Matoran are rescued and airlifted into the "safe-zone" from across the Isle of La Nui.
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