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The Inhabitants Of The Dome Of Kemet Nui


Toa_Ausar

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This is just one part of a project of mine that has been months in the making.

 

Unfortunately, when I injured my back my fourteen-month-old BBC Topic fell into the "Abyss of Inactivity" because nobody bothered to bump it for me. :glare:

 

Yet in truth that was a blessing in disguise because I had actually been pondering moving the entire thing here to my blog for the past several weeks because then I have much more freedom to expand upon the coding, etc. without the worry of keeping track of every nineteenth day.

 

Anyway, all of my MOCs that you will find here remain intact as part of my personal collection and will be appearing in my new Epic:

 

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The Setting

The story takes place within the Dome of Kemet Nui (KUH-meht NOO-ee) and is primarily located on an island that bears the same name.

 

The Isle of Kemet Nui is dominated by a desert landscape and thus has only one primary population center, Tai-Koro (TIGH-koar-OH), the Village of Plasma, which is located along the main water source, the River Hāpi (HAY-pee).

 

Other prominent landmarks on the Isle of Kemet Nui include Denderah Rock (den-DEHR-uh), the Sekhem Plains (SEHK-uhm), the Ta-she Lowlands (TA-shay), the Cliffs of Manu (MAN-oo), the Behka Desert (BEH-kuh), the Faråfa Dunes (fuh-RAH-fuh), and the Dåhklå Oasis (DAHK-lah).

 

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In addition to the Isle of Kemet Nui, within the Dome of Kemet Nui there are also several other known landmasses, which include but are not limited to:

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The Turaga of the First

Såait (SIGHT) is the leader of the Isle of Kush Nui and a Turaga of Health.

 

 

Atemu (AT-heh-moo) is the leader of Tai-Koro and a Turaga of Plasma. He is the constant advisor, mentor, and trainer of the Toa Neţeru. Atemu is very stern, anything he says is final and is not open for debate. Once, as a stalwart Toa Sāh, he could use this elemental power to melt anything instantly into vapor. Yet even now in his Turaga form, Atemu can still create a superheated plasma coating around himself to shield his body. Furthermore, he can also still wield small jets of searing plasma, which can be used for various things such as tunneling, burning through surfaces, or many other offensive or defensive purposes as needed. Atemu carries a Superthermal Sickle as his Badge of Office and wears the Kanohi Matatu, Noble Mask of Telekinesis, which allows him to move any objects or beings within view, but not himself, simply with his mind through sheer force of will.

 

new5.gifAkito (uh-KIGH-toh) is the leader of the Isle of Terra Nui and a Turaga of Magma.

 

Kheperå (kep-RAH) was the Toa Sāh of Insects. Later as a Turaga he was the respected and beloved leader of Pe-Koro (PEY-koar-OH) on the Isle of Punt Nui. However, the Village of Insects, named in honor of its founder, was utterly destroyed when the island fractured into three parts during the Great Cataclysm. Most of the Matoran population, including Kheperå, was swept away by the resulting tsunami. He carried a Hive Hammer as his Badge of Office and wore the Kanohi Komau, Noble Mask of Mind Control, which allowed him to see into the mind of another lesser-minded individuals and briefly control them, as well as deliver mental blasts. However, because the mask only worked on minds, it was useless against robots and some types of Rahi.

 

new5.gifMetu (MEH-too) was the Toa Sāh of Poison. Later as a Turaga he was the respected and beloved leader of the Isle of Ouir Nui (OH-eer NOO-ee).

 

Cyhuku (SIGH-hoo-koo) is the leader of the Isle of Ceronox Nui (SEH-roh-nocks NOO-ee) and a Turaga of Crystal.

 

Ferohn (feh-ROHN) was the Toa Sāh of Iron. Following Āpep's defeat he was caught in a landslide on the Isle of Kush Nui and forced to relinquish his Toa Power in order to transform into a smaller Turaga form so that he could extricate himself. His legs and pelvis were crushed beyond repair and he was dying as a result. At the time Ferohn wore the Kanohi Huna, Noble Mask of Concealment, which allowed him to turn completely invisible for a short period of time, although his shadow remained and he could still be heard. Nearing death, Ferohn was rescued by a group of Matoran called "Shadow Healers". The villagers nursed him back to health, however the Light was drained from his soul, meanwhile his lower extremities were replaced by some sort of hideous robotic contraption. Ferohn embraced his newfound darkness and now carries an Obfuscation Glaive as his Badge of Office. He also now wears the Kanohi Shelek, Noble Mask of Silence, which allows him to either disable a nearby target's ability to speak or their ability to hear, but not both, for as long as he concentrates. Driven insane and seeking retribution, Ferohn now seeks vengeance against his longtime former friend Turaga Sāh Cyhuku, whom he blames for his current plight. It has been rumored that Ferohn recently sought work from the notorious "Shadows of the Sword" organization, where he might find a position to serve as the perfect cover to exact his revenge upon Cyhuku and the other Inhabitants of the Isle of Ceronox Nui.

 

Inåmi (ee-NAH-mee) was the Toa Sāh of Water. It is rumored that she relinquished her Toa power and transformed into a Turaga form at some point, although her current whereabouts are unknown. There is however no indication that she has passed on.

 

new5.gifOrāni (oh-RAY-nee) was the Toa Sāh of Lightning. It is rumored that she relinquished her Toa power and transformed into a Turaga form at some point, although her current whereabouts are unknown. There is however no indication that she has passed on.

 

 

The Turaga Sepţit

Aritonu (eh-rih-TOH-noo)

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The Av-Matoran

(Matoran of Light)

Bast (BAST) is a loquacious and adventurous member of the Holy Order of the Sisterhood of Het-hert that seems to constantly be getting herself into trouble and relying heavily upon Sekhet to get her out. She is often somewhat disheveled, carries a simple unadorned chain, and wears a Golden Kanohi Great Rau.

 

Heqet (HEH-keht) is a quiet and reserved member of the Holy Order of the Sisterhood of Het-hert who is often found in the presence of both Renpit and Thenenet. She wears a Golden Kanohi Great Mahiki.

 

Meti (MEH-tee) is a senior member of the Av-Matoran Guard, a seasoned warrior, and Shnā's best friend. He wields a menacing pike, carries a Philæ short sword, wears Kemet Nui Desert Fatigues designed by Åuset & Bast, as well as a Tan Kanohi Noble Akaku.

 

Nekhebet (NEHK-heh-beht) is the overly quiet and highly respected Chronicler of Tai-Koro and a member of the Holy Order of the Sisterhood of Het-hert. She carries the Chronicler's Staff of Kemet Nui as the only outwardly visible designation of her honored position and wears a Golden Kanohi Great Huna.

 

Renpit (REHN-peet) is a quiet and reserved member of the Holy Order of the Sisterhood of Het-hert who is often found in the presence of both Heqet and Thenenet. She wears a Golden Kanohi Great Ruru.

 

Sekhet (SEHK-heht) is the no-nonsense captain of the Av-Matoran Guard, a member of the Holy Order of the Sisterhood of Het-hert, and Bast's best friend. She wields razor-sharp claws and wears a Golden Kanohi Great Pakari.

 

Shnā (SHNAY) is a senior member of the Av-Matoran Guard, a seasoned warrior, and Meti's best friend. He wields a menacing pike, carries a Philæ short sword, wears Kemet Nui Desert Fatigues designed by Åuset & Bast, as well as a Tan Kanohi Noble Akaku.

 

Thenenet (THEHN-hehn-heht) is a quiet and reserved member of the Holy Order of the Sisterhood of Het-hert who is often found in the presence of both Heqet and Renpit. She wears a Golden Kanohi Great Kakama.

 

Uatchet (oo-A-cheht) is a pensive, remarkably wise, and pivotal member of the Holy Order of the Sisterhood of Het-hert. Although she is a mute, she is still very much capable of communication by means of a series of complicated hand gestures, as well as through several other ways. She utilizes a scrying sphere from time to time and wears a Golden Kanohi Great Hau.

 

 

The Ce-Matoran

(Matoran of Psionics)

Åuset (AH-oo-seht) is a wise telepath, a gentle empath, and Åusår's best friend. As a member of the Holy Order of the Sisterhood of Het-hert she experiences prophetic visions given to her by the Great Spirit Mata Nui and consequently has devoted her entire life to his service by exemplifying purity in all aspects of her life including heart, spirit and mind. She wears a Dark Blue Kanohi Great Rode.

 

 

The Cu-Matoran

(Matoran of Anger)

Skyr (SKIGH-err)

 

Tårth (TAHRTH) is a creative inventor who works as the steersman on a vessel called The Af in the waters around Åm-Ţuat Nui (AHM-zhoo-AT NOO-ee). He suffers from great inner turmoil that he unfortunately tends to "unleash" upon others subconsciously, typically resulting in a feeling of general irritation, and in some cases even escalating minor disagreements between Matoran into massive confrontations. Also, most Rahi in his presence tend to become overly aggressive and fiercely territorial. He carries a menacing Pike and wears a White Kanohi Noble Ruru.

 

 

The De-Matoran

(Matoran of Sonics)

Neb-hut (NEHB-hoot)

 

 

The Fe-Matoran

(Matoran of Iron)

Banpi (BANN-pee)

 

 

The Ga-Matoran

(Matoran of Water)

Horgah (HOAR-guh) is the Matoran appointed as Overseer of the Great Philæ Temple during Turaga Atemu's absence from Kemet Nui. She wears a Blue Kanohi Great Miru.

 

 

The Gar-Matoran

(Matoran of Gravity)

Hār (HEHR)

 

 

The Ha-Matoran

(Matoran of Magnetism)

Inpu (EEN-poo)

 

 

The He-Matoran

(Matoran of Storms)

Haiu (ha-EE-oo)

 

Setekh (SEH-tehk)

 

 

The Hi-Matoran

(Matoran of Lightning)

Pekhat (PEH-katt)

 

Reshpu (REHSH-poo) is an adventurous traveler from the Peninsula of Kazbåh Nui who longs to see what mysteries lie beyond the Great Barrier of the Dome of Kemet Nui. She carries an entrenching tool and wears a Dark Blue Kanohi Great Elda.

 

 

The Hu-Matoran

(Matoran of Weather)

Sutekh (SOO-tehk) is an ill-tempered troublemaker from Tai-Koro with a superiority complex. He wears a Flat Dark Gold Kanohi Great Hau.

 

 

The Ina-Matoran

(Matoran of Elasticity)

Persh (PEHRSH)

 

 

The Ki-Matoran

(Matoran of Crystal)

Tahen (TA-hehn)

 

 

The Ko-Matoran

(Matoran of Ice)

Hutchai (hoot-CHA-ee) is a clever scholar, an ameteur tracker, and an expert astrologer with a particularly strange aversion to the cold. This makes him much better suited than most of the Inhabitants for the sweltering desert conditions found across the Isle of Kemet Nui. He carries a pair of frost vels and wears a Sand Blue Kanohi Great Akaku.

 

 

The Kur-Matoran

(Matoran of Rahi Life)

Åusår (AH-oo-sahr) is a mild-mannered shop owner from Tai-Koro who prefers harmony and tranquility in all things and has a difficult time accepting strife. He wears a Marbled Black & Dark Red Kanohi Great Zatth.

 

Kohilå (koh-HEE-lah) is often viewed only as a comical prankster and yet, when he puts his mind to it he is quite possibly the best Rahi wrangler in the entire Dome of Kemet Nui. He often carries a roundup chain and wears a Dark Red Kanohi Great Kakama.

 

Låcri (LAH-kree) is a filthy, odiferous, and otherwise repulsive bully from Tai-Koro. He wears a pitted Black Kanohi Great Tryna.

 

Reshef (REHSH-eff) is a search and rescue coordinator stationed in Tai-Koro. He often carries a roundup chain and wears a Dark Red Kanohi Great Calix.

 

Zåhåku (zah-HAH-koo) is an exceptional Rahi trainer from Tai-Koro who co-owns a small business, along with Kohilå, in an attempt to better Matoran-Rahi relations on the Isle of Kemet Nui. He often carries a small whip and wears a Marbled Black & Dark Red Kanohi Great Faxon.

 

 

The Le-Matoran

(Matoran of Air)

Skhri (SKREE) is a boisterous and lanky Transport Airship Captain who shuffles passengers and goods from landmass to landmass within the Dome of Kemet Nui. His carefree attitude and wild antics have led many to assume that he has gone totally mad. Adding to the debate is his crash to landing ratio, which does little to dissuade the conjecture. He wears a Lime Kanohi Great Faxon.

 

 

The Ma-Matoran

(Matoran of Fate)

Åsår (AH-sahr)

 

 

The Ne-Matoran

(Matoran of Energy)

Ţeţ (ZHEHZH)

 

 

The Onu-Matoran

(Matoran of Earth)

Khāur (kuh-HAY-oor) is a reliable mine worker, in a tunnel system called the Re-stau (RESH-tow), beneath the Cliffs of Manu. Trained as an engineer, his job is vital to the planning and development of new mineshafts. He often carries a hydraulic jackhammer and wears a Black Kanohi Great Hau.

 

Pega (peh-GA) is a steadfast mine worker in the Re-stau. His chief role in the operation is that of a surveyor helping to locate additional resources deep within the Isle of Kemet Nui. He often carries a pickaxe and wears a Black Kanohi Noble Huna.

 

Qemau (qeh-MA-oo) is a mining foreman responsible for overseeing all new dig sites within the Re-stau. He often carries a shovel and wears an Orange Kanohi Noble Rau.

 

Urek (OO-rehk) is a dependable mine worker in the Re-stau. His main position in the operation is that of a surveyor helping to locate additional resources deep within the Isle of Kemet Nui. He often carries a pickaxe and wears a Black Kanohi Great Kakama.

 

The Ota-Matoran

(Matoran of Plant Life)

Åuset (AH-oo-seht)

 

 

The Pe-Matoran

(Matoran of Insect Life)

Nentchā (NEHN-chay)

 

 

The Po-Matoran

(Matoran of Stone)

Velox (VELL-locks) was native to the Island City of Metru Nui before becoming a Tren Krom Raider and First Mate aboard a vessel known as The Kadin Skakdi.

 

 

The Ra-Matoran

(Matoran of Magma)

Tchafu (CHA-foo)

 

 

The Ta-Matoran

(Matoran of Fire)

Tukuå (too-KOO-ah) is a master blacksmith and maskmaker who owns a forge in the industrial district of Tai-Koro. He carries a spearhammer and wears a Blue Kanohi Great Pakari.

 

 

The Tai-Matoran

(Matoran of Plasma)

Sehem (SEH-hem)

 

Vlameer (VLAH-meer)

 

 

The Uk-Matoran

(Matoran of Density)

Heru (HEH-roo) is a lonewolf who lives, all by himself, high atop a grotto overlooking the Sekhem Plains. As a necessity of living alone, he has become very skilled in the art of blending in with his surroundings and avoiding notice. He can handle himself quite well in a fight, if need be and wears a Dark Green Kanohi Great Huna.

 

 

The Um-Matoran

(Matoran of Power Scream)

Aritonu (eh-rih-TOH-noo) is an ambitious mine worker, in a tunnel system called the Re-stau (RESH-tow), beneath the Cliffs of Manu. He serves primarily as a geologist and is often somewhat reckless, at times taking risks that lead to great reward, yet could have just as easily ended in catastrophic disaster. Like most Matoran of Power Scream he has an excellent sense of hearing, but a poor sense of sight. He often carries a small stonehammer, as well as a protodermis detector, and wears a Pearl Light Gray Kanohi Great Rode.

 

Nebt-het (NEHBT-heht) is a diminutive mine worker in the Re-stau. Her principal job involves ensuring occupational safety for the entire mining crew. She is extremely fast moving, with an exceptional sense of hearing, but a poor sense of sight. She has stunted wings, wields wicked claws, and wears a Pale Purple Kanohi Great Arthron.

 

 

The Wha-Matoran

(Matoran of Health)

Ånpu (AHN-poo) is a quiet and reserved practitioner from Tai-Koro who is willing to proffer his skills to aid Matoran and Rahi alike. He is very peace loving and has never been known to say anything bad about anyone. He wears a Purple Kanohi Great Mahiki.

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The Toa Sāh

The Toa Sāh (SAY) were a group of ten heroes that called the Island City of Metru Nui home during the time before time. Little is know of the team's history prior to the Great Time Slip when they suddenly arrived on the Isle of Kemet Nui in response to a distress call from the Holy Order of the Sisterhood of Het-hert.

 

Shortly thereafter the Toa Sāh encountered the Beţshu (BEZH-shoo), a Matoran word meaning "Rebellious Fiends" and after a protracted conflict, lasting more than 10,000 years, these Beţshu, led by a being known only as Āpep, were finally believed to have been defeated by the Toa. The team then disbanded and chose to go their separate ways.

 

Atemu (AT-heh-moo) was the stern and stalwart Toa Sāh of Plasma. His adept usage of this elemental power allowed him to melt virtually anything instantly into vapor. In addition Atemu could create a superheated plasma coating around himself to shield his body, as well as to liquefy objects on contact in order to provide plasma energy he could then absorb. He could also utilize searing plasma to assist him in various things such as tunneling, burning through surfaces, or he could even use blobs of plasma as dangerous projectiles. Atemu carried a Superthermal Scythe and wore the Kanohi Matatu, Great Mask of Telekinesis, which allowed him to move any targets within eyesight simply by thinking about it. Furthermore, it granted him the ability to physically project the force of his thoughts through means such as a telekinetic punch. Toa Sāh Atemu chose to remain on the Isle of Kemet Nui following Āpep's defeat.

 

Akito (uh-KIGH-toh) was the patient and measured Toa Sāh of Magma who felt that following Āpep's defeat he was called by the Great Spirit to another dome and he eventually settled on the Isle of Terra Nui (tehr-RAH NOO-ee).

 

Kheperå (kep-RAH) was the pugnacious and loyal Toa Sāh of Insects who had been on special assignment on the Isle of Punt Nui at the time of Āpep's defeat and chose to remain there.

 

Metu (MEH-too) was the dark and brooding Toa Sāh of Poison. His mastery over this elemental power provided him with the ability to easily secrete a sticky slime that was unpleasant to touch and induced nausea on contact. Moderate exposure lead to severe illness in Matoran or Rahi, and prolonged exposure would often prove deadly, even to the mightiest of beings. He could also taint the soil beneath him, preventing plants from being able to grow, or concentrate his toxin further to create corrosion. Metu's superior melee skills were greatly augmented by his Venom Talons, which helped to store and deliver his elemental poison, meanwhile he wore a Kanohi Kualsi, Great Mask of Quick Travel, which allowed him to instantly move to any place within his field of vision. He could easily teleport objects with him as well, however he could not transport other beings. Metu could also travel to places seen via a Kanohi Suletu, but the process was very risky. Toa Sāh Metu felt that following Āpep's defeat he was called by the Great Spirit to another dome and he eventually settled on the Isle of Ouir Nui (OH-eer NOO-ee).

 

Cyhuku (SIGH-hoo-koo) was the flashy and charismatic Toa Sāh of Crystal who felt that following Āpep's defeat he was called by the Great Spirit to another dome and he eventually settled on the Isle of Ceronox Nui (SEH-roh-nocks NOO-ee).

 

new5.gifFerohn (feh-ROHN) was the reserved and ingenious Toa Sāh of Iron whose current whereabouts are largely unknown, although it has been rumored that he may be on the Isle of Hytrax (HIGH-tracks).

 

Inåmi (ee-NAH-mee) was the swift and thoughtful Toa Sāh of Water whose whereabouts remain unknown at this time.

 

Orāni (oh-RAY-nee) was the strategic and adventurous Toa Sāh of Lightning whose whereabouts remain unknown at this time.

 

Pelekuā (peh-leh-KOO-ay) was the rugged and boisterous Toa Sāh of Rahi whose whereabouts remain unknown at this time.

 

Ukhikh (oohk-EEK) is the robust and powerful Toa Sāh of Plant Life. His advanced comprehension of this elemental power allows him to summon any manner of plant he sees fit, ranging from vines for ensnaring a fleeing opponent, to a thicket of thorns for hindering an assailant's movements. He can also change the form of plants around him and, if necessary, create or absorb plant life in the surrounding area. This ensures that he has an unending supply of plant allies for enlistment as transport, defense, combat, or anything otherwise needed. Ukhikh's battlefield skills are greatly augmented by his Kanohi Kakama, Great Mask of Speed, which grants him the ability to move and run at incredible speeds, far faster than the eye can follow. This allows him to gain great tactical advantage, as he wields his pole hammer with devastating strength and accuracy. Unlike the rest of his brothers & sisters, Toa Sāh Ukhikh did not feel that his destiny had been achieved following Āpep's defeat and therefore he did not transformed into a Turaga. His whereabouts remain a mystery, however there is no indication that he has passed on.

 

 

The Toa Resi

The Toa Resi (REH-see) were a team of nine Toa from the Isle of Kush Nui (KOOSH NOO-ee).

 

Persh (PEHRSH) is a lone Toa of Elasticity who was once a member of the Toa Resi and is one of only two remaining survivors.

 

Ţeţ (ZHEHZH) is a lone Toa of Energy who was also once a member of the Toa Resi and is the other remaining survivor.

 

Haiu (ha-EE-oo) was the Toa Resi of Storms.

 

Nentchā (NEHN-chay) was the Toa Resi of Insects.

 

Banpi (BANN-pee) was the Toa Resi of Iron.

 

Tahen (TA-hehn) was the Toa Resi of Crystal.

 

Sehem (SEH-hem) was the Toa Resi of Plasma.

 

Pekhat (PEH-katt) was the Toa Resi of Lightning.

 

Tchafu (CHA-foo) was the Toa Resi of Magma.

 

 

The Toa Neţeru

The Toa Neţeru (neh-ZHEH-roo) are a group of heroes who were once Matoran of various tribes before being transformed into Toa during the absence of Turaga Atemu from the Isle of Kemet Nui. Following their transformation the team was guided and trained by Turaga Atemu upon his return from the Isle of Terra Nui. As far as the Toa Neţeru can tell, there does not appear to be any impending threat to the Dome of Kemet Nui. Thus they have busied themselves resolving situations involving dangerous Rahi, serving as mediators to settle minor disputes between Matoran, and other circumstances deemed necessary of their attention.

 

Åusår (AH-oo-sahr) is a mild-mannered leader and the Toa Neţeru of Rahi. His exceptional grasp of this elemental power grants him absolute control over any and all living Rahi in the surrounding area. Among other things he can reflexively placate Rahi to hinder an attack, drive Rahi into a savage frenzy, or lull Rahi to sleep through sheer force of will. Åusår's abilities are augmented by his Kanohi Zatth, Great Mask of Summoning, which allows him to gather together Rahi from the neighboring environment, though he cannot control specifically which Rahi are called. This ensures that he has a virtually unending supply of Rahi allies for enlistment as transport, defense, combat, or anything otherwise needed, and as such he rarely carries any weapons aside from the occasional bō. Åusår prefers harmony and tranquility in all things and has a difficult time accepting strife. He's quick to reluctantly point out that he didn't choose to be a leader, rather leadership chose him.

 

Heru (HEH-roo) is a lonewolf and the Toa Neţeru of Density. His mastery over this elemental power grants him the ability to decrease his own density at will in order to enhance his speed, agility, or to pass through other solid matter by becoming momentarily intangible. He can also increase his own density to the point of becoming all but immune to harm from physical attacks. Furthermore, he can control the density of any object with which he is in physical contact with. Heru's skills are augmented by his Kanohi Huna, Great Mask of Concealment, due to his ability to turn invisible, making him the perfect scout and an even better bodyguard, although he still casts a shadow. Heru is ambidextrous and chooses to utilize a lance and chain, as opposed to more standard Toa tools intended for channeling elemental energies, which he prefers to precisely disperse internally throughout his body as a whole.

 

Sutekh (SOO-tehk) is the ill-tempered Toa Neţeru of Weather. His adept usage of this elemental power provides him the ability to shroud all his movements and activities within a heavy fog. He can successfully manipulate humidity levels, ambient temperature, and atmospheric pressure to alter weather patterns ranging from a calming effect to inducing foul atmospheric conditions. Sutekh wears the Kanohi Hau, Great Mask of Shielding, which allows him to protect himself from all seen physical attacks, though he is still vulnerable to ambushes or an unexpected attacks if he cannot activate the shield in time. His armor is outfitted with lethal wrist blades and he carries the metamorphosed Tekhtekh (TEHK-tehk), a sentient staff that harbors hopes and aspirations of its' own, as well as an insatiable thirst for power. The ancient weapon utilizes the powers of chaos, which increase the likelihood that anything which can go wrong for its' intended target, will. Lastly, Tekhtekh surreptitiously despises the Matoran race as a result of having been imprisoned alone and in the dark for countless aeons. Similarly, Sutekh feels superior to all creation and thus can't understand why he was not chosen to lead.

 

Åuset (AH-oo-seht) is the wise and gentle Toa Neţeru of Psionics. Her uncanny control over this elemental power allows her to not only detect, but also to read and understand the thoughts of any and all nearby organisms even those of the strongest mental fortitude. Her superior instincts and intrinsic empathic ability empower her to anticipate and instantly avoid most attacks, making it virtually impossible for her to be ambushed, captured, or otherwise trapped. She can also deliver devastating mental assaults to an opponent's psyche or flood their minds with debilitating emotions. Åuset has prophetic visions given to her by the Great Spirit Mata Nui and consequently has devoted her entire life to his service. She is the only Matoran from any element other than Light to have ever been admitted into the Holy Order of the Sisterhood of Het-hert and can telepathically communicate with some of the other members of this exclusive group. Åuset wields a dagger and spear in addition to wearing the Kanohi Rode, Great Mask of Truth, which permits her to penetrate any disguise and see through all forms of lies or deception, further augmenting her elemental energies. This means that even illusions, invisibility, astral projection, as well as all other forms of trickery, cannot defraud her razor sharp intellect. Åuset exemplifies purity in all aspects of her life including heart, spirit, and mind hence it is no wonder that she is Åusår's most trusted confidant.

 

Nebt-het (NEHBT-heht) is the hard-working and easy-going Toa Neţeru of Power Scream. Her successful understanding of this elemental power provides her with the ability to discharge a perpetual high-frequency supersonic tone that sets nerves on edge, as well as short bursts of high-pitched sound that can cause crippling headaches. She can create amplified screams, which can deafen and disorient all other creatures in the surrounding area for short periods of time. Or she can produce power screams that result in loss of consciousness for all unprepared creatures over a several Kio area. These power screams are strong enough to physically knock an opponent back, can be heard across the entire island, and can even shatter stone. Nebt-het's abilities are augmented by her Kanohi Arthron, Great Mask of Sonar, which allows her to sense objects through echolocation and thus overcome her poor sense of sight. In fact, she is so in tune with the various sounds she emits that she can determine the size, location, density and movement of an object even that of invisible or cloaked individuals. Nebt-het also has a set of wings that give her the capacity for powered flight, as well as twin sets of fearsome claws, perfect for in-flight combat. Though she's the smallest in stature, she makes use of her strong voice and has assumed the role of group peacemaker, in part to spare her hypersensitive ears from excessive contention.

 

Ånpu (AHN-poo) is the quiet and reserved Toa Neţeru of Health.

 

 

The Toa XXXXXX XXXXXXX

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The Toa Åm-Ţuat

Ignåmå (eeg-NAHM-ah) is a Toa of Disintegration and the sole defender of the mysterious Isle of Åm-Ţuat Nui (AHM-zhoo-AT NOO-ee). His skillful utilization of this elemental power allows him to effortlessly corrode any material be it organic or inorganic with a mere touch and as a result can cause walls, floors, or other fortifications to collapse with ease. He can also burrow or tunnel a path through nearly all substances simply by dissolving their properties. Ignåmå's abilities are augmented by his Kanohi Ruru, Great Mask of Night Vision, which grants him the ability to see clearly in any level of darkness such as those within the tunnels he burrows. It also allows him to cast a beam of light that can either permit both him and those nearby to see in lowlight situations, or blind his enemies with its' glow. An intensification of this light can even allow him to see a short distance into solid objects. As a lone Toa without a team, Ignåmå has no one to watch his back and thus he is heavily armored to deal with the hostile situations he often finds himself in. He wields a sinister dual flail and a massive ProtoSteel shield.

 

 

The Toa Sepţit

Aritonu (eh-rih-TOH-noo) is a lone Toa of Power Scream.

 

 

The Toa Sepţiu

Åusår (AH-oo-sahr) is an overly aggressive leader and the Toa Sepţiu (sehp-ZHEE-oo) of Fate.

 

Heru (HEH-roo) is an adept scout, an accomplished tracker, and the Toa Sepţiu of Gravity.

 

Sutekh (SOO-tehk) is the lively and somewhat surly Toa Sepţiu of Storms.

 

Åuset (AH-oo-seht) is the calm and caring Toa Sepţiu of Plant Life.

 

Nebt-het (NEHBT-heht) is the loud and laid-back Toa Sepţiu of Sonics.

 

Ånpu (AHN-poo) is the subdued and serious Toa Sepţiu of Magnetism.

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The Order of Mata Nui

Åvolok-Kal (ah-VOH-lahk-KAHL)

 

Erebus Nuva (EHR-uh-bus NOO-vah) is a calm, collected, peace-loving Toa of Darkness from the Isle of Artakha and a servant of the Order of Mata Nui.

 

Herdok-Kal (HEHR-dahk-KAHL)

 

Herdok Va-Kal (HEHR-dahk VAH-KAHL)

 

Krånok-Kal (KRAH-nahk-KAHL)

 

Motoråx (moh-TOH-rahks) was an Agent assigned to the Island City of Metru Nui but dispatched to the Dome of Kemet Nui by the Order of Mata Nui during the time before time.

 

Tårvok-Kal (TAHR-vahk KAHL)

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The Rahi

Burnak (BURR-nack) are canine felines that serve as steeds for the Av-Matoran Guard. They are also often utilized to pull chariots on longer journeys across the vast expanses of desert that dominate the landscape of the Isle of Kemet Nui.

 

Detark Frostelus (DEH-tahrk frost-TELL-lus) are a mysterious species that appear to be more intelligent than most Rahi. They are considered to be somewhere on the borderline between Rahi and Matoran and it is possible that they were former victims of the Visorak that were mutated into their present forms. Frostelus are actually small creatures housed within larger suits of armor. Their armor has both four legs and four arms; one pair of arms ends in sharp claws, whereas the other pair end in large hook-like appendages. They have the ability to launch dual Rhotuka spinners from their shoulders. As they are a fully sentient species, the powers of their spinners vary between individuals. The Frostelus are also known to travel within icebergs, which serve as homes and armor for the Frostelus as they float across the sea. They are fiercely territorial, and are not afraid to attack in large numbers. Their attacks are devastating, and even Toa have fallen before their might. The Byblos Nui Labyrinth is completely overrun by these creatures, which has effectively sealed off the northeastern passage out of the Dome of Kemet Nui.

 

Inikirikori (eh-NEE-keh-reh-kohr-ee)

 

Kofo-Kopen (KOH-foh-KOH-pen)

 

Nui-Båuk (NOO-ee-BAH-ook) are an incredibly intelligent type of parrot-like seahawk native to the Dome of Kemet Nui with the ability to learn and speak the Matoran language through mimicry.

 

Ohee (OH-hee) are mischievous arthropods found almost exclusively in the waters around Åm-Ţuat Nui and virtually nowhere else.

 

Rock Raptors (RAHK RAP-tohr) found on the Isle of Kemet Nui are incredibly similar to their northern brethren customarily found in Po-Metru on the Island City of Metru Nui. Therefore they are likewise among the more cunning and dangerous Rahi to be found on the Isle of Kemet Nui. It is common for them to hunt in packs and prey upon larger animals, particularly Kikanalo, by utilizing self-made tools to dig out caverns within the cliff sides surrounding the flats near Denderah Rock. They do this in order to weaken entire slopes and bring them down in a rain of stone and debris onto the unsuspecting herds below, stunning the larger creatures and therefore making them easier prey.

 

Serqet-Jaga (SEHR-keht-JAH-gah) are mammoth arachnids found primarily on the Isle of Kemet Nui and rarely at that.

 

Shemsu (SHEHM-soo) is a specific young Lohrak that was named by Heru after he rescued it from a Visorak colony on the Isle of Kemet Nui.

 

Wild Fang Tooth is a specific Makuta Hound native to the Isle of Destral. Although he is still just a puppy his mass exceeds that of three Toa. Makuta Hounds are one of only a few species of Rahi fierce enough to have survived their homeland being overrun by the arrival of the Visorak army of the Makuta.

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The Brotherhood of Makuta

Fāurahk (FAY-oo-rahk)

 

 

The Beţshu

(Rebellious Fiends)

Āpep (AY-pehp) is the leader of the Beţshu (BEHZ-shoo) and the Scourge of the Isle of Kemet Nui. Little is known about what he is or what his motives may be, but what he wants is quite clear - nothing short of complete and utter enslavement of all inhabitants within the Dome of Kemet Nui. It is believed that this menace remains trapped behind a seal of solid protodermis created by the combined efforts of six of the Toa Sāh, deep beneath the Isle of Kemet Nui.

 

Sebåu (seh-BAH-oo) are a primitive species of sentient insurgents that are not as highly evolved as the Matoran. These troglodytes, bred for their strength and loyalty, were found primarily beneath the Isle of Kemet Nui, although on very rare occasions a few had also been sighted elsewhere. No Matoran has seen a single Sebåu in the relatively peaceful millennia that have followed the fall of Āpep, at least none that lived to tell about it.

 

Sāmiu (say-MEE-oo) are a particular breed of Sebåu characterized by enhanced speed and aggression. These troglodytes, distinguished from their brethren by a unique pigmentation, were found primarily beneath the Isle of Kemet Nui, although on very rare occasions a few had also been sighted elsewhere. No Matoran has seen a single Sāmiu in the relatively peaceful millennia that have followed the fall of Āpep, at least none that lived to tell about it.

 

Nåk (NAHK) are Sebåu that have been mutated, by means of Energized Protodermis, into elite warriors with enhanced fortitude and heightened tactical capabilities. These troglodytes were found primarily beneath the Isle of Kemet Nui, although on occasion a few had also been sighted elsewhere. No Matoran has seen a single Nåk in the relatively peaceful millennia that have followed the fall of Āpep, at least none that lived to tell about it.

 

Aso (AZ-oh) is believed by the Matoran population to be the Makuta of the Dome of Kemet Nui when, in actuality, she is Āpep's mate, Queen of the Beţshu (BEHZ-shoo), and the undisputed ruler of the Isle of Punt Nui. She wears a Kanohi Avsa, the Great Mask of Hunger, which allows her to drain light, energy, or positive emotions from any target at a distance. Aso can then absorb the energy removed from the target. This mask is also capable of making lightless beings, such as Shadow Matoran. The Kanohi Avsa automatically places a psychological barrier within its' victims that keeps their light from returning, although the light drain must be complete before the barrier can be set. Little else is known about what she is or what her motives may be, although if the unsuspecting population knew of her connection to Āpep, it would quite obviously be assumed that her wishes are in line with those of her imprisoned consort.

 

Ballom (BAH-lohm) is a cold, evil, and extremely ambitious Toa of Earth & Shadow. His extraordinary comprehension of this elemental power grants him fundamental control over any and all dark energies. Amongst other things, he is capable of generating walls of shadow, ejecting corruptive blasts of dark energy, or manifesting portals that dispel impending attacks and grant him travel between various shadows within his line of sight. Ballom wears the Kanohi Crathsis, the Great Mask of Emotion, which allows him to impress his emotions upon others altering their power levels for better or for worse, or even permitting him to speak through them despite possible obstacles and distances between himself and the target. Unfortunately this mask power can at times be extremely physically draining and subsequently result in frighteningly angry fits of rage for the user. Ballom's armor is outfitted with two spiked gauntlets equipped with saber blades coming out of the back that can be reversed and used as scissor claws. He also carries two broad laser swords. Ballom was recruited into the Brotherhood of Makuta following his escape from the Realm of Karzahni and quickly rose through the ranks due to his open disdain for all things in the light. He is a loner who does not work well with a team, although he does enjoy leading an army, and as a result was promoted to his current position as Aso's lieutenant, where he consequently became de facto Regent of the Isle of Punt Nui.

 

Vorukan (voh-ROO-kuhn) are a primitive species of sentient insurgents that are not as highly evolved as the Matoran. They are found almost exclusively in small migratory bands within the interior jungles on the Isle of Punt Nui, and virtually no where else. A select few Vorukan have been extensively bred and trained to serve as Royal Guardsmen for their Queen and her Citadel.

 

Vorukaia (voh-ROO-kigh-uh) are six specific Vorukan --- named Amun, Bursai, Gurza, Keldor, Talau, & Vynku --- that have been mutated, by means of Energized Protodermis, into advanced mercenaries with heightened intelligence and the ability to transmogrify into Rahi-like forms capable of enhanced locomotion. They are found almost exclusively in and around Queen Aso's Citadel on the Isle of Punt Nui, although on very rare occasions a few have also been sighted elsewhere on the island.

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Other

The Benben (BEHN-behn) are cryptic relic keystones discovered by certain Matoran on the Isle of Kemet Nui.

 

The Kanohi Zlinj (ZLEHNJ) is an immensely powerful mask forged from black metal and red volcanic rock by Turaga Sāh Atemu on the Isle of Kemet Nui. The Zlinj was created with channels inside it, through which small quantities of molten Protodermis flow. It was taken to the Isle of Terra Nui in the time before time, affixed to the face of the Great Spirit Mata Nui fountain statue it was shipped with. There it remained, unbeknownst to Turaga Sāh Akito, yet under his watchful eye for safekeeping, until the villainous Makuta of Shakaz, known only as "The Dark Lord", and his vile band of Sharaku came looking for it some 44,400 years later. Amongst other things this mysterious Great Mask of Nature allows the user to see all that life is, from the first moment that it was created to the end of the user's own existence, through the eyes of the surrounding environment itself. Furthermore, with great concentration it also grants the user the ability to summon the forces of Nature such as Plants, Rahi, etc. willingly to their aid. The Crystal Zlinj is the sister mask of the Legendary Zlinj and possesses mysterious powers that are currently unknown, however, when worn by a Toa, it is powerless. It appeared mysteriously in the depths of an abandoned ore mine beneath the Isle of Terra Nui shortly after the arrival of the true Zlinj. It is visually similar to the Legendary Zlinj, only the Crystal Zlinj is made from a single piece of translucent green crystalline Protodermis, which pulses periodically.

 

The Stryda T8 (STRIGH-duh TEE-AYT) is a multi-legged transport walker that was discovered by the Um-Matoran Nebt-het, beneath the Cliffs of Manu, and is capable of accommodating a pilot, as well as a single passenger.

 

Tekhtekh (TEHK-tehk) is a mysterious ancient artifact that, in the time before time, was called "The Cursed Wand". Recently it was unearthed from beneath the Ta-she Lowlands on the Isle of Kemet Nui and is now in the possession of a Hu-Matoran known as Sutekh. This sentient staff harnesses the powers of chaos and secretly harbors an insatiable thirst for power, while despising all things Matoran. When Sutekh was transformed into a Toa, Tekhtekh tapped into the very same Toa energies that were changing the Matoran, in order to harvest greater power for itself, and was thus metamorphosed as well.

 

The Xcavator T7 (EHX-cuh-vay-tohr TEE-sev-UHN) is a highly advanced, yet archaic, burrowing machine that was recently discovered by the Uk-Matoran Heru, in a secret chamber beneath the Sekhem Plains, and is designed for use by a lone pilot.

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Well that's all for now, but it's safe to assume that you can expect many more updates to this entry in the future.

 

Also, as you can probably tell, I like my creations to have an authentic set-like feel, so if you're going to comment on a lack of customness, don't bother. :P

 

Anyway, please feel free to reply by posting your comments and criticism in this thread.

~
Åusår

 

P.S. Special thanks goes to the following BZPower members for their support, inspiration, etc.:
,
,
,
,
,
,

,
,
,
,
, &
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Kemet Nui Epic Story Topic

Kemet Nui Epic Review Topic

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YAY! I'm the first to reply!

 

I can see you've started work on the nine future members of the Toa R- *is grabbed by the face and beaten*

 

I eagerly await to see how they come out :D

 

Everything is still great. Keep up the good work.

 

 

TT

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Tohunga Tahnok ~ In truth BioGaia posted here first suggesting I repost this in the BBC Forum, but that's clearly against the Rules (Paragraph Six). Anyway, I had to delete his post to expand the thread one more section to include room for the seven Order of Mata Nui Agents I'm working on. :ohmy:

 

Ballom ~ It is what it is, but keep in mind that I actually got chastised by Kex for blatantly bumping the Inhabitants Of Harvask And Wesko Nui this month as it is, so no sense in anyone else risking getting in trouble for that same offense too. :uhuh:

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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Ballom ~ It is what it is, but keep in mind that I actually got chastised by Kex for blatantly bumping the Inhabitants Of Harvask And Wesko Nui this month as it is, so no sense in anyone else risking getting in trouble for that same offense too. :uhuh:

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

 

Yeah, I can honestly say that I should take the blame for not bumping your inhabitants topic up-- You did so to mine, once or twice.

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ChocoLvr13 ~ Although I did bump yours' twice, it's not specifically anyone's fault that my topic died, like I said, it just is what it is. :shrugs:

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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Interesting. . . . All of the "X"s make it seem very secretive. I guess that you need to keep Kemetic names a secret from Kohila -- he could probably translate them. :P

 

Oh, and I'm a bit curious as to the exact wording of Rule #6. I suppose one would have to ask a Staff Member. :???: But, eh, I'll take your word for it.

 

~ BioGaia

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BioGaia ~ It's not so much that I'm trying to be secretive, it's just that I wanted to add some teasers, but at the same time I don't want to spoil too much of my Epic nor any of Ballom 's. :sly: As for the exact wording of the "No Multiple Topics For The Exact Same MOCs" Rule, you could always just click the link I provided yesterday in Comment #11 and read it for yourself.

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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I tried doing the teasers for my review topic, as a reminder for my MoC topic. I didn't know why, but the font was screwed up.

 

I think I may try again-- it's always fun to 'tease' others. :evilgrin:

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ChocoLvr13 ~ Yeah, I spend a lot of time perfecting and improving upon the coding for my various topics. :lol:

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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Woah. I just noticed the new Toa Septiu and all I have to say is: "Woah."

 

I eagerly await finding out why/how they become Toa Septiu and have their Elements changed.

 

~ BioGaia

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BioGaia ~ If I told you that the Toa Sepţiu's Elements didn't change, would you believe me? :sly:

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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I believe they are in fact Toa from Tarth's epic that is set in a parallel universe.

Therefore they did not change elements.

 

Toa Zahaku

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I believe they are in fact Toa from Tarth's epic that is set in a parallel universe.

Therefore they did not change elements.

 

Toa Zahaku

 

Well, simply by reading that and Ausar's above comment, I just spoiled some of Tarth's story for myself.

 

Darn.

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Wohoo!

Im starting to think Toa Zahaku will be the only current Toa of Rahi in mine, your's and kohila's epics. :(

Kohila turns into a Toa of Spirits, Im starting to thinks Ausar will change also, Zahaku stays a Toa of Rahi forever until the day he dies. :unsure: (that wasnt a spoiler by the way)

 

Toa Zahaku

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Zåhåku ~ Keep in mind I've made no mention of the Neţeru in this discussion. ;)

 

As always, I greatly appreciate everyone's reviews and hope you all can come back for future updates, as well as enjoy the accompanying Epic.

 

Thanks again.

~
Åusår
***
~
~
***

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