Destroyer's Invocation
When we joined the Covenant, we took an oath! According to our station! All without exception! On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant! Even to our dying breath!
And He shall rain down snares upon sinners, fire and brimstone and wind of tempest shall be the portion of their cup.
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Anyways....
So as I mentioned in a previous entry, I'm been fiddling with the Boarding Action model, for the same purpose as usual, namely making the model less horrible, which usually involves doubling the tri count. To make this not boring, I also try to switch the architectural style of the map, in this case from human to Forerunner.
In this case, it didn't work at all well, because a multi-floored area without much depth does not a good Forerunner structure make. And whoever'd modelled it in the first place didn't do a good job, practically every other face was nonplanar.
So, gave up on that. Working on Dmntn(if you've played Halo, you should know which map I mean, despite the name not being filtered, DV insists on editing it, so this is a sort of compromise) now. Funnily enough, H1 Covenant maps have a lot of Forerunner-ish architecture in them, since Bungie doesn't seem to have really nailed Covenant architecture until H2.
Renders sometime later. Dear God this is like working on a 3D maze. At least it's not hard to figure out what to replace various things with.
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