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Project Terra Update #12


Valrahk

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This is the last entry in the Project Terra Updates under that name, since the game is now in testing, and should have its own topic by the end of next month, I'm hoping before Brickworld. Now, there is still stuff to do for the game yet, since some non-critical items were withheld from the first round of testing in order to keep things going on schedule. I'll be getting to those within the week, if my new schedule pulls through. Then, I'll be sending the game off to Neya for the second round of testing (with all of the material in the Demo). After that, it's just a matter of making the topic.

 

Now, for the next round of teasers:

 

Here's images of the Overworld tiles for two of the first three towns (the second and third, to be exact).

townteaserv2.png

Note the sheer size of the city (relative to the town).

 

I'll be making a unique overworld tile for each town and standalone dungeon in the game, and many (most) of them will be at least two or three charset-tiles across. Some, like the city here, will be simply huge.

 

 

Also, here's a screenshot inside the second town, Za-koro:

zakoroteaser.png

That mask on a stick in the corner is actually a save point.

 

This second town, in case you hadn't guessed by now, is located on the eastern half of a rather familiar place in the Matoran Universe: Zakaz. It isn't quite the Zakaz you remember, though. There are still plenty of Skakdi roaming around, but there's been a bit of a truce made since the Matoran began migrating there. Still, the quality of life isn't much better than it was in the olden days...

 

And, as a bonus, here's a profile of one particular Skakdi who resides (part-time) in this town:

 

Varr:

Varr has only ever known the world from the vantage of port towns and the deck of his ship, the Takea. He claims to know all the wisdom the world has cast to the seas, but maintains the front of a war-hardened Skakdi when on shore. Unlike his fellow Zakaz-dwellers, he maintains a strong, impenetrable moral core that he claims weighs so heavily on him that it makes the Takea tilt when he walks around on deck.

 

It's only a matter of time now...

 

EDIT: There have been a couple of setbacks, so it'll probably not get released before Brickworld, but the Demo should definitely be out by the end of June.

 

EDIT 2:Well, I should probably note that the setbacks I mentioned earlier are that my non-BZP tester has mysteriously disappeared... I've still managed to get the stuff I need to done with this, and only 3 things remain (on my list) for it to be released to the Beta Testing (for real this time): 2 of them are graphics, and the third is to go through the files and remove any spoiler content so the game isn't completely ruined. Hopefully, I'll have it in a fully test-ready state by the end of the weekend.

 

EDIT 3: I just tested out the last major graphic to be added to the Demo, and realized that I forgot to program the last cutscene, so apparently I have a bit more work left before I can send the game off to the second round of testing. By the way, Neya, if you're reading this, that means you'll be getting the link to the tester's package soon--very soon.

 

EDIT 4: Testing is taking longer than anticipated, but the Demo will be released soon. I've already started working on Demo 2, by the way, so the Demo 1 release delay won't affect the rest of the game.

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Well, testing's almost done. From what I can tell you, I can say this will be a REALLY good game. Pretty sure I got all the glitches, so the game will be released soon!

 

Oh, and did I mention this game is awesome?

 

Neya Out. :miru:

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