Not Fun...
*sigh* Work on Influx is continuing, but I've reached possibly the hardest part of the game: AI. I've just managed to get the logic down on paper, and implementing it has been successful. However, since this is a 3D game, Physics and animation have to play a part, and sometimes what I want the AI to do may be hindered by the Physics since the Physics system controls how the character moves.
Then, there's sequencing: having one process go after another. This is generally how lines of code are processed, by they're processed so fast that it all looks instantaneous. The challenge presented is that I must have one command cycle through the game loop until it is done, then when that command is completely finished, another command can start. The key is to hopefully do this without the use of hundreds of booleans (or switches, or toggles, if that makes more sense), which right now looks like the only possible solution.
Maybe I'll go back and work on the menu. That was fun.
P.S. Stay tuned this week for my 8th BZP anniversary, where, starting on the 20th (3 days before my join date) I'll talk to you about what was going on during that year and what I was up to (since very few you know much about be from before 2008/9). I will be funny and entertaining. Promise!
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