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2003 - 2004


Emzee

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Oh boy... what is it about second years never living up to the fourth? Beats me...

 

Anyway, between July 23, 2003 and July 23, 2004, BZP's member base grew exponentially. I imagine many of them joined after getting the beta of MNOLG2 (which was programmed poorly, and thus makes it a sucky game IMO). MNOLG2 and Mask of Light were the main foci of this year, pretty much overshadowing the Rahkshi (at least it looked that way to me...) My game, The Saga Continues, sort of fell by the wayside in terms of popularity. This may have been because so much attention was being brought to my next game, The Legend of Mata Zuto: Genesis. The game was an overall success, and it took nearly half the time it took to complete TSC to finish it. I felt compelled to make yet another RPG; a sequel to "Genesis": "The Bohrok Saga". When making this game, I wanted to merge the Mata Zuto universe with the universe established in The Saga Continues (The Infestation is actually an even mix of elements from both TSC and The Bohrok Saga). This was also the year that I wanted to expand my creativity. I began writing epics and making sprite comics - all connected to the Mata Zuto story. I was about halfway through Mata Zuto 2 when I released it for download. My fanbase was booming, and many wanted to help with the RPG. I let a few members take the RPG and work on the next version that was due in a couple weeks or so. They disappeared off the face of the Earth and my topic died since there weren't any updates.

 

Meanwhile, members from all over the web came pouring in (in part because BIONICLE.com linked to us in 2004). This is the year that, with so many new faces, the forums began to lose their community feel. This was compounded by the fact that us, still being tweens and kids, couldn't role-play to save our skins, so the RPG forum was pretty much dead. There would be the occasional "interesting" project that would garner lots of posts from members (this was before the "proof" rule was implement), but eventually, it would die off. People also didn't seem to have the same affection for RPG Maker-made games like they did when I joined. Soon after the death of Mata Zuto 2, I released "TSC-REVISED", the first RPG on BZP to be made with RPG Maker 2003. The very first Matoran Battle Sprites also spawned from that game. It did okay, considering how dead the RPG forum was. After that, I began working on the MZGRPG - a remake of "Genesis" - with a completely different story. This completely tanked and it seemed like the age RPG Maker-made games was clearly over.

 

Fortunately, in June 2003, a BZ Moderator (with the help of Black Six and other members) started up the BZPRPG. This would mark my first role-playing experience, and it help to dull the pain of the complete lack of interest in video game RPGs. This was very fun, but the RPG was too strict in my opinion. Granted, we all sucked at RPing, and god-modded everywhere, but the method of handling it was not like it is today. Though, I must repeat, the beginning months of the BZPRPG was very fun, and a great pastime. It's too bad they were lost.

 

In general, the BIONICLE storyline was cool during this time, but it felt like BZP was getting a tad bit cluttered.

 

This year was also notable for being my favorite year in BIONICLE. Everything was climatic and it felt cool. Plus the urban setting of 2004 was beyond awesome. It's just too bad we didn't get a "MNOLG" for that year...

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