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Thought Dump


Wyrd Bid Ful Araed

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Just a space for some RPG concepts that I feel should be entrusted to more than just my memory. Also so people can comment on them

 

 

March of Progress: Some Matoran from Mata Nui left the island to seek out new territory. They found an island, scarcely more than a big mountain sticking out the sea. Those from Ko, Le and Ga took refuge near the top of the mountain, which suited their needs (ice, water source, and tundra), those from Ta, Po and Onu settled at the bottom (for the rock, lava ports and mining potential). Years pass and they remain cut off on Aqua Magna, developing a social system where the Akamai at the bottom of the mountain are subservient to the Wairuha at the top. To keep order amongst their proles, the Wairuha are using "the Art" to create Toa (known as Academics). Unable to combat the elemental powers of Toa, the Akamai are forced to remain second-class citizens in the society. Then the Onu discover something (presumably EP, I have yet to figure this out entirely). Their discovery lets them build great war machines to deal with the Toa, and the revolt begins. The Akamai are working to capture the Silver Spire, where the Art is used to create Toa, and the Wairuha are trying to seize or destroy the wellspring of the Akamai's technological advancement

 

 

Clock Work: Put simply its about an organisation in the future that polices time travel. Time travel has become something of a business, with companies springing up that organise tours into history. The time police (really needs a better name) make sure no anachronisms are left behind on these jaunts. Also prevents time-terrorists (not a faction name, just a description) from changing things. Potential other factions include the Society of Concrete Chronology, nicknamed 'Blockheads', who believe you can't change the past because by definition anything in the past has already happened, so the time police (really really need a better name) are pointless/corrupt/etc. Also a cabal who want to change history in precise ways so it suits them, or kidnap great strategic figures to help them, might go with the Illuminati for that, cliched though it is.

This could work as a BRPG, in which case I'm having Sidorak as the leader of the latter villain faction, but I would prefer COT. Simply because Bionicle past and Bionicle future aren't too different, but setting it in our world means expeditions into the past have to be stealth-orientated as you have to blend in. So no futuristic disintegration cannon in Roman times

 

Unnamed Labyrinth RPG: Wealthy benefactor has purchased an island with a set of ancient ruins on it. Has converted ruins into arenas and has opened them up for combat. If you and your team can fight your way to the central temple you win. Kind of Tournament of Shadows meets Mortal Kombat. That's about all I got

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Time travel has become something of a business, with companies springing up that organise tours into history

A Sound of Thunder, much?

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I agree with Clock Work being more suited to a CoT RPG, although you'd definitely have to run a tight ship or the less-history-inclined members would be creating anachronisms all over the shop.

 

:k::n:

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