:: Carapar ::
His color scheme is not perfect, but it's still far better organized than Hewkii's. The biggest problem with it is that the pure yellow-orange always attracts attention to itself, and the waist and extremities are not where one wants attention to be drawn straightaway. Though the hips are the only really odd area. There's also the fact that his Inika torso is black, while nothing else in him is. But that's only really a problem from the back, since from the front it works perfectly with his chest armor.
Oh, that armor. I love it. Thigh/shoulder pads included – great shape, and the color is much nicer in real life than a lot of pictures have shown. The blend with transparent dark grey is great... It would work better if he had old dark grey instead of the bluish kind, or, since that's not possible, iron grey, but the combination isn't bad at all.
Besides, that means we get both Rahkshi feet and Inika legs in dark bluish grey. Though I wouldn't mind some more pieces in the yellow/trans-dark grey blend... His claw is a bit awkward in relaxed poses since his arm is long and claw huge, also because of the way it attaches to his hand, but it works. His biggest problem is the color stuff, really. And the squid. Excluding his one-stud-wide waist, he's nicely bulky, with all of his pieces contributing to that, and the result is swell and smooth.
But then, in the same color in the latter half of the year, there's Hewkii...
:: Hewkii Mahri ::
Hewkii's color scheme is just horribly done. The yellow and black are distributed unevenly. On Carapar, silver was just an accent, through his mandibles and tools, but on Hewkii it's almost an accent – but then becomes a main color through his thigh armor. And then there's red splashed on top of that. Just... no.
The yellow is concentrated and prominent in his upper right half, thanks to the Piraka arm, while it's obscured in his legs thanks to the thigh armor. As a consequence the black is uneven as well, again because of the yellow Piraka arm. The silver would have been nicely balanced if left to his tools, spikes, and breathing tube, but the spike ball halves upset that balance by dragging it into his main color scheme. Then you have the red Cordak stuff on his shoulders, his horn, and the axles in his left arm and legs, competing for attention with the yellow.
When you throw all these together, you get something eye-searing to look at because there's little balance, contrast all over the place (not helped by the shadows within his Piraka body), and neither rhyme nore reason to the whole design. Oh, and the chains. They further increase the confusion. Not bad on their own, but when on top of everything else...
If I could only change one thing, it would be to make all the red black. That still wouldn't leave the greatest color distribution ever, but with only three colors he would be far easier to look at. Fortunately, however, a revamp isn't limited to changing only one thing.
Next is his build, on two levels: proportion-wise and as Hewkii. Going in reverse order, Hewkii was the powerhouse of the Inika – he doesn't need to be as bulky as Carapar, far from that, but if he just had the general robustness that, say, Jaller Mahri has, he would look adequately strong. Long, thin upper arms, short, slender legs, and a complete lack of a chest make him look scrawny. That's not a bad look in and of itself (except for the arms), and desirable underwater, but it's the opposite of strong-looking. And then he's missing his right hand!
Then there are his proportions. Oh dear. Wide body, short, thin legs, and enormously long and thin arms – they do not go together. The sheer width of his mask doesn't help, either. There is a very big problem when his arms are so long they're three studs from the floor if left to hang – that means they're almost as long as his legs and body combined. Carapar doesn't suffer from this – he's evenly bulky and lacks the huge disproportionalities Hewkii has to begin with. He's also not a character expected to have human proportions...
But despite all those things, he has wonderful pieces. Yellow-orange Piraka body, Piraka forearm, and black clawed Inika feet in the way of recolors are all excellent, then his various blades and the breathing tube are all nice pieces. (I love the aqua warblade, by the way.) His mask, too, has a nice shape, even if it's rather odd without the mouth attachment, and I've been wanting the spike ball halves for a while...
Fortunately, there are poses where he doesn't look terrible, mostly helped by having his mask pointing downward. It really doesn't look good face-on, but from other angles it's quite nice... It's mainly his arms that make posing hard, since they're so disporportionately long...
So, there you have it, the two yellow canister sets of 2007. Carapar, a very good set overall – he has those armor pieces for distinction, his unique (and mostly well-executed) color combination, and a smooth and streamlined design. Then Hewkii, who is generally terrible but saved from utter shame by his pieces. Uneven color scheme, awkward proportions, and, in contrast with the smoothness of Carapar's overall design, can be seen straight through all over the place, has an intricate "texture" in all his pieces, and is just difficult to look at. But he has nice parts.
As I've said before, what made the Barraki quite good was their unique molds that tied their whole design together – Hewkii lacks such a piece, which is probably the reason what he does have doesn't work together... Though one could say his shoulder spikes fullfil that, and they are his non-mask/tool distinguishing piece, they don't fulfill the role.
Expect a full revamp tomorrow or so.
~ ToM
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