Name: Anhar (this is what he calls himself; his real name is unknown to all but him and three others) Species: Toa Gender: Male Alignment: Good Element: Fire Mask: Customized Kanohi Arthron, the Great Mask of Shielding Appearance: Anhar’s Kanohi Arthron, chest plate, and upper leg armor are all gold. His body is mostly crimson, with some gray and black in places, and his shoulder plates and feet are silver. Due to the effects of the energized protodermis that turned him into a Toa, Anhar is surprisingly large and bulky, standing at least a head and chest taller than other Toa. An interesting customization Anhar made to his Arthron is the addition of two blue "tattoos" running down from either side of his mask from his "temple" to his "jawbone". Tools/Powers: Anhar carries three weapons: a three-pronged lance, a protosteel shield, and a shoulder-mounted Cordak Blaster; he also has two powerful jet rockets mounted on either shoulderbade, allowing him limited flight. Being a Toa of Fire, Anhar can naturally control the element of fire, and has all the common powers of an ordinary Toa; however, Anhar has the unique power to turn the fire he controls bright blue so as to “dazzle his enemies”. Of course, he also has his Kanohi Arthron, which allows him to use sonar. Personality/Traits: Although Anhar likes to quip and joke around with his friends and teammates, he will become dead serious if a friend is captured or hurt, and is very protective of all those under his command. He loves to execute missions with the upmost finesse, but, like most Toa of Fire, Anhar is naturally brash and impetuous. He is very stubborn, and does not like to be told that he’s wrong. Anhar is a perfectionist, and can’t stand not completing a mission. He takes it personally if an idea doesn’t go according to plan, and will become obsessed with stopping an enemy to get revenge. However, despite how haughty Anhar can be, he is very sensitive, and will defend all innocent beings at any cost. He hates seeing any innocent being get hurt. Anhar also likes to explore and adventure, a trait he developed as a Chronicler. Despite these traits, Anhar is far from stupid. Trained to use his brain (and having a history as a Chronicler), Anhar is extremely intelligent. However, for an unknown reason, Anhar tends to mask his intelligence, and it is believed that something tragic happened during his life. Skills: Anhar was an extreme athlete as a Matoran on Metru Nui and Mata Nui, and he still excels at gymnastics. He is an expert explorer, and, as a Toa, he works as a bounty hunter for the Order of Mata Nui. He sometimes will work as a hunter-hire-hire to anyone who will pay. On Mata Nui, Anhar was a Chronicler, and still loves to do so. He is an expert at riding many Rahi, and owns a Kahu bird he discovered (named Skratch). Because he was a mask-maker on Metru Nui, Anhar is still an extremely skilled forger, and loves to make new masks and weapons. History: Anhar was an expert mask-maker on Metru Nui, a trait he still exhibits today. On Mata Nui, up until the day the Bohrok swarms attacked, Anhar worked for the Ta-Koro Guard (he became an expert Gukko bird rider). After the swarms, Anhar was noted for his bravery in defeating the swarms, and was given a new job as Chronicler. Although he did not feel the job was right for him, he came to appreciate (and love) his job, and developed many skills useful in his later adventures (he became extremely agile and intelligent).However, one day, he was kidnapped by the Dark Hunters. They locked him up in a dungeon on their island, Daxia, to use as a test subject for different experiments. However, some energized protodermis leaked through the ceiling of the dungeon, and transformed him into a powerful Toa. He broke loose, and the Shadowed one, leader of the Dark Hunters, offered him a job. He accepted, was trained in fighting, tracking, and stealth, and served the Dark Hunters(The Shadowed One deceived Anhar into believing that the Dark Hunters were not evil). For many years, he worked under the name "Mercenary". However, once he discovered how truly evil the Dark Hunters were, he abandoned them and escaped to the Southern Continent, where he worked as a Kanohi/weapon repairman and warrior/protector-for-hire. Then he disappeared again for many years. He has refused to reveal anything to anyone about his disappearance. he calls what happened his "Secret". He reappeared ten years later, and, although he acts normally, it is obvious something tragic happened. Carrying on his old jobs, Anhar later gathered a team of thirteen Toa, traveled to the core of the universe, Karda Nui, and defeated a horde of Skakdi who were threatening the Matoran there. He gained a reputation that traveled far and fast, and became known as “The Protector”. He and the team he had gathered were named by the Av-Matoran in Karda Nui the “Toa Marendar” (“Marendar” is Matoran for “salvation”), and stayed together for quite awhile. After awhile, the team disbanded, and Anhar took a job working for the Order of Mata Nui, tracking down and capturing villains for them. He is currently on a mission to capture a fugitive who has escaped to Mata Nui. Weaknesses: Surprisingly, Anhar does not mind snow and ice as much as other Toa of Fire do; however, prolonged exposure will dramatically weaken him. Anhar hates any kind of spider, from Fikou to Visorak, and has a fear of heights (although he puts up with it when necessary). However, one of Anhar's worst weaknesses is himself. He can't stand failing, and will push himself to the limit.