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Toa Tahnok-Kal

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Everything posted by Toa Tahnok-Kal

  1. Thanks for the reply, I do have one question though. Weren't the Manas pretty much unstoppable until the Toa Kaita destroyed the heat cones? I was thinking because of this, the Manas were even stronger than three Toa combined. So, do you think a strength above 135 is realistic for a Manas? If so, wouldn't the endurance value be similar to the strength value? I'm going to be using a custom system (which is still in the works), but it is going to be heavily based off of another system I have used for a while. The system I have been using is called The Basic System (TBS). It's a subset of the Fuzion system (a system designed to let you run a multitude of genres). The link to TBS is below. TBS uses the standard d20 system of taking your skill modifier and rolling against the difficulty value of whatever your trying to accomplish. http://dillygreenbeangames.com/TBSDownloads.html TBS has many things that I will reuse, but I didn't like the way that TBS does powers, so I'm borrowing some stuff from another system. Toa didn't use their powers all the time, and they would mix their elemental attacks with kicks, punches, and slashes. I wanted to find a way to make my players strategically decide when to use their elemental powers, so I'm going to be borrowing from Star Wars RPG. In that system, each character has two health bars (HP and Vitality). When taking hits, a character's vitality is depleted before receiving killing damage (this is supposed to represent characters expending energy to dodge, block, etc.). The twist for Jedi is that they have to spend vitality points to use the force. I'm going to do the same thing in my game. A Toa will have to tap into his or her vitality points to be able to use elemental attacks. Elemental attacks will be really strong, but they will also cost vitality. This cost will force players to think strategically and also prevent certain attacks from being spammed. Vitality will be recovered by resting while killing damage will require healing.
  2. Hello everyone, I am trying to prepare character sheets for a custom Bionicle RPG campaign that I will be running with some friends in the future. I am going to go through the first year of the Bionicle story, have my players complete the Quest for the Masks, and have them confront Makuta at the end of the campaign. During the story, the players will encounter many infected Rahi and have to defeat them to find the masks they seek. I'm using a D20 system that is similar to Dungeons and Dragons. The main stats are: intelligence, willpower, charisma, agility, strength, endurance, and speed. The main issue I'm having is finding exact information on Rahi stats to be able to build their sheets. I have been getting some general information from some Bionicle wikis, but nothing specific. For example, I was able to find information stating that Kopaka fought a Muaka on a mountain and was able to defeat it by making it fall off the mountain side. However, this event does not tell me what the Muaka's strength, dexterity, endurance, etc. values are. Basically, I'm trying to compare how strong a Rahi is to a Toa and create the stat value off of that. I have decided that 45 will be the average value for a Toa's stats. So, when creating a Rahi stat, I will ask the question, "Where does this stat fall above or below 45?" For example, a Manas (which seems to be three times stronger than a Toa since even a Toa Kaita had trouble defeating one) could have a strength of 135 (3 * 45). The Manas could have a similar endurance as well, but it may have a different speed value if there is information indicating otherwise. Here is the list of Rahi I'm looking to create stats for: Nui-Rama Nui-Jaga Manas Muaka Kane-Ra Tarakava Takea Gukko Nui-Koppan Kofo-Jaga Ussal Ash Bear Fikou This is a big list and a bigger undertaking that I was initially expecting, but that is why I need your help. If you have a reference from a Bionicle source that has specific information about a Rahi attribute, please list it because that would be most helpful. However, if you can construct an argument for a certain stat strength based on events that happened in the story, I am open to that as well. Thank you in advance. I will appreciate any feedback. EDIT: Sheets in Progress Average Generic Matoran: (Changed Intelligence, Willpower and Charisma from 15 to 40) (I don't think the mental ability of a Matoran changes too much once the Matoran becomes a Toa) Intelligence - 40 Willpower - 40 Charisma - 40 Agility - 15 Strength - 15 Endurance - 15 Speed - 15 Average Generic Toa: Intelligence - 45 Willpower - 45 Charisma - 45 Agility - 45 Strength - 45 Endurance - 45 Speed - 45 Manas: Intelligence - 33 Willpower - 30 Charisma - 18 Agility - 10 Strength - 140 Endurance - 150 Speed - 25 Tarakava: Intelligence - 20 Willpower - 15 Charisma - 12 Agility - 20 Strength - 65 Endurance - 25 Speed - 50
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