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Hexadecimal Mantis

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Everything posted by Hexadecimal Mantis

  1. All of the Toa Mata models are present in the game's files. But not all of the Toa Nuva models. Kopaka Nuva is missing.
  2. I got Kopaka Mata and Tahu Nuva on foot before by changing what character the game loads. I actually tried the method you stated above on ps2 a while ago. Its a bit harder to time because the ps2 port is slightly more polished than the other ports of the game, but it's still possible to do.
  3. Most of the unused music is very similar to the music used in the final version. However, An unused Ga Wahi track is very interesting.
  4. Greetings Bionicle fans, I was always interested in Bionicle The Game because so much content was cut due to time constraints. So I decided to begin exploring the ps2 port and I found some interesting stuff. To start, some very talented people over at biomediaproject.com and rockraidersunited.com figured out the file formats used in the game, making my research a lot easier. I began my research by making the iso boot straight to the Hidden Level Select. This can be done by replacing this hex string 0080000000801028 with this hex string 008000000068722B. Multiple unused levels are present in the Level Select, including the cut Lewa Mata level. However, most of the levels do not work. I will explain more about that later. I decided to figure out what was inside some of the unused archives. Using a python script created by JrMasterModelBuilder and edited maver1kxvii I was able to decompress the archives. I'm sure most people wouldn't find plaintext in a hex editor very interesting, so here is some content found with maver1kxvii's noesis script. The following content is from the cut Lewa Mata level: http://i.imgur.com/J3oHMCw.png This image looks like an unused Matoran collection icon. http://i.imgur.com/kmtfSCX.png This image looks like the Lewa Mata avatar seen in the tech demo trailers. Strangely enough, there appears to be Gali Mata and Ta Matoran textures in the archive as well. There is a way to get some of the unused levels to work. This can be done changing the wad version of the archives. This can be done by changing the eighth byte in header of the archive to 74 which is 114 in hex. This makes a some of the unused levels work, some better than others. Sadly the cut Lewa Mata level still does not work. Here is some documentation on what the character archives load: 10-00.pss loads Tahu Mata 15-00.pss loads Tahu Nuva 20-00.pss loads Lewa Nuva (can fly) 21-00.pss loads Lewa Nuva (can't fly) 30-00.pss loads Gali Nuva 40-00.pss loads Onua Nuva 50-00.pss loads Pohatu Nuva 60-00.pss loads Kopaka Mata 61-00.pss (missing file) presumably loads an older version of Kopaka Mata 66-00.pss (missing file) presumably loads an older version of Onua Nuva 78-00.pss loads Takanuva 88-00.pss loads an older version of Onua Nuva 91-00.pss (nonfunctional file) presumably loads an older version of Tahu Mata 92-00.pss (nonfunctional file) presumably loads Lewa Mata 95-00.pss loads an older version of Onua Nuva 97-00.pss loads an older version of Lewa Nuva (can fly) In conclusion, there is still so much to discover inside this mysterious game. My album of unused levels can be found here: http://imgur.com/a/QffeN My upcoming YouTube series of unused music tracks can be found on my channel: https://www.youtube.com/channel/UCAImEkEuJcekYskqVc-NPwQ EDIT: If you want to look through an unused archive, here is 92-00.pss. The zip includes the compressed archive, decompressed archive, and the extracted images. Tell me if you find anything interesting! https://drive.google.com/open?id=0B-Z3B021xTtvNXh5QVpQTlMyLTA
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