Hi. I was just poking around TLOMN files. Is anyone interested in making it look better? Someone experienced in programming? I can tell you how to change text in the game -> translate it into other languages if you want or how to change textures, as it´s little bit tricky, but still very easy. Daily updates will be posted at the end of this article. Anyway, just look what I got so far (Not very polished) Text editation "HD" sand textures Pohatu before upscaling and sharpening Pohatu after upscaling and sharpening Working on getting the models, post results tonight - So far not so good I tried the same way as someone back with Bionicle: The Game - 3Dx Ripper I captured something what looks like half rendered skybox and 2D model of the great telescope, which is really weird. Got the 3D scene! Another bad new -> GeForce Experience apparently doesn´t work with this game Another problem I encountered is, after redoing leaf textures, they lost their transparency. Leaf textures now working mostly correctly, but Im unable to test because my PC is acting up. And last - Because the game is running with such a tiny resolution, even the HD textures look very pixelated. Beaverhouse discord already have fix for this. But on to some good news: Here is a picture of Nobua in wireframe Friday 16.2. update "HD" textues for some Onu-Koro houses and ground. Haven´t been able to do much else because Im sick and my eyes hurt as when Im looking at screen for prolonged periods of time. I have done so far: Grass, sand, some rocks in Onuas level, after they´ll be pollished I´ll port them to other levels. Pohatu, Gali, Onua Probably all Matorans Some random textures, like spider webs, or some leaves.