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kocour454

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Year 03

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  1. There is some program called Neosis, or something like that, that people over at Beaverhouse Discord use. I have been succesful with 3Dx Ripper, which will basically capture the whole rendered level without textures and then export it to .obj file
  2. Of course, but that's going to take some time.
  3. About Fikou Nui, my friend built him slightly ahead of me (I didn't wanted to waste parts on him yet as my budget is tight): There are some inacuracies, but perhaps it could help you. Btw, anyone knows how to extract models from the LOMN?
  4. Hi. I was just poking around TLOMN files. Is anyone interested in making it look better? Someone experienced in programming? I can tell you how to change text in the game -> translate it into other languages if you want or how to change textures, as it´s little bit tricky, but still very easy. Daily updates will be posted at the end of this article. Anyway, just look what I got so far (Not very polished) Text editation "HD" sand textures Pohatu before upscaling and sharpening Pohatu after upscaling and sharpening Working on getting the models, post results tonight - So far not so good I tried the same way as someone back with Bionicle: The Game - 3Dx Ripper I captured something what looks like half rendered skybox and 2D model of the great telescope, which is really weird. Got the 3D scene! Another bad new -> GeForce Experience apparently doesn´t work with this game Another problem I encountered is, after redoing leaf textures, they lost their transparency. Leaf textures now working mostly correctly, but Im unable to test because my PC is acting up. And last - Because the game is running with such a tiny resolution, even the HD textures look very pixelated. Beaverhouse discord already have fix for this. But on to some good news: Here is a picture of Nobua in wireframe Friday 16.2. update "HD" textues for some Onu-Koro houses and ground. Haven´t been able to do much else because Im sick and my eyes hurt as when Im looking at screen for prolonged periods of time. I have done so far: Grass, sand, some rocks in Onuas level, after they´ll be pollished I´ll port them to other levels. Pohatu, Gali, Onua Probably all Matorans Some random textures, like spider webs, or some leaves.
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