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Emzee

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Blog Entries posted by Emzee

  1. Emzee
    Rewind back to a couple months ago when I booked and confirmed my trip to the awesome city of Portland. Admittedly, I was unsure at the time about my decision: what would Portland be like? How weird was it actually? Would I have all the fun I hoped I would? Not to mention the fact that I wasn't sure if going to the smaller convention in a new city was better than the larger convention to a city I'd already been to (BrickCon in this case. I doubt you'll see me visit the same con twice in a row unless it's Brick Fiesta).
     
    Nonetheless, I went with it.
     
    Then Deep Web Tour was announced. And guess which weekend Childish Gambino decided to perform in Texas?
     
    No, seriously. Guess.
     
    ... yeah
     
    (╯°□°)╯︵ ┻━┻
     
    All hope seemed lost.
     
    But then, something new arose; a Titan would Fall, and there would be much celebration. And... guess what? Childish Gambino likes the game so much that he would be there too! (He really did say during the concert that he thought Titanfall was a cool game).
     
    Here are some pictures from the event. I hope to post videos too, but they need to be edited first because holding a camera steady while getting the zoom right is apparently quite difficult.
     
    Awesome game + awesome rapper + awesome internet celebrities = awesome Monday night. Got a picture with Major Nelson (I don't really listen to his podcast that much, but hey, free photo!) Got to see (but not approach -- I ain't ready for that yet (why are they so tall?)) the Rooster Teeth crew, and got some free stuff including a Titanfall t-shirt. Vince Zampella and Yusuf Mehdi were also there and they talked a little bit about the game. And all for the price of waiting in line for 4 hours after a full work day.
     
    Say what you want, it was totally worth it. Only issues were my lacking in height and weight which sometimes led to me being thrown around like a ragdoll on the quite small standing room space. It also I meant I sometimes had to jump to see the performance. Also, many non-Titanfall fans only there for the concert. Ah well, that just meant more time to play the game myself, as they all crowded the front of the stage an hour before the show began.
     
    I've been spending the past couple evenings catching up on sleep, hence the slight delay. The Titanfall game should also be reaching my doorstep tomorrow.
     
    BZPRPG players, I apologize in advance.
     
  2. Emzee
    I had such an awesome time in Portland. I really didn't know what to expect from that city, and I was thoroughly blown away by its food, transportation, and culture. More importantly, I got to hang out with old BZP friends and meet some new ones along the way -- not to mention meeting Wyldstyle in person. Won some free sets (Ninjago ftw), had some great food, and pretty much had a blast.
     
    Another shout out to DeeVee and Nukaya for letting me crash at their place for 4 nights. I don't think I've ever been to a place with more Lego besides cons and stores.
     
    Special shoutout to EmperorWhenua, Kayru, xccj, Kakaru, and that public attendee (whose name I can't remember unfortunately) for being there. It's always great to meet new BZPers. Here's to hoping we meet again.
     
     
    Now I'm just hoping everyone gets to see this entry before it gets bumped by where I went last night.
  3. Emzee
    I recently was able to watch both The LEGO Movie as well as Frozen. I'll just share some quick thoughts on both:
     
     
    The LEGO Movie
    Honestly, I wasn't sure about going to see it at first. For one, the trailers didn't blow me away like they did for other people, and I knew I'd probably be seeing it surrounded by noisy kids on a Saturday afternoon (note: Saturday afternoons are the only windows of free time I really have to venture out into the city).
     
    Anyway, I heard about the great reviews so I thought 'How bad could it be', and I was pleasantly surprised at the writing, the animation, and even the interesting ending (I don't see how they plan to top that in the sequel). I'm glad I went to go see it, and it was definitely money well spent. I now can see why the more hardcore LEGO fans adore this movie so much. The people behind this really went above and beyond to give LEGO fans of all ages what they want.
     
    Definitely go see it if you're a big LEGO fan. Though I sure if you were you've already seen it.
     
    Frozen
    This was not a movie I was intending to see, originally. I was with a group and a few people said that the movie was pretty good, and I've seen mentions of it around here and on the internet and general, plus there's critical acclaim. With all of that, I figured, 'there's no way I can hate this movie, at least'. So, I went and watched the movie with my coworkers. Indeed, I was right.
     
    It's always interesting to watch a movie that really doesn't engage you at any emotional level, but you can't help but smile and love the movie because you can still see and appreciate its greatness. That's what Frozen is to me. Engaging visuals, exceptional attention to detail, great writing that I didn't expect, moderately tolerable anthropomorphic comic reliefs, and an all around good movie that I could see had a lot work and thought put into it.
     
    If I can like this movie, there's hardly much excuse for anyone else. I recommend it.
  4. Emzee
    I've debated whether or not to make this, since one could argue in both directions whether or not Chapter 2 of the current arc is "BZPRPG 2014" or "continuation of BZPRPG 2013". We started in 2013, it was in November, and a lot of things changed (not to mention there was another timeskip). At least for news purposes, I've decided to prune all the 2013 stuff to keep the News post clean.
     
     
    Mata-Nui Daily
    Breaking news: The Gukko Force has tamed Nui Rama?! Flyers about Le-Koro are recruiting new high-fliers for the Gukko Force. However, instead of riding birds the new members are going to be riding... Nui-Rama?!
    A Rare Sight: It seems to be raining over the Po-Wahi desert.
    War of Wits: A game of chess wages on between Riaril and Rekhan in the Ko-Koro citadel.
    Train Fight: Ishi Polzin leaves Po-Koro, gets into a furious train fight on the Iron Mahi, and then travels from the port of Forsi to Ga-Koro. When he returns, there is rain in the sky, and the cobble streets have become dark with wet sand.
    Contest! A Musical Competition is announced by a twin duo. It is going to be held in Le-Koro. Bring out your best in-game musical talents, players!
    Avenging Those Who Are Lost: The Ussalry is preparing for military response to the odd disappearances of travelers in the tunnels, as well as rallying a guard for Akiri Nuparu during the soon to come Akiri Summit at Kini-Nui.
    Rise of a Village: Ihu-Koro has become active, their main export a rare metal substance known as Rena Ore. Commissions may be made by visiting the Koro on Mt. Ihu’s crown.
    The Tense Waiting: The interrogation of Akriin by Akiri Jaller has begun.
    New Inn in Ta-Koro: A new Inn has opened up in Ta-Koro: The Burning Hearth.
    The Naval Battle Rages On: Outside the lighthouse, the Invincible is joined in the waters by the Infernavika. Settling on a public deal of ten percent prize earnings to the pirates, Iraira allows them to aid in the dive expedition. However, the dive is temporarily canceled to get back Verak. Before they can enter the lighthouse, a rogue toa of earth named Kavala boards the pirate ship and begins a ferocious sea battle. Kordo escapes and steals himself away to the mainland in a lifeboat after regaining his Hagah Cannon. To distract Kavala, Iraira plunges into the sea and uses her powers of crystal to set the saline water against him. It works, and the Infernavika stops its tilt into the sea.
    Feel a need for adventure on the high seas? Have a calling for justice and the law? Join the Marine Force of Ga-Koro! Equal opportunity employer with choice benefits, seeking qualified police persons. Sailing experience a bonus, but not necessary. All recruits go through basic training in land and aquatic environments. Apply at the Ga-Koro Marine Force headquarters.
    Suspected terrorist captured! The Ta-Koro Guard has been seeing taking a toa of lightning into custody. Is this the terrorist who damaged the Ta-Koro monorail? Authorities have yet to release any information for clarification.
    Want technology? Want the manly power of drill-staches? Visit the Grand Bazaar in Onu-Koro for all sorts of wondrous items!
    MELTDOWN AT THE DINNER TABLE! In a shocking display of emotions, Dorian Shaddix explodes in the Brightstar Inn in Le-Wahi. What is the cause of this mysterious argument between two toa? Those who know are avoiding our reporters at this time.
    Employement Opportunity: Looking for medical professionals to staff the MN Research Institute in Ko-Wahi. Flexible schedules and payment opportunities dependent on expertise and experience.
    Most Unnatural! Rain in Po-Wahi has been reported by our reporters in the stony city. Apparently, what started as a dark cloud has become a torrential storm unlike most things ever seen! Storm hunters: Po-Koro is your Arhtahka right now!
    Fake Po-Koran Sentinel Sighted: Reports from Po-Koro tell the Daily that a Matoran wearing a forged Sentinel badge was sighted in Po-Koro. The criminal managed to fool several merchants before being discovered by a real Sentinel. The Sentinel unfortunately lost the offender in the following chase. Reports indicate that an individual later matching his description was seen leaving the Po-Koro gates.
    NM Research Hospital looking for prospective Applicants: The famed Nuju-Marillion Research Hospital in Ko-Wahi is looking for prospective staff members. Healers, surgeons, herbalists, and psychologists, and PT instructors are all open for candidacy. Pay will be based upon prior experience and quality of success. Inquire at the front desk.
    Le-Koran Bandits Stalking Onu-Wahi's Highways: Reports from the Ussalry have been released. These reports detail scattered massacres and plundering of merchant caravans along isolated areas of Onu-Wahi's highways. The authorities have connected these crimes to earlier raids in Le-Wahi, over twenty years ago. The bandits are thus presumed to Le-Matoran, wealthy and heavily armed. If you have any suspicions that you have encountered these criminals, contact Ussalry Headquarters at once.
    The Crab-Ridin', They Are A-Changin': The Ussalry has recently obtained unique weapons and defense technology ranging from steam cannon to the Patero launcher, nearly all found exclusively in Onu-Koro. It has changed along with this development by dividing itself into the three regiments of Heavy Cavalry, Light Cavalry, and Special Operations, the three branches headed by Gavarm, Leli, and Noxra Immiti, respectively.
    "Red Star" Crew sets off towards Ko-Wahi: The large crew mentioned in the last update is starting to assemble, many of its members first meeting in Po-Wahi. The crew has now set off towards Ko-Wahi to meet with the remaining adventurers. It is only a matter of time before their journey begins. Stay tuned for more updates.
    Large Crew Needed for Voyage: Toa Ignitus, Rerus, Oriak, Xadah, Gravus, and others are recruiting brave adventurers to be their crew on a dangerous journey across the ocean. The ship will sail in the direction of the Red Star in hopes of learning more about whether it does connect to the Vault Riddle. Head to the Ko-Koro Inn and seek out the aforementioned group of Toa to learn more.
    Onu-Matoran Company Visits Ga-Koro: Early this morning a traveling band of Onu-Matoran, flanked by members of the Ussalry, visited Akiri Hahli for a meeting. They are currently in conference. What could they be discussing? We hope to get the scoop when they're finished.

    BZPRPG NEWS
    Hau Karda are reforming in Po-Wahi
    A defector of Ak’rei’an and his companion find possible accomplices in Po-Koro.
    Akiri Hewkii has a moving moment of insecurity and helplessness at the grave of Turaga Onewa.
    The Red star group is currently stagnating in Ko-Wahi
    Ak’rei’an has been converting captives at a furious rate, their numbers growing significantly in a manner of a few days.
    Jorruk and Rakona try to pass themselves off as Mata-Nui religious fanatics to buy Stalix powder from AKiru’s forge in order to destroy The Vault in Mangaia. However, Miraul Akiru decides Stannis Maru must be spoken to before the sale can be made, telling Jorruk to come with him to Po-Koro and speak with the toa of stone for guidance.
    The night fight between a mercenary and several Marines is still on pause for the time being. Ex-markbearer and convict Jykal has become a component of the fight.
    The Paladins continue to train and learn about their elemental powers.
    The Polzin company is nearly sabotaged by a vortixx mercenary named Nika Draen.
    The Dasaka are marching South from Ta-Wahi into Ga-Wahi beach.
    The secretive onu-matoran woman of many names and faces hires Tarpo as a spy.
    The Piraka seem to be making landfall on the shores of Ta-Wahi, but have yet to come into contact with any inhabitants.
    Arjun, Alfon, and several other beings meet at the Brighstar Inn by happenstance. A toa of crystal, Vrina, shows her powers for creating diamond arrowheads. Much more happens; go read it. The next day, Alfon, Arjun, and a new compatriot named Hasil all decide to join the Rama-Riders division of the Gukko Force.
    Joske and company arrived at the Brightstar Inn after being greeted by Akiri Kongu, Korero Maru, and Sisk of the Wind Riders. Dorian and Joske got into an argument about being truthful and eventually Dorian had a complete mental breakdown, shouting and revealing the names of the Turaga assassins of Bad Company, Aurelia, and that he had been taking drugs. After collapsing in Agni’s arms, Joske spirited away with the toa of iron to the Temple of Faith in Le-Koro. The two are still in contemplative talking, though broken by the shocking discovery of Ambages appointment as Vizier of Ko-Koro.
    The ILF is met with some unexpected recruits: Jin disguised as another woman, A smiling Grokk, and a vortixx covered in a dark cloak who is actually Strakolix from theInvincible’s crew. That’s BZP-time folks, don’t even try to explain it with a Tardis or Time-turner: won’t work.
    Verak was found and brought into the basement of the lighthouse by a mysterious Onu-Lesterin who is so far unnamed. Letting Verak have a kanohi Kualsi, he then presented the toa of sand to his ragtag group of cannibal refugees, calling for a welcoming party. Argun, a brutish man stepped up to the plate and attacked Verak with the intent to butcher.
    A sailor from another vessel happens upon the ocean brawl and joins the pirates and marines after being offered a stable deck aboard Lohkar’s ship.
    The Dasaka arrive on the beaches of Ga-Wahi, heading South from Ta-Wahi.
    A nighttime fight is breaking out between a group of drunk marines and mercenaries. There is a marine captive.
    The Ussalry is assembling its tour de force for the Kini-Nui Summit.
    Battle in Xa-Koro between Kavala, the Infernavika, and the Marines has escalated. What is truly "Creeping from the deep?"
    The red star group has yet to leave Mata-Nui.
    Ga-Koro Dive Expedition Underway: The crew of The Invincible have made fall at the Kumu-Islets and are beginning to explore the ruins below the waves.

    BZPRPG Announcements
    Timeskip is in the works in response to the data loss.

  5. Emzee
    If the Brick Fiesta folks* are going to continue to have their cons on the same weekend and in a different city than RTX, I'm not sure how they expect me to attend...
     
    Not saying I definitely won't be doing Brick Fiesta coverage next year, but... chances aren't very high. Driving between San Antonio and here takes 90 minutes - 3 hours round trip. Whoever plans on attending should remember to bring their camera and their photography skills, and maybe some notes to take. I still really want to see how well our Texas LEGO con continues to grow.
     
    * yes Fiesta announced their dates first... but RTX is bigger, and they use the same convention center at year. I'd say BF has the easier time budging on their dates, not they should HAVE to, but... ah, forget it. Just move everything to Austin. That's always the right choice.
  6. Emzee
    Thinking over 2013 reminded me that despite certain issues, this year was pretty good. Not better than 2012, or 2011 (or any other year except 2007 and 2005) but still pretty good. It started off disappointing, then awesome, then horrible, and has been steadily getting better ever since. I'm glad I was able to make it to PAX East, BrickFiesta, and Brickfair VA this year. The BZPRPG is (in my opinion, both in writing and community) the best it's ever been. Lastly, I got a new job in Austin, which is cool, even if the lack of college ties in this city makes it hard to find a group to repeatedly hang out with.
     
    I'm not so glad my first job out of college was a waste of my time and theirs. I'm not glad that it's apparent that certain problems I've had since childhood will never be going away (nothing quite like learning that there are somethings in life that you will never be able to do well). Ironically, life in Austin has been borderline lonely. There's not a lot of people where I work and constantly trying to find a new group to chill with is quite draining to an introvert like me. The fact that I'm a lot more selective of who I hang with and less tolerant of certain mindsets doesn't help matters there either.
     
    There were a lot of lessons learned this year, and overall, I'd label 2013 as one giant learning experience. Lots of people are going through issues that I didn't even know existed just a couple years back. Lots of people I know also struggling with the high demands of adulthood, and being harshly criticized for not meeting the mark. Sometimes I really miss living in Houston - not because those days came with a lot less stress and expectations (they didn't), but because the consequences of not always making the best decision weren't nearly as harsh then as they are now. Young adults everywhere are realizing we now have a lot less room for error then we did before.
     
    2014 will basically be about what I do with what I've learned, and what decisions will I be making in the future, now that I know more then I did before.
     
    Happy New Year to you all!
  7. Emzee
    Hi BZPers, I know it's been awhile since I've posted something. Well, here I am!
     
    I felt like rambling about soundtracks in Bionicle fan-works, and you're more than welcome to partake in the discussion with what you think.
     
    So about soundtracks, I'd say that there are three major methods (this probably isn't the word to use... I'll try and think of a better one later) to providing music in your game or movie:
     
    1) Use official Bionicle music (ie. MNOLG, Mask of Light, Bionicle Heroes, etc.)
    Pros:1.21 gigawatts of Nostalgia - especially if music from MNOLG is used.
    "Free" (in a sense)
    When trying to get that perfect tribal/techno/quasi-orchestral Bionicle feel, you can get much closer to that than the original music that established what we know as the "Bionicle feel"

    [*]Cons:
    Not actually free - there are likely copyright issues when ripping and using even the MNOLG music, much less the Bionicle Heroes soundtrack or something that you had to pay money for.
    Because the MNOLG was designed with dialup in mind (I know this, I remember those days of the Mata Nui clock and they usually only took forever where there was an awesome cutscene coming up), the soundtrack has lower bitrate and doesn't sound very good by today's standards (at least I don't think they do). To be fair, even some of the newer tracks I come across sound like they were recorded from a microphone. At any rate, most Bionicle tracks that weren't ripped directly from a CD seem fall short of the quality one would expect from studio-quality music.

    [*]Personally, neither of the cons really bother me all that much just because I'm a sucker for good ol' fashioned nostalgia. If you ask me, from a moral point of view, using music from these content creators doesn't do harm since this products are fairly obscure anyway. From a reality point of view though, how Lego, Templar, Miramax, and the other studios who made music for their products feel about you using their music is the only thing that ultimately matters. Even if Lego doesn't mind if you use their stuff for your little fan game or movie, the folks who made Bionicle Heroes might.


    2) License / Buy production quality music (lots of places online to do that -- even the Unity Asset Store has some tracks that would fit rather well with Bionicle media)
    Pros:Music sounds a heck of a lot better - with their super high bitrates intended for film scores and what not.
    Royalty free - a must if you don't intend to charge for your fan media (which I hope for your sake that you're not)

    [*]Cons:
    $$$$. The "you get what you pay for" rule generally applies. If you're not like me and still in High School or College, even the "budget" prices mind seem unreasonable. Always remember though, that, like artwork, you're paying for someone's talent and if they're starving to death, their quality of work isn't going to be as good as it will be if their living costs are taken care of. Basically, artists gotta eat too.

    [*]Not much to say here. If you get your music from a professional, you're going to get professional-quality music. Didn't know that now did you? Personally, I might go this route, simply because I have that good ol' disposable income. But the soundtrack (and by extension the overall feel of Power Lies Beneath) might not be nostalgic though.


    3) Reach out to the community for help
    Pros:Might be free. Even if not, you might get a good discount by hiring folks here on BZP.
    Obviously, BZPers will know the "Bionicle feel", which might be worth more than the film-quality production music.

    [*]Cons:
    I don't know of any truly professional music composers or producers advertising their services here on BZP. It's unlikely that you'll find film-quality music among these artists like you would with royalty-free music sites.
    Most patrons here are in school or are otherwise busy with their own lives. As such, they can be hard to get in touch with, or they might have trouble getting content to you on time (especially around finals time)

    [*]I realize what's considered professional-quality might vary from person to person, and indeed, a more accurate term might be "film-quality", except this term cannot apply to just films anymore as video games have had "film-quality" soundtracks for years now. But yes, I do mean "film-quality" in this case. This is a route that I probably won't take, as I have other options and would rather not take up so much of someones time like that if I don't have to. For those without a good cash flow, I think this is a great method, and yet another way to make a good friend.


     
    So, those are my thoughts on the matter. What are yours? Before I close out, I should probably give a shoutout to OverClocked Remix - quite a few of their (recent) tracks are studio-quality, and some even fit with the Bionicle feel. You can use their music for free as long as you give credit, don't edit the music files, and aren't charging for your work. I've already claimed quite a few of them for Power Lies Beneath though.
  8. Emzee
    Well, at least I'll be able to contribute to discussions about this now.

     
    For real though, one way I felt I could get a feel for what to do (and what not to do) for Bionicle-themed games is by experiencing an official one (I've only ever played the online Bionicle games. Yeah really). It was crazy cheap too.
     
    I mean, how bad could it be?
  9. Emzee
    (This is the only blog entry that I'm reposting from the data loss. These updates help me keep track of my progress)
     
    It's hard to believe it's been a whole month since my last entry. I must have been a lot busier than I thought.

    Anyway, I thought it might be time for another update for you guys on progress.

    First thing, I've purchased more assets to use from Unity's Asset Store. It had some duds, but occasionally you can find something good, and on sale too! I paid for some animation sets to use on my player character and NPC Matoran, and thanks to Unity 4's Mecanim animation system, getting them to move was not all that difficult.

    I've also ironed out the overarching (but simple) plot for the Le-Wahi course. I don't really want to describe it too much to avoid potentially spoiling any part of the adventure. With this game, like the MNOG, you're supposed to learn even the basic story elements by playing through and figuring it all out.

    Next, I added a music track and some more sound FX to the level. The music will range from totally nostalgic to totally obscure for you all. I think it will fit very well with the environment though, and it is from one of the many Bionicle themed media that we've been given.

    The HUD is more or less finished and I love that I made it to be mostly like the HUD from the canceled PC game. Even the UDD symbol spins!

    I made some changes to the course itself, technically making it bigger and thus giving the player more room to explore. I'm also adding more of those "coins", treasures to find, Rahi to fight, and all of that typical action-adventure game stuff.

    Finally, I'm adding a game mechanic that will be a surprise for when the beta is released. I don't want to reveal it because many of you have encountered this mechanic before and some of you were not impressed due to it being rather dull. My implementation won't be dull at all though, and it'll actually be one of the more challenging parts of the Le-Wahi course (next to the Boss Challenge, which I also won't describe just yet). The secret feature requires a lot of design work and art, so I'm currently working on getting all of that modeled and put in place. Hopefully, the coding won't be too demanding.

    This doesn't sound like a lot, but it is. I have to model all the props for this game feature, and then put in some fun game mechanics for the "extra space" in Le-Wahi. I still can't give you guys an approximate date for release, but progress is still going strong.

    Until next time!
  10. Emzee
    So I played Flow of the River for the few-hundredth time a few days ago.
     
    Honestly, my major inclination to play it again was really just to see if it even remotely stood the test of time. After all, that game, which barely runs correctly on modern Windows machines, is over 12 years old.
     
    Yes. 12 years.
     
    This game played a major role in me joining this community and getting into game development, even if said development was really just tinkering around with RPG Maker. While I disliked the idea that this game would only be laughable now, a game only of its time, made by a few teenagers, I had naturally presumed and accepted that this would be the case.
     
    Except it wasn't the case.
     
    This game, outside of the repetitiveness that comes with any Japanese-style RPG like that, still isn't half bad.
     
    A while ago, I played through the 1st MNOG, having the same reservations I had had before playing Flow of the River again. Yet, as you might expect, the game still gives me that positive feeling that it gives everyone else, hence why it's still to this day hailed as one of the better Bionicle games.
     
    That game is even older than Flow of the River (obvious considering much of the design of the Koros in Flow of the River were based off of the MNOG). It's funny actually, I remember back in the day, competing with these games, especially Flow of the River, pledging to and eventually believing that I had, in fact, created a fan game that was better than Flow of the River in every way.
     
    And then I played Fall of the Conqueror. Right after Flow of the River.
     
    Fall of the Conqueror is the closest thing I have to a magnum opus. It was the game that I decided to have everything I wanted to have, tell the story I wanted to tell, and feature new characters and Rahi born out of 3 years of role-playing alone in my room with my Bionicle and action figure sets. I had finished that project knowing that it would be my greatest and last game made with an RPG Maker program. How could it not surpass Flow of the River in greatness?
     
    Well, I soon realized after completing my recent playthrough of Fall of the Conqueror is that I needed to find an answer to that question, and fast -- lest I make another Fall of the Conqueror.
     
    That's not to say that I think my games are bad... but they're not Flow of the River, and they're definitely not MNOG (Fall of the Conqueror in particular had some rather shocking moments -- and not the good kind of shocking).
     
    Just today, a revelation appeared in my mind.
     
    Instead of trying to surpass the greatness of Flow of the River and the MNOG, maybe try matching them?
     
    It's an interesting thought -- one that I thought I'd just share with all of you.
     
    With that said... well... let's just say that I'm taking a hard look over the mechanics and storyline of Power Lies Beneath. As fun as making something I'd like is... maybe it's time to make something everyone would like.
     
    P.S. If the game will run on your computer, I highly recommend checking out Flow of the River if you've never played it.
    P.S.S. Character System update was a success. Power Lies Beneath is chugging along just fine!
  11. Emzee
    My Character Controller system, a vital asset that I use for my game mechanics, got a big update last week, and I decide to take the plunge and try integrating the new version into my current project. It's not going to be easy, and it's probably not going to be fun, but the new features that the new version has has way too many advantages to pass up. Not only will it make developing the player character much easier, I'll even able to add some new tricks that the player will be able to do.
     
    In other news, I did a test build on my first level and discovered that there are some rather disastrous glitches in the build of the game that aren't present when testing inside the Unity engine.
     
    That... could be an issue.
     
    I have one idea to fix this bug and I hope it works. Otherwise, it will probably call into question the integrity of any features I implement. Exporting a build takes a lot of time, and this project won't work if I have to do that after every new feature.
     
    Other than that, Power Lies Beneath is moving at a steady pace.
  12. Emzee
    It was awesome and weird* and refreshing. The con featured great MOCs, great presentations, and great people. It was a pleasure meeting all you. Special thanks to those who came up to say hi to me.
     
    I'm still kinda tired since I got in very late and had to continue my job today. Caffeine is keeping me in good shape for now though. Back to normalcy, I guess.
     
    *=in a good way of course
  13. Emzee
    It's been awhile since I posted an update on my upcoming Bionicle game. During the period of silence, I've actually gotten a lot of features completed (though they're still virtually all core game features). Anyway, I just thought I post some updates to my project. Check out this entry to learn more about what I'm working on.
     
    Character Customization System
    You can probably guess what this does. In Power Lies Beneath, players, upon creating a new character / save file, will be able to choose their character's gender, name, primary color, secondary color, mask color, and mask shape. I may put in other customizable parts like arm and leg type, but these would take considerable amount of work, so we'll see. Also, you can zoom in/out and pan the camera to get a good view. Lastly, the character will do some sword movements to give an idea of how he/she moves.
     
    Spinning Main Menu
    If you've played Secret of Mana, then that's pretty much what you can expect the main menu to look like. Five or so icons rotating around the camera. It's one of the very few scripts that managed to be carried over from Influx (that's one of the main reasons that I'd like to keep it, plus it looks cool).
     
     
    Dialogue System
    Dialogue in this game will be simple. Player says something, NPC says something, then player says something, etc. This is an action adventure game, so the branching dialogue isn't really needed, except perhaps exposition. Though I would prefer to do almost all of my plot-explaining through discovery of objects and clues, with some slide shows here and there for massive events that took place in the early days of the Bionicle universe.
     
    Ranged Combat
    Your character, lacking any innate elemental powers, must use the objects on the mysterious island of Mata Nui to his advantage. Among these objects is the Madu Cabolo fruit. For enemies who are difficult to fight up close, you can simply throw an exploding fruit at it using the same "sword attack" key, but with your sword sheathed. Also, enemies can shoot their own balls of dark energy. That script has a couple glitches that need fixing though.
     
    Bionicle-themed GUI
    I've been taking pictures of my own sets in order to incorporate Bionicle set pieces into the menus and GUIs, like in the cancelled PC game. So far, it looks goooood.*
     
    *Not quite good enough to post yet. Still needs more pieces.
     
    More Sound FX
    As per my last entry, I need snag some free-to-use sound FX for the character and enemy's actions (e.g. unsheathing sword, shooting poison blob, throwing madu fruit, walking).
     
    While this may seem like a lot of progress (and it certainly felt like that), all of these accomplishments are, in fact, a mere drop in the bucket in what's needed before I release the public beta. There's still so much to do, but the fact that I'm making semi-consistent progress is really helping me stay motivated.
     
    Right now, I'm working on two major things:
     
    A Complete Walking, Talking NPC Matoran
    So far, unfortunately, it looks like I'll have to custom script each and every NPC if I want them to do more than just walk in a circle, which I do. Very much. Ideally, every moving NPC in the game will have places to go and people to see, like in MNOLG2. Otherwise, they'll be behind a table or inside their huts. The pathfinding system I have set up works. Now it's just a matter of programming exactly where I want my Matoran to go, and what that Matoran will do when he gets there.
     
    Addition Enemy AI features like dodging
    Honestly, the dodge / deflect mechanism is really the only big thing I need for this enemy AI script. Outside of some glitches and animations that I need to make. The enemies in this game are almost complete. The dodge mechanism won't be very complex at all. I intend to mostly use random values along with a little bit of logic (e.g. it the enemy's at a corner or near a cliff, don't bother dodging, but deflect if possible).
     
    Most of my attention is being given to this NPC Matoran (who is Kongu -- he'll likely be the first Matoran you speak to in this game). I want to know what all it takes to get this character operating like it should. Hopefully I'll be able to use at least some of it for a template for other NPCs.
     
    Lastly, I'm doing more storyline stuff. I may have to change the synopsis slightly when it's all done. Basically, I want Power Lies Beneath to have no ties to my past games. There's no point.
     
    Well, I hope you enjoyed reading these updates, and I'll catch y'all later!
     
    Visit my Gallery to see the screenshots!
  14. Emzee
    My home forum is finally getting another contest if its own. And guess what? You don't even need to be a programmer or an artist! No, the entries in this contest are going to be detailed ideas for games that (if they're BIONICLE) will probably never get made. (Of course, OTC game ideas are allowed as well, but make sure those go into the OTC forum).
     
    Here's the link to the advert topic. The only thing I can say now is that this contest really needs the skills of non-FCGers in order to work. If you written up an idea for the RPG Contests, what I expect for this contest isn't terribly different (mostly that it's not text-based and that you can't edit your entry once it's posted).
     
    Putting this entry in all three categories because YEAH!
     
    SIE SIND GERMAN GERMAN GERMAN (that's German right? Or is it Spanish? )
  15. Emzee
    I will be attending Brickfair in two weeks, from Friday to Sunday (I leave Monday morning). I look forward to putting many names to faces, as well as seeing Chantilly set the bar on LEGO conventions once again.
     
    You will likely find me either with Black Six's crew or the BZPRPG crew, or both, if we merge, haha. I hope to meet everyone who's attending sometime that weekend!
  16. Emzee
    ... was awesome! I'll just put that out there right now.
     
    I'm going to do a full write up of everything I remember from my few hours in the Mesquite convention center tomorrow. Hopefully it can get posted on the front page along with my pictures.
     
    Until then, good night. 7+ total hours of driving with no one to talk to. I'll take a break tonight.
  17. Emzee
    Hello BZPers,
     
    If you happen to be in the Dallas/Fort Worth area on the weekend of July 5th - 7th, I recommend making a visit to Brick Fiesta. I will be there on the public hours on Saturday (around 10:00 am and leaving at 4 PM). I believe Toaraga also is planning to be there. You'll know it's me because I'll be wearing one of the BZP shirts that I own.
     
    Definitely consider it, if you have an opportunity to attend. More info on Brick Fiesta is here.
  18. Emzee
    Hello everyone, I'm back with another entry.
     
    I never thought that I would get to this point, but I can't say that I'm surprised. Since I started working last year, I have been able to get a steady cash flow, which means that I can set some income aside for savings and for feeding my hobby. This has led to me buying assets that I normally would not have purchased (mostly graphical assets, but sometimes I do spring for robust coding solutions like this AI code package that I bought).
     
    Obviously, this income requires a lot of my time, so I don't have the free hours I once had trying to hack together an AI system or a 3rd-person character system. And that's just coding! There's still all of the modeling and animating that has to be factored in (fortunately, thanks to old friend Mihunai I don't have to do that much 3D modeling. Hope to see you around the forums again someday!)
     
    So, I thought I'd share a visual of my progress since my last entry. The bare, bare basics of the combat system are done, there's still a lot to be done though, including:
    New and accurate sound FX (the ones there came with the AI package)
    possibly altering the enemy's AI (right now it just looks a little awkward, though that may actually be due to the size of the monster. I have no issues shrinking certain Rahi to make things more smooth)
    Graphical indications that a character has been hit (e.g. sparks, color flash)
    A "death" (the Rahi's actually just disoriented ) sequence for the enemy. The player model already has a death sequence that isn't shown in this video.
    An actual HUD
    Other aesthetics that will come during the polishing stage of development.

    I almost didn't want to post this video because it's not that impressive, but then I looked at the combat video for my original 3D project, Influx. That video doesn't necessarily look worse (it has a lot of things that this video doesn't yet have), but some things like the player characters animation really highlight the need for buying solutions (as I know that natural looking animation isn't my thing).
     
    Check out my website's home page to see all three of my videos and make your comparisons between the first two and this one I just made.
     
    Next on my agenda, I plan to do much of the tasks that I listed above. Further down the road, I will start on the trap laying system or the NPC dialog system, whichever one is easiest. Thanks for reading!
  19. Emzee
    Good evening, role-players. Please find all the news updates from this past season in this blog post for your convenience. Feel free to discuss items here, and if someone wants to port this over to the Wiki, that's perfectly fine with me.
     
    Happy new season everyone!
     
    --------------------
     
    Mata-Nui Daily
    Rahkshi! Makuta's most feared seem to have crawled out of the darkest depths in droves. Defenders are quickly on the move taking up positions around each of the villages, in what is looking to be a last stand against Makuta's wrath.
    Prison Break: Notorious criminal Dorian Shaddix has escaped from captivity in Ta-Koro. The public is urged to report any sightings of this man and his accomplice to authorities.
    Traitors Revealed! On the day that Toa Ketan was to assume leadership of Ga-Koro, one of their own unveiled a twisted plot to control the floating village and use its people of dark ambitions. Shortly after the revelation, fighting broke out and is continuing currently. Stayed tuned for updates.
    Makuta's Servants Repelled: After what seemed like a hopeless fight, group of fearless defenders not only held back the monsters and servants from the Kini Nui, but eventually disabled or forced them into retreat. Shortly after the battle ended, however, the mysterious Toa of Light disappeared.
    Toa of Light and Friends Stand Up to Makuta's Might: Between powerful Rahi and clever servants, the Kini Nui's fate looked bleak. However, Toa have flocked to the Suva to help a Toa of Light defend it from the Makuta's servants.
    Bright Light Seen From Center of the Island: There have been many reports of an explosion of light coming from the Kini Nui area. This has also coincided with a slight decrease in Rahi activity. Stay tuned for future updates.
    Po-Koro Saved From Bizarre Attack: A strange flying object was seen hovering over Po-Koro, seeking to wreak havoc it seems. Such a bold attack resulted in a harrowing response from a team of Toa who, after a struggle, were able to bring down the massive aircraft.
    Kumu Islets Destroyed: Heroes, theives, and civilians alike a still stunned by the absolutely devastating attack on the Kumu Islets. What began as a normal day for the southern village turned into a nightmare as explosions rocked and eventually sank the islets. Many are simply bewildered at who prompted this attack and why; many people who were allied with Makuta made their homes in Xa-Koro, thus erasing the likelihood of an attack from the same people behind the North March cablecar destruction. So who WAS behind the attack?
    Fighting Continues in Pala-Koro: It seems more attacks have been thrown towards the ILF. We have not yet confirmed whether the fighting is against more Makuta followers or other enemies.
    An Offer to Improve Le-Koro: It seems the Toa Arete's work in Ga-Koro has led to the idea spreading. Now, the Cultured Gentry seeks to do the same to Le-Wahi, improving Le-Koro's military and rebuilding everything that has been destroyed or damaged in the last several months, including even Pala-Koro. Stay tuned to see how this deal turns out.
    Island Liberation Front Defeated: The war that broke out a few nights ago ceased the following day, ending with scattering Pala-Koronans and a heavily damaged village. The opposing forces seemed to have been satisfied with their work, and they moved into the jungle as quickly as they came. The leader of the ILF's location is currently unknown, as is whether the Front will recover from this devastating blow.
    Toa Team Wanted: A group of Toa known as the Toa Massi are being wanted for extensive damage to Ga-Koro, making threats to shopkeepers in Ko-Koro, and several crimes in Onu-Koro. The reward for their capture is 10,000 widgets.
    War! Pala-Koro was ambushed in the night by a group of Makuta worshippers. After a period of fighting and killing, parts the walls of the Island Liberation Front's village appeared to explode. Fires are still blazing and the area around Lake Pala has now been marked as an official War Zone. Villagers are urged to avoid the Laka Pala area until fighting ceases.
    Benefit Concert Postponed: The violent breakout in Pala-Koro worried concert planners to the point of them pushing back the wonderful sounds of the Windriders for one day. Cultured Gentry Chief of Operations Niici said that the outbreak was "disappointing, but inevitable, given the hostility and dogmatism of the two parties." The Chief sends her regards and prayers for the families affected by this brutal burst of violence.
    Ga-Koro's Economy Flourishes: Four new enterprises have opened up in the shining seas of Ga-Koro: The Ga-Koro Bounty Hunters' Guild, Kojar Art and Art Supplies, CosiMano Elemental Tutoring, and a Manuscript Copying Service. Between this and the rebuilt docks, Ga-Koro may be the most thriving village at present time!
    Windriders in Concert: Tickets are being sold in Le-Wahi for a reunion benefit concert starring the Windriders and including performances by Corciano and the Matoran Tarkis. Reserve your spot today by visiting the concert booth in Le-Koro Town Square.
    Ta/Ko Cablecar destroyed! Dozens Killed: Breaking news from our MND headquarters in Ta-Koro; The cablecar used bu many Guard members and approved passengers has been destroyed by what we believe may be a Makuta follower. Left in the hands of one of the victims of this terrible incident was this note:Anyone with any leads or clues should meet with the Ta-Koro Guard immediately. Please pray for the families of our victims.
    A Center for Peace? A Toa of Iron has built a small temple on the hills of Mt. Ihu. He is offering it as a refuge from the (possibly impending) war as well as a place for meditation.
    Concert in the Works: The Windriders, the Le-Koronan band known for providing music during Lewa's Golden Kanohi ceremony, is regrouping for a benefit concert. The Cultured Gentry is currently taking applications for opening musicians. If anyone is interested, make your way to Ko-Koro and set up an appointment at the Cultured Gentry info booth.
    New Toa Draws Attention from Villagers: Joske, the famed Ta-Matoran athlete, has been transformed into a Toa under mysterious circumstances in Ga-Koro. We are trying to get in touch with the Kolhii champion, but he has neglected to speak with anyone save a single Toa of Water.
    Wanted Toa: After two months of being frozen inside a Ko-Wahi cave, the dreaded Dark Toa Echelon has been freed from his icy prison. The Necromancer who helped Vidar kill Tamaru and kidnap Hafu walks Mata Nui once more...
    Wanted - Alive: The Po-Koro Guard has demanded the capture of an individual named Quoribay. Turning him over to the guard (alive) will get you 650 widgets.
    Hostage Crisis in Ko-Koro! The citizens of the icy village are in shock at the news of a savage hostage situation, orchestrated by the dark Shadow Hapaka. They demand 22000 widgets total for the 11 Matoran that they have in custody. The ILS (Island LIberation Squad) has tried to help, but has had little success.
    Turaga of Mata Nui Rescued: The turaga were captured by Makuta and infected with Parakuka. The ILS rescued them in the hive attack and the turaga are now being held in Pala Koro safely until their Parakuka can be removed.
    New Force for Good? A group called the ILS made a base named Pala Koro near lake Pala, and with many allies, destroyed the Nui Rama hive.
    A Bizzare Sight Near Naho Bay: Tarakava were seen massing in large numbers blockading Ga-Koro by the route to the sea. Numbers like these have not been seen since the Third Great Tarakava Raid. Civilians are nervous and the Marines are being tight lipped on whether or not a Fourth Great Tarakava Raid is possible. However Chief Head Commandant Kotu has recalled a great number of Marines from abroad to reinforce the city against a possible Rahi attack. "We're taking precautions but right now it's a standoff to see who blinks first." She said in a statement.
    Mass Murder: There have been reports of a strange Toa wandering throughout Ga-Wahi muttering of a strange brand on his shoulder before slaughtering everyone in the villages he enters. The Ta-Koro Guard is launching an investigation into the subject.
    Terror in Onu Koro: An unknown person has hurled an explosive into a crowded Onu-Koro bazaar. At least two deaths and multiple injuries have been reported.
    Onu-Koronans Beware! A number of strange murders have taken place in Onu-Koro, three out of four times with bodies being found on the doorstep of Thedar Chronn.
    Search Party: Enya, a female Toa of Fire, has disappeared from her hut in Ta-Koro.
    Honoring the Fallen: Toa Incommodo is having a funeral in Onu-Koro after an incredibly painful death. Attendance is free and food will be provided.
    Whenua to Pass Judgement on Murder Attempt: Whenua has been summoned in Onu-Koro to settle a murder dispute. Judgement and sentencing to be revealed next time!
    Maha Chucking! Kalama and his group of Toa were spotted at Golyo the Maha Herder's place for a small bout of chucking Mahas. What purpose this served is unknown but apparently it was a warm up for the Toa to defend Golyo's Maha herd against a group of hungry Nui-Jaga! The Scorpion Rahi were successfully beaten off in a dazzling display of Toa Martial prowess in which no elemental powers were used to combat the Jaga. Apparently a first in recent history! Kalama then was seen leading the unnamed Toa Team southwest toward Ko-Wahi. A clue to the location of the missing Kalama's Raiders?
    Batmen in Le-Koro! The species now confirmed as the Mystix who attempted some sort of takeover of Xa-Koro which ended in some kind of draw in which no clear side is the victor, have attempted an attack on Le-Koro! Members of the Gukko Force scrambled and quickly quashed the 'invasion' with the leader now in the devious hands of Turaga Matau.
    Hope for the Island? The Island Liberation Squad ( a group dedicated to freeing Mata Nui from Makuta's influence.) has begun constructing a new village on the shores of Lake Pala.
    Learning Center In the Works: An academy is currently being built in Ko-Wahi. Some have said that this academy intends to help students improve their skills and knowledge. More information will come as we get it.
    Po-Koro Infected: A conga of tribulations has befallen the stone village. Many citizens, including village elder Onewa, have fallen ill to the Makuta's infection. Matoran are currently looking for the cause of this outbreak. In the meantime, Hewkii has been named temporary leader of Po-Koro.
    Is Hafu Alive? Rumors have been spreading all over Po-Wahi about Hafu's ultimate fate. A thorough examination confirmed that the burned Po-Matoran is infact, a member of the Po-Koro Defense Force, meaning that Hafu has been taken away from Po-Koro. However, no one has been able to find the carver, and many of presumed him to be dead. The Defense Force refuses to make any final announcements regarding Hafu's death until a body has been found.
    Hafu Murdered: Hafu was electrocuted and burned by Ronkshou, Makuta's most powerful sapient servant. A traitor was partly responsible for Hafu's capture, and has been arrested. Ronkshou and the other servants have not been captured at this time.
    Disaster in Po-Koro! Makuta's most favored servants have waged an attack on the village of stone. They kidnapped the heavily guarded carver known as Hafu, likely to leave him to the same fate as Tamaru, another member of the Chronicler's Company.
    Hunter Become Hunted? The Shadow, an insane Vortixx who planned to kill every being on Mata-Nui, has disappeared, and is believed dead.
    Unknown Species Spotted: Mysterious winged creatures (Mystix) have been spotted in Onu-Koro.
    Attack from Mysterious Creatues: There was an attack on Xa-Koro from a strange group that some have called 'Mystix'. The situation is still being investigated.
    Marine Commanders Gives Status Update on Macku: Marine Commander Kalama finally set out to track down the rogue Ghekula unit Kalama's Raiders and their protectee' Macku. The unit went rouge with Macku following an attempted assassination after a successful assassination of Le-Koro's Tamaru. Hafu is under heavy guard in Po-Koro while Kopeke remains cut off from society. Two members, Kapura and Taipu, have not be seen recently.
     
    As for the rogue Marines, Chief Head Commandant Kotu had this to say: "I'm confidant that we can successfully locate this group and bring them back under control safely. I would advice the public however to remain cautious about venturing into the wilderness and please try to stick to the main roads until Kalama's Raiders have been successfully brought back into the fold. They are highly trained Special Forces and should not be engaged by anyone other than Kalama at this time."
     
    Accompanying the Commander and son of the Turaga were Tanuka, a local Toa of Water from Ga-Koro, Agarin, a Toa of Sonics, Kamaehu, a Toa of FIre, Cyrax, a Toa of Crystal, and surprisingly the would be assassin of Macku, Argentum, Toa of Magnetism. Skeptics have questioned this move wondering if he would attempt to murder Macku again while Marine Officials have said, "Kalama is aware of Argentum's attempt having personally brought the Toa down once. He will take the proper precautions to ensure it does not happen again."
    REOPENING OF Soli's Sword Forge: The following sign was posted in Ta-Koro: Battle Aboard the Infernavika: Miha(and co.) attacked the Infernavika in Ga-Koro. The fight was a draw, with neither side badly injured.
    A Coward Killed: Wadro, friendly coward of Le-Koro, was killed. Found upon his dead body was a tablet with the word NEX carved into it.
    A Splitting Among Pirates: Odhran the Pirate has gotten into a fight with his crew. This fight resulted in the firing of Moylan, and the hiring of Xxeth.
    Execution Gone Wrong: An attempted public execution was stopped, when the guilty person who was to be executed escaped, with the help of two others.
    Interrogation: Macku's would be assassin was re-captured by a Toa Team while the Marines drove off a mercenary group that attempted to spring the assassin. The Marines have taken custody of the assassin and he is currently undergoing interrogation in Ga-Koro. Tensions due to all the recent fighting are high and Ga-Matoran are slowly becoming mistrustful of all the newcomers with news of Tamaru's death at the hands of a Toa.
    Fight in Ga-Koro: News of Tamaru's death reached Ga-Koro just in time to prevent the assassination of Macku. The assassin was brought down by Commander Kalama and the brave Marines of Ga-Koro. Turaga Nokama has since ordered for Kalama and his unit to take and hide Macku inland. While preparing, the assassin escaped custody and continued to rampage. Kalama leaped back into the fray with Toa of Water, Tanuka buying time for his Ghekula unit, Kalama's Raiders, to escape with Macku. The unit has since gone to ground with Macku and gone rogue. Their location is currently unknown.
    Assination in Le-Koro Square: Aexias has been publicly assassinated in the main square of Le-Koro, by the notorious assassin Zadron. Or has she...?
    A Tragic End: After a long battle outside Le-Koro, Tamaru, the Le-Matoran member of the Chronicler's Company, is dead. Echelon the Necromancer held off four Toa before being incapacitated, while Vidar - one of Makuta's most favoured - captured Tamaru, interrogated him, and killed him. Despite his fear of heights, the Matoran stayed brave and incorruptible until the very end.
    Serial Killer on the Loose: After serial killing Toa succeeded in murdering two Turaga the killer was arrested by by detectives from the Dark C Investigations agency. After an attempt at interrogation he was able to escape from the investigators and
    is now attempting to flee Onu-Wahi.
    Wondrous Discovery in Po-Wahi: A recently unearthed temple in Po-Wahi by Onu-Koroan archivists was seized by a group of renegades led by the Toa of Water "Lady Yorlonda". Lady Yorlonda is a well known private collector of ancient artifacts and is known for not necessarily having other people's well being at heart, using her finds to exert political power over the Koro's for her own gain. The Onu-Koroans were run off by the tomb raiders.
     
    The Onu-Koroan archivists run off by Lady Yorlonda's renegades were last seen talking to a freelancing tomb raider Tokain, a Toa of Stone, offering him payment if he could swipe some of the more ancient artifacts from the heart of the temple out of Yorlonda's hands. He was last seen in Ga-Koro attempting to recruit Ga-Koroan Marine Commander and Nokama's adopted son Kalama to aid him.
    Search for the Cure: A Vortixx named Fov, and a Toa named Brekan, were commissioned by Nokama to save a rare plant with medical properties.
    Wanted: A pirate named Odhran has been busy recruiting a crew. Naturally, authorities are hunting down this criminal, and any tips on his whereabouts would be greatly appreciated.
    Beware, Ta-Koronans: Two Matoran were recently found dead in Ta-Koro, near the Kohlii field. The murderer has not been found. Any tips would be greatly appreciated.
    Another Pirate: The infamous pirate Lohkar has formed a new crew, and will soon begin his piratical activities. Honest sailors beware!
    Close of Business: The Black Spot Inn in Ga-Koro has closed down, and is moving to Xa-Koro, due to the threat of a raid by the Ga-Koro authorities.
    Wanted: A large bounty has been placed on the head of Aexias, a Skakdi assassin; however, she has managed to evade all would-be bounty hunters so far, with the assistance of Cipher and Zadron - a fellow assassin, whose motives are currently unknown.
    New Defensive Tool or Possible Terrorism Fodder? An inventor named Stralix has created a revolutionary new - and extremely potent - type of explosive, which he is now selling (for very reasonable prices).

    BZPRPG NEWS
    The Mask Bearer plot has been updated with the identity of the Evil. See here for details.
    Leah has joined the Wanderer's Company
    Benefit Concert tickets are being sold right now. Auditions are now closed! If you're interested, head over to Le-Koro to listen to some tunes. The music will start sometime this weekend.
    A very small settlement in Ko-Wahi named Ihu-Koro has been rebuilt after its former inhabitants were all killed off.
    A Vortixx named Sinezh and a Ta-Toa named Axeron are starting an assassins guild in Ko-Wahi.
    The cablecar from Ta-Koro to Ko-Koro is no longer usable. Keep this in mind when RPing from now on.
    The Great Mine is also still flooded. Remember this as well.
    Takua has met with the Oceanic Six, but were later ambushed by Rahkshi. Aurax was slain and Takua's whereabouts are unknown.
    The Mark Bearer Saga has entered its Final Chapter. Read this post for details.
    Word is spreading about the benefit concert in Le-Koro: proceeds are said to be going towards improving and rebuilding Le-Koro.
    Sulov has been found, and he's being convinced by Reordin to join the Wanderer's Company
    The group of Makuta followers have migrated to Xa-Koro to complete a transaction with Ahkmou, the infamous Comet Ball Traitor.
    A Ko-Matoran named Reordin was found by a Matoran of Crystal named Aurax, and now five of the Six are gathered and are planning to look for an Onu-Matoran named Sulov.
    Echelon and several other Makuta followers met at the shrine in Ko-Wahi to discuss their plan to beat the ILS. While it took place, Ambages of the Cultured Gentry, and Ronkshou, one of Makuta's most powerful servants, appeared at the meeting. Ambages offered secrets to defeat the ILS and Ronkshou was there to offer medicine, equipment, and weapons.
    Joske, the famed Ta-Matoran athlete, has been transformed into a Toa under mysterious circumstances in Ga-Koro. The new Toa of Fire was immediately beset by many beings, causing him to have a dangerous outburst. Two fellow Toa of Fire, Merror and Agni, helped him come to terms with his new stature, Agni by offering him traning, and Merror by testing Joske to make him show control. He is currently under the care of Cael, a healer.
    After his encounter with Joske, Merror finally seems to have come to terms with his troubled past and decided to found a Toa Team to fight the forces of evil and provide the Matoran with a symbol of hope. Six Toa have already assembled: Merror, Skeldan, Skyra, Pirok, Weta, and Elianne.
    After receiving a vision from Makuta, Echelon the Necromancer has set about uniting the forces of darkness under one banner. Several of Makuta's disparate minions have already been gathered, and are planning an attack on the Island Liberation Squad, while another group plans to bring order to Xa-Koro - Makuta's order.
    Pirate Schism: The crew of the Infernavika, led by Raknar, have undergone a schism after they decided to go after the Mark Bearers. As the crew fell apart, the Infernavika's newest recruit, a sailor named Kelp, revealed himself to be none other than Captain Lohkar, original captain of the ship. Lohkar has relieved Raknar of his command, and agreed to help two former crewmates, Perkahn and Grochi, to hunt down the Bearers. Together, they managed to capture a bearer named Nikarra in order to get to Dorian, but the plan backfired with Dorian rescuing her.
    All members of the chroniclers company have now been removed from the game.
    Kopeke has been removed from the game.
    Onewa has fallen to the Makuta's Infection. Hewkii is now in charge of Po-Koro, and players should expect to talk to him in Onewa's hut instead of the Turaga.
    Hafu has been removed from the game temporarily.
    Tamaru has been killed
    Macku has been removed from the game.

    BZPRPG Announcements
    Emzee will be taking a more administrative role since he has a lot of coursework to go through and activities to help run. Feel free to keep sending him weapons, powers, or species requests, as well as news -- responses may just take a little longer than usual.
    Emzee is taking 1/12/12 to 1/15/12 off. Please send any requests to Nuju Metru during this time.
    Friar Tuck has implemented a new rule regarding elemental sub-powers. Click here for details.
    Please remember the note on zamor launchers before equipping your character with one.
    If there is a situation when role-playing, please PM a staff member about it. We cannot check the discussion topic daily, so your issue may be overlooked unless you send a message directly to either Friar Tuck, Nuju Metru, or Emzee.
    The above also applies to any approvals that you are requesting. Approval requests inside the general discussion topic will not be recognized.

  20. Emzee
    As soon as I announce my devlog I realize that I'll be quite busy these next couple of weeks studying for this Google Interview, finding an apartment, packing, and moving to Austin. Ah well, this time next month should be smooth sailing. Of course, that's not to say these aren't exciting times.
  21. Emzee
    Man, so many good things this week:
    BZPRPG 2012 arc is finally over
    I'm working on fan games again
    Found at that the BZPRPG staff will likely be rolling deep at Brickfair VA (yes, I'll be attending this year).
    I scheduled a video interview with Google yesterday
    Found out today that I'll be moving to Austin, home of Rooster Teeth, Bats, Brick Fiesta (sometimes), and "Austin Java" (don't know much about that) because I accepted a job offer there.
    I'm still doing the Google Interview though; just to see how well I hold up.

    And we're not even halfway done with the week yet. Yay!
     
    Anyone else having awesome weeks?
  22. Emzee
    I definitely enjoyed the movie. I went in with low expectations and was presently surprised. Kept me engaged throughout the whole thing, and I actually enjoyed most of the twists. Some parts of the movie I kinda groaned at (they're at the end, so I can't explain in detail), but overall it was a fun experience.
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