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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    I live over a pizza joint. A semi-famous one that's more expensive than dollar pizza and too milky for my blood, but you get the idea. Also one usually hopping at 2am on a Saturday night for obvious reasons.
     
    Anyway, this pizza joint is also now a Pokéstop. Which is preeeetty great 'cuz I can get a steady stream of Pokéballs.
     
    But.
     
    And this is the magical part.
     
    Everyday, at some time at night, someone decides to put a Lure there. Now, Manhattan is full of Lures at night (must be when the Pokémon trainers come out to hunt). But this one is under my apartment.
     
    Woo drunk Pokémon Go players who enjoy microtransactions!
  2. Ta-metru_defender
    There was a moment tonight, at the Lego Store Event, when the Bionicle folks said "anything you build tonight you can take home." Deevee's face lit up and all of us made a mad dash for the pieces bin. Some people built part hogs (I have never seen so many ball joints on a technic axle before), some built multi-armed multi-weaponed multi-headed beings, I... well, I did this:
     

     
    I even added gear functionality!
     
    I wasn't near the actual sets, hence some of the not-rightness in comparison to the pictures that went up, but hey. They look right to me and I saved myself ~$35.
     
    (Will probably buy them anyway)
     
    In any case, I'm stoked for the sets; they have a lot of personality (they all have different silhouettes! It's wonderful!). The throwback story wise is a lot of fun and I'm hesitant to let some things go, but hey.
  3. Ta-metru_defender
    Essays, Not Rants! 227: The Beauty of Pokémon Go
     
    A recent issue of TIME Magazine (a magazine I usually like) ran a small article about Pokémon Go. In an article describing how the game “shows the unnerving future of augmenting reality,” writer Matt Vella describes players in Prospect Park as “a dozen people shuffling about haphazardly, their zombie eyes fixed on glowing phone screens.”
     
    Okay. Fine.
     
    Honestly, I shouldn’t be too surprised. This is the same publication that ran a cover article about how millennials (ie: me) are entitled and narcissistic; Pokémon Go is more smart-phone enabled shenanigans. But that this article essentially dismisses the game is frustrating. Because yes, Pokémon Go is another game, but it’s position as a augmented reality game makes it something really special.
     
    Something beautiful.
     
    The open-endedness of games like Mass Effect make comparing notes with other players a lot of fun. Who did you romance? What did you save? Red, blue, or green? Your choices in the game give you a common ground. Same with discussing responses to The Last of Us or describing that great moment you had in Halo. Video games create (virtual) experiences and memories. Like any memory, these then become things you talk about.
     
    But Pokémon Go exists in the real world. You don’t catch a Seel in the Seafoam Islands, you catch a Seel in Battery Park. You don’t hatch eggs by walking from Cerulean City to Vermillion City over and over again, you do so by walking to work and back. That gym doesn’t exist in your GameBoy, it’s the Washington Square Arch.
     
    Because of this, those memories become physical. My brother and I roamed the East Village together looking for Pokémon, glued to our phones, yes, but also talking and enjoying the outdoors. The outdoors outside, in the real world. In other words, Pokémon Go makes the very act of walking into an adventure. The game augments reality itself (hence the whole AR genre) into a game.
     
    That Pokémon Go exists in the real world is part of its beauty. Players have to go outside to catch Pokémon, collect items, and challenge gyms. So folks are going to parks, museums, and zoos to find Pokémon. Yes, on their phones, but actually out there.
     
    With the game comes a community, one that, in my experience, has been remarkably positive. Stopping at Astor Place to take over a gym and catching someone’s eye, knowing we’d worked together to claim it in the name of Team Valor. Or striking up a conversation with someone at the Garibaldi Statue Pokéstop where someone used a lure. Then there’s my Facebook feed starting to look more and more like a schoolyard conversation about where to find Pokémon and whose is the best.
     
    Pokémon which, remember, you find in the real world.
     
    Look, I’m twenty-five; smack-dab in the middle of Generation Y. I’m one of those who grew up with the internet and social media. We’re those who see technology not as something to be scared but by which we’ll save the world. Pokémon Go, though probably not quite that extreme, exists within that vein. For all the stories of players finding dead bodies in rivers and falling off cliffs, there are many more about the game helping people deal with anxiety or depression and stories of it providing an avenue of social interaction for autistic kids. You can complain all you want about phone-addled Millennials, but a fear of AR as a harbinger of awfulness is unfounded.
     
    ‘cuz this present is the future.
     
    Our future.
     
    And it’s wonderful.
  4. Ta-metru_defender
    Essays, Not Rants! 159: Sorry Nate, There’s No Princess In This Castle
     
    Let’s talk about damsels, because the idea of the damsel in distress goes way back and ‘cuz damseling female characters (especially in video games) kinda has to stop.
     
    So what is a damsel in distress? Anita Sarkeesian succinctly describes it as
    This has been a staple of video games since very early on. In Super Mario Bros, Mario quests to save Princess Peach. This wasn’t necessarily bad, but it becomes a problem when the save-the-girl trope becomes systemic. It becomes old when I’m still saving Peach again nearly three decades later.
     
    But let’s not focus on what games are doing wrong, since that’s plain depressing. Uncharted, in each of its three games, utilizes the damsel-in-distress trope, but in different ways each time. Given developer Naughty Dog’s near-legendary know-how of storytelling, it should come as no surprise that they know how to use and subvert this trope with great mastery.
     
    The first game, Drake’s Fortune, seems to play the trope mostly straight. Reporter-of-sorts Elena, protagonist Nathan Drake’s sidekick/tagalong, gets captured early on in the story. The first chunk of the main story has Nate trekking to a castle to free Elena — only to get himself captured. It’s then Elena who busts him out, nicely turning the male-hero-rescues-imprisoned-female dynamic on its head. Elena does get captured again towards the end, and Nate sets out after her (and the treasure). It makes enough sense in context — and Elena is far from a helpless hostage, she fights her captors and effectively sets up the final confrontation of Nate and the villain. She’s damsel’d, yes, but she’s hardly helpless most of the time.
     
    Elena shows up about halfway through Among Thieves, the second game; this time she meets Nate gun in hand, on her own (investigative) hunt for warlord Zoran Lazaravic. Not only does she not need saving: she’s now a fighter in her own right. This game doesn’t damsel her, and even getting caught in an explosion towards the end doesn’t make her the villain’s helpless captive.
     
    But Among Thieves introduces a new character in Chloe, an old flame from Nate’s past who constantly flips sides between good and bad. Nate, feeling like he’s dragged her into this mess, is eager to rescue her from Zoran’s camp. To do so, he fights his way along a train traveling through Nepal (that he got on with Elena’s help, which is also worth noting). But when he finds Chloe it turns out she doesn’t want to be saved: this ‘damsel’ has her own agenda. Nate — and by extension the player — may see Chloe as a damsel, but she’s hardly in distress. Here Naughty Dog subverts the players’ expectations that the damsel awaits the heroes with open arms. Instead, Chloe saves Nate’s butt when they reunite and then calls him out on his stupid heroics. Nate’s princess isn’t in another castle: Nate’s princess plain doesn’t exist.
     
     
    So come the third game, Drake’s Deception, it’s almost expected that no female character gets damsel’d. And they don’t, at no point is Nate trying to save a captured woman. Instead, his best friend and father-figure Sully is captured. A good chunk of the second act has Nate trying to rescue Sully. Having an older man as the damsel rather than the typical attractive young-woman is a fun twist in and of itself. But Naughty Dog doesn’t let it end there. Nate’s unrelenting quest to rescue Sully gives us a glimpse into his own psyche. Sully being captured doesn’t just serve as an arbitrary goal for Nate; instead his capture forces Nate to confront his own inner demons, demons that only a smack on the head from a father-figure can cure him of. Dameseling a male character not only avoids unfortunate implications, but also lets us a see a more vulnerable Nate.
     
    We need more video games like the Uncharted games. Heck, we need more stories like this. It’s wonderful to see women in an action-adventure genre who aren’t reduced to set dressing. Characters who, like Marion in Raiders of the Lost Ark, can hold their own and are fantastic in their own right. What Uncharted does is show that stories with strong plotting and motivation can be written without resorting to creating damsels in distress. It’s time to stop being lazy and to work on storytelling.
     
    Postscript: Gameplay-wise, Chloe and Elena are useful allies in firefights, never becoming a burden. Furthermore, these games fantastic to play and not just for the narrative, they’re solid all around. Also Drake’s Deception is an example of what I was talking about last week, where we have a mixed cast but also bits of intimacy between Nate and Sully. See? It’s doable.
  5. Ta-metru_defender
    Essays, Not Rants! 336: Yellow (流星)
     
    I have A Lot of thoughts about the movie adaption of Crazy Rich Asians. Far more thoughts that I’ve had time to write down. Much of that is wrapped up in the fact that it’s set in Singapore and I have a very complicated relationship with that country, owing to it, well, being where I was born and the odd circumstances with which I’ve found myself returning there for the past decade or so.
     
    So this blog post is not about that.
     
    Rather, it’s about a song that shows up towards the end of the movie, Coldplay’s "Yellow." Except it’s not; it’s a cover the song, in Chinese; "流星" [liú xīng]. Now, I do really like "Yellow," as I do a lot of Coldplay’s music; and I really like it when covers put a spin on things (Run River North’s cover of The Killer’s "
    " is nothing short of incredible). But "流星" is an interesting thing, it’s not just a cover, it’s also been rewritten in another language. A language I happen to kinda sorta speak. 
    Chinese, well, Mandarin Chinese if you wanna get specific, is an odd thing for me. I didn’t speak it at home growing up, owing mostly to having a mother who doesn’t speak it. It’s a language I learnt in school, and mostly used only in class. Chinese was my worst class, at that, one where I thought a C was a good grade and routinely pulled very low grades — grades low enough that I still remember them twenty years later. Elsewise, I’d only use it when ordering food ("Uncle, 一碗鱼丸面加辣椒") or in smattering when talking to my grandmother.
     
    It’s one that I’ve gotten better at in bursts; I can follow along with a conversation to a certain extent and can interject comments into dinner conversations with the extended family, often to their amusement since I’m very much the Caucasian nephew on that side. Working in retail in New York has meant that I’m the go-to Mandarin speaker who gets to answer all the questions Chinese tourists have, which often sees me finding very basic ways to say more complex things ("每年他们做好的房子,这是十年最好的房子.")
     
    Point is, I’m not really good at Chinese, and haven’t really done too much to get better at it. Chinese pop songs fall far outside the usual scope of music I listen to, and most of the Chinese cinema I watch is of the Hong Kong variety and so in Cantonese. Not much impetus to learn.
     
    And then along comes this song, one I’ve added to my iTunes and listened to way more times than I care to admit. I understand parts of it, and reading the lyrics replete with pinyin and a translation helps. I really like it, far more than I thought I would/could. It’s surreal to hear a familiar tune with lyrics in a language I don’t speak near as well as I really should. It’s surreal to want to listen to a song in a language that’s meant so much grief for me, be it through bad grades or the othering that my lack of understanding sometimes creates. It’s surreal to like this.
     
    I’m still processing a response to that movie and the inevitable blog post that’s gonna come along with it. Part of the reason it’s taking a while is because so much of the movie ties in to, well, me as myself. The older I get, the more I feel like much of life is processing stuff, processing what’s happening and what’s happened, processing who you are. I’m mixed, I’m biracial, I’m half Singaporean-Chinese, half Norwegian-American, but my Spanish is better than my Chinese. Identity is a weird thing for me, partially out of my own reckoning with myself, and partially out of my reckoning with others’ interpretations of that self. It’s not something I expect to be resolved anytime soon. But "流星" is a gorgeous song, and I like that I like it.
  6. Ta-metru_defender
    Essays, Not Rants! 039: Final Exam: The Hobbit
     
    It’s finals time at NYU. Folks are churning out essays and cramming a semester of information in their heads. So here I’ll be doing something different (but not really): let’s look at The Hobbit.
     
    I saw The Hobbit’s midnight showing at the IMAX here. It was good, clearly. Perfect, nah, not quite. Not Return of the King, but then what is? So where’d The Hobbit go right and where’d it go wrong?’
     
    Right off the bat, it’s a great adaption. It went right for the heart of the story, then built up a proper body around it. What was the book about? Bilbo Baggins going on an adventure with thirteen dwarves and a wizard to reclaim a lost kingdom, fight a dragon, a war, and all that. The quest is still there.
    Gandalf’s adventure in Mirkwood and Dol Guldur has been fleshed out some (fitting, as Gandalf’s references to the Necromancer weren’t included in the film adaption of The Fellowship of the Ring). All this serves to give the story more weight. See, now the slaying of Smaug is doubly important due to the risk of Sauron having him on his side. The follow up to the amazing Lord of the Rings Trilogy is now an epic too.
     
    More than that, though, they built on the characters. Bilbo and Thorin especially have really strong arcs, expanding on Tokien’s work. We get Bilbo growing out of being a comfortable, boring Hobbit to the adventurer we all know him as. We see it when he’s taunting the troll, as he slowly grows confident throughout the movie, and ultimately in his actions in the tree at the end. Similarly, we see Thorin’s slow and begrudging acceptance of the hobbit into their company. The core arc of An Unexpected Journey is Bilbo’s growth and gradual adoption both of and by the dwarves. It’s crucial that this happens, due to events that happen later in the book. We absolutely need to have an attachment to these characters and their bond, else later events will have little impact.
     
    Where The Hobbit does fail, however, is in its pacing. Yes, there were plenty of burritos being thrown around, but sometimes there seemed to be a few too many. An example would be the scene with the stone giants. We’ve just left Rivendell and are about to have the run in with Gollum and the goblins in the Misty Mountains. At this point, we don’t need another burrito. There are no character moments (besides Thorin helping Bilbo back up, which could easily be added to another sequence) nor any plot development vital to the scene.
    Overall the film could have been tightened to keep the necessities without feeling draggy. Perhaps most of these issues are due to the film being stretched out into three films rather than just two. Adding bits here and being reluctant to cut others yields a movie that feels a lot like setup (rather than the essentially self-contained epics that was each entry in The Lord of the Rings).
     
    The Hobbit, like The Lord of the Rings before it, once again has a point to be made and makes it quietly but effectively. It’s about being wiling to step out of your comfort zone, it’s about finding home, and, pointedly, what exactly constitutes courage. It’s not heavy handed, it feels natural and it works. Also makes for good Facebook/Twitter/tumblr post material.
     
    But The Hobbit is not The Lord of the Rings. It’s very different both in tone and in nature. Same world, sure, but The Hangover and Saving Private Ryan are both set in The Real World and are both sixty years apart too. Point is: The Hobbit is a wonderful, if imperfect, movie. Go see, but don’t expect The Fellowship of the Ring.
     
    Oh, and for the record, the riddles in the dark scene stands out as an amazing example of both special effects and storytelling, up to and including Biblo taking pity on Gollum. Beautiful.
     
    Editors note: Will this ‘Final Exam’ post be repeated in the future? Who knows. But seeing as Iron Man 3 and Star Trek Into Darkness both come out around the time I have my next bout of finals...
     
    Also: buy my book In Transit! Support my education!
  7. Ta-metru_defender
    Essays, Not Rants! 361: Showing, Not Telling
     
    There’s this saying in writing that you should show, not tell; that is instead of telling the audience about how John is smart, write a scene where we get to see that John is smart. That way the audience can see how smart John is and think to themselves "Wow, John is smart." Idea is because the audience drew their own conclusion (rather than being told such) it’ll resonate more.
     
    A similar rule of thumb applies to video games, except instead of just seeing something it’s better to be able to play it. Watching a character fight a boss is one thing, getting to actually fight that boss is fantastic. Over the years, there have been different attempts by different game designers to figure out how to let players play scenes. Half Life never took control away from the player, allowing them to look around outside the tram car as they made their way into Black Mesa (or muck around in a room as a scientist provided story information). A clunkier solution was the use of quick time events, interactive cutscenes where you’d essentially press a button for your character not to die and the scene to continue. At its worst, these QTEs interrupted the flow of the game/cutscene: throwing in reflex-based minigames when you least expect it, forcing you to do over these scenes again and again.
     
    The rationale behind QTEs – letting the player remain involved in scenes that don’t quite work with the controls – is a good one. Kingdom Hearts II had a really neat solution: Reaction Commands. During some fights with some enemies, a prompt would appear where if you hit triangle you would trigger a special move. If you were fighting a Samurai Nobody, you could trigger a stand-off where Sora and his opponent face off in a samurai movie style duel. Other Reaction Commands have him using an enemy’s abilities against the other bad guys or allowing for some really cool moves in boss fights. It adds depth to combat and, importantly and let’s the player be the one who pulls off that anime-esque move.
     
    It’s been a while since that game came out, though, and in the meantime others have been figuring out how to let the player take a more active role. Uncharted 2 let the player still be in control during big set pieces, like maneuvering through a collapsing building, fighting bad guys, and then jumping through the breaking window into the building next door. It’s a fairly typical trope for an action movie, but what makes it so cool in Uncharted 2 is that you are the one who does it. It’s not a cutscene or even a qte, you’re in complete control of Drake as he scrambles around. The bar was raised and many games followed suit, finding ways to keep the player in control during big moments, further immersing the player into the game.
     
    All this brings me (once more) to Kingdom Hearts III where a lot of the action is not just unplayable but actually takes place off screen.
     
    I’m gonna be talking about the ending here too, so there are spoilers beyond this point!
     
     
     
     
    I have my issues with Kingdom Hearts III, particularly how its pacing feels so darn weird. That so much of the plot happens off screen, including a vital part of the epilogue, leaves the player (me) feeling really unfulfilled. Point is, show, don’t tell; and if you’re making a video game, let us play the important bits.
  8. Ta-metru_defender
    Because once upon a time the kid visited a ship when it was berthed in Ireland. And that ship, though it was not my ship, was the successor to my ship. By the transitive property of ships, that makes him cool. Real cool.
     
    He's also a neat guy who does a good job of living life and not dying. Which, really, is harder than it sounds. Take it from me.
     
    And because he posts entries like this.
     
    *raises glass*
  9. Ta-metru_defender
    Essays, Not Rants! 013: The Prequels Aren’t So Bad
     
    One of the most controversial series of films released within the past twenty years is the Star Wars Prequel Trilogy. In all seriousness, the Star Wars prequels do get a lot of flak for not living up to the precedence of the Holy Trilogy. But I'm here to say they're not the travesty of film that a lot of us make them out to be.
     
    By no means am I saying they're flawless. I grew up with Star Wars and can't recall a time in my life where I didn't know the story of the classic three. I saw The Phantom Menace for my eighth birthday and loved it for all the reasons an eight year old would love The Phantom Menace (that is: Qui Gon Jinn). I thought Attack of the Clones was, well, whatever, and Revenge of the Sith was fantastic. Then I didn't watch any of the prequels for almost six years.
     
    So I watched them again a few months ago and, well, they're not that bad.
     
    Oh, they're definitely not amazing. They lack the sweeping narrative and engaging characters of the originals. Where the originals were character driven adventures, the new ones are more poorly-written political dramas. We lose that sense of grand adventure in favor of stories weighed down with unnecessary intrigue. While the Classic Trilogy had Luke, Han, and Leia getting out of all sorts of scraps, in the new ones we watch the heroes navigate pointless discussions in the Senate and other assorted politicking.
     
    But there are things the prequels did do right - they’re very pretty. We’re afforded a deeper peek into the world: more ships, more planets, more buildings, more people. There’s this tangible life to the world. The podrace in The Phantom Menace would never have been possible when the original movies came out. The new movies took the technology afforded to them and built a world. A world without particularly engaging characters, but a world nonetheless.
     
    Building on that, the action and fight choreography stands unrivaled by few other movies. From Qui Gon’s encounter with Darth Maul on Tatooine in The Phantom Menace to the final duel on Mustafar in Revenge of the Sith, every fight is a joy to behold. This is sword fighting like we always wanted just never knew we did. Fast paced and intense we watch them fight for, um, because they have to? But that’s beside the point; the fights are great and even though we’re not sure why we’re invested in them we’re still drawn to them. They’re flashy, but somehow they still strike an emotional chord with us.
     
    And that’s because of the music. John Williams’ score for the prequels stands as one of the best of his particularly illustrious career. Duel of the Fates gives the climatic duel in Menace the appropriate grandeur and gravitas. Likewise, Across the Stars actually makes you almost care about the horribly written romance between Anakin and Padme. An echoed refrain of the theme that plays back during Revenge instantly tugs at your heartstrings. More so than in the original movies, the score in the prequels pull you into the movies and makes you feel what the writing and acting does not. It’s easy to look back on them and realize how they aren’t that good, but while you’re watching them the music and the visuals are simply captivating.
     
    But they never quite measure up to the original movies.
     
    The prequels failed because of, yes, poor writing and lousy characterization, but also because they just didn’t feel like Star Wars. The Holy Trilogy was an adventure. The new ones, less so. Rather than following characters we’re following the plot as it develops. We’re not watching Luke become a Jedi, we’re watching a trade dispute lead to war. It’d be okay in another movie, but it feels too impersonal and distant to be Star Wars. That is the movies’ falling.
     
    When I think of Star Wars I think of the Empire and the Rebellion, Han Solo and the Millennium Falcon, and Luke and Vader. Despite being the ‘intended’ age when the prequels came out, The Empire Strikes Back and the rest of the Holy Trilogy are my favorites. But, like I’m trying to say, the prequels aren’t that bad.
     
    Writer’s Note: I know there are literally hundreds of other arguments about the prequels’ failings. I’m not gonna get into them because we’ve heard them before. I’m making an attempt at a defense (which kinda gets bogged down because, well, yeah).
  10. Ta-metru_defender
    Day 4. Most of the residents of the building fled yesterday when the generator ran out of gas. Emergency power is back now, but the building is deserted. We survivors have found power and plumbing in the deserted floors beneath us. This is a luxury.
    Once more we are setting out in search of food and potential entertainment in the mysterious land known as 'Uptown'.
    Weather remains chilly, no sign of wolves.


     
    I'm really in survival mode now. My backpack has my laptop, a surge protector, and chargers for my phone and laptop in it. I've also got a pair of Field Dressings I kept from the army and a few other bits and pieces. On my belt I have my flashlight and SOG powerlock knife (both from the army). Also been wearing my boots. Man, this is the time all the army stuff comes in handy.
     
    We've begun scavenging. Sort of. The floors below ours (13th floor, man) have water (7th) or limited electricity (10th). We've been taking advantage of the latter to charge and the former to well, enjoying plumbing. Those floors are deserted so it's fair game. It's all I Am Legend up in here.
     
    My ragtag band of survivors decided to make a trek uptown. Suddenly we were surrounded by working traffic lights, lit stores, friggin' civilization.
     
    We made our way to Times Square and ate a wonderful, hot, cooked, proper, wonderful meal at a Ruby Tuesday's. Talked rubbish, chilled, and eventually headed back downtown to our dorms and NYU's campus.
     
    There's some soirée thing going on in Bobst Library, but we're just sitting around and chilling. Maybe tomorrow we'll explore more. For now, well, we can relax.
     
    Hmm.
     
    One of my professors wants us to email her our papers that were due on Monday. About that...
  11. Ta-metru_defender
    Essays, Not Rants! 205: Tarantino, Iñárritu, and The Art of Indulgence
     
    I finally saw The Revenant this week. I also saw The Hateful Eight the same day and it’s really interesting to have seen them back to back. Both are by directors who are arguably auteurs, both are classified as Westerns, and both are covered in their fingerprints.
     
    Filmmakers have their trademarks. Something by Joss Whedon will be rife with witty dialogue. J.J. Abrams’ stories will have mystery and wonder. A Michael Bay movie will have explosions and questionable depictions of women. You’ve got these people who’ve developed both a reputation and a style such that you know what you’re in for when you see one of their movies.
     
    Quentin Tarantino and Alejandro Iñárritu are both directors who have their own very distinct style. Tarantino takes pulpy subject matter, throws in wall-to-wall banter, and a plethora of references to other films. Iñárritu does Art with a very important capital ‘A.’ Their newest movies, The Hateful Eight and The Revenant (respectively) are both them given an incredibly long leash and them making movies that are very much them.
     
    For Tarantino, it means a movie that rests almost entirely on the dialogue. Hateful is sparse on locations and heavy on dialogue, telling a story that’s essentially what if Tarantino got to have a go at Clue. Though clocking in at three hours (including an intermission!), it doesn’t feel overlong courtesy of the twisting plot and engagingly sociopathic characters. Tarantino plays to his strengths. So yes, the movie is Tarantino-esque to the point of indulgence, but it doesn’t get in the way of telling a good story. Laden within the layers of dialogue and duplicity is motivation and hints as to what’s to come.
     
    The Revenant is an entirely different beast. Iñárritu, as shown in Birdman, has a very clear idea as to what constitutes art and his latest movie takes it to a whole new level. There are long epic shots a plenty with a mind boggling level of complexity to them. Then knowing that the whole thing was done using only natural light and there’s no denying the considerable talent behind the movie. The Revenant lets Iñárritu really go wild with it, putting his visuals front and center so everyone can know what he really considers Art.
     
    Thing is, for all its gorgeous imagery, The Revenant feels something like an exercise in futility. The craft is incredible, the plot is meandering. And that’s an issue: all the pretty pictures in the world don’t mean jack if your story sucks. The second act of The Revenant is essentially Leonardo DiCaprio’s character crawling through the American wilderness. Stunningly executed? Yes. Incredibly boring? That too. Stories need statue changes to keep things interesting — Luke goes from Tatooine to the Death Star to a Trash Compactor and so on. The Revenant has Leo crawling in snow here, then snow there, this river, and then that river. Everything about the film exists to showcase the cinematography. Iñárritu’s indulgence means a relentlessly grim movie that exists almost to say “see how much a better moviemaker I am than you.” As a friend of mine said, the only thing missing from it were the words “For your consideration” right after the closing shot.
     
    There’s that saying about necessity being the mother of invention. I’m pretty sure there’s a corollary to that adage about how limitations force you to do better. Look at the Star Wars prequels for an example of an unrestrained writer/director compared to the original film. Indulging in what you love as a storyteller also means knowing when to cool your jets. Tarantino, in The Hateful Eight, knew to not just write banter for the sake of showing off, but to also keep the plot moving along at quick pace. Hateful Eight mayn’t be a perfect movie, but it’s still a darn enjoyable one. The Revenant, on the other hand is Iñárritu’s unbridled pretension mixed with DiCaprio’s Oscar desperation indulged to the point of maniacal self-absorption.
  12. Ta-metru_defender
    Essays, Not Rants! 268: The Problem With Narrative Sidequests
     
    One of the most striking features of the planet Elaaden is a huge derelict Remnant ship. Sticking out broken over the desert planet, the ship could hold answers for the mystery of the old killer robots that populate Mass Effect: Andromeda. The latest game in the Mass Effect video game series has a strong focus one exploration, namely that titular distant galaxy. There’s so much to see, so much to find out.
     
    But I still haven’t gone to the ship, despite having done basically every other sideqeust available on the planet. This isn’t so much a case of saving the best for last, as much as it is putting off what I expect will be a fun-if-pointless mission.
     
    Because the Remnant Derelict is not a Priority Mission (that is, a story mission), it’s highly unlikely that any Major Plot Twisting Details will happen. If there is some massive revelation about the Remnant waiting in the wings, whatever’s aboard that ship will either tease it or corroborate it, depending on when I play it in relation to that story mission.
     
    Andromeda is an open world RPG. There are Priority Missions I play one after another, these make up the main plot. I complete Mission A, then I can do Mission B, and so on until the game ends. Meanwhile, there are these sidequests, things I can do around the galaxy be it earning my squad’s loyalty or blowing up a Kett tower. Those sidequests can be done in any order and at any point after you’ve unlocked them (usually by completing another sidequest, or progressing to a certain point along the Priority Mission chain). This means that I could have explored that Remnant Derelict when I first found it a couple Priority Missions ago, or I could wait and only explore it after I’ve finished the main story – and the central plot played out. Thus, the mission has to accommodate either timeline. This in turn limits the developments that the sidequest can have, nothing can happen here that would affect a Priority Mission in a big way.
     
    Consider, if you will, a hypothetical game based on Firefly and Serenity. Midway through the movie, we find out that the Reavers, a savage group of spacefaring barbarians, were in fact accidentally created by the Alliance (spoiler). In the hypothetical game, you wouldn't find this out in a sidequest, it'd be a paradigm-shifting story quest that would affect the crew through any major plot developments. Thus if there was a sidequest where you could explore an old Reaver ship or an Alliance Databank, this twist wouldn't be there. Anything you found would be cool, but self-contained.
     
    This is the hurdle that open games have to deal with. Something more linear, like Uncharted or Halo, progress in one direction like a movie, scene 1 into scene 2; there's no scene 1.5. Every level/chapter/scene will affect the plot in someway. Giving the player a choice means the game's writers and programmers have to have planned whichever path the player takes.
     
    In Kingdom Hearts the player can visit a variety of worlds in whatever order they want. They'll pal around with Aladdin, Alice, and Ariel, then have to go to a specific world where More Story happens. This isn't too pressing most of the time, but as the plot picks up, visiting Halloween Town or Monstro’s belly feels like a filler episode in the larger narrative of Sora and Mickey's adventure. They can't impact the plot too much because the player may have another world to complete before the next Big Story Moment.
     
    There are game critics, Ian Bogost and Johnathan Blow among them, who argue that games and stories don't mesh well. And in some ways they do have a point. Either you have a linear game (like Uncharted) where the player is given no narrative agency (and so is a glorified interactive movie) or you have the case of Andromeda or Kingdom Hearts where the extent of then player's agency affects the distribution of the game's narrative. Either the narrative ignores you or you strain against it. Digital gaming can't seem to catch up with good old tabletop rpg's, where the game master is making stories on the fly in response to their players' decisions.
     
    But video games are still a young genre. The amount of player agency in Andromeda would have been unheard of twenty years ago. It's a bummer that it can't anticipate and account for everything, but who's to say games won't in the future? Exploring a virtual world in Andromeda is a great experience, even if it exposes some of the issues with open world games. Yes, the narrative failings are frustrating, but it's a step forward towards what games could be. Risks propel the medium forward; who knows where we'll be in twenty years.
     
     
    Of course, I could be totally wrong and that derelict ship may have a load of secrets about the Remnant and it turns out Andromeda has untold variations of its Priority Missions prepared in its code with each one voiced and animated ready to go. But the point stands; for all the issues with open ended video games, the potential remains. And that's exciting. Bring on the AI game masters!
  13. Ta-metru_defender
    Essays, Not Rants! 020: The Avengers > The Dark Knight Rises
     
    You read that title right: The Avengers was better than The Dark Knight Rises.
     
    Man. Always fun to stir up some controversy.
     
    Why do I think this? So glad you asked.
     
    But let me preface all this with something: I’ve loved Batman for as far back as I can remember. I loved The Dark Knight, heck, it was one of the first movies I added to my BluRay collection. I’m not some Batman hater championing The Avengers because it’s not Batman; I legitimately think The Avengers was better.
     
    The Dark Knight Rises is called the end of the Dark Knight Legend. Which it certainly is. Unlike it’s predecessor(s), however, it doesn’t stand alone. Rises depends on The Dark Knight and Batman Begins for the plot to have impact. It still works without them, it just nowhere near as well and winds up feeling incomplete.
    The Avengers has no such problem. Having seen the prior movies does help us understand the characters more, but the script is deft enough to sum up what’s relevant to their characters quickly. Even a hitherto unseen character like Hawkeye (besides a brief cameo in Thor) has development and character.
    In addition, each of the main characters in The Avengers (The titular team and Loki) are given their own character arcs. The characters in this film feel complete and round, as opposed to the archetypes of Rises.
     
    Another thing that’s comparable about these two movies is the presence of a woman that spends a lot of the time in a catsuit. The Avengers has Black Widow, Rises has Selina Kyle. Both are remarkably good protagonists, both use others perception of them as women as a tool, both have their own goals.
    But it’s Black Widow, and not Selina Kyle, that sticks out as being better. Unlike Selina Kyle, Black Widow has a much fuller character and development. In Rises we know Kyle’s a master thief, and we know what she’s after. It’s implied in passing she perhaps fancies herself a modern day Robin Hood, but that’s it. We’re never told why nor are we given a personal reason for her actions. We can see what she does, but never does she come into her own person.
    Black Widow is given a couple of key scenes where we meet the woman wearing the catsuit. We find out that she has red in her ledger that she needs to clear, and that’s her motivation for wanting to achieve her goal. Selina Kyle’s steals to get something that will clear her name of her previous thefts. As great as she is, she feels like just another archetype.
     
    The other thing is The Avengers has you pour more investment into it. Yes, Gotham at risk is indeed a serious threat and we want to see Batman rise to the challenge. But in The Avengers we watch a group of people who are heroes in their own right learn to set aside their differences for the greater good. It’s a different conflict, but one was handled better than the other.
    Furthermore, Batman and Iron Man are both called to make sacrifices. Batman’s feels like an eventuality, something that had to happen. Iron Man’s was a culmination of the development of Tony Stark’s character within the film. We have an investment in him and the people who care about him due to the events in the film thus far. Rises had a few moments, but focused too strongly on Batman as a symbol and not enough on the actual people around him.
    In The Avengers we legitimately care about the characters and who they are. Not just the fate of New York/Gotham, but the fate of the very heart and soul of these characters. Sure, The Dark Knight Rises had it too, just The Avengers had it more.
     
    Then there’s the heroism. No moment in The Dark Knight can compare to the shot of the assembled Avengers in New York City ready to save the day. None.
     
    Don’t get me wrong, I loved The Dark Knight Rises. It’s a perfect ending to an excellent trilogy with regards to both plot and theme. And maybe comparing these two movies is like comparing apples to pipebombs. One’s an epic, the other’s an adventure. Both are very different and both succeed at what they set out to do.
     
    At the end of the day though, The Avengers was just a better film.
     
    Writer’s note: I realize there’s much more I could get into here (like how The Avengers had more heart and humor, etc), but I’m already past my self-imposed deadline and have to go to work soon. My apologies.
  14. Ta-metru_defender
    Well. That was awesome.
     
    The Lego booth (floor area, more like it) was pretty cool. Saw the new Batman and Spiderman sets. Got a pretty neat Hobbit poster too. They were also building a mosaic of the turtles:



     
    Went to a couple panels about stories, that was cool. Saw some Assassin's Creed III gameplay, got an inflatable tomahawk and a pretty epic exclusive shirt.
    Played a bunch of Play Station All Stars (as Drake, duh). Game's fun. Very different from Smash Bros, I'll probably buy it, budget permitting. I laughed with joy when Drake's level 3 super involved El Dorado turning everyone into Slippery Naked Guys. Wonderful. The Halo 4 line was long as all get out, so, sadly, I didn't get to play it.
    I did get a Mass Effect Paragon Lost poster though, some Star Wars bookmarks, and a signed Last of Us comic poster. On that note, Neil Druckmann, one of the devs for Uncharted, was there and recognized my outfit.
     
    Who did I go as?



    Duh.
     
    And, the definite highlight, was last night. THERE WAS A FIREFLY PANEL.
     
    Jewel Staite and Sean Maher were there! Everyone went wild, and Nathan Filion was on the phone with us.
     
    Only he wasn't. He was there too and came on stage.
     
    So Nathan Filion, Jewel Staite, and Sean Maher were there. Mal, Kaylee, and Simon. My three favorite characters. Words cannot describe.



  15. Ta-metru_defender
    Essays, Not Rants! 025: A Series of Arcs
     
    I decided to sit down and watch some old How I Met Your Mother episodes once, and by old I mean Season One. It was weird to watch since everyone was well, so different from where they are in the more recent seasons. It’s jarring in light of where they end up.
     
    This, of course, is one of the great things about TV shows: character development. When you have a couple dozen episodes per season you can spend a lot more time with the protagonists and working out who they are.
     
    Now, character development in this case is different from a character arc. A character arc is more often seen in movies, like Carl going from grumpy old man to loving surrogate-grandfather in Up, or Columbus deciding to actually step up and be a hero in Zombieland, or Scott learning the power of self-respect and becoming a decent human being in Scott Pilgrim VS The World. Arc’s are a character getting from a to b.
     
    Development, on the other hand (or at least as I’m using it) is where a character goes from a to b to c to d. It’s a series of arcs, one after another. It also takes time and is often far more nuanced than in a movie.
     
    Let’s take Sokka from Avatar: The Last Airbender. He starts off as the skeptic in the party (Team Avatar, that is), and proves very useful as our exposition man. As the series progresses, Sokka loses his skepticism (to point b ), finds his place as the idea man/tactician of the group (point c) and eventually the de facto leader of Team Avatar (point d). It takes all three seasons for him to get to that point. The Sokka of Book One is wildly different from the Sokka we see at the end. It takes time for him to get there.
     
    Similarly, Zuko in the same series has his own very complex character development. He’s introduced as a selfish antagonist hellbent on capturing the Avatar. Within the first season we come to know him and his relationship with his uncle. Through it we’re given hints that beneath his exterior he does have traits worth redeeming.
     
    Come Book Two we see him grow in his own right to be an honorable, if still mildly maligned, young man. He eventually rejects the call of the light side and winds up starting Book Three with everything he ever wanted from the beginning. In light of what’s happened to him, though, he decides it’s not worth it and finally switches sides. Even then it still takes time for him to become a proper hero. It’s a convoluted, bumpy arc of redemption, but all the more rewarding for it.
     
    Stories of redemption tend to benefit most from the format. Sawyer, in Lost, started out as the guy no one liked. Over time we found out that he didn’t want any one to like him because, as far as he was concerned, no one ought to like him. As the story goes on he becomes a sympathetic character to us and, through a con on the part of a friend, ends up ingratiating himself to the other survivors (see episode “Left Behind”).
    Later on, Sawyer quite literally faces his personal demons. That done, he can progress from his original arc (a vengeful man haunted by his past) to what’s next in store for him. Sawyer becomes a protector of the others and, eventually, a man who just wants to live life as it is. It’s a marked change from the selfish [guy] the series started out with.
     
    Video Games can do this too. Ezio Auditore of Assassin’s Creed II is introduced as a bit of a brat. Granted, he’s seventeen, but he’s not the best guy you’ll find. His family gets wrongly executed and he finds himself thrust into a world of espionage and conspiracy he didn’t know existed. Ezio is forced to grow. He gains responsibility, takes up the mantle of an Assassin, and by the second sequel (Assassin’s Creed: Revelations [video games have odd numbering sometimes]) is radically different from where he started out from.
     
    It’s not just one arc, though, it’s a bunch of small ones and moments that tell us not only who he is but who he’s becoming.
     
    That’s the hallmark of character development: those little moments along the way that show us where a character is. It could be Sokka guiding the blind Toph onto a boat or Sawyer running through a gauntlet of gunfire as he carries Claire to safety. It could be Willow deciding she doesn’t need the ghost sheet outfit anymore or Jayne sliding the cup of booze across the table at Simon.
     
    It’s those moments where you look at characters and realize that wow, they’ve changed. And you hardly noticed while it was happening.
     
    Also: buy my book In Transit! It's a collection of short stories however, so no epic character arcs.
  16. Ta-metru_defender
    Essays, Not Rants! 044: In Defense of Fan-Fiction
     
    I’ve written my share of fan fiction. Be it about Star Wars, Bionicle adventures, or Mega Man stories; trust me: I’ve written my fanfics. Thing is, that was years ago. I’ve hardly done anything remotely fan fictiony (be it an animation or a piece of writing) in years.
     
    I guess I grew out of it; I wanted to make my own worlds and not lean on someone else’s work as a basis. I wanted my stories to be mine and independent. Of course, I still read the Star Wars Expanded Universe, where science fiction writers have their go at continuing or adding stories to the Star Wars ‘verse. Sure, it’s official fan fiction but it’s cool stories, yeah?
     
    Arguably the best writer for the Expanded Universe is Timothy Zahn. His Heir To The Empire Trilogy is not only a fantastic piece of fiction, but it legitimately feels like a Star Wars story. It doesn’t seem like a random piece of science fiction with Star Wars elements but rather like another movie. It has the same feeling of adventure and space opera, and, best of all, the characters actually sound like the characters. They act like them and speak like them; Zahn wonderfully captures the essence of the main characters. He also introduces new characters as well as a new villain; his trilogy is a whole new story while staying true to the originals.
     
    So yes, I’m using Timothy Zahn’s Star Wars novels as the epitome of fan fiction. Granted, they get approved and vetted by the bigwigs at LucasFilm, but at their heart they’re pretty much fan fiction. And dang good ones.
     
    See, it’s easy to get fan fiction wrong. You could write a story that sounds like just another story with characters from some franchise tacked on. Taking nuanced characters and stereotyping them isn’t good writing. Changing the way the world works for the sake of your story, well, can be done right, but often winds up feeling unnecessary. Look, worlds need rules, so if you’re playing in someone else’s world, play by their rules lest you wind up making your own world. If your fan fiction hardly seems like it’s a part of the world, might as well make your own, yeah?
     
    One of the main reasons I stopped writing fan fiction was ‘cuz, well, it wasn’t my own world. Anything I wrote would only be well received by people of the fandom. It wasn’t accesible and all that. More so, it felt lazy. I wasn’t making my own characters, I wasn’t doing my own world building. So I stopped.
     
    Thing is, fan fiction (if done right) can be a challenge. You’re playing in someone else’s world; with someone else’s characters. Are you up to being able to capture both the world and the characters? TV writers do the same thing: they didn’t come up with the world but it’s their job to write the episodes. It’s a challenge, no doubt to fit your writing style and dialogue to another. For all the flak fan fiction gets, it can be a remarkable writing exercise. It’s also useful if you want to just get started writing something and don’t want to have to do all the research and all normally required. So yeah, if you’re lazy and just want to write, fan fiction is a valid outlet.
    Why am I writing a post about fan fiction? Simple, I’m starting work on an Uncharted one. Yeah, I know; I’m a nerd who needs justification. I want to write an adventure story, so why not use one of my favorite video games? I’m doing historical research and really want the challenge of trying to capture the spirit of the story and characters.
     
    So yeah. Fan fiction.
     
    Writer’s Note: Apologies again for another shorter/lackluster post; I’m now in Morocco on a school trip. Yes. That is my excuse. Again. Now let me go get shawarma.
  17. Ta-metru_defender
    Essays, Not Rants! 176: Why I Take Issue With Johnny Storm Being Black
     
    So y’know that new Fantastic Four movie coming out next week? It caused a bit of uproar when casting was announced since Michael B. Jordan’s playing Johnny Storm, a character who, in the comics, has been white. This is further complicated by the fact that his sister, Susan Storm, is being played by Kate Mara, who is rather obviously white.
     
    This ‘race lift’ given to Johnny Storm has caused quite the hullabaloo. In an apparent case of trying provide a quick and superficial overcorrection a lack of diversity in super hero films they went and changed Johnny’s race, rather than having a different superhero join up. Making things even more convoluted is that his sister’s white, meaning either one’s adopted, their parents remarried, or are a very rare quirk of mixed-race parents.
     
    Which, y’know, is fine. Representation is a big deal; it’s always great to see different sorts of people on screen. Marvel’s comics have been taking great strides to diversify their heroes, Ms. Marvel’s a Pakistani-American teenager, we’ve Spider-People of all a variety of race and genders, Sam Wilson took over as Captain America; it’s cool for the movies to follow suit (even if Fantastic Four isn’t part of the MCU).
     
    The issue is that it’s just Johnny who got his race changed. And it has to be Johnny; not Reed ‘cuz he’s the main character, not Ben because he spends most of the movie rocky, and especially not Sue because she’s the love interest. Johnny being black — and only Johnny — belies a much more systemic problem in pop-culture in general. And it’s not the tendency for casts to have a token minority (though that is an issue too).
     
    There are a few things central to the Fantastic Four’s mythos: they get their powers from a scientific project, Doctor Doom is their greatest foe, Ben and Jonny are somewhere between rivals and friends, and Reed and Susan are lovers.
     
    And that last one is where things would get hairy if the siblings were both now black.
     
    There’s going to be a romance between Reed and Sue, because of course there will be. But a mixed race couple simply isn’t something that you usually have in a movie; especially if it’s between a white man and a black woman. Fantastic Four wanted to make someone a minority but also keep the romance subplot.
     
    Which really bugs me. Because the whole Johnny-is-black-but-not-his-sister-Sue thing smacks of a fear of having a mixed couple in a major movie. It’s something I find really frustrating. Look, I’m biased; I’m the son of a couple who got married when interracial marriages had less public approval than same-sex marriage did in 2011. It’s one of those things that I want to be more present in pop-culture because it’s something very present in my life. It’s 2015; c’mon, let’s get with the times already. The President of the United States is the product of a mixed-race relationship!
     
    Seeing a movie bend-over-backwards narratively to ensure that the white protagonist’s love interest isn’t black is incredibly frustrating. It’s not director Josh Trank’s fault, or even that of studio Fox: it’s systemic.
     
    At the end of the day, I think I’m disappointed more than anything else. There was a chance here to, even in a small way, shake things up a little bit. ‘cuz I’m cautiously eager to see this movie, and I’m glad that they’ve taken steps to make Susan Storm’s powers more practical/offensive than in the last film. I also really liked Trank’s work on Chronicle. I guess I just wish if they were gonna switch a character’s race, they took the next logical step and did the same thing for his sister.
  18. Ta-metru_defender
    Essays, Not Rants! 046: Why Abrams Is The Man For Star Wars
     
    A little more than a week ago it was officially announced that JJ Abrams would be directing the new Star Wars. Some people met this news with a measure of caution.
     
    Myself? I think Abrams is the person to direct it.
     
    L
ook at Mission: Impossible III. Abrams made his directorial debut with the sequel to this established series. He kept strongly to the themes and style of the original TV show (so I’m told). Not only was it considered the best Mission: Impossible film until Ghost Protocol came along, but it elevated the series from being simple action movies to intelligent, developed thrillers. JJ Abrams entered into a franchise, captured the themes, and made it better.
     
    
But let’s move on to his next film, shall we? 2009’s Star Trek made Star Trek cool. Really cool, lens flare cool. Sure, it felt different thematically from the TV series, but it kept the characters’ personalities and dynamics. It’s not just the old names applied to new people: they’re the same! More than that, he crafted a well made adventure that, like Mission: Impossible III, took an established franchise, made it his own, and made it good. We didn’t get a half-baked sorta-Trek, we got a movie that took the idea of a cool and wonderful future and made it work. It was a sheer wide-eyed adventure of a farmboy saving the world, like the original Star Wars.
     
    His most recent film is Super 8. If you wanted an 80’s adventure film in the spirit of E.T. or The Goonies, you loved this movie. You might be sensing a bit of a trend here: Abrams captured the spirit of movies from that decade but also infused it with a feeling of something new. He wasn’t just rehashing old stories, he told a new one. Furthermore, in Super 8 he balanced adventure and fun with some very quiet, very poignant scenes. As the world around them swirls in a mess and the film reaches its end, characters share these quiet beautiful moments. In the midst of action and visuals, Abrams still captures the emotion. Like in, y’know, Empire Strikes Back.
     
    And through it all, Abrams has this feeling of mythology. He helped lay the groundwork for Lost, he gave us the enigmatic Rabbit’s Foot in Mission: Impossible III and the alien in Super 8. Unlike George Lucas and the prequels, Abrams doesn’t feel the need to explain away every detail. He gives his work a feeling of mystery and myth. Again, this is something the Holy Trilogy was built on (the Force is a mystical energy field, not some, well, whatever midichlorians do).
     
    But the script must count too, yes? Doesn’t matter how good your director is if your script sucks. The writer for Episode VII is Michael Arndt. He’s the guy that did Little Miss Sunshine, a movie that balanced comedy with a lot of heart. A lot. He also did this little film called Toy Story 3 which you’ll probably recall as a sequel that effortlessly slipped into the established continuity and trumped all prior. What do we know from these two films? This man can give a screenplay heart without it feeling shoehorned in and capture the voices of characters who aren’t his own. Furthermore, the script is being supervised by Lawrence Kasdan (who wrote Empire Strikes Back).
     
    As it stands now, Star Wars Episode VII is shaping up to be the Star Wars movie we’ve wanted for a very long time. Did we need a new Star Wars? Not really, but now that we are getting one, and now that we know who’s behind it… We have the perfect storm for a new Star Wars. Yeah, I know, it’s at least two years away… but c’mon man, I’m excited.
  19. Ta-metru_defender
    Essays, Not Rants! 197: Just So We’re Clear, Rey Is The Best
     
    Rey, of The Force Awakens, is one of those characters I really like. Not just one those who I think’s really cool (Captain Marvel, Han Solo, Aragorn), but the ones who, for me, go beyond that (Iron Man, Nathan Drake): Rey’s one of those characters who I don’t just really like, but the sort I wanna be.
     
    So what is it about Rey’s that captured my imagination (and everyone else’s)? What makes her so special?
     
    Obviously, spoilers for Force Awakens follow.
     
    The role Rey plays in the story is not new, by no means. She follows the hero’s journey; one we saw done with Luke Skywalker in ’77, Harry Potter, and of course Emmet in The Lego Movie. It’s the monomyth, a nobody is actually quite special and is essential for saving the day. Finn’s arc within Force Awakens has a few of the same mythic beats, but it’s Rey’s that most closely follows it. And it’s not just men who get to be the heroes, we had Katniss and The Hunger Games a couple years ago, also a story about a young woman that embarks on her own hero’s journey. What is it then that sets Rey apart?
     
    First off, it’s the obvious one: it’s Star Wars. This is arguably the biggest film franchise in the world, so the scale Rey’s featured in is massive. There’s six movies of continuity already in play, an issue that new characters like Harry or Katniss didn't have to deal with when their books came out. There was a lot riding on this movie and, by extension Rey herself, but it also gives her a huge platform. That’s an opportunity few stories get.
     
    Now, this is also a franchise famous for seldom having more than one woman, and in this one Rey the protagonist (and also not the only female character with lines — it might just barely squeak by on the Bechdel test, and yes, Rey is the only new female lead, but at least there are a few more women who speak in this one). Also, Rey gets to be a Jedi. Or at least one in training. Or at least a Jedi-to-be. It’s the seventh installment and we have, for the first time, a named female character turning on a lightsaber. That’s a big fricking deal.
     
    Putting the Star Wars branding aside, is Rey still all that different? In The Hunger Games series, Katniss had her go at the hero’s journey and the resistance narrative too. Except, she is. Rey’s adventure isn’t gendered. While Katniss’ intertwined with her gender (see: dresses, pregnancy, men-wanting-to-protect/control-her, etc), Rey very much has an everyman story. No, there’s nothing wrong with a feminine story — look at Agent Carter! — but it’s such a great change to see that everyman a woman. Rey’s gender is never mentioned. Sure, Finn does keep grabbing her hand in the beginning, but it takes all of five minutes for her to get him to stop — and establish her own independence in the same beat. But that’s not all: Rey’s not underestimated because of her gender. She’s frequently described as “the scavenger” (not “that girl”) and summarily dismissed as such. She’s just Rey the scavenger. It’s refreshing to see this, and even better that it’s something as mainstream (and awesome) as Star Wars
     
    There are a bunch of other reasons I like Rey: snarky, excitable (ie: her and Finn celebrating their escape from Jakku), courageous, and occasionally downright gleeful. She’s a wonderful, winning character and I couldn’t be happier to have her as the new Star Wars protagonist. Then, of course, we come back to the whole Star Wars-ness of it. Deep beneath the spaceships, Force, and lightsabers is the narrative about being more than you thought you were; it’s the wish fulfillment of getting to go on a great adventure. And for Rey — and, personally, one of the many reasons I love her — this also means a search for belonging.
     
    tl;dr: Rey’s awesome, go watch The Force Awakens (again)
  20. Ta-metru_defender
    Essays, Not Rants! 055: Too Many Characters, Too Little Time

    I started watching Game of Thrones with a couple friends of mine because everybody and their grandmother (actually, no, your grandmother wouldn’t watch Game of Thrones) have been telling us how good it is. And it is, but that’s not quite the point of this essay (that’s not a rant). One of the great things about Thrones is the incredible amount of characters. Seriously, this show gives Lost a run for its money. Unlike Lost, however, Thrones doesn’t have quite as much luxury with giving each character their proper and definite introduction.
     
    We’ll meet characters quickly in the background then a couple episodes (or season if you’re Theon Grayjoy or Loras Tyrell) until they become relevant, at which point we’ve probably forgotten their name. Even if we’re plenty familiar with the character it’s still easy to forget their name (“oh, that’s Varys and he’s Pycelle”). But it’s these characters that make the show so terribly interesting. They’re all magnificently fleshed out; each one with their own goals and they lie, lie, and lie. It’s dramatic irony at it’s finest: we know what they want, but the other guy doesn’t and we get to watch as one falls into the other’s ploy. It’s exciting, it’s interesting.
     
    And, of course, this wouldn’t be possible were it not for its airing on television. We get ten episodes a season and each episode’s an hour long. Not the 45 minutes of network television, a proper hour. We spend time with these characters, enough time that even if we’re not quite sure what their name is we know who they are.
     
    Lost did this too. I’ve mentioned this before, but through its flashbacks we got to know the characters. Lost, and like Thrones, developed enough characters enough that watching them die cost us something. Furthermore, enough characters died with little pomp that for a while there we were worried if anyone would survive.
     
    Which in turn is very similar to the climate in Game of Thrones. Anyone can die. It adds tension and, since these aren’t just red shirts beamed down to show how dire the situation is, we actually care about their deaths. The whole issue of character death is further enhanced since very often a death of one is a great character moment for another. Even if a character seems to die needlessly, the ripples of the impact effect everyone and we begin to see exactly who they are.
    The thing is, it ll feels too short. These characters are fascinating, but we don’t get enough of them. It feels like we’re just getting glimpses of them or, in some cases, not seeing them at all (seriously, where was Arya in the season 3 premiere?). Sometimes focusing on one character or another from episode to episode makes sense, but screen time is a valuable commodity and the writers have to make the most of it. Firefly (which, yes, is my gold standard of characterization) had incredibly layered characters that were quickly built up. Granted, the interplay and politicking wasn’t as dense as in Thrones, but the writers found a way to make sure each character really got their dues. Most everything characters did in Firefly said something about their character. The plot advanced due to it. Thrones spends more time dealing with its plot because with a plot like what it has, well, it has to.
     
    Perhaps Game of Thrones suffers more from its short seasons. Had they more than ten episodes we’d get to spend more time with characters and their conniving. We don’t get quite enough time with them as it is. And we want more time with them, these incredibly fleshed out characters with their myriad goals and plans.
     
    As it is, though, I’m eagerly awaiting Sunday night to see what happens next. Because the show is just so darn fascinating. We keep watching to find out more about our characters, hoping that the next episode will focus more on Arya or Jon Snow or Tyrion, and hoping even more that they won’t die.
     
    Except Joffery. I can’t wait till he dies. Because he has to.
     
    Please.
  21. Ta-metru_defender
    This week's Essay, Not Rant isn't being mirrored on BZP 'cuz it discusses some of the more adult aspects of Jessica Jones. So instead I'll leave you with the following sentiment regarding the show which I'm pretty sure we can all agree on:
     
    Hot dang, Luke Cage is HOT.
     

  22. Ta-metru_defender
    Here we are. Again. Finally. I've been busy.
     
    Welcome To The 4th Annual TMD Music Awards!
     
    Once again I find myself ranking ten albums from 2012 in order of bestness. As such there is not much need for an interlude, just that all ten of these albums are great albums you should check out.
     
    Special EP Mention:
    Freaks EP, The Hawk In Paris
    These guys are amazing. And Birds on a Wire is one of my favorite songs of the year. Give the EP a listen, a full album will be out in 2013.
     
    Top 10 Albums of 2012
     
    10

    Fallen Empires, Snow Patrol
    Let me forewarn you, my only other exposure to this band is Up To Now; their compilation that came out a couple years ago. This new album is good, though nothing quite rises to the quality of, say Chasing Cars or Just Say Yes, but it has its share of gems.
    Listen to/Download:
    -New York
    -Called out in the Dark
    -The President
     
    9

    Landline, Greg Laswell
    One of the great things about being back in the US is Pandora. I discovered Laswell over the summer and recently decided to listen to a bunch of his stuff on ###### and shortly thereafter bought this album. It's good, to say the least. Especially good when he duets with someone else.
    Listen to/Download:
    -Landline
    -Come Back Down
    -Another Life to Leave
     
    8

    California 37, Train
    I like Train. Their songs provide a nice break with their more mature love songs (as opposed to the poppy sort of love songs). This'll Be My Year is a fantastic song that echoes Billy Joel's We Didn't Start The Fire, only in this song all the events lead up to meeting his love. It's a sweet song typical of Train. 50 Ways is a goofy counterpoint about a breakup, so hey. Train's fun, and this album too.
    Listen to/Download:
    -This'll Be My Year
    -50 Ways to Say Goodbye
    -When The Fog Rolls In
     
    7

    Cold Hard Want, House of Heroes
    Look, by now you've probably realized the things I like in music: good writing and an appropriate sound. House of Heroes embody this, they've got a very organic sound that compliments their great lyrics. They're good.
    Listen to/Download:
    -Dance (Blow It All Away)
    -We Were Giants
    -Comfort Trap
     
    6

    Vital, Anberlin
    What I like about Anberlin is their sound changes a little album to album. Vital has them infusing their usual alt-rock with shades of electronica, and it works fantastically. It gives their sound something different.
    Listen to/Download:
    -Modern Age
    -Other Side
    -Self Starter
    -God, Drugs, & Sex
     
    5

    Weapons, Lostprophets
    Okay, full disclosure, The Betrayed was mildly disappointing. But Weapons is Lostprophets at what might prove their best. Most every song sticks out as being particularly strong; Somedays is a quieter, poignant song, and Jesus Walks and Another Shot are two great anthems that, again, call back to songs like Last Train Home and Rooftops. Took 'em six years, but they're back.
    Listen to/Download:
    -Somedays
    -Jesus Walks
    -Another Shot
    -We Bring an Arsenal
    -A Song For Where I'm From
     
    4

    Babel, Mumford & Sons
    If you thought Sigh No More was pretty good, then give Babel a listen. it's like Sigh No More, but better. It feels that their first album was them finding their voice, and Babel is them shouting it out. The album flows far better than their prior one, songs building off of each other. Hopeless Wanderer and Below My Feet are easily their best songs yet.
    Listen to/Download:
    -Hopeless Wanderer
    -Below My Feet
    -I Will Wait
    -Broken Crown
     
    3

    Not Quite Yours, Barcelona
    This album is different from Absolutes, but not in a bad way. There's slightly less piano and a bit more rhythm. The tone as a whole seems lighter too, but it's still them. It's a natural evolution from Absolutes, and a welcome one. Also: I helped fund the production of this album. Yeah.
    Listen to/Download:
    -Till Death
    -Evermore
    -Less Than Two
     
    2

    Monsters Calling Home, Monsters Calling Home
    I saw these guys open for Anberlin over the summer. They seemed like the lousy band to tide audiences over. Dude. I was wrong. These guys are an incredible outfit. They're just starting out (and recently changed their name to Run River North) and man, their music is good. It's folk, yes, but it's not the cliche sort. Check them out. Seriously. Make them famous.
    Listen to/Download:
    -Foxbeard
    -Goodnight Moon
    -Fight to Keep
    -Whole Dang Album
     
    1

    Scars and Stories, The Fray
    If you thought their last album was good give this one a listen. It's incredible; taking everything from their prior work and just making it so much better. Songs like Rainy Zurich and Heartbeat have this atmospheric sound to their lyrics that just bring it to life. I Can Barely Say is a beautiful song about coming home but not. And The Fighter is their best song yet. Lyrics like "he swings with all his might and all that might have been" just leave you speechless. The other songs on the album are all as good, songs about the Berlin Wall or subtly comparing the uncertainty of the search for the Higgs-Boson to a relationship. It's great.
    Scars and Stories is the best album to come out in 2012. Hands down.
    Listen to/Download:
    -The Fighter
    -I Can Barely Say
    -Heartbeat
    -Rainy Zurich
     
     
    So there you have it, my very biased opinions on good music. No, I'm good at writing about music, but hey, here they are. Check 'em out.
     
    Cheers.
  23. Ta-metru_defender
    So my RPG group (Well, Sasha/Leesi) wanna do a prison break. So tomorrow we're doing a prison break. And I'm working on the adventure now 'cuz I've had a busy week.
     
    First things first, they gotta get in prison. So during a brief stint on Cato Nemodia, they'll be given a parking ticket. Knowing the group this should spiral nicely out of control.
     
    Now I'm working on a prison. I figure I gotta find weak points for them to exploit, but really, these guys are creative. I think I'll throw in a guy with a prosthetic leg for good measure.
     
    I'm open to ideas/curveballs to throw at my players, btw. I'll let you know how it goes.
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