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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 311: Beauty in Destruction
     
    I saw Annihilation this week, which, y’know, shouldn’t really be surprising. I like Alex Garland as a writer (Never Let Me Go is heartbreakingly beautiful, Dredd is a solid action movie) and enjoyed his directorial debut in Ex Machina. Annihilation is science fiction replete with a primarily female cast, so it checks a lot of boxes for me.
     
    And it’s a wonderful film, truly haunting with some moments of absolute horror, but one that is essentially devoted to the pursuit of the sublime, of that terrible beauty. It doesn’t quite stick the landing, but the trip to end is one that stays with you.
     
    It’s also super clear that Alex Garland has played The Last of Us. No, plot points aren’t borrowed from Naughty Dog’s great game. There’s no fungal virus and it isn’t about the relationship between two very different people. But Annihilation, though based on a novel, undoubtedly draws on the video game in its portrayal of the world beyond the Shimmer.
     
    The central plot of Annihilation deals with the Shimmer, a phenomena radiating from a crashed meteor wherein everything within its thrall gets, well, weird. The mystery of the Shimmer and what lays within is the big question of the movie and drives Lena and her team to investigate. Over time, it becomes clear that the Shimmer affects organic life somehow, and changes it.
     
    A heads up, though, some minor spoilers for Annihilation are inbound. Unless you’ve seen the trailer, than you’ve already seen what I’m talking about (I hadn’t, and upon watching it now, wow, that thing reveals a bunch).
     
    It affects people too. Lena and her team come across a prior expedition from about a year before. The members were affected by the Shimmer, and their bodies begun acting up. At the bottom of the pool they find the remains of a person who has since become almost plantlike and fungal and merged — grown — into the wall. His legs are still there, seated, but his entire upper torso has, for lack of a better word, flowered. It’s gruesome — his skull is several feet above his legs at the top of the 'plant' — but it’s also beautiful, in its own way.
     
    The Last of Us (which, coincidentally, came out a year before the book Annihilation is based on did), features the same image. Over time, those infected by the fungal cordyceps will stop moving, settle down, and grow into their surroundings until all the remains is the vague silhouette of a human being surrounded by waves of fungus. While playing the game you will encounter these strange 'corpses,' sometimes moving them aside, sometimes just walking past. They’re grotesque, but at the same time beautiful.
     
    The same can be said of how The Last of Us portrays its apocalypse. The world’s been ravaged by neglect and the Infected, and yet it’s somehow still beautiful. The flooded desolation of Pittsburg is tattered with trees and greenery growing through and around buildings; it’s all so lovingly rendered that the landscape of the apocalypse almost loses its despair and takes on its own serenity, grandeur. Consider the giraffes, and how amidst the bleakness there was such beauty. Annihilation has its share of abandoned structures and desolation, but the Shimmer speckles it with flowers and other bits of pretty. Somehow the abandoned is beautiful, even with the horrors inside.
     
    What connects Annihilation and The Last of Us isn’t just the imagery (although, dude, those bloomed corpses are super similar), but rather how unique is how they portray destruction. Other similar stories with wastelands, be they the thousands-of-years-later ruins of Horizon: Zero Dawn or bombed-out town in your war movie of choice show beauty in contrast to destruction. Look at that shell of a tank, now look at the majestic tree next to it. For Annihilation and The Last of Us, destruction is intrinsic to beauty; it is the former that causes the latter: there is worth in the decaying frame of a half-sunken house, the corpse of an infected is as beautiful as it is terrible. It’s a haunting aesthetic, one that informs the incredible atmosphere of both works.
     
     
    Addendum: A quick google shows that, yeah, Garland’s played The Last of Us and it’s one of his favorite games (alongside Bioshock). So maybe I’m not crazy about the influence the video game had on his movie, after all, artists steal.
  2. Ta-metru_defender
    Essays, Not Rants! 060: Becoming Iron Man

    I hate spoilers. I really do; I swore off social media for the two days in between the Lost finale and when I could watch it. That said, this post deals with an aspect of the ending of Iron Man 3. It’s not one of the huge twists, but it’s a little surprise. It’s been a week since it came out so I feel alright writing about it.
     
    S’yeah. Spoilers.
     
    Don’t say I didn’t warn you.
     
    Well, first spoiler, Tony survives. But the main one I’ll be addressing is that he decides to get the shrapnel out of his chest once and for all, negating his need for an Arc Reactor. This takes place in the resolution, after the climatic battle with The Mandarin. Although it seems to come almost out of left field, Tony getting ‘healed’ is the culmination of his growth over the series.
     
    But hang on, if getting the shrapnel out was that easy, why didn’t he just get it out at the end of the first film? Because he chose not to. See, the cave in Afghanistan was Tony’s rebirth. In it he was forced to come face to face with his wrongs; namely that the weapons he created were being used to fight those he made the weapons for. It was during this time that Yensin, a fellow captive in the cave, implanted Tony with an electromagnet to keep the shrapnel at bay as he lacked the resources to perform adequate surgery. Tony then created the original Arc Reactor to power the magnet and the first Iron Man suit. This was his rebirth, from that moment on Tony was Iron Man. When he returns home he builds a new Arc Reactor rather than finding a topnotch cardiologist to remove the shrapnel. Why? Because this is who he is.
     
    The mentality persists into the second film. Despite the palladium in his chest slowly killing him, removing the shrapnel and negating the need for the Arc Reactor isn’t an option. Why? Because it’s part of him, as he says “the suit and I are one.” He’s Iron Man, and so he has to live with it. Does Tony want to die? No. But Tony can’t go back to his life before the cave; Tony’s the atoner. He acts in the hope that Iron Man might somehow set right Tony Stark’s wrongs. To remove the shrapnel and the Arc Reactor would be, in his mind, to renege on what he promised himself to do when he left the cave. It’s not just part of him, it is him.
     
    Iron Man 3 tackles this idea; who is Tony Stark and who is Iron Man? If his armor doesn’t work and he’s left without it, is he still a superhero? Tony has to work through these questions in the movie, he has to find a real answer to Captain America’s challenge in The Avengers: “Big man in a suit of armor. Take that off, what are you?”
     
    Tony has to learn to be Iron Man without the Iron Man armor. He spends much of the second act without his armor or the resources to build one. Back to basics, Tony is once again in the cave from the first film. Though in the first film he emerges from the cave clad in the Iron Man armor, in Iron Man 3 he emerges from the cave without a new suit of armor, just a few gadgets (he gets the Mk 42 back later). But the transformation is done, Tony no longer relies on the suit to be a hero.
     
    Iron Man 3 is based on the Extremis comic-arc which concludes with Tony injecting himself with a modified version of the Extremis virus, which basically allows him to control the armor with his thoughts. In his words, it’s so he can become Iron Man inside and out. Though Tony doesn’t go through the same process in the film, the end result is figuratively the same. Whereas in Extremis Tony essentially merges with his suit, in Iron Man 3 Tony learns that he doesn’t need a suit to be Iron Man, that even without it he can still be the hero he became.
     
    So Tony finally gets the shrapnel out his chest because his identity as Iron Man is no longer reliant on his injury. He’s gone past that; now he knows that if you strip everything away, Tony Stark still is Iron Man.
  3. Ta-metru_defender
    Essays, Not Rants! 129: Becoming Legend
     
    On Thursday a new trailer dropped for Bungie’s Destiny. In the vein of trailers for Bungie’s prior games (like Halo 3: ODST’s
    which remains one of my favorite pieces of marketing ever), it doesn’t really tell you much about what the game is like. It’s live action, for crying out loud, not a cutscene, or let alone actual gameplay. Which almost begs the question, how does the game even play? 
    Only, no, the trailer actually does an impressive job of summing up what Destiny’s gonna be. Rather than advertising actual gameplay, something that’s been covered plenty by news sites, the trailer looks at the tone of the game itself, while still teasing gameplay elements. How? Let’s get into it.
     
    Right off the bat, we’re informed that humans haven’t been on the Moon in hundreds of years. That line alone tells us so much about the setting of the game. It’s obviously future science fiction with spaceships and such, so why haven’t humans been on the moon in hundreds of years? There’s a sense of awe and mystery conveyed, further enhanced by the long abandoned lander module and American flag. That we next see an alien base (that the heroes assault) further adds to that feeling of a mysterious future. The game’s action takes place after there’s been a massive shift in the status quo. The trailer doesn’t clearly say what, just that it happened.
     
    This setting is further hinted at when we see them arrive on Venus: gone is the oppressive sulfuric acid atmosphere, instead there are verdant forests, rivers, and the ruins of a long abandoned structure in the distance. It’s mythic in the vein of The Lord of The Rings where the Argonath statues guarding the Anduin harken to an eons old civilization. Destiny plays with the same imagery and atmosphere, only this time in science fiction. Gone is the gritty and angst-ridden tone much modern science fiction takes, instead is an idealistic planetary romance, a direction that far too few storytellers take, in any form of fiction.
     
    But what of the actual players? Here too is where the trailer positively shines. There’s banter between the three players throughout it, but, in keeping with the tone, it’s all very light hearted and full of a sense of romantic adventure. They make quips at each other which, sure, is a little heavy on the cheese, but mirrors the sheer fun of playing Destiny. Gameplay in the beta (released for a few days over the summer) felt a lot like how the players/characters in this treat it: it’s a power fantasy in a way, but more than that it’s an adventure. The social aspect of Destiny is played up here too; as a self-described shared world shooter, teaming up with friends (or strangers) is part and parcel to the game. The trailer plays up that aspect, and rightfully so as it’s one of the things that really sets Destiny apart.
     
    There are a few other hints of gameplay in the trailer; summoning the Sparrow speeder-bikes, each class’s unique abilities, and, of course, shooting aliens. Like the setting and social nature, these are all part of what the game will be.
     
    Destiny comes out on Tuesday. Even before this trailer I was excited, now that I’ve seen this, I can’t wait. Of course, there is that mountain of homework to get through, so we’ll see how things progress.
  4. Ta-metru_defender
    Essays, Not Rants! 219: Being There
     
    It’s a stormy night in 1995 and you’re a college student just returned from a year abroad. During that time your family moved to a large house on the outskirts of town. A house, you discover, without anyone home that looks like it’s been stolen.
     
    That’s how Gone Home opens, a game where you assume the role of Kaitlin and explore your new house, trying to figure out what happened during the year you were away.
     
    Now, Gone Home toes the line of being a video game. Sure, it’s ‘played,’ but there’s little in the way of actual choices to be made; you’re essentially walking around. There’s no proper conflict, no goombas to stomp nor Russians to shoot; you’re exploring a house and trying to discover what happened to your family. It’s a cool experience rife with environmental storytelling that sits somewhere as a first-person adventure game where the emotional heft comes from a sense of being there.
     
    But that’s Gone Home, a game built entirely around that experience by an independent developer. It’s not something you’d expect to see in a Triple-A video game, the blockbusters of the gaming world. These games, much like movie blockbusters, focus on the action with the story being told through brief cutscenes (or, in the case of the Metal Gear Solid series, radio calls that last a quarter of Gone Home’s playtime). There’s a distinct separation of gameplay and story.
     
    And this is where I talk about Uncharted.
     
    Now, the Uncharted games have made a reputation for themselves by allowing you to play an action movie. Meaning that you don’t just watch Nathan Drake trying to grab on to a falling cargo container or running through a crumbling city; you, the player as Nathan Drake, get to try to grab on to falling cargo containers and run through crumbling cities. Big moments that would either be a cutscene or ignored entirely are made playable. It makes the action in Uncharted feel that much more visceral, you get to be the action hero.
     
    Story, though, has mostly been done through cutscenes and bits of banter interspaced through gameplay. In that sense, Uncharted wasn’t really doing too much besides telling great stories.
     
    Then, earlier this month, came Uncharted 4: A Thief’s End. Still a grand action-adventure story that would make Indiana Jones jealous, this entry took the time in the story’s downbeats to really let you be there.
     
    Much of the central tension stems from Nathan being persuaded to leave the normal life he’s built with his wife, Elena. But the game doesn’t just tell you this, because that’d be obvious and boring. Rather, once we’ve caught up to Nathan in the present, we get the beautiful chapter “A Normal Life.” In it, the player can explore Nathan’s house, starting in the attic where they can look at notes and mementos of Nathan’s prior adventures before exploring the rest of the house where they can flip through a book of wedding photos and look at to do post-its on the fridge before sitting down with Elena to talk and play a video game (yes, in a video game; it’s awesome). What this delightfully quiet chapter does is put the player in Nathan’s shoes, establishing what he’d be walking away from were it to go on another adventure. Rather than just having Nathan say “I have a good life” in a cutscene, A Thief’s End employs Gone Home’s technique and has the player explore a space, using the clues to form their own narrative.
     
    In other words, “A Normal Life” has the player playing a cutscene, only instead of an action one, it’s a purely story and emotional focused beat. You don’t fight anyone or climb a rockface, instead you just get to be there.
     
    Which is pretty friggin’ fantastic.
  5. Ta-metru_defender
    Essays, Not Rants! 320: Between a Wookie and a Hard Place
     
    A recent trailer for Solo, that new Star Wars movie about, uh, Han Solo, ends with a bit of a cliffhanger. A (space) train hurtles along its tracks around a mountain as a battle rages atop it. It comes close to the cliff side and hanging out the train is none other then Chewbacca, and he is heading straight for an outcropping. The Wookie appears destined to certain doom as the trailer ends.
     
    The question of whether Chewie survives became an ironic question in the wake of the trailer’s release. A particularly tongue-in-cheek theory was that the Chewbacca we meet in A New Hope is actually the son/clone of the Chewbacca in Solo. The meaning behind the joke was clear: why is this trailer trying to fake us out with these stakes when we know Chewbacca survives to the Original Trilogy?
     
    So here I am, finding myself talking about stakes again, but it’s late and I’ve spent the whole day on set so I’m allowed to ramble.
     
    Whether or not Chewbacca survives is a bit of a boring question, as there are only two answers and we already know which one is right. Hinging all the tension on something that simple isn’t terribly narratively interesting. But if we know that Chewbacca survives, we can then ask a more productive question: how does Chewie survive? Does Han tug him in? Does Lando grab him? Does a Stormtrooper’s heart grow three sizes? Does he pull himself in?
     
    In some ways, it’s the relief of a spoiler. In a time when so many storytellers like to keep their audience on bated breath by making them ask if these characters will survive, it’s kinda nice to know that "hey, these guys make it out alright."
     
    Prequels are movies that inherently have seemingly low tension. We know Obi-Wan and Anakin are gonna survive Episodes I-III because, duh. But the interesting question is how does Anakin become a Jedi and then betray them all. That such a loaded question is given such a weak answer may be one of the prequels greatest failings. Think of all the potential "how"s that were answered with, well, Anankin walking into Palpatine’s office at the wrong moment. Not a terribly satisfying answer.
     
    For a better example, maybe look at Monsters University. We know, because of Monsters, Inc. that Sully and Mike are best buds. We know that Mike is not gonna end up as a scarer, but we also know that he’s okay with that. The start of University sees a very excited, hopeful Mike whose heart is set on becoming a scarer. How does he end up where he ends up? It’s a pretty meaty question, seeing as it involves a protagonist’s goal shifting so wildly. University answered it by letting us know that what Mike wants isn’t what he needs. Though where he ends up might be a foregone conclusion, the process of getting there is interesting. Again, if knowing how it ends spoils it, why would a movie be worth rewatching? Why hear a story again?
     
    I realize I’ve spent an inane amount of words talking about a simple beat in the Solo trailer that exists just for that tension you want in a trailer. Chewie probably just pulls himself back in. Heck, the shot may be from another sequence and it’s just cut that way to look dangerous. Solo will probably still work even though we know Han, Chewbacca, and Lando are gonna make it out alright. I wanna know how they make it out — and what happens along the way.
  6. Ta-metru_defender
    Essays, Not Rants! 265: Book Listening
     
    I’ve been a huge Trevor Noah fan since he showed up on Jon Stewart’s Daily Show and started ragging on misconceptions of contemporary Africa by comparing it to the rural US. I found his stand-up special, African American, on Netflix and was delighted to hear him cracking jokes about growing up mixed. Though mine was in no way identical, there was enough familiarity there to really connect. Also, he’s funny. So I was one of the five people who was really keen on him taking over The Daily Show and I also got a chance to see him live last fall in New York when he taped his new special.
     
    Point is, I’m a big fan of Trevor Noah. So when his book, Born A Crime, was available for free on Audible, I got audible and the free book. And by book I mean audio book. A book you listen to. Not read.
     
    As was made plenty clear last week, I have Many Feelings about the Physicality of Books. I got a hold of the audio book because it was ~free~ with the intention of probably intentionally buying the physical version to actually read.
     
    Because who has time to listen to a book?
     
    When I read I like having my full attention on said reading. If I’m listening to music it’s gonna be instrumental (Current favorite: The Transistor soundtrack). I’m the sort who gets distracted easily and can end up reading a page and a half before realizing I was thinking about what to cook for dinner. So listening seems counterintuitive. A little too easy to get distracted.
     
    That said, I did end up listening to a couple hours of Born A Crime while on a long car ride. It’s a great listen, and as a perk it’s narrated by Noah himself and so rife with accents and proper pronunciation of the Xhosa names. It’s a charming listen, and I don’t really feel like I’m missing out on anything I would from reading.
     
    Except for the whole bookiness thing.
     
    Look, I like turning pages. I like glancing back. But one thing that Audible does that I really like is that I can bookmark chunks and write notes down. Well, type notes up. So I can take the recording back to the place where he discusses how his grandmother saw him as being white growing up or how he used language as a kid to jump between social spheres at school. It’s neat, to be sure.
     
    That said, one thing that’s nice-but-daunting is that it clearly says how long each chapter will take you. I’m gearing up to start the next one, but it’s gonna take twenty-two minutes and I don’t know that I have twenty-two minutes. Sure, I could break it up; listen to ten minutes now and twelve later, but it feels like I’m interrupting his train of thought. More so than a book 'cuz I can’t skim the past couple of pages. I can rewind back a minute or so, but I can’t skim. But I can now consume a book while doing something else, like playing video games. Which is how I usually watch The Daily Show or stand-up anyway. So not all bad – but Born A Crime is a pretty meaty book in some parts, so, again, full attention is better. But hard. Because I’m sitting around doing nothing.
     
    Now, Born A Crime is a bit of an oddity, in that it’s read by Trevor Noah, a person known for talking. Where most audio books are read by someone who’s not the writer, with this we get to actually hear it 'as intended.' So does that make it truer to its ideal than the written version? I’m not sure. I lean towards the understanding that if something is presented one way, it is intended to be seen that way. Movie scripts are great and all, but they’re supposed to be movies. A stand-up special doesn’t work as well on the page, for obvious reasons. So does a work that’s meant to be read work as spoken word? Especially if it’s spoken by the dude who wrote it?
     
     
    I don’t know. I do know that I’m enjoying the book, but I wonder if I’d enjoy it more read. I do know that I will be picking up a physical copy eventually to reread and annotate. Will I listen to another book down the line? Hard to say, 'cuz half the reason I like reading is, well, the reading part.
  7. Ta-metru_defender
    So, as part of being at Gallatin, I've gotta put together a big list of books for my Senior year. Basically, these say what I've studied and all. I also have to write a 8ish page paper on what I've been doing my college career so I can have a two hour talk with three faculty members about it.
     
    Anyway, I finished the paper (my rationale) and finalized my booklist. This is that booklist in all its glory:

  8. Ta-metru_defender
    Essays, Not Rants! 061: Breaking Point

    Let’s talk about Into Darkness. It’s a sequel to a reboot and also has some shades of a remake. Those are all things that seldom bode well for a movie, but, Into Darkness pulls it off magnificently. It simply does everything right. The main thing I want to address is Into Darkness’ existence as a sequel. There’s no getting around that. Amusingly, the main criticism I see in reviews is just that: Into Darkness doesn’t feel as fresh or new as 2009’s Star Trek. I’d like to counter that by saying: hello, it’s a sequel.
     
    Now, a year ago, I wrote a post about what makes a good sequel. In that post I quoted Joss Whedon’s thoughts on how to make a sequel that would top The Avengers: “By not trying to. By being smaller. More personal, more painful… By being the next thing that should happen to these characters, and not just a rehash of what seemed to work the first time.” This is exactly what Into Darkness does.
     
    What was 2009’s Trek about? A vengeful threat from the future seeks to destroy Earth and it’s up to the crew of the Enterprise to band together to stop him. The stakes are massive (destruction of Earth) and it allows our characters to come into their own and form the crew their supposed to be. It firmly establishes the new universe, re-introduces the characters, and sets it up for their next adventure. Why don’t we make a chain of stars explode and rip apart several planets now?
     
    Into Darkness’ stakes are less direct. The whole of Earth isn’t quite currently at risk, but we do know the sweeping consequences if they fail their mission. Rather, the villain John Harrison and his actions cause tension and conflict among the Enterprise’s crew (particularly Kirk and Spock) and forces them into a corner, forces them to face the thing they fear most. Kirk is faced with the most difficult no-win challenge of his life. Spock is forced to face a scenario absent of a logical solution. These characters are forced to their breaking point, situations which, as Kirk says, “I have no idea what I’m supposed to do”. What’s so important about this scenario? Well, as Kirk goes on to say: “I only know what I can do.” This desperation marks much of the film. Where once we had our protagonists scrambling around trying to save the world, Into Darkness sees them trying to save each other and, at their core, themselves. It’s personal, it’s painful, and it’s precisely where the story needed to go.
     
    2009’s Star Trek saw the assembly of the crew, Into Darkness forces them into a stronger, more unified whole. We need to see the Enterprise’s trial by fire for them to become the crew from The Original Series. This is their moment to become who they are.
     
    Another thing that Into Darkness succeeds at is its reconciliation of the ‘first’ film and any future films with the classics. This movie, more than the prior, looks at Gene Roddenberry’s idealistic view of the future and translates its core tensions to work in a modern setting. It’s worth noting that in modern science fiction interplanetary organizations tend to be militaristic: Halo’s UNSC for example, far from the exploratory nature of Starfleet. The idea of pure exploration isn’t as cool anymore, is it? Into Darkness, more so than its predecessor, takes apart our own expectations and Starfleet itself, rebuilding it and proving that, yes, Roddenberry was right. Into Darkness is Roddenberry’s vision rebuilt.
     
    Into Darkness is a phenomenal film. It follows up 2009’s movie by not trying to go bigger, but instead to go deeper. It draws on ideas from prior movies and episodes to create a new adventure that really gets into the heart of the characters. It dares to push them to their breaking point and forces them to find a way out. This is what sequels should do. The end result is a fantastic film that effortlessly blends old ideas in a new world.
     
    Go see this movie.
  9. Ta-metru_defender
    Because once upon a time the kid visited a ship when it was berthed in Ireland. And that ship, though it was not my ship, was the successor to my ship. By the transitive property of ships, that makes him cool. Real cool.
     
    He's also a neat guy who does a good job of living life and not dying. Which, really, is harder than it sounds. Take it from me.
     
    And because he posts entries like this.
     
    *raises glass*
  10. Ta-metru_defender
    Essays, Not Rants! 045: Broken Pieces
     
    I saw Silver Linings Playbook the other day and loved it (it is currently my favorite of this year’s Oscar nominations). For many reasons, really. Like the brilliantly intelligent script that doesn’t talk down to its audience, some great cinematography, stellar acting and so on. But what really got me was how the protagonists were just so broken. No, not their lives; they were broken. There’s a difference.
     
    Let’s take Uncharted. Nathan Drake is not a broken person. Sure, he’s got rotten luck but he’s a whole person and never finds himself completely lost and gone.
    Cloud Strife of Final Fantasy VII, on the other hand, is broken. Events prior to the game traumatized him into adopting the identity of someone else. When this illusion comes crashing down he is left a quivering, paralyzed husk. Cloud is compelling due to his need to put himself together to beat the villain. This is accentuated all the more by the help his friends provide. That’s what a broken character is.
     
    Another example? Malcolm Reynolds in Firefly is in pieces. He saw everything he believed in abandon him in the Unification War and now he’s stuck living in the ruins. His demons haunt him and shadow everything he does. Mal doesn’t want to get too attached to his crew for fear that he might leave them, but he does anyway and hates to mention it. He never came back from the war and he can’t; the man just wants to find some semblance of Home. His brokenness isn’t just a motivation: it’s his very being. When Mal makes a sarcastic biting remark he’s not trying to be funny, it’s him masking his pain.
     
    See, what makes broken characters broken is their traits, complications if you will. They have their goals but their personal complications get in the way. It’s an incredible sort of internal conflict. A guy has to defeat himself to defeat the villain.
     
    Iron Man 2 features a broken Tony Stark. Sure, his brokenness not as developed as the characters in Silver Linings Playbook (more on that in a bit), but he still works as an example. What’s wrong with Tony? He’s realized he’s dying, the hero schtick isn’t working out and he’s lost. So he does stupid things and alienates everyone near him. In order for Tony to beat Vanko he first has to deal with his own issues. Only when he gets past his brokenness can the plot continue.
     
    But that’s when there’s a villain. Silver Linings Playbook has no classical villain. See, Pat has issues. A lot of them. As does Tiffany, the female protagonist. They’re cruel and sarcastic to try and compensate for their hurt. What we get from the movie isn’t some story where the protagonists have to overcome some obstacle so they can fall in love, they have to get past themselves.
    It’s unusual for a cinematic romance; two characters having to become someone worth loving in order to be loved. It’s painful as we find out why these characters are who they are and it’s crushing to watch them fail and hurt each other. But more than that it’s honest; an honest look at brokenness and damaged people.
     
    It’s different and it makes for a compelling story. So yeah, Silver Linings Playbook is my pick for Best Picture, ‘cuz it’s a love story about broken people. Go watch it.
  11. Ta-metru_defender
    Warning: Grown Up Rant/Tirade/Ramble Approaching
     
    I've been keeping a budget via spreadsheet for the last couple years. A basic one where I've money set aside for various categories (food, transport, entertainment, misc, alcohol, bills), note down how much I get in paychecks and put in savings (then categorize what I'm saving up for).
     
    Now, I'm in the market for a good app to do it for me, because I can be lazy with this budget thing. And there are a lot of great budget apps out there, but they're weird. Like some work great, but don't have a spot for you to categorize your spending. Or doesn't have a spot for savings (or categorized savings).
     
    I mean, I suppose I could make it work if I made savings into an expense... But I wanna track over weeks.
     
    Most frustrating thing is, a lot of these expect you to have some sort of stable salary. Which, y'know, I get paid hourly and find gigs where I can. I don't have one of those. So those don't work so well for me.
     
    Pending I find anything, back to the spreadsheets it is. Gotta save up for those Rogue One Legos somehow.
     
     
    tl;dr: Josh finds budgeting apps woefully inadequate.
  12. Ta-metru_defender
    Essays, Not Rants! 305: But For Adults
     
    Dennis Villeneuve is currently attached to the latest adaption of Dune. It's an exciting prospect: Dune is a rich novel and Villeneuve has shown himself to be both a skilled director and excellent at adaptations. Arrival was an excellent adaption of a terrific short story, one that managed to make the feeling of the ephemeral come as much to life on the screen as the page. Blade Runner 2049 somehow captured the moodiness of the original while injecting it with something new.
     
    So if there's someone who can do Dune, a big sci-fi epic novel, justice, it's probably him. And recently, when asked about it, he said “in a way, it’s Star Wars for adults.” Which, at first blush, sounds cool (lasers and spaceships with wanton sex and violence!), but it belies a frustrating intellectual divide when it comes to fiction, particularly genre works.
     
    Take Game of Thrones, which I've heard described as The Lord of The Rings but for grown-ups. Which, sure, makes sense. Both are epic fantasies, but Thrones has a more dubious depiction of morality, a stronger emphasis on politicking, and, of course, the sex and violence it's infamous for. It's a fair description. But, implicit in the comparison, is the idea that The Lord of The Rings is not for grown-ups and is thus a kid’s story, and a kid’s story not particularly suited for adults at that. In other words, if Game of Thrones is adult, then The Lord of The Rings is childish.
     
    Which is blatantly untrue. Sure, I first read and loved Rings as a kid, but the books and films resonate as much, if not more, today as they did fourteen years ago. Rings might have a clean-cut approach to the idea of good and bad, but is that any less appealing to an adult than what we get in Thrones? Isn't there something to be said for a story that works well on different levels?
     
    As a side note, it's kinda ironic too, given than when Rings first came out it was unique for taking fantasy tropes like wizards, elves, and dwarves and putting them into a more mature context.
     
    So Star Wars. George Lucas himself described the movies as basically being for kids. Which is kinda true, even if the prequels spent an odd amount of time discussing trade tariffs. But that doesn't mean it's just for kids. The story of a nobody leaving her home planet and finding herself to be more powerful than she ever imagined is as fun as an adult as a kid. Because the Star Wars films don't talk down to they audience, they doesn't feel geared too heavily to one audience. In other words, just because a movie works for kids, doesn't mean it's a kids movie.
     
    I think there's an overcompensation here when it comes to science fiction and fantasy works. Because these genres are seen as being less serious than, say, a period piece or a capital-d Drama, there's a need to make them seem grown-up so as to not be laughed off. Game of Thrones, with its incest and child marriages, gets lauded as showing the gritty realism of a fantasy world that Rings glosses over. And maybe Villenueve’s Dune’s Arrakis will have all the harsh brutality of desert world that we never saw on Tatooine. But isn't there room for both? Can't we have more adult-orientated works without dismissing others as childish?
     
    I describe The Last of Us as a grown-up video game. Not because video games are just for kids, but because it goes places most games don't; its rich exploration of grief and loss aren't the sort of things you'd find in Halo or even more adult-intended games like Spec Ops: The Line. The pleasure of the game (although The Last of Us can be a decidedly unpleasant game to play in places) comes from having the emotional maturity for the themes to really resonate. That's not to say games intended for a younger audience like Uncharted or, why not, Mega Man Zero 3 are inherently lesser because they don't go where The Last of Us goes; rather they're different games and great for different reasons. I love Mega Man Zero 3 and its epic story as much in my mid-twenties as I did at thirteen.
     
    I'm looking forward to this new adaption of Dune. I've been meaning to reread the book and it is one of the grandfathers of space opera as we know it. And of course I'm rooting for Villeneuve and I want the movie to be good. But I think this impression that the more romantic takes on genre fiction are childish is, well, childish. A story can be uncomplicated and romantic but still resonate strongly with an adult. And as an adult, sometimes I want a story uncomplicated and romantic.
  13. Ta-metru_defender
    Essays, Not Rants! 246: But For Different Reasons
     
    I first saw (500) Days of Summer when I was eighteen. Fresh outta high school, I was one of five people in the theater. I loved it, and would go on to watch it in theaters two more times when I moved to Singapore a month later, and then again when I bought it on BluRay. I loved it for its emotional honesty, for the way the film depicted Tom’s thought process on screen. But like Tom’s own relationship with The Graduate, my own love of (500) Days of Summer was based on a bit of a misreading.
     
    See, I, for a variety of reasons, identified with Tom more than I should have. I thought Summer in the wrong and pitied him for pursuing a woman who didn’t feel the same way as him. I have a totally different read on the movie now, seven years later, but let’s stay here for a moment.
     
    I misread the movie (because the wonderful thing about fiction is its give and take), and I liked it a lot. But the reasons I liked it were, in my ways, a little off. It doesn't mean that I shouldn't have enjoyed it, just that what I brought to it and wanted from it (Tom and Summer should be together!), meant that what I got out of it was filtered through it (at least the devastation from Summer prompted Tom to get his stuff together, and hey, there's Autumn!). Thus my own catharsis through it is, well, different from how it works now.
     
    Now, seven years later and hopefully a modicum wiser, I still love the movie. But, as you may have guessed from what I've already said, for very different reasons. Tom seems now less a hopeless romantic and more a selfish git who fancies himself one. He's made sympathetic through the film's storytelling, but Tom really isn't a great guy. The takeaway from the film is instead a cautionary tale about expecting some sweeping love story to solve all your problems (it's also a brilliant deconstruction of the manic pixie dream girl).
     
    So yeah. I still love the movie, albeit for a few different reasons. Which is really a testament to the film itself, that it's able to make a sympathetic character out of someone as glaringly flawed as Tom; enough that a glowing positive interpretation of him is honestly quite valid.
     
    You're just missing the point.
     
    Now, the point of any piece of fiction can be argued ad nauseam, and (500) Days of Summer itself remains open to a variety of opinions as to what is its point exactly, but to stop an understanding of the film at it being ‘just’ a love story with a downbeat ending. There’s more to it than that, and an arguably more complete catharsis can be found when you realize that it’s Tom’s willingness to fix himself and find happiness outside of a relationship that helps him get his life back on track. Or is it — since the button with Autumn casts Tom’s development into a measure of question.
     
    I find that this is something true of a lot of stories. Pacific Rim is plenty enjoyable for getting to watch giant robots and giant monsters beat the stuffing outta each other, but its commentary takes it to another layer, just like how Godzilla is all the more enriching in light of the stances it takes on nuclear weapons or the environment (depending on if it’s the original Gojira or Gareth Edwards’ recent outing). There aren’t really ‘wrong’ ways of loving a story,* there are just different reasons for it. I figure part of really appreciating fiction is being willing to let your understanding and appreciation of a story evolve. Who knows, it may get even better.
     
     
     
     
     
    *For simplicity’s sake, I’m ignoring flat-out misinterpretations like a white-supremacist/Aryan interpretation of The Lord of The Rings, something Tolkien himself decried. There’s a certain amount of latitude to finding meaning, but there’s also a point where sometimes a cigar is just a cigar. Maybe that’s another rant for another day/
  14. Ta-metru_defender
    Essays, Not Rants! 034: But Strong In Will
     
    An argument presented by a sorta-antagonist in Skyfall is that espionage and spying is a relic of the Cold War, of a time when thinking on one’s feet was the most valuable skill. Now, in the world of computers and the Internet where one can shut down an economy without leaving their bedroom, there is no use for agents on the field.
    In response, M gives a speech about the relevance of MI6, about how even though technology may march on there will always be a need for boots on the ground. Quoting Tennyson, she extols the necessity of patriotic idealists like James Bond out in the field striving, seeking, finding, and refusing to yield.
     
    It’s all pretty words and a meta answer to a question that’s been floating around in the back of our minds for a while now. In a time when spy/action/thriller movies have steadily gotten darker with stronger takes on violence and the ramifications of their actions, is there still space for an adventure that’s more fun than not?
     
    The Avengers arguably proved it for the superhero movie, so what of James Bond? Fifty years from Dr. No, is he still relevant?
     
    It’s easy to see why not. James Bond has always been rife with gadgets: exploding pens, ejector seats, laser watches and the like. These tropes have been parodied and played with to the point where it’s really hard to take the concept seriously unless it’s done tongue-in-cheek (and even then it has to be done really well). Spy-cars are spoofed, over-the-top villains and schemes are mocked. These days, that’s just not how you make a movie.
     
    Just compare Taken and Goldeneye. Both arguably fall under the same genre (men singlehandedly going after the bad guy leaving a path of destruction in their wake). But where Goldeneye has Bond driving a tank through St. Petersburg, Taken has Mills travelling much more subtly by foot or car. Mills doesn’t bother with one-liners and is relentless (and quite cruel) in the pursuit of his taken daughter. Bond, on the other hand, positively gushes charm and suavity. It’s old fashioned and romantic, and that’s not how the world works anymore.
     
    Which, pretty much, is one of the central arguments presented to Bond in Skyfall. He’s called a man of the past, an anachronism of an age gone by who has no use in the modern world. Even Q implies that computers have rendered him obsolete.
     
    The makers of Skyfall — and Bond himself — beg to differ. Not only do they claim that there is still a place for action-spies like James Bond, but they still find that there is a place for the typical tropes of the spy/thriller film. No, Q doesn’t walk Bond through a crazy lab with all sorts of fancy gadgets, but he’s still given his gizmos (a radio and a special PPK) and plays the role of command/advisor throughout the film. No, it’s not an exploding pen (which Q points out himself), but it’s still cool.
     
    And cool is where James Bond really thrives. Sure, there’s no bungie jumping off of dams here, but there is running and jumping up under an elevator to catch a ride, or jumping into a newly-opened hole in a train and cuff adjustment. It’s cool and, yeah, still a little over the top, but still Bond-ish.
     
    This is what Skyfall set out to do: establish James Bond’s relevance in the modern era. The result is a sort of gritty romanticism. We have our Bond Girls and a tricked-out Aston Martin. There’s a crazy villain and monologuing. But there’s also a stronger focus on Bond’s character and history than before, making the conflict far more personal for him. He’s also less invincible than before, suffering from an old wound. We’re getting to know the man behind the legend; now he’s human.
     
    But he’s still James Bond.
  15. Ta-metru_defender
    Essays, Not Rants! 245: But What About The Men???
     
    I write a lot about women in fiction on this blog, to the point where I’ve had friends term it a feminist blog. But if you’ve ever wondered “jeez, Josh, you keep talking about women this and feminism that, what about the men!?”, well, this rant essay is for you.
     
    One of the many things I like about (500) Days of Summer, is Tom. Not that he’s a particularly great guy or anything like that, but that with Tom we have a male protagonist who is allowed to be emotionally vulnerable. Misguided as he is, he's afforded the latitude to be ecstatic and heartbroken with everything in the middle bearing shades of another. Put colloquially, Tom gets to feel the feels, and the movie doesn't punish him for it.
     
    See, fiction typically doesn't give male characters emotional breadth. Think of just about any other romcom; sure, Matthew McConaughey and Patrick Dempsey get sad and have their epiphanies, but do the films explore those feelings to the extent that (500) Days of Summer does?
     
    There's a tendency in fiction (and it's a tendency reflected from reality) for being emotional to be seen as feminine, and thus unsightly in a male character. There's a a reason "man-up" is said to guys who are scared or weepy, and not when someone's winning. After all, we all know real men don't cry. There are of course the occasions for manly tears: sacrifice, like the titular soldier crying over what others sacrificed for him at the end of Saving Private Ryan; brotherhood, like Channing Tatum crying at his partner's funeral in End of Watch; or good old dead loved ones, like Maximus’ breakdown in Gladiator. These are the moments when manly men, pushed over by grief and patriotic duty, cry manly tears. But heartbreak over a breakup? That usually gets us a scene like in That 70s Show, with Eric Foreman lying in bed after breaking up with Donna, his sorrow played for laughs. It’s funny because Eric’s not the manliest of men and here he is trying to enact a form of masculine sadness but is really just pathetic.
     
    Compare that portrayal to (500) Days of Summer when we’re allowed to wallow with Tom while he deals with his breakup. We see the repeated dullness of Tom’s life and how life seems to have lost meaning. There are still some great gags, but we're laughing with Tom out of commiseration, rather than laughing at him as we do Eric. The film's commitment to exploring Tom's feelings, oft accentuated by its stylized editing and use of voice over, means that we are firmly with him here. It's not ‘manly’ – and it doesn't have to be – but he's far from pathetic.
     
    It's important here to clarify that unmanly tears do not mean emotional breadth. Cooper in Interstellar breaks down and weeps while going through the archived messages from his daughter, but it doesn't affect him as a character. Cooper's still gonna do what Cooper is gonna do: space stuff. Interstellar never explores his emotional state, he remains a stalwart explorer.
     
    I cite as many examples as I can because it's so prevalent else-wise. This is one of those things where the exception proves the rule. Scott Pilgrim is such an offbeat romantic lead, what without his conviction and confidence and all that. Instead Scott Pilgrim vs The World devotes much of its runtime to dealing with Scott's issues and baggage, affirming that those are important things, even if you're a guy. But Scott Pilgrim is in many ways a deconstruction, as is (500) Days of Summer. These movies take the romantic comedy and play with it, in the process giving us male characters who are allowed to feel the feels. Starting to see how atypical this is?
     
     
    Men, of course, feel (Duh). But it goes against typical societal norms to explore or display those feelings, especially if they're really feel-y. Why? Cuz gender roles and the patriarchy cut both ways. The same force that prescribes women to be passive supporters also insists that men be unfeeling bastions. Aaaand yep, here's my twist: this is actually another rant essay on feminism. The same criticism that asks “Hey, why can’t we let a woman be the everyman?” is the same one that says “Hey, why do men always have to be unfeeling?”. So yeah, let’s see more Tom Hansens in fiction, though preferably ones who are less awful humans. And that’s what’s about the men.
  16. Ta-metru_defender
    Essays, Not Rants! 272: But What About The Men??? 2: Sexy Lamps
     
    Back at a con panel in 2013, Kelly Sue DeConnick (writer of Captain Marvel, etc) coined the Sexy Lamp Test. Its rubric is that if you can take a female character out of a story and replace her with a sexy lamp and your plot still works, then "you’re a [beeping] hack." Like all tests used to judge stories (ie: Bechdel), it’s not perfect – mostly because it’s a little too vague. But it still provides a good starting point to examine fiction.
     
    Like I love The Dark Knight, but Rachel in the movie is very much a sexy lamp. She doesn’t do anything that affects the plot in a major way. She’s there for Bruce and Harvey to pine over and then to be 'fridged and give Batman some angst. Still a great movie, but there are issues with how the film handles women.
     
    Conversely, Star Wars aces it. You can’t replace Leia with a lamp that goes along for the ride, she does way too much – her first appearance is giving the Death Star plans to Artoo and setting the movie’s plot in motion. Throughout the film she does stuff, she has agency, she makes things happen.
     
    You with me so far? Because here’s where we’re gonna talk about Wonder Woman. And dudes.
     
    Steve Trevor is The Male Character in Wonder Woman. Sure, we’ve the villain and the other soldiers, but Steve Trevor is The Guy. He buddies up with Diana early on in the film and they go out and Do Things. Given that Diana is the protagonist of this movie, Steve becomes, quite naturally, the deuteragonist of the film and fulfills what in any other movie would be the 'girlfriend role.’
     
    This is one of Wonder Woman's acts of brilliance: the film flips the roles. Steve is the one who buoys Diana's force of character, he's her tie to the real world, and he's the one whose main role is to support her and her arc. Like I said, he’s the girlfriend.
     
    Consider Peggy Carter in the first Captain America. Though this was later remedied in her tv show, she doesn't really affect the plot much in the movie. She supports Steve Rogers and helps out here and there, but at the end of the day doesn't really change the plot much more than a talking sexy lamp would. Oh, she's still a really great character, but the plot doesn't position her in such a way that she does stuff. This is one thing the Sexy Lamp Test exposes: cool characters who don't actually have much agency or effect on the plot. Like Boba Fett, who outside of going to Cloud City offscreen, has no more narrative impact than a lamp in dope armor. Except Peggy is actually one of the main characters of The First Avenger.
     
    Steve Trevor of Wonder Woman, however, does quite a bit in the movie; considerably more than your typical 'superhero girlfriend.' Without spoiling too much of the film, it's his actions - particularly one he does of his own volition and not under orders - that set most of the plot in action, and in the final act he gets to make a Big Choice that changes the course of the climax.
     
    A sexy lamp Steve Trevor is not. And maybe that can be chalked up to good writing, but I’m gonna blame it on Steve being a guy. Imagine this; it’s the climax of the film and the main male character does nothing. Maybe he drives a car so the main female character can go save the day, but elsewise he watches. It’s basically unheard of, and uncommon at best (look at how much Peeta and Gale get to do in the climaxes of The Hunger Games movies). But it happens all the time for female characters. It’s what Peggy does in The First Avenger. It’s what Pepper does in Iron Man 2. Sexy lamp or not, it’s easy to cast aside the supporting female character, the 'girlfriend role,' at the climax. But Steve Trevor still gets to Do Stuff, and Important Stuff Of His Own Accord at that.
     
    For all its subversions of norms, Wonder Woman doesn’t neuter the agency of its male lead. Which, woo, equality! But at the same time, it shows how unfair the treatment of women in blockbusters – especially superhero films – is. We’ve got the first female-led superhero in over a decade and we still have a dude who goes around saving some of the day. Oh, it’s still Diana’s movie; but Steve gets an arc just about any other female character would kill for in just about any other film. Even in a movie about Wonder Woman, the dude still gets special treatment.
     
    Which in this case means fair treatment.
     
    And therein lies the problem.
     
     
     
    For the first But What About The Men???, go here.
  17. Ta-metru_defender
    Essays, Not Rants! 173: But What Does It All Mean?
     
    When The Lord of The Rings was first published, there was a lot of talk about its relation to the second World War. It got to the point that in the foreword to a later edition, Tolkien explicitly said that no, it was not in any way an allegory of World War Two. Tolkien wasn’t a huge fan of allegories, to the point where he usually considered them detrimental to the story (and also the biggest flaw of C.S. Lewis’ The Lion, The Witch, and The Wardrobe). Rather, he liked the idea of ‘applicability’; there is a point to it all, but it’s one for the reader to make up.
     
    The Lord of The Rings does have major themes: the smallest can accomplish the biggest, teamwork over competition, war is bad, good wins; but there is no direct reference which gives it more latitude and reach. By opting for applicability, Tolkien gave Rings the leeway to mean more than he could have hoped; letting the book’s audience decide what they think is the most important part. Stories that dispense with an agenda allow more breadth of interpretations.
     
    Like The Last of Us, an absolutely beautiful game. Is it about fatherhood? And if it is, what is it saying about it? Because the logline of protagonist Joel’s arc is inherently non-judgemental (a broken man who lost his daughter twenty years ago will go to extreme lengths to protect his newfound surrogate), it’s up to the audience to decide whether or not Joel is justified in his actions, let alone right. Is he doing what a father should? Or is he a monster playing at actually being someone decent? I love reading commentary on the game and various people’s takeaways. There’s room for discussion that makes the game so great.
     
    Ulysses is another story like this. There’s not much plot, there’s not much in the way of a clear theme neither. The takeaway I got (and wrote a paper on) was that it is a book that lets you live as someone else for the altogether-too-much-time you’ll spend reading it; though everything external mayn’t be resolved, the book itself has the resolution that comes at the end of a day. But that was my takeaway; a friend of mine found more weight with Leopold Bloom’s interactions with women, another just plain hated the book. This space in interpretation is what lets us spend hours loudly discussing fictional characters,’ er, intimate lives over pizza and beer.
     
    But being open to interpretation doesn’t mean ambiguous. Though the justification of Joel’s actions and long-term implications of Leopold Bloom’s day are up in the air, the events are clear. There’s no attempt from Neil Druckmann to obscure what Joel’s motivations are, and even though James Joyce makes Ulysses incredibly dense, it is possible to extract clear story details. Having no meaning is different from having many meanings. A story needs substance for it to have applicability. There are far less people who feel that “I Am The Walrus” describes their life than those that feel that way about “Here Comes The Sun.”
     
    At the end of the day, one thing I love about applicability is its freedom. I don’t think stories should preach at you, they should be designed to entertain and let the reader experience and feel something they wouldn’t ordinarily. Firefly will forever be dear to me because it’s about life on a ship and Iron Man 3, way I see it, is a story about identity. Someone else will like (or hate) them for different reasons, and others will find my interpretations deeply flawed. But that’s the beauty of fiction. The story’s there on the page, on the screen, in the panels, prepared by the writer for you to understand in your own way.
  18. Ta-metru_defender
    Essays, Not Rants! 149: But What Is A Strong Female Protagonist?
     
    I write a lot about strong female characters here, heck, it was my first post. It’s still something I really care about, seeing how often it pops up in my blog posts here. I’ve got a small list of characters I bring up often: Black Widow, Captain Marvel, Chloe Frazer, Katniss Everdeen, Zoë Washburne, etc.
     
    Thing is, it’s easy to conflate the idea of a strong female characters with that of a woman who kicks butt. When we compare Katniss from The Hunger Games to Bella Swan from Twilight the former is clearly the stronger character. When asked why the easy answer is that she does stuff, herein taking charge and fighting. So does Captain Marvel. And Arya Stark.
     
    We see this particularly in areas which already have a history of relegating women to the back burner, like video games or the action adventure genre. Damsels meant to be saved by strong men, the voice of reason, or to be relegated to being a person of support. Thus being promoted to action hero seems like quite the step up.
     
    So comes the masculinization of women, where women are placed in male roles and can do everything a man can. The new question that comes with this is whether they’re losing depth because they’re becoming less of a woman. After all, they’re pushing for violence, a ‘masculine’ way of problem solving, instead of finding non-violent means of conflict-resolution, like manipulation. But assuming a strong female character must be good in combat is a flawed idea. Women – people – don’t have to go around kicking butt to be a strong character.
     
    Take Zoë and Inara from Firefly, both arguably strong female characters. The former, Serenity’s tough-as-nails first mate, is awesome in the more masculine way. Inara, however, wielding diplomacy, is as strong without being masculinized. She’s strong on her own terms, kicking proverbial butt without having to carry a weapon.
     
    So which portrayal is more feministic? Both masculinizing women and confining them to feminine traits run contrary to feminism since it genders a set of actions and traits. Is Zoë stronger since she’s nearly indistinguishable from a man? Or is it Inara, who fights in a more ‘feminine’ sphere.
     
    So now what? Women are, surprise, people; people are, also surprise, different. And people do different things. To say that a man can succeed as a character in both action and drama genres but a woman only truly succeeds if she’s placed in a drama is a terrifyingly narrow view. If we want to advance the role of women in fiction, we can’t limit them to certain roles. We need women doing everything.
     
    This is one of the reasons I love Game of Thrones. There’s a great deal of variety to the roles women play, and a lot of them are wonderfully well written. Ygritte the Wildling archer and Margaery the politicking queen-to-be are very different women and both great characters. Yet neither would work in the other’s roles; they’re strong on their own terms and in their own ways. You can’t discredit Margaery because she’s worming her way to the top of the political sphere because she’s not running around with a sword, likewise with Ygritte for being an archer rather than a politician. This show, known for the HBO-iness of its content, displays a great deal of nuance and variety with its women. Sure, some are problematic and shallow, but there remains the potential for a woman to be strong, no matter her position.
     
    To return to the comparison of Zoë and Inara in Firefly, we need to accept both as strong women because choosing one over the other would confine the ways in which a female character could be strong. Kaylee, the mechanic, though she’s neither forceful nor a fighter, can hold her own and adds necessary element to the crew. Even River, who more often than not seems to fulfill the role of damsel, is fully realized and not just a shadowy archetype.
     
    There is a danger in making all female characters masculine, but the same could be said of making all female characters the same kind of anything; we need women portrayed in every field. Soldiers, spies, engineers, doctors, and so on. A truly inclusive media should be just that: inclusive.
  19. Ta-metru_defender
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    They're stores about being in airports, about that weird feeling of in between you get when traveling. Some due with that sort of homelessness travelers get, others with weariness and homesickness. The book's about people, and what better subject to write about?
     
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  20. Ta-metru_defender
    Essays, Not Rants! 180: Can Art Be Fun?
     
    I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by nature, fun, they’re seen as being less artistic or literary than other mediums.
     
    Which, well, kinda has a point. When was the last time you went to an art museum and had fun? And not the sorta fun you get from the unintentional humor of some paintings, but actual ‘fun’ (which is really hard to describe, has few cross-lingual analogues, and was explored heavily by Huizinga, but bear with me). Chances are slim that unless you’ve seen a particular statue of a man punching a horse in Vienna, you haven’t, and even that monument to equine assault was probably intended as serious. See, ‘high’ art is meant to inspire ponderings, not for you to have plebeian fun. You stand there, think, say a couple ‘mmhmm’s for good measure, and move on to the next one.
     
    But that’s art, like art art; what about, say, books? The divide is even more stark there. No one’s gonna argue against Ulysses as a literary masterpiece, but at the same time it’s hard to describe it as being truly ‘fun.’ Enjoyable, maybe, but much of that pleasure probably stems from a mixture of latent masochism and the sunk cost fallacy. That and, y’know, trying to sound intelligent. But besides Ulysses (which I legitimately love), there are other Great Works by, say, Hemingway or Melville that you’d be hard pressed to describe as being legitimately enjoyable in and of themselves, especially when compared to ‘lesser’ genres like science fiction and fantasy. Point is, the Great Works can’t bother with the frivolities of fun-ness.
     
    You even see this in comics, arguably already a ‘lesser’ form. Watchmen is heralded as one of the best comics ever and is all doom and gloom. Compare it to Sex Criminals, which is much brighter, much funnier, and much cruder, but takes its story no less seriously. Though Criminals is held in some esteem (TIME named it comic of 2013), it’s seen as being nowhere near as literary or iconic as Watchmen, perhaps due to its adult subject matter and relative newness, but probably also because it’s so goofy. Never mind that it deals with depression, intimacy, and a host of other things, it’s too silly and too fun to be considered serious art.
     
    Which brings me to games. If a game’s not fun, you’re not gonna play it; plain and simple. Games have to be enjoyable on some level to maintain player involvement. Thus gaming becomes a very visceral experience, whether it’s your curiosity that’s been piqued by Gone Home, the sheer beauty of Journey, or the exhilaration that comes from fighting Covenant in Halo. It’s experiential on a level that no other medium is, and thus has to make the audience want to experience it for the sake of the experience (as opposed to, say, the story or visuals).
     
    And here is where video games run up against the brick wall of literary merit. Games are, like Sex Criminals, seen as being simply too fun to be real literature. No matter how serious they are, by virtue of being leisurely they can’t be art. The Last of Us is a gripping story about fatherhood, loss, survival, and so much more that the player is forced to experience rather than just observe. Even when it’s at its darkest and bleakest, it remains ‘fun’ to play in the sense that the game works. No, the violence of the game mayn’t be enjoyable per se, but it holds your attention and makes you want to keep going. But because The Last of Us is ultimately a piece of software that’s developed and patched rather than born out of pure artistry like, say, a book; it’s relegated to being mere diversion. And because of that, it can’t really be art.
     
    Which is a bummer. Because I think art should be enjoyable on at least some level. That much of what makes comics, well, comics is that it’s illustrated shouldn’t be a detractor, just as in order for a video game to work it has to be on some level fun. Writing off games because of that would be like lambasting books because you’ve gotta turn the page, or disliking Aaron Sorkin’s work because you insist on watching it with the sound off. Let’s get off our high horses and be willing to afford fun mediums their due; games can have all the mindless glee of Michael Bay (Army of Two: Devil’s Cartel) and the melancholic tenderness of The Fault in Our Stars (The Last of Us: Left’Behind*).
     
    ‘cuz hey, let’s enjoy it.
     
     
    *Writer’s note: The Last of Us: Left Behind is arguably superior to The Fault In Our Stars, but I’m having trouble thinking of a good comparison. Blue Is The Warmest Color is remotely somewhat thematically related, but nowhere near as poignant as Left Behind; recent romantic films like About Time may be as tender and sweet, but they lack the beautiful tragedy of The Last of Us’ DLC. Perhaps Left Behind is remarkable on its own, not just as an extension of a game or as a story, but for being a piece of literature that is, frankly, incomparable.
     
    But that’s a rant essay for another week.
  21. Ta-metru_defender
    Practicing tossing a(n American) football around with Zarai a while ago I realized something, I can't throw one properly to save my life...
     
    TMD stared down the rows of armed executionors. Here he was destined to be executed for reasons that he himself did not know. He had been told that his sole bid for freedom would be based on his failure. The minutes tick by. A sole bead of pespiration slips slowly down his neck. On the far side of the chamber a door slides open - slowly TMD notes. Out walks a man dressed in a uniform similar to the others. A medal and stripe on his chest marks his supierior ranking. The man is carrying something behind his back. TMD waits for what seems like eons as the engimatic being walked to him. In one swift movement the man drew an object from behind his back. An official size football. TMD's eyes widened noticibly.
    "It's a football as you can see," The enigma stated sourly. "Your life will be spared if you can throw it four yards. Properly." A cold grin creeps across his face, the room tempreture drops noticably. TMD takes the oval learther-clad object in his hand. He gauges the weights. He waits a few moments, does a series of test throws. The enigmatic man's smile grins considerably. TMD hefts the ball up and throws. His arm swings forward, he adds a twist and releases the ball. TMD and the rest of the crowds' gaze follows it. The ball swings and wobbles like an injured sparrow.
    Darn
    A gunshiot fires.
    It's over.
     

     
    TMD
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