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Ta-metru_defender

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Blog Entries posted by Ta-metru_defender

  1. Ta-metru_defender
    Essays, Not Rants! 189: This is Why We Can’t Have Nice Things, JEB!
     
    I don’t really talk about politics on this blog…ever. Well, aside from, y’know, the historical or entries on diversity or women in fiction. But every now and then something shows up that’s nonpartisan enough but still related enough to what I usually write about for a good discussion.
     
    An interview with Jeb Bush (Or JEB) has been making the rounds lately, wherein he’s asked who his favorite superhero is. This alone is worth noting because we’re at the point in where a presidential candidate can be asked about superheroes. Yes, this is a part of nerd culture becoming mainstream, but it’s also a reflection of superheroes forming a new mythology. They can be discussed as a cultural touchstone no matter who you are. Point is to say that the fact that he was even asked this question is remarkable in and of itself. Superheroes have become a new pantheron, to some extent; though decidedly fictional, they are a sort of example of humanity in all its forms (which, y’know, is all the more the reason to have a more diverse lineup, but I digress). There’s probably a whole other paper in that idea, but not here.
     
    Anyway, after mentioning that watching Marvel movies makes him wish that he owned the company — which I’m not even gonna touch here — he decides that Batman may be his favorite, albeit a dark choice. But he’s aware of Supergirl being a thing, courtesy of the new advertising blitz, and thinks she’s hot.
     
    Okay. He could have answered the question one of a dozen very neutral, safe ways; but he chooses to bring Supergirl up… because she’s hot? Dude, no. It’s fun that this is the sort of question we can ask a presidential candidate, but at the same time, but why does one of the more serious presidential candidates think it’s okay to talk about her looks as a defining factor? Even if a question like this takes center stage, a female hero still gets the short end of the stick. Yes, she got mentioned — that’s great! But she gets mentioned only to be reduced down to a pretty face. He could have mentioned that she could fly — that’s in the marketing too! — but nope, she’s hot and that’s key.
     
    “But Josh,” you say, “you’re making way too big a deal out of this, it’s just one guy’s opinion!” Well, straw man, remember what I said earlier about superheroes being a new mythology? It goes with it then, that the perception of them is a reflection of culture as a whole. And Jeb’s comments reflect a culture that still judges a woman by her appearance rather than her abilities.
     
    Which is really frustrating, because there’s a steady cultural shift away from female superheroes defining characteristic being their looks and related attributes. Carol Danvers got a new outfit and is firmly regarded as Earth’s Mightiest Avenger. I can’t speak for the show (having not seen it), but it looks like Supergirl is doing something similar, for starters by giving her a costume that’s more practical than titillating. Going beyond the world of comics, Fury Road mad us like Furiosa because she was baddonkey and capable, not because she was ‘hot.’ Furiosa, more so than Carol Danvers or Supergirl, has been recognized for this in a big way.
     
    In the movie/TV world characters are idealized, and this means prettified, but while handsome male characters can still be interesting, the pretty women are often there just to be pretty. While kick butt grungy women are awesome, to really even out the gender imbalance we need to allow for attractive women to be interesting and valued for qualities beyond their looks. Because it’s not fair when a male character needs no justification, but a female one does — and it’s her looks.
     
    In any case, we, as a culture, from presidential candidates on down, have gotta stop defining women — in fiction or not — by how attractive the are. In the meantime, we should at least talk a lot more about how hot the new Batman is. But especially the new Aquaman.
  2. Ta-metru_defender
    Essays, Not Rants! 360: Frickin’ Damsels
     
    The original Kingdom Hearts follows a pretty typical story structure. Boy is childhood friends with Girl and Rival. Home gets destroyed, everyone gets separated. Boy sets out to find Girl and Rival. Girl is captured by bad guys, Rival turns to dark side. Boy rescues Girl, helps redeem Rival.
     
    In the third game, Kingdom Hearts II (don’t ask about the numbering), the Girl, Kairi, winds up being captured by the bad guys again and the Boy, Sora, sets out to rescue her again. There are turns and twists, more Disney worlds, and stuff.
     
    There’s nothing really ~fancy~ inherent in the broad strokes of the games’ stories, most of the fun comes from its aesthetic of mixing Final Fantasy tropes with Disney characters and worlds. They draw a lot from the Disney canon and Saving The Princess is a big part of that whole thing. Plus, rescuing Kairi isn’t the big climax or resolution of the first game. Even after she’s rescued there’s still Stuff To Do. It’s not an excuse for damseling her, by no means, but it’s something. She also gives Sora the Oathkeeper Keybalde (which is objectively the best Keyblade).
     
    The good news is that even though she does wind up something of a damsel in Kingdom Hearts II, by the end of it she’s using her own Keyblade and fighting bad guys. That’s right, after all this time having Sora and Riku save her, now she can fight her own battles.
     
    Anyway, thirteen real-world years go by, a bunch of other Kingdom Hearts games come out and I play a couple of them. And finally, Kingdom Hearts III, the tenth game in the series (please don’t ask about the numbering) came out last month. Something teased by the prior games is that it’s been leading up to a bunch of heroes fighting a bunch of villains, one of those fighting heroes being a Keyblade wielding Kairi. Which, dope. Let’s have the Boy, Girl, and Rival fighting together against the bad guy in the kind of anime showdown I’ve been awaiting for the past thirteen odd years.
     
    Alright, here there be spoilers for Kingdom Hearts III, as I’m gonna be getting into plot details. I haven’t finished the game yet, but I’m getting real close to that final boss.
     
     
     
  3. Ta-metru_defender
    Essays, Not Rants! 378: Menu-Assisted Narrative
     
    Mega Man Zero ends with Zero facing down a hoard of Pantheons, his saber ready and his will resolved to fight every last enemy that crosses his path. The music swells and he charges off into battle.
     
    The sequel picks up a year later and the opening stage is you, as Zero, still fighting the fight. The implication is clear: Zero’s been at it for the entire year since the first installment. It offers a neat sense of continuity between the two games, and Zero constantly using his tired/low-health animation instead of his usual idle one definitely lends itself to the sense of weariness found in the scene.
     
    But that’s not the best part.
     
    Hit start and you’ll bring up the pause menu. Menus are perfunctory things in most games; maybe a game will dress it up like an in-universe tablet, but for the most part, they’re utilitarian places to change loadouts or access options. Mega Man Z2 uses the menu to communicate atmosphere: it features the exact same design as the one from Z1, this time with cracks and broken parts. Zero has been fighting for so long, the pause screen is falling apart.
     
    After the level, when Zero gets repaired and is ready to go back out on missions, not only is his idle animation back to normal, but the menu is now redone and shiny — just as Zero is back and better than ever.
     
    In this game, the start menu helps tell the story. In the opening it displays the passage of time, then it shows that Zero is in perfect shape. It’s perfectly possible to go through the opening without once opening the menu and miss this bit of setting entirely.
     
    There are things we’ve come to just expect from video games. Call it ludonarrative dissonance, call it the necessities of mechanics, but we’re used to certain gamey things. Extra lives, pause menus, health meters, the list goes on. Sometimes, games can try and explain it, like the HUD in Assassin’s Creed being representative of the interface of the Animus as Desmond accesses Altair’s memories, but typically it doesn’t really matter. It’s when these mechanicy things are integrated into the narrative that things get really interesting.
     
    Crisis Core: Final Fantasy VII has its Digital Mind Wave system. At first, the DMW seems like a kitschy mechanic; slots roll throughout battles and if the right numbers or characters line up, player character Zack Fair gets a stat boost or, sometimes, executes a cool attack. As you progress through the game, people who Zack meets get added to the DMW, and attacks and boosts based on them with it. Alright, cool; the DMW is representative of Zack’s psyche, an interpretation backed up by the flashbacks you’ll see when the reels align on one character.
     
    But then comes the ending.
     
    So, uh, spoilers for a game that came out twelve years ago as a sequel to a game that’s now 22 years old, but Zack dies. On the run from evil corporation Shinra’s army, Zack tries to fight them off but eventually succumbs, passing on his legacy to Cloud (and leading into the original Final Fantasy VII). You get to play Zack’s last stand, an unwinnable fight with a foregone conclusion. It’s tragic and sad, and probably the last place you’d want a slot machine rolling in the top left corner.
     
    Or so you’d think.
     
    As the fight goes on, and as Zack weakens, parts of the DMW break and one by one the characters he’s met along the way are removed from the DMW. This mechanic you’ve come to rely on slowly becomes less useful, and the characters you — and Zack — care about are being taken from you as you die. It’s a visceral experience: something you’ve come to take for granted is slipping away. You feel the loss happening.
     
    Video games are such a wonderful, fascinating medium. There aren’t many ways to smoothly integrate this sort of storytelling into other forms. An aspect ratio change could communicate Zero’s shift in film or television, but it wouldn’t be quite as obviously subtle. Perhaps a book’s font slowly growing more indistinct and faded would be able to communicate the sort of fading that Crisis Core’s DMW does, but would that be too obvious, too gimmicky? Maybe the only way to know is to try, but in the meantime, man, I love that video games can do this. Menus and in-game mechanics aren’t the sort of things we usually think of as ways to tell a story, and yet, these two games did. It’s honestly a shame that they don’t get more credit, and that more games don’t play around with their medium as much as they could.
     
    Postscript:
    I didn’t mention any entry in Metal Gear Solid because, dude, Hideo Kojima’s on an entirely different level when it comes to the interplay between games’ ludic and narrative elements.
  4. Ta-metru_defender
    Essays, Not Rants! 034: But Strong In Will
     
    An argument presented by a sorta-antagonist in Skyfall is that espionage and spying is a relic of the Cold War, of a time when thinking on one’s feet was the most valuable skill. Now, in the world of computers and the Internet where one can shut down an economy without leaving their bedroom, there is no use for agents on the field.
    In response, M gives a speech about the relevance of MI6, about how even though technology may march on there will always be a need for boots on the ground. Quoting Tennyson, she extols the necessity of patriotic idealists like James Bond out in the field striving, seeking, finding, and refusing to yield.
     
    It’s all pretty words and a meta answer to a question that’s been floating around in the back of our minds for a while now. In a time when spy/action/thriller movies have steadily gotten darker with stronger takes on violence and the ramifications of their actions, is there still space for an adventure that’s more fun than not?
     
    The Avengers arguably proved it for the superhero movie, so what of James Bond? Fifty years from Dr. No, is he still relevant?
     
    It’s easy to see why not. James Bond has always been rife with gadgets: exploding pens, ejector seats, laser watches and the like. These tropes have been parodied and played with to the point where it’s really hard to take the concept seriously unless it’s done tongue-in-cheek (and even then it has to be done really well). Spy-cars are spoofed, over-the-top villains and schemes are mocked. These days, that’s just not how you make a movie.
     
    Just compare Taken and Goldeneye. Both arguably fall under the same genre (men singlehandedly going after the bad guy leaving a path of destruction in their wake). But where Goldeneye has Bond driving a tank through St. Petersburg, Taken has Mills travelling much more subtly by foot or car. Mills doesn’t bother with one-liners and is relentless (and quite cruel) in the pursuit of his taken daughter. Bond, on the other hand, positively gushes charm and suavity. It’s old fashioned and romantic, and that’s not how the world works anymore.
     
    Which, pretty much, is one of the central arguments presented to Bond in Skyfall. He’s called a man of the past, an anachronism of an age gone by who has no use in the modern world. Even Q implies that computers have rendered him obsolete.
     
    The makers of Skyfall — and Bond himself — beg to differ. Not only do they claim that there is still a place for action-spies like James Bond, but they still find that there is a place for the typical tropes of the spy/thriller film. No, Q doesn’t walk Bond through a crazy lab with all sorts of fancy gadgets, but he’s still given his gizmos (a radio and a special PPK) and plays the role of command/advisor throughout the film. No, it’s not an exploding pen (which Q points out himself), but it’s still cool.
     
    And cool is where James Bond really thrives. Sure, there’s no bungie jumping off of dams here, but there is running and jumping up under an elevator to catch a ride, or jumping into a newly-opened hole in a train and cuff adjustment. It’s cool and, yeah, still a little over the top, but still Bond-ish.
     
    This is what Skyfall set out to do: establish James Bond’s relevance in the modern era. The result is a sort of gritty romanticism. We have our Bond Girls and a tricked-out Aston Martin. There’s a crazy villain and monologuing. But there’s also a stronger focus on Bond’s character and history than before, making the conflict far more personal for him. He’s also less invincible than before, suffering from an old wound. We’re getting to know the man behind the legend; now he’s human.
     
    But he’s still James Bond.
  5. Ta-metru_defender
    Essays, Not Rants! 300: Let The Past Die
     
    Part of why I like The Force Awakens is that its characters are, in many ways, Star Wars fans themselves. Rey and Kylo Ren both grew up on stories about the Rebellion and the Empire (though with different takeaways) and so want to live out their version of the stories. Kylo fashions himself into an ersatz Darth Vader, Rey sees the chance to join up with the legendary Han Solo and maybe become a Jedi like Luke Skywalker.
    The Last Jedi, on the other hand, deconstructs those dreams (and those of the audience too). And since I'm gonna be talking about The Last Jedi, this is where I let you know that here there be spoilers. About character arcs and stuff, which as we all know is what really matters.
     
    So anyway. Spoilers. And deconstruction.
     
    Kylo Ren is called out by Snoke for being nothing except a shadow of Vader. Killing Han’s not good enough; Kylo’s just a fanboy. It becomes clear that Kylo will never come into his own so long as all he wants to do is imitate his grandfather. And so the character of Kylo Ren, as we knew it in Awakens, is dressed down and forced to forge a new identity.
     
    Meanwhile, on Ach-To, Rey can only watch as Luke Skywalker casually tosses the revered lightsaber over his shoulder. Turns out Rey’s idea of Luke is terribly misinformed. Even her understanding of The Force (controlling people and lifting rocks) is wrong. Rey’s expectations are dashed and eventually she has to, in the words of another Jedi, unlearn what she's already learned, and try and start afresh.
     
    The Last Jedi sets fire to a lot of what we hold dear about Star Wars. Sometimes this is done through character (Poe is chastised for his propensity for reckless and costly space battles where they somehow overcome the odds) and other times it's through the story itself.
     
    Look at the Jedi.
     
    They're cool, right? With their dope lightsabers and all the heroing we see them do in the movies. Luke outright calls them fools, a prideful group whose hubris allowed the Empire to rise. He goes so far as to desecrate one of the finer points of the Star Wars mythos, derisively calling the Jedi’s weapon a laser sword. And Luke has a point. Maybe the Jedi weren't all they cracked up to be (and, as we see in the prequels, they really weren't the brightest of the bunch). The movie takes apart a chunk of Star Wars, and puts its pieces on display. The Jedi are flawed, overblown legends, maybe it's time for them to end.
     
    The response to this deconstructed Star Wars is embodied by the movie's hero and villain. Rey and Kylo have both seen their goals tossed aside, goals that were, in essence, to emulate the Original Trilogy. They each respond differently: Kylo sees this as an opportunity to burn it all down and let the past die so he can remake the world as he sees fit; Rey, however, wants to rebuild from the ashes, learning from the mistakes of what’s come before. The epic battle between the light side and the dark side continues, though this time it's one that these two have defined for themselves.
     
    And that's this movie’s relation with The Force Awakens. The prior one re-established Star Wars as we remember it, replete with high-flying romantic adventure. The Last Jedi takes apart those tropes, breaking down the notions of chosen ones, daring plans, and wise masters. But writer/director Rian Johnson loves Star Wars and so, now that he's taken them apart, he can develop them deeper than before. Luke is bitter and stubborn, a far cry from an idealistic farmboy or a sage like Yoda. But he still has much to learn, especially from his shortcomings. The idea of a wise master who knows everything doesn't stand up, but when we take that away we're given a Jedi Master who is still learning. Which is a more interesting, deeper interpretation.
     
    Rey is a nobody, but she's still strong with the Force - all that talk about chosen ones and being descended from a great Jedi (like Kylo) is bunk, but, but but but, now anyone can be a Jedi. Luke Skywalker doesn't swoop in to defeat the First Order, because that hero could be anyone, that hope is bigger than he is.
     
    What Rian Johnson does seems almost anathema, counter to the distilling of Star Wars that is The Force Awakens. But Johnson gives these stories new room to grow, and so he forces Rey and Kylo (and fans like me!) to reexamine the older Star Wars movies and figure out a new what's next. Kylo Ren isn't gonna be Darth Vader, and Rey isn't about to be Luke Skywalker.
     
    And we're better off for that.
  6. Ta-metru_defender
    Essays Not Rants! 066: With Regards to Capes
     
    In Man Of Steel Superman has lost his usual red underwear. Well, more he never has it in the first place in this adaption. It's no wonder why, no one, not even Batman, wears their underwear outside anymore.
     
    That said, Superman still has his cape, something that's seemingly as much an artifact as the underwear thing. Yes, Thor and Loki both have capes, but they're demigods. Batman's cape is explained away as serving not only the effect he creates but a utilitarian purpose as well. Hardly anyone wears capes these days. In The Incredibles, the first superhero deconstruction you saw if you’re my age, Edna Mode goes to great lengths to explain the impracticality of capes in a morbidly comedic sequence.
     
    So why does Superman still have his bright red cape? It's doesn't make much sense (see Edna Mode's list for reasons), yet it's part of his costume and and he doesn't rip it off. More importantly, why did the filmmakers choose to keep the cape? It's iconic, sure, but nothing is sacred in adaptions. Here's the deal: capes are heroic. There's the image of the kid with the towel tied round his neck pretending to be a superhero. That's Superman. He's the Boy Scout, the Kansas-bred all-American hero.
     
    And his cape is an integral part of that. Look at the use of capes in the film. General Zod, when we first see him, is wearing a cape. It doesn't take long, however, for him to shrug it off and, of course, become the villain he is. When we first see Superman in his outfit we first see his red boots and red cape. When Superman meets the military, we once again focus on his cape. His cape is what sets him apart. Zod doesn't have a cape, nor do any of his followers; but Jor-El, Superman's father, does. It's a beautiful visual cue, one that speaks to the basis of our pop culture mythology: the person wearing the cape is a good guy, a hero.
     
    Such is Superman: he's the archetypical superhero. The cape-wearing, evil-fighting man in tights. Contrast him to Joel, from The Last of Us (because that game is amazing and bears referencing). Joel is not a hero, he's not even a good guy. Joel is a desperate man who's more than willing to do horrible things. Joel is a survivor, he acts solely to survive and protect his own interests. Superman, conversely, simply is good and will protect anyone.
     
    So where do we get a narrative? Joel's comes from challenging his interests and upsetting his status quo to see how he reacts. The narrative/arc is clear from the onset, though Naughty Dog makes several bold choices with where to take it. Superman has no obvious arc. He's invincible and infallible; any impending doom or moral dilemma lacks tension because we know Superman can't be hurt and will always do right. After all, he's wearing a cape. So where does the narrative tension come from? How does Man of Steel craft a story that doesn't undermine his character but still delivers an engaging story?
     
    The movie addresses the question of the cape. The story's primary tension comes not from Superman vs. Zod, but rather within Superman himself. Clark Kent must become Superman... Or must he? The Clark Kent we meet is a Clark Kent divided. He has these powers, but should he use them? How should he use them? There lies the conflict; the tension is the question of should Clark Kent wear the cape or hide in anonymity. Granted, we already know the answer, but it's a far more interesting arc than "will he survive?". Once that question is answered, however, a new one arises: to what lengths will Superman go in pursuit of what the cape means? How far will Superman go to protect someone?
     
    Zack Snyder has described Man of Steel as the least ironic movie he's made. It might be the most honest recent superhero movie besides Captain America, there's no attempt to give Superman the dark and gritty treatment so common in our era of antiheroes. Where The Last of Us gives us an antihero who rings closer to a villain, Man of Steel presents a hero with no doubt of his goodness. So Superman wears a cape.
  7. Ta-metru_defender
    Essays, Not Rants! 181: Expository Conflict
     
    Othello really hits the ground running. The first time we see the titular character in Shakespeare’s play he’s on trial in a war room. Now, it’s important to note that this is his introduction, this is when we learn who he is.
     
    The easiest way to clue the audience in would be to just give us an infodump. Have people go “This is Othello, the Moor, who’s a general, and married to Desdemona, a senator’s daughter” in some fashion. No, it’s certainly not the most elegant way to disperse information, but, well, it works.
     
    Thing is, exposition is boring. Really boring. No one wants a huge lecture in their story, especially if it comes right at the top. Which presents a unique problem for Shakespeare in Othello, how can he bring the audience up to speed on an unusual situation without boring the audience five minutes into his play? Simple: He turns exposition into conflict.
     
    Conflict occurs when there’s disagreement. They can argue, they can fight, they can spend all day undermining each other. Conflict is also usually quite interesting. Two people going “as you know, such-and-such is whatever” is boring; an argument over whether such-and-such is whatever, however, keeps the audience interested. Now there’s tension over the exposition: Is it true? Who’s right? What’s gonna happen when one of ‘em is proven wrong?
     
    And that’s what the first act of Othello is. He’s put on an informal trial and forced to prove he is who he is. We don’t hear the story of how Desdemona fell in love with him just out of the blue, rather their story is the explanation and evidence for his elopement. It doesn’t feel forced or out of place, and it’s interesting. Othello’s reputation is on the line and we want to see what happens next.
     
    Exposition has to be interesting. Having it happen in conflict raises the tension and makes us pay attention. Compare two characters getting to know each other over coffee versus an interrogation. This is something that Lost does very well. Not only are all the characters strangers (and thus all serve as audience surrogates as they learn things about each other), but the mystery island setting has everyone tense and suspicious of one another. Secret agendas, angles, and hidden pasts make getting to know the characters exciting by itself.
     
    It’s helped along in earlier season by flashbacks which further flesh out the characters. Once again, these flashbacks, which are basically just exposition, are made interesting through conflict. Charlie’s Dad doesn’t tell him he’s irresponsible, we see Charlie being irresponsible and butting heads against people close to him which in turn affects how we see him in the present. There’s also an arc to the flashbacks which helps invest us in the proceedings.
     
    This is, of course, something that Fantastic Four did fantastically wrong. So much of the movie felt like pure exposition with no conflict to push things along. Reed meets a pre-evil Doom and the two simply, well, coexist. There’s no clash of worldview or rivalry of genius, they’re just there. I’m not asking for a Shakespearean trial; a competition for Sue’s affections would be insulting, but at the very least would be more interesting that what was essentially a series of “I’m smart,” “So am I,” “Cool, let’s science,” “Yes, let’s science.”
     
    Stories have to introduce their audience to a new world. Could be a world inhabited by friends who work at a brewery or where a Moor in an interracial marriage is on a Venetian war council; could also be a world where a kid is able to create an inter-dimensional teleporter. No matter what there's gonna be something the audience doesn't know and will have to learn (seriously, if you're doing an adaptation of Little Red Riding Hood you're still gonna have to tell us why she's going to her grandmother's). Exposition happens. It always happens. The trick is to make it work, and not bore us with it. So let's keep Othello on trial.
  8. Ta-metru_defender
    Essays, Not Rants! 236: Letting People Be Different
     
    One of the many (many, many) things I love about Crazy Ex-Girlfriend is that the hunky guy Rebecca is pining for is an Asian guy (named Josh, but that parts not important right now). It’s incredibly refreshing — when was the last time you saw an Asian male as a romantic lead, let alone an object of sexual desire by a white woman in fiction? But that leads me to another one of the things I love about the show: it’s not a big deal. No one cares that Josh’s Asian. Even when Rebecca has Thanksgiving with him and his Filipino family, there’s none of that usual other-ing that happens when you see character entering into a space that’s foreign to them. That’s also great.
     
    But part-and-parcel of Josh’s Asian-ness being a non-issue is that he gets to take on a character archetype Asians never get to have — he’s a bro! He’s an idiot. A lovable idiot, yes, but an idiot still. Why’s this matter? ‘cuz when you have an Asian guy in fiction, chances on he’s going to be the smart guy or the dork or, y’know, both. There’s a very specific space in fiction that Asian characters are allowed to inhabit, and Crazy Ex-Girlfriend throws that to the wind. It goes on: a middle-aged man is bisexual, the professional psychiatrist is a black woman, the underachieving stoner next door is a brown girl.
     
    I saw The Magnificent Seven this week (#AsianCowboy) and though it’s a flawed movie, it’s still terrifically entertaining and, on another level, absolutely wonderful. The latter of which I’m blaming on how it handles its diverse cast. Race is hardly touched on in the film, which, y’know it doesn’t have to. But instead every member of the titular seven gets to be a rough-and-tumble jerk of a cowboy. Billy Rocks the #AsianCowboy goes toe-to-toe with the Mexican and Chris Pratt, while Red Harvest the Native American makes fun of their food. Every character gets to give as good as they get. There’s no token minority put on a pedestal, everyone has an edge.
     
    Which applies to the action bits too; everyone gets to have their cool bits, with Billy Rocks winning a shootout and throwing knives while saving Ethan Hawke. He’s not the Asian journeyman on a mission, he’s a cowboy (with a knife speciality). Again, this is an Asian character in a role usually off-limits to people that look like him (or, well, me) getting to do things associated with the role that usually doesn’t happen. This doesn’t mean that there’s anything wrong with, say, Shanghai Noon, where Jackie Chan plays an Imperial Guard on a mission in the old west who’s more martial artist than cowboy. The problem comes when every single narrative about an Asian in that time period is that narrative. So getting to see an Asian character be the quintessential American cowboy — dude, that’s dope.
     
    When Alan Yang won an Emmy for an episode of Master of None, he gave a great speech pointing out how despite there being the same number of Italian- and Asia-Americans in the US. the former group has some of the most celebrated stories in fiction, while Asians have, well, Long Duk Dong of Sixteen Candles. The narrative of Asian-ness is shockingly limited, despite how long they/we’ve been a part of Western culture. In other words: the roles Asians are allowed in fiction is usually one of a handful of archetypes. Diversity and inclusion means changing that, means letting Asians be the dumb bro or the deadly cowboy, means letting the lead of a tv show about being in your 30’s be an Indian guy, it means letting you ragtag band of space rebels have Asian actors, it means making your superhero a first-generation Pakistani immigrant or a half-Asian kid. Let different people be a part of different narratives.
     
    Of course, this is a selfish want — I wanna see more people who look like me in fiction doing everything. But then, don’t you wanna see more people who look like yourself in fiction?
  9. Ta-metru_defender
    Essays, Not Rants! 104: Top Ten Movies of 2013
     
    I have weird taste. I love pulp, but I love heart, and I love a movie well done. In light of that, here are my top nine movies of 2013. Some movies didn’t make the cut. I really liked 12 Years a Slave for what it managed to do, that is create a story about slavery was genuinely moving yet not a white guilt tract. And I thought Her was fantastic as I did Star Trek Into Darkness, but all those aren’t on this list.
    
So what movies are? These are the ones I loved and the ones that stood out. They may not objectively be the best films of the year, but to me, they are.
     
    (Wait, why nine movies? There are a bunch of movies I haven’t seen yet [Fruitvale Station, Desolation of Smaug, Dallas Buyers Club, etc] so there’ll be a tenth spot open should something else really stick out)
     
    9. Rush
    This movie will surprise you. It seems like an über macho racing flick. What it is is a slick drama, with more time spent on the emotional lives of the drivers than the race track. What we end up with is an engaging, beautifully shot film. And c’mon man, F1 cars are great.
     
    8. Drinking Buddies
    There’s a lot to be said about this movie, especially because it says so little. It’s a quiet film about relationships that’s gorgeously shot. It sticks to you not because a lot happens, but because it feels so true to life.
     
    7. Much Ado About Nothing
    I like Shakespeare. I like Joss Whedon. That combined with a fantastic cast (Clark Gregg and Amy Acker and Nathan Fillion and Sean Maher and Ashley Johnson and BriTANick!?) yields a really fun interpretation of the play.
     
    6. Iron Man 3
    Yeah, Iron Man 3 had to be here somewhere. I wrote a bunch on it when it came out and I stand by everything I said. It’s a blindingly fast paced movie that takes Tony Stark’s arc to a brilliant conclusion.
     
    5. The Spectacular Now
    Here’s a movie by the guys who wrote (500) Days of Summer and it feels a lot like said movie. Which is a good thing. It’s a coming-of-age story that discards a lot of the usual tropes of the genre in favor of a far more compelling, quiet story that rings of Say Anything… It’s great.
     
    4. The Way Way Back
    Yeah, another coming-of-age film. What The Way Way Back does so well is layer its film in charm and sweet without ever coming as trite and saccharine. We’ve got great performances (Sam Rockwell never disappoints) and a beautiful score that serves to create a story that feels very true.
     
    3. The World’s End
    This one could be classified as a coming-of-age story too, seeing as it’s about Gary King dealing with having to grow up. Only because this is Edgar Wright it’s a lot more than that. What we have is a moving story that’s part about friendship, part about old dreams, and part about the end of the world. It’s all balanced beautifully between drama and comedy with enough heart sprinkled throughout.
     
    2. Gravity
    As I touched on before, Gravity is what science fiction does best. It’s a story about reality, about people, set against a backdrop that heightens the entire affair. A brilliant performance by Sandra Bullock adds to the intensity of the film that really should have won Best Picture.
     
    1. Pacific Rim
    Yes. Pacific Rim. I’ve written a lot on this film since it came out and I stand by all of it. What could have easily been a big, dumb, testosterone fueled movie is instead a much more nuanced film that’s still about giant robots beating the snot out of giant monsters. Amidst all the spectacle there’s a strong emotional core about friendship and family. It’s an unusual movie rife with heart and a touch of social commentary.
    There are so many reasons I’d enjoy this movie even if it was big and dumb, but because it’s so much more, because there’s so much behind the spectacle, it’s my favorite film of 2013.
  10. Ta-metru_defender
    Essays, Not Rants! 252: Gaming Morality
     
    So here's the basic concept of Dishonored 2: the empress has been deposed. You play as either said deposed empress (Emily) or her royal protector (Corvo) and carve a path of revenge against the usurper and her cabal of those who dishonored you (hence the title). Along the way you meet the Outsider who gives you a bunch of magical powers, ranging from teleporting and stopping time to linking enemies together (so if you kill one you kill 'em all!) to straight up stopping time.
     
    Now, there are many ways to play Dishonored 2, something that's hyped up both in the promotional materials and the game itself. You can sneak through each mission, unseen by anyone, or run in obvious as a strobe light. You can assassinate each target or find another way to eliminate them. You can kill every enemy you come across or choke them into unconsciousness.
     
    Like I said: options! So many ways to play the game!
     
    Which is where the game's narrative gets in the way. Dishonored 2 has this thing called Chaos which is determined by how you dispatch targets and how many people you kill. Chaos determines your ending, and the way to get the good (or at least better) ending is through low Chaos. Essentially, the narrative encourages you to eschew violence (and some of those nifty powers). It makes sense, if you want the ending where Emily is a fair and just empress, wanton slaughter isn't becoming. It's this odd sort of ludonarrative dissonance where the game gives you these wonderful gameplay options the narrative then discourages you from using. Now, it does give replayability a boost which, given that I just finished my fourth playthrough(no powers, no stealth, high bodycount), does work.
     
    BioShock is held up as a treatise exploring the relationship between player and game (rightfully so). The ending of the game you receive, however, is based on what you do about the Little Sisters. These creepy looking girls can be either saved or absorbed for ADAM, a resource you can use to improve your abilities. Now, saving the Little Sisters gets you some ADAM too, just at a different rate from absorption. When I played BioShock, I saved the first Little Sister, then, wanting to know what would happen and how much ADAM I'd receive, absorbed the next, then chose to save the rest. Upon finishing the game, my ending was noticeably downbeat - which confused me: I'd saved all those Little Sisters! Some research (googling) turned up that to get that good ending you had to save all of them, and absorbing even just one earned you a pretty harsh one (absorbing all garners you one more sorrowful). I was kinda annoyed, I'd only absorbed one! But then, I had still chosen to absorb one, so I suppose that does still make me a bit of a villain. So it makes sense.
     
    Still harsh, though.
     
    At the least, Dishonored 2 and BioShock don't punish you gameplay-wise for your moral choices. Knights of The Old Republic allows you to make light side and dark side choices throughout the game because it’s Star Wars so Jedi and all that. In the late game there are armor and such that you can equip if you lean far enough in either direction. If you've been making decisions in both directions, though, tough. In the second KOTOR also has a whole section you can only access as a light or dark sider. Playing a more nuanced game gets you nothing. Which I suppose works in the Star Wars context, but, playing as an amnesiac former Sith Lord (oh, spoiler) and a Jedi exiled from the Order, I figure a level of permissiveness ought to color the KOTOR games.
     
    Mass Effect 2 (also done by Bioware, who did the first KOTOR) had a similar issue, where not leaning too strongly in a Paragon (saves the day nicely) or Renegade (saves the day meanly) fashion prevents you from taking certain dialogue options and getting certain outcomes later on. It discourages you from mixing up how you respond (also, taking too many Paragon actions makes your dope scars disappear, boo). Mass Effect 3 rectifies it somewhat by letting the player accumulate Reputation from taking Paragon and/or Renegade options rather than a more lukewarm approach. So instead the game rewards you for taking a strong stance either way.
     
    Perhaps the problem with video game morality is its binary nature. You, for the most part, are either good or bad and the narrative typically plays out accordingly – sometimes rendering judgment. I find that open ended narratives work better as in Mass Effect, where the decisions of your actions aren’t always so black and white: choosing to destroy the data earned by illegal vivisection means you won’t be able to save a character later down the line. Morality in video games – and ‘good’ and ‘bad’ endings – is an interesting and still developing facet of gaming that’s arguably limited by tech and designers’ patience. I’m undoubtedly curious to see how video games handle this going forward – especially Bioware’s upcoming Mass Effect: Andromeda. The virtuality of gaming makes for a fun space to try things and see what happens, consequences are great, limiting gameplay less so.
     
     
     
    Or maybe Dishonored 2 could use just a few more non-lethal power options.
  11. Ta-metru_defender
    So the girlfriend and I recently started watching Star Wars Rebels.
     
    And holy cyprinidae it is so good.
     
    We're only five-or-so episodes into Season Two (she's studying for Major Graduate Physics Exams), but dang. I'm surprised by how much I unapologetically enjoy this show.
     
    Also: Chopper is wonderful.
  12. Ta-metru_defender
    My ragtag band of survivors and I headed to the Kimmel building for food an laptop/phone charging. On the way we passed Washington Square Park.'
     
    Well. Wow.
     



     
    On our way back we found an open pizza store and feasted like kings. Tonight will involve poker and sacrificing someone's laptop battery for a movie.
     
    Tomorrow the ragtag band of survivors will head out into the wild.
  13. Ta-metru_defender
    Essays, Not Rants! 204: Juggling An AK
     
    I’ve had some brushes with virtual reality before, through prototype Oculi and Google Cardboard — working at a game center has its perks. It’s really cool to be able to see a world around you and look around it; one game in particular had a PS3 controller hooked up so you could move too. All very neat stuff, a little gimicky, sure, but it’s exciting to see that level of immersion.
     
    Then I had the chance to play Epic’s “
    ” tech demo today.  
    And wow.
     
    Lemme break it down. You’re wearing an Oculus Rift, a VR headset that also senses your head’s movement so turns with you within a simulated 3D space. In your hands is the Oculus Touch, something sorta like a traditional console controller split in half mixed with a remote. There’s also a sensor that tracks where your hands are, so if you move your hands up, then the hands you see move up too.
     
    “Bullet Time” uses the Touch’s triggers to control your character’s fingers: the one by your middle finger holds on to things, the one beneath your index finger pulls triggers. So if you see a gun lying around (in the headset) you reach towards it (in real life) and grab it with the controller and you grab it in the game. Pull the top trigger to fire, let go of the lower one to drop it. Once you get the hang of it, man, it is immersive. The physicality of it sucks you in like you wouldn’t believe and it’s a fantastic time.
     
    But where it really shines is the sheer number of verbs VR offers.
     
    Games have a certain number of verbs; in the first Halo those verbs are move, shoot, jump, throw a grenade, swap guns, drive, turn your flashlight on/off, and a couple more. The things you can do are limited to the controller and, for the most part, it’s enough for a great game. “Bullet Time” has a different set of verbs, there’s still ‘shoot,’ but ‘move’ is dropped in favor of the ability to teleport to different pre-defined spots (it is a tech demo, after all). The fact that you can move your arms independently, however, are where things get really interesting.
     
    In a normal shooter, you shoot where you’re looking. In “Bullet Time” you shoot where your gun is pointed. Can you shoot behind you? Yes. Can you grab two pistols and fire them in opposite directions? Yes. Suddenly there’s a lot more freedom to how you’re doing the shooting in what could be a very normal on-rails shooter.
     
    The grab mechanic, though, is what really opens it up. You can grab bullets fired at you out of the air and throw them back at the shooter, something that gives you a whole lotta satisfaction — I actually paused for a second the first time I grabbed a bullet, pleasantly surprised that I’d actually managed to catch it in what felt like my hand. You can grab and throw grenades at people or, if you want, guns. The game registers the force behind your motions and translates it appropriately.
     
    So naturally I asked myself a very simple question: If I lightly tossed an AK-47 in the air, could I grab it with my other hand? Turns out that yes, you can, and juggling a virtual AK is a lotta fun. A sorta fun that probably wasn’t intended by Epic when they made the game.
     
    Having a wide range of verbs allows for a huge amount of freedom. Look at Dungeons and Dragons; it’s table-top and imagination-based nature lets players do anything their Game Master will let them. Video games are, for the most part, limited by the number of actions developers can map to the controllers. But VR like the Oculus stands to really change it all up. I can honestly now say that VR’s really cool tech and I do look forward to what it means for games and art — imagine that, a 3D space you can interact with at will.
     
    A Holodeck might just be closer than we thought.
  14. Ta-metru_defender
    Essays, Not Rants! 307: Space Car
     
    There is a car in space right now.
     
    Like an actual road-safe, driven on earth on an actual road, not-originally-intended-for-space car in space. And it was playing David Bowie until it ran out of juice.
     
    So, a while ago, Tesla/SpaceX/Boring Company founder/potential supervillain Elon Musk tweeted that the Falcon Heavy’s test payload would be his own Tesla Roadster. The Falcon Heavy is the latest rocket to come out of Musk’s SpaceX. Which sounds pretty cool but it's important to know what the Falcons are: reusable rockets.
     
    See, when you launch a rocket in space, it’s kinda a one-off thing. The Saturn V that launched the Apollo missions were just junk afterwards. The Space Shuttle was revolutionary because the booster rockets could be recovered and refurbished (along with the orbiter as well). The Falcon Heavy, like the Falcon 9 it’s built on, can also be reused. Not just that, but the rocket literally lands itself. As in, after launching its payload, the first stage detaches, turns around, comes home, and lands.
     
    It’s really cool, both as a technological marvel in itself and also for what it portends to making spaceflight more affordable. Which is really cool because if we’re going to start mining asteroids and send people to Mars, we’re gonna need to make it cheaper to get out there.
     
    And there’s also a car in space.
     
    Tuesday was the Falcon Heavy’s first launch and its payload was, as promised, Elon Musk’s red Tesla. Given that it was the rocket’s first flight, and first flights tend to result in things exploding, it made some sense that it wasn’t anything too valuable (although there’s an argument that given the prohibitive nature of space travel, any risk is one worth taking). But a convertible instead of a mock satellite?
     
    It’s a pretty remarkable image. Leaving Earth’s orbit is a red car, top down, with a mannequin dressed in a spacesuit in the driver’s seat, "DON’T PANIC" written on the dash, a towel and a copy of The Hitchhikers Guide to The Galaxy in the glovebox, and David Bowie’s "Space Oddity" and "Life On Mars" playing on the radio. It was sent beyond Earth’s orbit into an elliptical around the sun, its aphelion nearly reaching the Asteroid Belt.
     
    There’s a car in space.
     
    And its picture’s been all over the internet, all over newspapers. This picture of a spaceman in a car, Earth in the distance behind. There’s been a lot of press, a lot of people are talking about it, and you’re probably wondering why I’ve been ranting on about spaceships and space cars on a blog that’s usually about stories.
     
    Because, by launching a sports car into space, Elon Musk created a pretty neat narrative for the Falcon Heavy’s launch. It’s not unusual for a dummy payload to be a bunch of concrete bricks, something heavy and unimportant. But because the payload here’s a car (and the company CEO’s personal car at that), it becomes that much more interesting. There’s an endlessly shareable image that captures the imagination in ways the picture of rockets touching down can’t quite.
     
    People are talking about the Falcon Heavy’s launch far more than the Falcon 9’s maiden launch or when the Falcon 9’s booster landed for the first time. It’s even gotten way more buzz than when a Falcon 9 rocket exploded on the launch pad (All this is based on a cursory Google Trend comparison for the Falcon Heavy and Falcon 9, with SpaceX used for reference). There’s buzz, people are talking about space travel. And all the little touches and the Hitchhiker’s reference gives it all a sense of romance and whimsey we don’t usually get in the usually very rigorous and economic space travel. It’s cool, and it’s a little silly.
     
    Call it an attention grab, but I figure that’s just what’s needed. Musk and SpaceX have the world’s attention as they forge on ahead in an attempt to revolutionize space travel. An aware an excited public puts space exploration back into vogue, which could lead to NASA having a bigger budget and, in turn, more contracts for SpaceX, and so bigger rockets and crewed missions to Mars.
    And in the meantime, Elon Musk launched his car into space. And I think that’s wonderful.
  15. Ta-metru_defender
    Day 3. Still no water or power on our floor. My ragtag band of survivors and I intend to head out in search of food and/or epic adventure. If we had power our movie marathon would be The Day After Tomorrow, I Am Legend, and Cloverfield in keeping with the spirit.
    Currently no sign of zombies.
    Or roommate.


     
     
    Slept good last night. In bed early, woke up late. Quite wonderful.
     
    Raymond and I headed down to Weinstein for lunch: the food was hot and wonderful. Washed up and sat around and charged our gear at the sockets for a while before heading back to our dorm.
     
    As it happens, the generator had run out of gas. The emergency lights and fire detectors were down. Worst of all, the wifi was gone. My ragtag band of survivors assembled and decided to head out. For adventure.
     
    We went to the East River Park, through Alphabet City. We passed a generator set up with a bunch of power strips on a table. There was a sign that said "Charge your phones for free. Be courteous. It'll all be over soon." The flooding in Avenue C and beyond had receded (to our relief and mild dismay) and the river looked calm.
     
    On our way back we passed by a Japanese restaurant (Rai Rai Ken) and a man came out motioning us towards the store and saying food.
     
    Free food.
     
    Another man came out with a tray with five plates of noodles and shrimp! We each took one (and a pair of chopsticks) and thanked him profusely. The food was good. So good. Never mind that hot food was hard to come by, it was good. We are going back when life returns to normal.
     
    But man. Funny how disasters work, huh?
     
    And since I've been posting a picture a day, here's me and my mad skills on a swing in the East River Park Playground:
     




  16. Ta-metru_defender
    Essays, Not Rants! 362: Top Nine Movies of 2018
     
    Captain Marvel came out this weekend but I have other engagements and so cannot nerd out intelligently. Instead, please enjoy a curated selection of movies from the past year that I consider exceptional in one way or another.
     
    As always, there are nine because there’s always space for one more.
     
    9. Bumblebee
    Look, I’m as surprised as you are. As much as I am a sucker for giant robots, the Transformers movies have hitherto all been cheap thrills with not much else going for them. Bumblebee, however, is a movie where all that’s got a whole lotta heart behind it. Its 80s set plot draws on John Hughes and The Iron Giant creating a surprising, warm, delight of a film.
     
    8. Annihilation
    When I watch a movie I want to feel something. Annihilation so throughly envelopes you in this feeling of uneasy sublimity that I left the cinema haunted. It’s a beautiful watch, but the beauty within is not always a pleasant one.
     
    7. If Beale Streets Could Talk
    In this film there is nothing more important than the situation its protagonists find themselves in. Gorgeous cinematography and a wonderful score lend themselves to making this specific, tragic story feel epic and yet personal.
     
    6. Set It Up
    I am a sucker for good rom-coms and Set It Up is so charming and so cute it’s hard not to fall in love. I’m sure I could find some intelligent-sounding reason for why this movie is on this list, but screw it, I just really liked it.
     
    5. Crazy Rich Asians
    I have a maddeningly complex relationship with this movie, owing to a complex relationship with Singapore and a dislike of the book it’s based on. And yet there’s so much about this movie I really like, from the changes to the book that improve it considerably to its excellent choice of music. So here it is.
     
    4. Black Panther
    Dude. This movie is proof of the wonder that happens when we let the underrepresented give us their fantastical vision. Unapologetically afro-futuristic, Black Panther is a tour de force in every department. It feels so fresh and, of course, is super cool.
     
    3. Sorry To Bother You
    This movie is weird. Delightfully, freakishly weird. Boots Riley’s movie comments on race, capitalism, and so much more in a surreal world that feels a little too real for comfort. It’s fun, it’s nuts, it’s terrific.
     
    2. Eighth Grade
    Coming-of-age movies are usually gentle affairs, kid gets older, learns something about life, so on. Eight Grade is a brutally honest take on all that, telling a story where something that seems so small in hindsight becomes as important as a superhero showdown with Thanos. It’s honest and full of heart, and truly special.
     
    1. Into The Spider-Verse
    This movie is a triumph. It’s rare that a movie does something quite this outlandish, incorporating so much of one medium (here: comics) to tell its story. It speaks to a masterful vision that it all comes together so well, creating a story that looks like nothing else. And what a story; Spider-Verse fully embraces the everyman nature of the Spidey mythos and soars.
  17. Ta-metru_defender
    Essays, Not Rants! 085: Two More Hours
     
    The book Ender's Game is near to my heart. I listed it as my favorite book on my college apps years ago (in lieu of The Lord of the Rings — too cliché). I've read it at three different stages of my life: in high school, in the army (during basic training and later as a corporal), and for class during my freshman year of university. What I'm saying is I love the book. Not just because it's about kid-soldiers saving the world, but because it explores questions of warfare, empathy, and trauma.
     
    See, Ender's Game is a two-headed beast. You have the story of Ender, the child chosen to save the world. The novel follows him from earth through his trials at Battle School and on to Command School. We see him grow and excel in this environment, triumphing despite the odds being stacked catastrophically against him.
    Alongside that it’s a story about a boy forced to deal with isolation and detachment; Ender never has the luxury of friends. Ender’s Game is also about a boy being molded into the weapon at the cost of his psyche and the effect it has on him and those around him. As the novel comes to a close it becomes a story about PTSD and atonement.
     
    So it was with cautious hope that I saw the film of the book Thursday night. It wasn't bad; it touched on the themes and hit on many of the book's highlights. But it was too short. It’s really hard to condense all of that into a single movie. Which brings me to the greats flaw of the film of Ender’s Game: It needed two movies.
     
    The movie desperately needed more time, another beat in Battle School, another beat in Command School, and another at the end. Ender’s Game is on of the few books that really needed two movies to tell its story.
     
    That’s the main criticism I can levy against the film. The cast was exceptional, Harrison Ford as Graff in particular. Some of the script was a little wonky, but never enough to drag down the rest. The visuals were beautiful (though I would have done something different camera-wise in the Battle Room). The movie was great, just too short.
     
    Which just might make it that much more painful. It’s easy to hate a movie that’s just plain shoddy (See: The Last Airbender) or fails to capture the spirit of the book (See: BBC’s The Lion The Witch and the Wardrobe). Then it’s easy; the movie felt nothing like the book, missed the point, and sucked. In those cases you laugh off the movie figuring, hey, they tried, whatever.
     
    Ender’s Game came so close as a movie. It had all the pieces it needed for a great adaption. Everything was freaking there, the movie had it all. And it was great, for that. But it needed the chance to breathe. It needed the time to get into Ender’s isolation, to explore Dragon Army, to explore the consequences of his decisions. We needed two movies!
     
    Don’t get me wrong, I really enjoyed the movie. I almost cheered when we met Bean and later Petra. Every one of Graff’s scenes was an absolute blast (Ford was able to capture Graff’s severity and warmth like no other). It was great; it just needed more time. What makes it more painful is that if someone ever tries again in the future, the parts will no longer be here. We won’t be able to have Harrison Ford as Graff again nor many of the other people involved.
     
    Ender’s Game is by no means a bad movie, great even; but it came this close to being incredible. Movie’s worth a watch, but definitely read the book.
  18. Ta-metru_defender
    My apologies for not updating this more regularly. You really think I would given the whole being in Spain and Morocco thing.
     
    But anyway. We spent a day in Cordoba, two nights in Grenada (the Spanish city, not the Carribean island [yes, I have to make this distinction]), then drove to Tarifa and took a ferry to Tangiers where we've been since. I suppose it's time for another list?

    Have I mentioned how awesome it is to have your school pay for your wine and beer?
    I may or may not have been pushing certain blocks in Cordoba's Mezquita/Great Mosque. Sadly, no passageways.
    Walking around Spanish streets is fun.
    I love Spanish drinking culture; having a beer with tapas and all. Very social, very fun.
    The food is so good too.
    €1 shots are a beautiful thing.
    The Alhambra is a stunning piece of architecture.
    Yes, I was touching things there too.
    And considering climbing stuff.
    Ferries bring back memories, man.
    Morocco is really cool. It reminds me both of Malaysia and places like Ghana, but different still.
    Mint tea is a type of tea I like.
    Haggling is fun.
    Couscous is a grain, not a dish.
    Shawarma, baby.
    The Rif Mountains are beautiful. Like you wouldn't believe, man.
    This trip has been incredible.
    Despite the logic that alcohol kills germs, tequila shots are not an appropriate cold remedy.

    Anyway folks, I need to check out and get gone. See you state side.
  19. Ta-metru_defender
    Essays, Not Rants! 017: Worlds Need Rules
     
    I like writing. No, not just my weekly essay (which is certainly not a rant), but fiction. Sometimes I write stuff grounded firmly in this world, but I really enjoy building worlds of fantasy or science fiction. I’ve got a science fiction side project I like to fiddle with here and there and I run a fantasy RPG with some friends. For both of these I’ve made intricate worlds with some semblance of a history and culture. But just as important as the setting of a story is the exact nature of the world. Any ‘magical’ force, be it mystical or scientific, needs rules to go with it.
     
    Mass Effect is set several centuries in the future, after humanity has made contact with not only the technology of an ancient race that came before but with the various alien species that populate the world today. How does this work? The titular mass effect fields that can increase or decrease the mass of a volume of space time. This technology allows usual science fiction tropes like shields, faster-than-light travel, and artificial gravity; or provides mundane justifications like how buildings can be so tall or preventing spaceships from being hit by space debris.
    What makes this so wonderful isn’t just the encyclopedia’s worth of pseudo-science, it’s that everything within the universe adheres to this rules. Because of this we can’t have, say, a ship the size of the Normandy obliterating a planet. No matter how much you’d want to chalk it up to a mass effect field, the rules of the universe prevent it. The writers have their rules to limit the extent of their technology in the world. So long as they don’t supersede these rules, the universe works.
     
    Harry Potter is about magic. Simple. You say a spell (or do it silently if you’re good enough) and magic happens. Feeling lazy? Accio remote!* Someone’s making you really mad? Avada Kadavra. Of course, that means you really do mean it and have created a very permanent solution to what was probably a very minor problem, you overreacting overreactor. But want to make yourself immortal, or make someone love you? No can do. That’s the rules of the universe.
    Prior to writing the books, J.K. Rowling spent years detailing exactly how magic would work in her world. She had to set limits and rules on just how it worked. Something couldn’t come from nothing, for example. The world still has to function, magic or not.
     
    *Yes, I know wizards don’t use remotes. Relax.
     
    The ‘physics’ of bending are established fairly early in Avatar: The Last Airbender. Like how benders need the element to control it (except for firebenders who channel their own chi into fire). That’s the main rule and anything that the characters do follows that paradigm. Were Katara to suddenly conjure up a burst of water in a desert our suspension of disbelief would be broken. Not because she can control water, but because the show broke their own rules.
     
    We like to get lost in other worlds. But we need these worlds to be believable. This doesn’t mean whatever phlebotinum or plot device you have must be ‘realistic’ or particularly grounded in reality, it means that if you say something is a certain way, than that is the way it must be. We, the audience, will willing suspend our disbelief so long as the fantastical element remains internally consistent. Call it Aristotle’s Law Of Identity or Magic A is magic A, it’s the foundation of a believable world.
     
    And if we can’t believe it then we won’t be invested.
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