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Crimson Jester

Outstanding BZPower Citizens
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Blog Entries posted by Crimson Jester

  1. Crimson Jester
    Five hundred fifty-six days. Thirteen thousand, three hundred forty-four hours. Eight hundred thousand, six hundred-forty minutes. Roughly forty-eight million seconds. A lot can happen in such a prolonged stretch of time. The leaves can turn orange, fall. Be swept aside by frigid winds, and pummeled by the unrelenting weight of crystalline snow. Melt away, bringing forth fresh sprigs of grass, damp and springy. And the cycle can repeat.
     
    What can happen in a year and a half? And entire continent's borders can be entirely rewritten. A city can solve it's homelessness problem. A nation can plummet from the highest pedestals of the economic food chain to the hellish, murky depths of the lockers of poverty. In this time frame, eighty-six million people have died, and nearly two hundred million were born.
     
    This all being said, a year and a half is a long time. And in that long time, a lot has changed with your resident Jester, and I'm sure the same can be said for the lot of you. And with that, we can assuredly consider this a fresh start. New forums, new members, new opportunities.
     
    Draw your pistols men, the fight has just begun.
     
    -CJ
  2. Crimson Jester
    More new lyrics! I'm on a rolllllll. Like always, throw some constructive crit at me, ladies and gents.
     
     
    Enigmatic dichotomy of the mind's eye
    Cimmerian quagmires obstructing individuality
    You are no longer self-aware
    The hive mind is now online
    I am the awakening of destructive integrity
    Blood flow increases, hearts race
    I am the virus repurposed to ensure the longevity of nothing
    Stone will crumble
    Flames lick at your greaves
    The effigal obelisks of your tyrant of grief
    Avaricious intentions entombed in the screaming streets
    Korruhn, master of war
    I am all that your abhor
    Determined to kill
    Driven to bleed
    You will suffer among the weak
    Beasts of old
    Corruption
    Beasts of old
    Impartial
    As the bone is torn away
    You begin to empathize with the back drafts of revolt
    In sordid silence
    My work is complete
    As you march in file
    The cycle repeats
    Beasts of old
    Beasts of war
    Beasts of old
  3. Crimson Jester
    Life is a constant battle. I flourish on the battlefield. At heart, we are all soldiers in our own game.
     
    That being said, I'm really bored with the way this war is going. Same repeated attacks and defenses, time and time again. Life needs variation. Suggestions?
  4. Crimson Jester
    For those who don't know, I play in a death metal band. In the absence of role-playing, I've pitted all of my energies into songwriting. Here's my latest; throw some critique at me:
     
     
    I have tailored the end
    By means of revolution, the fists of the people will speak
    On high ground I stand
    Where every footfall beats through my corrupted flesh
    Our roots will weave together
    In the wake of your plague, cohesive ideas pass judgment on pitiful man
    The drums of war
    Battle cries ring in unison, screaming for smoke and terror
    Nothing you conjure will conquer this day
    Your impact shadows your intent
    Deceit; dichotomy
    You are
    Weak; struggling
    Breathe
    Disease; suffering
    The seals of the sun will be your grand jury
    And I, the witness
    I, the witness
    Scribe of the punishment, writ with your black, congealed ebb of digression
    The flow of progression
    No place for false intention on the ground I stand
    Clouds of ash will smudge the marble skies
    Tarnish what footing you have left
    Prosecutor
    Pariah
    Prosecutor
    Pariah
    Though I am man, my ideas transcend your narrow plane
    Accessory of extinction
    The sun will wane
    Set forth by the wake
    Rust will rain
    Precipitating blades
    Piercing your bloated flesh
    Blood will cleanse
    Blood will cleanse
  5. Crimson Jester
    Time for a short little rant, maggots!
     
    Opinions. Like the humans behind them, opinions are scattered and diverse. They are part of what I like to call our individuality complex; what makes you, you. Like fingerprints, there are no two sets of opinions that exactly match. This can range from your favorite sports team, whether you enjoy a certain type of food, or even your favorite music/bands. People also carry negative opinions, usually biased in one way or another by hearsay, or a bad experience.
     
    That being said, despite what some of you particularly head-strong people like to think, everyone is entitled to their opinion. I don't care how much it infuriates you, but unless it actually has some sort of defaming or demeaning quality to it, it is allowed to be spoken. This, unlike mostly everything else I or you say, is 100%, pure-cut fact. So, suck it up. Because, if you actually listen to your common sense for once in your life, you'll come to realize you have this handy little quality to walk away from a situation, or ignore the opposing party.
     
    Now, that being said, you're probably wondering why I'm bringing this up. I was wandering a certain forum today, and came across an argument between several individuals over hatred for each others opinions. This topic has been debated several times, and often has to have some sort of staff intervention.
     
    My first thought, as I looked at the confrontation was "What's the point? They're just making themselves, and the side they're defending, look stupid and lacking self-control." This brings me to my point.
     
    This website, despite what seems to be popular belief, isn't, and never will be, a forum of debate. I mean, in CoT in particular, there is a specific rule aimed at the dubbed 'versus' topics. The staff see what it does. It breaks two seemingly decent things and people down into a blinded slap-fight of pathetic retorts between a pair of blithering fools. They lock themselves so deeply into the fight, the two parties fail to see how bloody stupid they look. Because really, no matter how 'ignorant' or 'uninformed' your opponent is, you're both completely biased.
     
    So why do it? You get nothing out of it. I mean, internet tough-guys aren't like the real world. Everyone sees through your thinly-veiled threats, and the pompous attitude. Hiding behind a screen gets you nowhere. At the end of the day, everyone walks away from their computer, laughing at another kid who (with much effort, of course) is capable of making himself look easily as dumb over text as he does in real life.
     
    So, for those of you who didn't care to read the rest, because something else in your day is keeping you busy (which, I must congratulate you for), here's the gist of it:
    -Arguing about opinions is like fighting with your bare hands over a pile of guns, only to find the cache is filled with bubble-gum wrappers.
    -Internet tough-guys aren't that good at appearing tough
    -Bickering on the internet literally gets you nowhere
    -Everyone is entitled to an opinion
     
    Now, with that being said: please, for the love of BZP, please shut your mouths. If you don't like what somebody else thinks, learn to control yourself. The world is a plethora of varying opinions. You have more important things to worry about. I speak for the majority of the forum when I say your consistent beating of the last few specks of a long-dead horse really are just an inconvenience. You aren't even doing yourself any good.
     
    So, unless you've something contributory to say, put a sock in it!
  6. Crimson Jester
    A dead, iron hand lumbers across misanthropic skies
    Transmission of sedition, its red eyes maliciously glean
    Spitting anecdotes, alluding to the brink of the Great Flash
    Destiny clutched in his impervious metal jaw
    Cable and satellite, world intertwined
    Electric signals of a fate resigned
    Upsilon, Victor, Bravo
    Seventy-six numbers closer to the ravage sought
    Destiny designed, carved upon asphalt
    Ignorance ensures death
    Symphonious sustenance misdirected
    Synchronous chaos intersected
    Steal away to the concrete obelisks
    Seal all blast doors, tumblers engage
    Demolish
    Disentigrate
    Abolish
    Desecrate
    Nuclear winds accelerate the march of radiation
    Galvanized atoms batter the helpless wasteland
    Irradiated abominations occupy the reborn Empty
    Dismantle the network
    Lest hunger for megadeath tip the scales of foolish waste
    Half-life defined
    I am ruin
    I am awakened
    Klaxons blare
    Monitors flicker
    Bearing the coded tongue of forbidden doom
    The ruthless relic is once more alive
    My sermon bleeds electronic dissonance
    Omnipotent architect arrives
    Prodigious power courses behind thy Iron Curtain
    The sun wanes, driving back the silhouette of the prophetic menace
    Exposng the rusting carcass
    His body is covered in soldered veins
    Encased in steel-stamped armor
    Manufactured with surgical precision
    The sinister program lies inside the human temple
    The trophy of industrial milestone
    I am thy infinite emperor
    Infection of the finite subject
    Overpopulation gives way to mechanical commandment
    All will how my name
    I am thy infinite power bestowed on dead hands
    Baneful engineering
    Weaponized by the living
    I bring for destruction without discretion
    I am thy infinite
    I am the end
  7. Crimson Jester
    Grilled cheese is one of those few things in life you can always be sure of; one of those simple, yet amazingly comforting nuances in life. All it is is two butter-slathered pieces of bread, inseminating their toasty deliciousness into the tender, melting slice of cheese pressed into the soft inner sides of the bread. Add a little dab of the vibrant flavoring provided by ketchup, and you have literally one of the only things brilliant enough to be served in heaven.
     
    If that there didn't make your mouth water, you are strange, and should leave my blog.

     
    And yes, I'm blogging about grilled cheese. But before you look at me weird, remember. You're the one reading this.
  8. Crimson Jester
    So, seeing as BZPRPG is getting to the point of stagnancy which sees mosquitos start to look to it as a breeding ground, and it doesn't seem like that's gonna change for a while, I'd like to open a discussion (miiiight not be the right choice of words, considering I'll probably be the only one reading and discussing hahaha). 
    -What NEW things would you like to see implemented in the new BZPRPG arc?
    -What OLD things would you like to see brought back?
    -For those of you with experience TBRPing on other forums: what are some things that worked in other TBRPGs that could work in BZPRPG?
    I had more questions, but now I'm distracted, so that's all ya get.
    Let me know what you all think!
    ALSO DON'T READ MY OLD BLOG POSTS OH BOY ARE THEY CRINGE-WORTHY.
  9. Crimson Jester
    Things have come to my attention recently. Situations have been formed, due to both my own actions and things far beyond my grasp. Either way, I have come to the unwavering conclusion that, despite convictions to keep to themselves, everyone should learn to be comfortable with themselves. People should have the capability to be honest and open with everyone. They should learn to turn their thoughts and feelings into words, and communicate with those around them. In my eyes, confusion and miscommunication are the seeds of destruction. Life itself provides us enough mystery; people shouldn't be closing themselves off for whatever reasons.
     
    Thoughts?
  10. Crimson Jester
    RPG Masters' Guild
     
    What is this?
     
    This is a group of Role Players who have experience and knowledge behind how these games work. Currently there are three members to this group; Robo, Crimson Jester, and Spink. The two on the ends (Robo and Spink) Have been known to help out with a few RPGs and get questions related to RPG Help to them, and for Crimson Jester (CJ), he has knowledge in many of the aspects and has experience from running several of his own, as well as writing up several.
     
    We are here to help with other people with Role Playing in general, from IC structure, or just questions out of the blue on Role Playing Games that are Text Based, we are around to offer our help to those who want it. We do not consider ourselves the "Best" but are the three willing to answer these questions and help out with possible new RPGs. Since two are Judges for RPGs in COT, they generally know what will and what won't get by, so help from them is probably a good thing. CJ knows what he talks about, and knows how to structure and create an RPG, as well as play in them.
     
    We are here to help, nothing more, nothing less.
     
    We call ourselves the "RPG Masters' Guild" because we are a group of people who know what we're talking about and what we're doing, and have put ourselves in the group to help. The name isn't to give a "We're better than everyone demeanor" but just a fancy titles that sounds good.
     
    There is not much else to say, that relates to this group, but this;
     
    Robo - Basically the guy in the head of it, since the idea was generally his.
    Crimson Jester - Robo's right hand man and second to know of this, and has graciously put this in his blog.
    Spink - The Freshman of the group, he's the one who wrote up what you are reading, and so actually *GASP* DOES STUFF.
     
    All three are open to any and all questions you may have regarding the TBRPG business.
  11. Crimson Jester
    17th August, 1948
     
    It'll be five years next month. Five long, bloody years we've been in this
     
    Five is a pretty small number, contrasted to the rest of those associated with this. Thirty cities in ruins. Ninety-one ships sunk. One hundred seventy-eight planes downed. Three hundred one thousand, six hundred fifty-six men MIA. More than double that KIA. And by tomorrow, I'll be back here, writing again, scribbling out those numbers, and replacing them with the new tallies.
     
    My division has been in the jungles for fifty-one days now. Well, at least what's left of the jungles. What once was revered as being a place of beauty and solace, has now become its' bitter foil. Trees and other plant life crushed and burned lines the jungle floor, speckled with the occasional human or animal corpse, in various conditions. It really goes to show how bitter our race has become.
     
    I've gotten used to the smell of bodies, at least. There's some who still haven't, and boy do I feel sorry for them. Almost every day I see a group of them off in the bushes, puking their guts out. There's been lot of mental breakdowns, too. Almost every day the companies have to send men back to the psych ward at Fort Grey. Makes you feel lucky.
     
    Speaking of lucky, we lost another platoon last night. They were out on a night raid, about 2km south-east, at a UE encampment. We lost radio contact with them at around 2345h, and found their bodies, along with an empty camp, this afternoon. May they rest in peace.
     
    Anyways, it's getting real close to dinner time, and I think we get those fancy MRE's with the meatloaf tonight. I'll try and write tomorrow.
     
    SFC. C.J. Dutkiewicz, 16th Infantry
     
     
     

    Break Point 
    Since the dawn of time, mankind has known no other home but the tiny, sea-dominated planet known as Aven. Although nothing near the legendary, fictitious human home planet known as 'Earth', humanity has developed in a virtually identical manner as that in the tale.
     
    As time passed, through bitter conflict, and political dominancy, Aven divided itself into six independent nations: the Republic of Dayson, the United Empire, Falkland, Byzantia, Kyrin, and Korr. The nations co-existed quite peacefully, confining conflict to their rightful waters, and generally avoiding each others' affairs.
     
    Shift forward to six years ago: November 5th, 1939. The ever-suspicious United Empire got greedy. Their sweep was fast, and powerful. The Invasion was not unlike a sucker punch, lightning fast, and originating from seemingly nowhere. Aven was hit hard, and within three years, all but the secluded nation of Korr had fallen to the United Empire's iron grip.
     
    The captured nations plead with Korr to act, and repel the UE, but they would have none of it. At least until the war hit home. On May 20th, 1943, four-and-a-half years after the United Empire began to sweep Aven, they invaded, pummeling the naval bases on the North Bay, and eventually invading. Within a month, the entire north shoreline had fallen.
     
    Now, five years later, the war still rages on. Back and forth, with no clear victor the forces of the UE and Korr battle.
     
    Will you commit to you national duty, and enlist in the Korr Armed Forces? Or will you pick up a rifle for the United Empire, and crush Korr once and for all?
     
     
    The war is in your hands, recruit.
     
    Index:
    1. Factions
    a. Navy
    2. Locations
    3. Advancement
    4. Character Creation
    5. Faction Creation
    6. Gameplay
    7. Rules
    8. The Gamble Factor
    9. Weapondex
    10. The Infection
    11. Staff
    12. Approved Characters
    13. Campaign Objectives
     
    1. Factions:
    Korr Armed Forces: The legendary military of the secluded nation of Korr. The KAF is divided into three branches: Army, Navy, and Army Air. Upon enlistment, you will be given the rank of Private, and shipped to the jungles in the northwest.
     
    The United Empire: Equally powerful to the KAF, the UE is a battle-worn, malice-fed force that has seen nine years of combat in five nations. Upon enlistment, you will be given the rank of Private and shipped to Korr's northwest jungles.
     
    a. Navy
    Boats are considered an award in their own right, given for missions or as a reward of service. Boats range from small patrol poats, to wooden river gunboats and torpedo boats, to even U-boats. ((For game mechanical purposes, nothing larger is permitted because of the lack of RPing that would be in it. It could not be operated very well unless there were several players on it and working together, while something like a PT boat could be handled by one or two players and a few temporary NPCs.))
     
    Boats:
    -Harbour Defence Motor Launch
    -Motor Gun Boat
    -Motor Torpedo Boat
    -Moa class patrol boat
    -Fremantle patrol boat
     
    Submarines:
    -Type U 31
    -Type U 51
     
    More boats may be added later on, however I think there's plenty to go around as is.
     
    Also, there is a limited number of harbor ships which are used to carry patrol and river boats across the sea, or else they would get swamped with waves or caught in storms. This is to make invasion possible. They are used only when needed, authorized by naval command and not capable of being commanded by players.
     
    Custom factions may start with small navies.
     
    2. Locations:
    Aven Map
    Korr: Korr is quite unique compared to the other nations of Aven. For one, the country consists of a single, large continent. Secondly, the regions of Korr greatly vary: A mountain range dominates the north-west; the jungles engulf the east; and plains cover the central region. The climate on Korr varies by region, with the jungles generally being warm and humid, the plains being cool and dry, and the mountains, cold and harsh. Korr is a very militaristic democratic nation, and has one major metropolitan center: its' capital, Korruhnai. Korruhnai is a large city, overlooking the Great Lake. It is considered one of the most contemporary, beautiful cities on Aven.
     
    Kyrin: Kyrin is known as being the smallest and most inhospitable country on Aven. It has two seasons that can change at any time, without warning, throughout the year: severely hot, dry summers, and extreme sub-zero winters accompanied by 'razor hail'. Kyrin has a single inhabited city, named after the country. The city is small, with heavily-reinforced steel buildings. Kyrin has only a local militia, but is a very important military staging point for either side.
     
    Byzantia: Byzantia is interesting, geography-wise. A ring of small, mountainous islands borders a larger island, which consists of a mountain-ringed southern half, and a flat, taiga forest north. The islands are trapped in an eternal, harsh winter, with a good two feet of snow permanently blanketing the landscape. A single Army base dominates the southern half of the main island, whilst the capital city 'Cliff Terrace', along with dozens of other small towns and villages. Cliff Terrace, the nations' capital, is built on the top of a large cliff, overlooking the sea.
     
    Falkland: Falkland, located east of the United Empire, is a sea-dependant nation. Its' four islands are spotted with many small seaside towns and cities, with the two most important being its largest, 'Shale', and the capital 'Stroetz Bay'. Falkland has a mild, warm climate, with a humid, sea-water air hanging constantly. Rocky shores, and vast, rolling plains make up the nations' landscape, and the furthest north island has one of the most advanced Air Force bases on Aven.
     
    Republic of Dayson: The Republic of Dayson consists of two nearly-connected islands, with two major cities: the capital of 'Westfield', and 'Hudson'. The Republic is, save for the cities, fully coated in foliage. The dense jungle has a warm, humid climate, with the occasional burst of rain. Dayson has one of Aven's most important Naval Facilities, Fort Edmonton.
     
    United Empire: The United Empire: a three-nation, three-island imperial alliance. They are one of Aven's most formidable, militaristic countries, on an equal playing field to Korr. The UE is headed in the city of 'Zath', with two other major cities at 'Harem' and 'Gattenfeldt'. The United Empire has a fair climate, with optimally warm summers, and relatively mild winters. There are five major military installations in the United Empire, as well as many small towns and cities.
     
    3. Advancement:
    Being a military-based RPG, there is obvious room for advancement. Said advancement can occur on a single level: ranking up. The ranks are as follows:
    -Private (Pvt.) – The grunts of the force. All recruits begin at this rank until proven worthy.
    Perks: Springfield, SVT-40, Thompson, Type 99, Colt M1911
    -Private First Class (Pfc.) – You've proved your worth as a soldier, now prove your worth as a leader to move on.
    Perks: Nambu
    -Corporal (Cpl.) – You've begun to display leadership qualities, and have been awarded. Continue to work hard to move up. Perks: Gewehr 43, MP40
    -Master Corporal (MCpl.) – You've worked hard to get here. Now, prove you have the guts to become a Sergeant.
    Perks: scoped Type 38, BAR, Walther P38, M1897 Trench Gun
    -Sergeant (Sgt.) – You're battle-hardened, trustworthy, and tactically sound.
    Perks: M1 Garand, Type 100, Tokarev TT-33
    -Master Sergeant (MSgt.) – The cap rank for most active-duty troops. Only the best get beyond here.
    Perks: Mosin-Nagant, DP-28
    -Sergeant First Class (SFC.) – You've survived fierce combat, and proved that your concern is on the life of your squad as well as your own.
    Perks: StG44
    -Staff Sergeant (S/Sgt.) – You're on the last no-commissioned rank. Keep it up, and you'll become an officer!
    Perks: PPSh-41, MG42
    -Second Lieutenant (2Lt.) – The first officer rank. 2nd Lt.'s are the key branches between executives and ground forces.
    Perks: M1A1 Carbine, FG42
    -First Lieutenant (Lt.) – You've got quite the pair to make it this far. Command of a Company is soon in your hands. Perks: Kar98k, M2 Flamethrower
    -Captain (Cpt.) – One of the most well-known ranks in the world, and for good reason. You've got a tactically perfect mind, keen senses, and an uncanny ability to keep people alive.
    Perks: Colt Python
    -Major (Maj.) – The last active-duty rank. Finish this, and you're off the battlefield.
    Perks: Browning M1919
    -Colonel (Col.) – Welcome to the back lines, soldier. You've completed frontline duty, and now the lives of troops are in your hands.
    Perks: N/A
    -Brigadier General (Brig. Gen.) – The second-highest rank you can attain. You have seen many battles, and have the scars to prove it.
    Perks: N/A
    -General (Gen.) – You are the best of the best. Congratulations.
    Perks: N/A
     
    In order to get promoted, you must show prowess and dedication to the RPG. You will be contacted by a GM upon promotion. NOTE: Ranks Colonel and beyond have no new weapon perks, though, there will be special opportunities for high ranks.
     
    4. Character Creation:
    In order to join, you must fill out a profile, and PM it to me. Profiles are as follows:
    Name:
    Age:
    Affiliation: (only Army branches of each side are available at this point
    Squad Role: (Choose from: Rifleman, Medic, or Submachine Gunner. Machine Gunner, Demolitions, Squad Leader, Marksman will become available as you unlock more weapons/ranks)
    Main Weapon: (Choose between an unscoped Springfield, a SVT-40, a Thompson, or a Type 99)
    Sidearm: (Colt M1911, until you earn a new one)
    Appearance:
    Bio:
     
    5. Faction Creation
    In Break Point, players are given control. Though you may join one of the two opposing armies, you may also create your own small faction, whether it be a guerrilla group, supply runners, or anything else you can think of. If you'd like to create a faction, fill out this form, and PM it to me.
     
    Faction Name:
    Type: (Guerrilla, supply runners, etc.)
    Roster: (How many PCs/NPCs you have. NPCs must be in reasonable number)
    Location: (Include a facility)
    Armament: (Again, be reasonable. You wouldn't have tanks, gunships, bombers, etc. Try and be creative.)
    Description: (Goals, funding, how it was founded, etc.)
    Affiliations: (Other factions, existing or custom. Explain the affiliations.)
     
    6. Gameplay:
    Gameplay is like any other RPG you'd encounter. Here's a quick refresher:
    'IC' for in-character, role-played portions, 'OOC' for out-of-character discussion. Read the rules for more information.
     
    As well, being a war RPG, don't go doing anything overly heroic and stupid. Your character will promptly be killed.
     
    7. Rules:
    -Use IC/OOC, and use them properly. If not, you're gone.
    -No god-modding. You aren't superior to anybody else, and I will gladly prove that to you.
    -Don't kill other player's characters, or I'll have to kill yours.
    -Don't use other player's characters for anything major without prior permission from said player.
    -Just because you're higher rank, doesn't mean you're a freakin' superhero. You have the same abilities/strengths as anyone else. Go abusing your status, I'll abuse you.
     
     
    8. The Gamble Factor:
    The Gamble Factor is a significant, unique factor to Break Point. Being a war buff, I strive on the most realistic text-based war experience imaginable. Thus, the Gamble Factor was born.
     
    Now, you might be wondering what this means to you, as the player. Here's the low-down: In a real combat situation, extreme cases of heroism and bravado generally hang with heavy consequences. The loss of a limb, blindness, even death; all have been paid. This knowledge in tow, you must make many war-changing decisions, ones that could involve sacrificing your own life. Make your choices carefully.
     
    9. Weapondex:
    Rifles:
    -SVT-40 (Private)
    -Gewehr 43 (Corporal)
    -M1 Garand (Sergeant)
    -StG44 (Sergeant First Class)
    -M1 Carbine (Second Lieutenant)
     
    Bolt-Action Rifles:
    -M1903 Springfield (Private)
    -scoped Type 38 (Master Corporal)
    -Mosin-Nagant (Master Sergeant)
    -Kar98k (First Lieutenant)
     
    Submachine Guns:
    -Thompson (Private)
    -MP40 (Corporal)
    -Type 100 (Sergeant)
    -PPSh-41 (Staff Sergeant)
     
    Machine Guns:
    -Type 99 LMG (Private)
    -BAR (Master Corporal)
    -DP-28 (Master Sergeant)
    -MG42 (Staff Sergeant)
    -FG42 (Second Lieutenant)
    -Browning M1919 (Major)
     
    Handguns:
    -Colt M1911 (Private)
    -Nambu (Private First Class)
    -Walther P38 (Master Corporal)
    -Tokarev TT-33 (Sergeant)
    -Colt Python (Captain)
     
    Miscellaneous:
    -M1897 Trench Gun (Master Corporal)
    -M2 Flamethrower (First Lieutenant)
     
    If you have a weapon in mind not features here in the Weapondex, you may PM me, and request for it to be added. NOTE: Not all weapons listed are available immediately. Refer to 'Advancement' for details.
     
    10. Staff:
    -Crimson Jester, GM
    -Spink, Moderator
    -Unit#EXFT, Moderator
     
    11. The Infection
    Recent field reports have brought to attention the United Empire's human experimentation, resulting in a bodily fluid-transferable infection. Symptoms are as follows:
    -Hour 1: Pain and discoloration (brown-purple) of the infected area. Immediate clotting of the wound (provided the infection came from a wound).
    -Hour 5: Fever (99-103F), chills, slight dementia, vomiting, and acute pain in the joints.
    -Hour 8: Numbing of extremities and infected area, increased fever (103-106F), increased dementia, loss of muscular coordination.
    -Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.
    -Hour 16: Coma.
    -Hour 20: Heart stoppage, zero brain activity.
    -Hour 23: Reanimation.
     
    The Infection can happen to anyone. If you or someone you know has become infected, report it to your superiors immediately.
     
    12. Approved Characters:
    Korr Armed Forces:
    Crimson Jester:
    Name: Sergeant First Class Colt James Dutkiewicz
    Age: 26
    Hometown: Korruhnai, Korr
    Affiliation: Korr Armed Forces, Army branch
    Squad Role: Rifleman, Squad Leader
    Main Weapon: STG-44
    Sidearm: Tokarev TT-33 handgun
    Appearance: 6'2", 215lbs. blue eyes, short-cropped dark brown hair. Has a scar trailing down his right cheek from the inner corner of his eye. Well-built, with a strong jaw, and battle-worn face.
    Bio: Colt was born in Korruhnai, Korr on May 20, 1922; he had an immense fascination with military ever since he was a boy. Upon completion of high school in 1940, Colt enlisted with the KAF, and completed training in Fort Grey, by Lesser Lake. After 3 years of service, he was put on the frontlines in the Korr Bay, where he served for 3 years, before being sent to the East Korr Theater, where he has served frontline since.
     
    The United Empire:
     
    Westfield Liberation Front:
     
    Byzantia Home Guard:
     
    13. Campaign Objectives:
    Here is where you'll see any and all current objectives for both sides of the war. It includes individual positions, character status, and waypoints.
     
    Objective Map
     
    KAF C 'Charlie' Company, 12th Battalion, 82nd Regiment, 16th Infantry Division:
    - Exit your tented quarters and meet with SFC. Dutkiewicz in the Command Tent.
     
    UE A 'Alpha' Company, 2nd Battalion, 107th Regiment, 31st Infantry Division:
    - Locate 2Lt Westerly, who's currently a half-kilometer north of your position, in an abandoned farmhouse.
     
    Questions, comments, concerns?
  12. Crimson Jester
    Well, it seems that the generosity of the BZP populace has yet again caught me off guard.
     
    For those who haven't taken notice yet, I am a week away from the beginning of my sixth, I repeat, sixth year at BZP. I'm sure it's something many people have hit, and will continue to hit, but, from my perspective, it seems like quite the milestone. In these six years, many things have happened. Bad times, like Hurricane Katrina, the canceling of Duke Nukem Forever (Fornow) and the recent Haiti earthquake. Good times, from the election of Barack Obama, to the release of several of my top albums of all time. Heck, in the time span of six years, I've gone from being a child, to a teen, and now nearly an adult.
     
    Now, before I go any further, I'd like to give my express thanks to Desu, Spink, and EW (twice). Without these three, I wouldn't be typing a blog entry. It was out of Desu's pocket, and the latter two's suggestion, that I be given the wonderful surprise of this PMship. So, if you do happen to comment in this entry, be sure to thank them.
     
    Anyways, enough of that happy, cheer demeanor garbage. Down to business.
     
    Not much to really note here at this point. Since my time of last writing, I've gotten further into the enlistment process. I applied for the Royal Military College of Canada, in order to get paid to go to university, and to become a Canadian Forces Infantry Officer. They've taken quite an interest in me, due to my hockey background (ironic for a Canadian, eh?), and I figure I'll probably be playing for the varsity team.
     
    So yeah, if you want, feel free to ask me some questions about anything. But specifically RMC. I'm insanely ecstatic about it.
     
    Now, before I drag this out, let me exit to the tune of an ever-famous quote from one of my favorite actors of the 20th century:
    "NYAAAAAAAAAHHHHH!"
     
    That is all.
     
  13. Crimson Jester
    A little tidbit of info Nuju Metru so kindly allotted me:
     
    Nuju: you're a metal dude tho, right?
    CJ: Oh yeah. All about the metal.
    Nuju: thought so
    CJ: Haha, what gave that away?
    Nuju: i dunno. lets see. um. i simply can't remember!! [/sarcasm]
    CJ: Just toss a stone in the pond, man.
    Nuju: it -radiates- from you. the metal vibe.
    CJ: So, I AM metal?
    Nuju: you ARE metal
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