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Kothra

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  1. Kothra
    This is where the moderators of this RPG can edit it before the posting of it. It has already been approvedby the judges, but we'll probably try again just in case. Note that this is only a rough draft, and WILL be edited.
    Post #1 - Kenpachi Zaraki
     
    Jura: Extragalactic Threat
     
     
    Plot
    The Universe contains over a thousand billion stars, and billions of galaxies, and we have always believed we might not be alone in the universe. We were not wrong: we made contact with alien races in the year 2015, and they came to Earth. We have met several friendly aliens, and with their help, the global warming crisis has been ended and human technology has improved rapidly over the years.
     
    Skip ahead to the year 2046. Humanity has developed FTL (Faster Than Light) technology for further exploration of space, and has begun to colonize other worlds. However, not all of the aliens we met were friendly. We had struggles with a few races, but worst of all is a race of creatures known as the Jura. These aliens plan to conquer the universe. We believed all to be lost, but then a Terran human by the name of Zeke began to organize a resistance force to stand against these alien invaders. Zeke then traveled to Kalaras, the capital of the powerful Kalarii Federation, and pleaded to them for help.
    The Kalarii were not fools, and pledged their support to Zeke's Resistance.
    Now that Zeke had the support of one of the most powerful nations in Known Space, he was prepared for the oncoming invasion. Before long, Jura scoutships were detected near the border of Terran Space. Detections led to investigations. Investigations sparked skirmishes. Skirmishes led to all-out battles and full-scale assaults.
     
    The attack of the Jura has begun.
     
    -------------------------------------
     
    Locations
    How can you play when you don't know where the heck you are?
     
    Worlds of the Rebellion
    Earth
    Terrain: Rock, snow, water, forest, mountain, and a few others
    Native Species: Human
    Notable locations: main Rebellion base, there are a few others on other worlds
    other details:
    Co-ordinates
    Solar System: Sol (that's what I've heard it's called)
    Galaxy: Milky Way
     
    Terrain: Acid
    Native Species: none
    Notable locations: there are only 3:
    -the Fortress: a hidden rebellion base
    -the Wastelands: an area of nothing but rocks, wreckage and dust. This place is not a good vacation spot, however the wreckage of thousands of ships lies here, so this is a good place to go if you're looking to salvage for parts
    -the Acid Waterfall: Near the equator is a huge waterfall of acid that pours into the southern hemisphere, few have gone down it and lived, not much lies in the southern hemisphere: mostly acid and a few small islands, though few are fertile
    Other Details: the planet is just a an ocean of acid except for a few islands, some are more fertile then others, but they're all very small. The only places that are of any interest are the locations listed above.
     
    Kalaras
    Terrain: mostly covered by water, with two major continents (about Eurasia sized), tropical jungles in many places, as well as mountain ranges and volcanic peaks; two large urban centers, one on each continent, with many smaller cities.
    Native Species: Kalarii
    Notable Locations:
    -Kalaras Central: the centre of the Kalarii government, the capital of the Federation
    -the Twin Peaks: two adjacent volcanic peaks; a major research centre is located here
    -Djanteith: Kalaras' industrial center; many of the KFM's weapons and vehicles are made here
    -Tsentok Shipyards: a massive space station orbiting Kalaras; all of the KFM's starships are built here; it also serves a training centre for new crews
    Other details: Kalaras has warmer temperatures and a shorter day, and year than Terra
    Co-ordinates:
    Solar System: Kalaras
    Galaxy: Milky Way
     
    Daniacin
    Terrain: Very watery planet, with several small islands. Year-round tropical temperatures.
    Native Species: None; currently inhabited by the Kalarii
    Notable locations:
    -KFM Daniacin Base: the outpost that the Kalarii Federation has established on Daniacin; located on the largest island, features defensive emplacements able to repel nearly any assault
    -Daniacin Resort: a tropical resort established by a small Kalarii business group. Soldiers on leave get in free.
    Other details: A Kalarii military base, near the Jura's territory, has many defensive satellites in addition to its surface emplacements
    Co-ordinates:
    Solar System: Dania
    Galaxy: Milky Way
     
     
    The Jura Homeworld
     
    Eunthom
    Terrain: Mountain Ranges cross over the planet in some places, it looks like a desert planet with a big sea and a smaller lake.
    Native Species: Jura
    Notable locations:
    -the Fortress: Head Quarters for the Planet's army.
    -The Sea of Death: It's waters have Some kind of Poison that Some can Die within three days if not given the right Anti-venom
    -The Edge: The Bottomless Chasm that Goes to unheard depths, Some say it Goes to a World within this one. But others say that it Goes to the Center of the Planet.
    Other Details: Not much is known about this Planet, But it's Waters is the Same as Earth. Only the Sea of Death Located in the Center if the mainland is Known to Kill.
    Solar System: Deapteori
     
     
     
    The Planet Eunthom is the second to last planet for it's sun
     
    --------------------------------
     
    Character Profile Form
    You need a character before you can play, duh.
     
    Username:
    Name:
    Species (either human, Jura, make up your own, or use another character's):
    Gender (male or female [or neither, if your species does not have genders]):
    Appearance:
    Class:
    Faction (Rebellion, Jura or neither):
    Opinion of War (what your character thinks about the war):
    Personality:
    Biography (a brief backround description of your character):
    Species Description (if this is one of your own making):
     
    --------------------------------
     
    Ranks: Link(Cause I was being lazy)
     
    --------------------------------
     
    Classes
     
    -Soldier: these men will fight for their cause, whatever the odds, this class is best suited for combat against multiple opponents
    -Agent: these people are called upon to infiltrate enemy bases, this class is good at sneaking around and disguise, they are suited better against a single opponent, usually with hand-to-hand combat
    -Assassin: when someone needs to be killed, this class is hired for the job, these people are sent to hunt them down, this class is best suited for sneaking around and combat against single opponents, especially when the opponent is not aware of their presence
    -Tech Specialist: this class is brilliant with technology, they can repair almost anything and are very useful if your ship takes damage, this class is better for combat against single opponents, although they aren't the best for combat
     
    --------------------------------
     
    And if you want to make your own Planet fill this out:
     
    Planet Name:
    Terrain:
    Native Species (Human, Kalarii, Jura, et cetera):
    Notable locations:
    Other details:
    Co-ordinates:
    Solar System:
    Galaxy: Milky Way
     
    --------------------------------
     
    Human tech
    -Two-man Fighter: these vehicles are perfect for defense of a planet or ship, unfortunatly, they require 2 people to fly it, one pilot and one gunner)
     
    -Transport rocket: these aren't the best for going long distances, but if you need to transport items between planets (such as earth to the moon), this is good for the job, these vehicles are unarmed)
     
    -Scout Car: these cars are deployed to scout areas for any signs of aliens, they are equipped with a gun in case they find anything)
     
    -Transport Frigate: these vehicles are used to transport people or items longer distances than rockets, these are unarmed, but usually have a small fighter to hold off attackers)
     
    (Credit to Atton Rand)
     
    ------------------------------
     
    The Jura
    The Jura are a mysterious alien race. No one is certain where they came from,except that they are not of this region of space. They are believed to be of another galaxy entirely. They have strange technologies, not like that of the more civilised species of the Milky Way.
     
    The Leader
    The leader of the Jura civilisation is believeed to be named Juratick, however, this is unconfirmed, as it was only pieced together from intercepted transmissions.
     
    Jura Powers
    Mind control
    Teleportation
    Imitation
    Baiting
     
    Jura Subspecies
     
    Types of Jura
    Jura: Size 8 ft. high. (The troops)
     
    Tri: Size 10ft. tall 20 ft. length. (Serve as scouts for the Jura)
     
    Type: Jur
    Species: Jura
    Description: Bug
    Ability: Can take over the human body and turn it into a mindless slave.
    Danger level: MEDIUM.
     
    Type: Gor
    Species: Jura
    Description: Giant Mantis
    Ability: Can kill Humans instantly. and use the Human body for bait.
    Danger level: HIGH.
     
    Type: Zorg
    Species: Jura
    Ability: Sight
    Danger Level: MEDIUM
     
    ------------------------------
     
    The Federation of Kalarii States
     
    The Kalarii are a militaristic otter-like race from the planet Kalaras. They are highly advanced, with massive starships and formidable weapons.
     
    Kalarii Infantry Units
     
    Kalarii players can play as any of the following classes.
    - Line Infantry
    - Auxilia
    - Legionnaire
    - Arcani
    - Technician
    - Pilot
     
    -----------------------------
     
    Rules
    1. No spamming or flamming
    2. Use IC and OOC
    3. No killing other players' characters without permission
    4. Recently, some people have been using things from other stories (I.E. Lightsabers in a non-star wars rpg, or time lords in a non-doctor who rpg, or connecting an rpg to another rpg that isn't intended to be connected in any way), this is not allowed here, if you want to use lightsabers, join the star wars rpg, you could be inspired by these other stories or rpgs, or use similar things, but not the ones from the stories
    4. No God-modding
    5. No immortality, if you don't want to die, don't create a situation where you'd die, it's alright if you're immune to some things, but everything has a weakness, and the immunity should have it's limits.
    6. You are limited to three characters, and us staff can deny profiles, if we have reason to.
    7. Obey the staff at all times. No exceptions.
    8. No using other players' characters without permission.
     
    -------------------------------
     
    You must PM your form(s) to Kothra, Akaku, or Robo. Posted forms will be ignored.
     
    -------------------------------
     
    Punishments
    This is what happens when you break the rules.
     
    We as the staff will determine the severity of the punishment depending on what you've done. It could be anything between a warning to being kicked out (formally known as a permanent ban).
     
    -------------------------------
     
    Staff
    We are your superiors. Get over it.
     
    Kenpachi Zaraki
    Atton Rand
    Kothra Streamdiver
    Robo
    Akaku: Master of Flight
     
    -------------------------------
     
     
    Post #2 - Kothra Streamdiver
     
    Approved Profiles
     
    Username: Kenpachi Zaraki
    Name: Zeke
    Species: Human
    Gender: Male
    skills: N/A
    Class: Solder
    Rank: Admiral
    Weapons: Buster sword, pistol
    Appearance: 5' 11", army getup, black coat, scar on his face. blue eyes, black hair.
    Homeworld: Earth
    Bio: Unknown
    Species description:
     
    Username: Atton Rand
    Name: Rafello
    Species: Zion
    Gender: Female
    Skills: repair, computer hacking, talented pilot
    Class: mechanic
    Rank: officer
    Weapons: single pistol,
    appearance: humanoid with pink skin, (although in the right lighting it looks like human light skin), long curly red hair, red sleeveless shirt, black pants, black boots and black gloves
    Homeworld: Zorron
    Bio: Rafello was one of the first non-humans to join the rebellion, her skill with technology was quite valuable in the war
    Other info:
    Species description: The Zions, or Zyons (it can be spelled either way you which way you wish to spell it), are a rather intelligent race, they are often skilled with technology. Zions can naturally tell whether a person is telling the truth or a lie, and will normally remain loyal to their cause, it is almost impossible to convince a Zyon to betray someone they serve and trust. In areas with no oxygen, Zyons can hold their breath for up to 3 hours, they can even survive a space vacuum for that long without a space suit. This is very useful if the exterior of a ship needs repairs while in space, as well as be able to get pretty far down underwater. Their internal organs are also known to be able to resist a certain amount of radiation, they can stand large amounts but they have their limits, poisoning does not work on them, almost nothing can poison them,
     
    Username: Kothra Streamdiver
    Name: Kothra Streamdiver
    Species: Kalarii
    Gender: Male
    Faction: Rebellion (Kalarii Federation)
    Rank: Captain
    Weapons: KI-44 Repeating Energy Rifle, LI-12 Energy Pistol, KB emergency energy knife
    Equipment: Legionnaire-class Power Armour,
    Appearance:
    Opinion of the War:
    Personality: short-tempered, occasionally a control freak
    Biography: At age 14, Kothra was sent to the Kalarii Federation Military Academy. He graduated 4 years later, and served as a Hoplite trooper. His commanding officer quickly noticed Kothra's skill as a commando, and requested him to be transferred to Special Operations. The transfer was accepted, and Kothra began serving as a Legionnaire Commando/Trooper. When the Kalarii Federation joined with the Rebellion, Kothra was sent to the Base at Daniacin.
  2. Kothra
    On Saturday I went to the Sakura Matsuri in Washington D.C. It was incredibly crowded and cold. They really need to hold it in areas with more space, rather than on the street.
     
    However, I did get my hands on a 1/144 GN-004 Gundam Nadleeh and a 1/144 Evangelion Unit-00.
     
    Pictures (though not all that many; click the pic for gallery):

  3. Kothra
    So many cool people are going.
     
    So I'll try to go and be cool too, but I don't know if i'll actually be able to.
     
    But I'll try.
     
    And stuff.
  4. Kothra
    It's still unnamed. Get over it. And it contains what was in the previous story entry.
     
    ------------------------------------------
     
     
    The room was dark. Very dark. But not completely: a small, but high-powered light was working its way across the wall, illuminating everything in it's path. This light was attached to the end of a rifle.
     
    The rifle was in the hands of a large being, its dark blue armour nearly impossible to see in the darkness. It swept the rifle across the room one last time, and then stood still. If you were standing there, next to it, you would hear nothing, but if you were scanning the correct communications frequencies, and had the correct decoding equipment, you would hear a flood of chatter.
     
    "This is Surveyor four, building 071 is completely intact and unoccupied," said the being.
    "Copy that four. The whole place is deserted. They must have fled before the bombardment," said a voice, over the comm waves.
    "I assume we'll be heading out soon, then?" asked the being.
    "Yes. Get out to the main plaza, and we'll get the Phasmatis to flash us back up there," said the other voice.
     
    The being walked out the front entrance to the building, and started jogging down the empty city's main highway towards the Central Plaza. Up in the night sky, flashes of light could be seen: the KFS Phasmatis must of attracted the attention of a security task force after burning the city to slag. The being quickened his pace, and took off his helmet, eager to free himself of the overwhelming flood of HUD data.
     
    The creature beneath the helmet, as tall and brown-furred, looking in every way like an anthromorphic otter.
     
    "Hurry up Lieutenant Streamdiver. They're not going to wait forever," could be heard coming from the helmet's internal speakers. Kothra Streamdiver pulled it close to his head. "Yes Captain. I'm on my way."
    Kothra scowled. These people were so impatient. He clipped the helmet to his belt, and set off running down the highway towards the main plaza. He could have activated his jet pack, and gotten there quicker, but the glow would give away his position, and he wasn't about to give the presence of the squad away to any enemies just so he could move faster.
     
    ~~~~~~~~~~~~~~~~~~~~
     
    TEN MINUTES EARLIER
     
    Below the city, in a partially collapsed subterranean bunker, the city's Resident Commander, sat at his chair, looking at the fuzzy feeds from the few remaining cameras throughout the city.
    So the Kalarii had struck after all, just like I have told the king, thought the Commander.
    At least I had the city evacuated a day ago. The casualties would have been enormous...
    It was now time to rid the city of the invaders. The Commander turned to one of the command consoles, and pulled up the command interface for all of the stilll functioning auxilary reactors. He tapped rapidly at the screen wiht his feathered fingers, sliding icons around, starting and stopping reaction sequences, and ultimately, setting the reactors to produce more power than they physically could.
     
    The Commander set back in his chair, estimating about ten minutes of time before the reactors overloaded. He set the databoard's chronometer for ten minutes, and laid back in his chair, thinking of his family, and his friends, which he knew he would never see again.
     
    Five minutes passed. He looked at the clock.
     
    0:04:58...
     
    0:04:57...
     
    0:04:56...
     
    ~~~~~~~~~~~~~~~~~~~~
     
    Kothra was still running down the desolate highway when the team leader's voice once again sounded from his helmet comlink. "Hurry up Streamdiver. We're getting funny temperature readings here."
     
    Kothra pulled his helmet back over his head and answered. "What kind of readings?" he asked.
     
    "Check your heat scanner, Lieutenant," came the leader's reply.
     
    Kothra looked, blinked and looked again. The scanner showed several seperate areas of intense heat, which were rapidly growing hotter.
     
    "If it's rising that quickly, then it must be..."
     
    "Several overloaded power sources!" finished Kothra's friend, Rekku "hurry up and get out of there!"
     
    ~~~~~~~~~~~~~~~~~~~~
     
    0:15...
     
    0:14...
     
    0:13...
     
    ~~~~~~~~~~~~~~~~~~~~
     
    Kothra was almost to the plaza gate. Up in the sky, the Phasmatis had finished the fight against the patrol vessel, ending, of course, in the vessel's destruction.
     
    ~~~~~~~~~~~~~~~~~~~~
     
    0:05...
     
    0:04...
     
    0:03...
     
    ~~~~~~~~~~~~~~~~~~~~
     
    Kothra was through the gate now. He could see the rest of his squad in the distance.
     
    A second later, there was a deafening roar, and the sky turned orange. Kothra activated his jet pack, hurtling him towards the group. There was no point in not using it now. Then the blast's shockwave caught up with him, slamming him into the side of a building.
     
    When the shockwave subsided, Kothra climbed out of the hole in the buildinginto the swirling maelstrom of flame and radiation, his suit's rad-shield display flashing red. Without his suit, the impact of hitting the wall would have killed him. He started back towards the group.
     
    Lieutenant Rekku Tawlner detached from the gruop and ran towards Kothra. The Captain was furious, as he had explicitly stated that the group was to stay be the teleporter. His shoutes could be heard over the comm channel. "Get back here Lieutenant! I did not tell you to go running off!"
     
    Rekku, still running, gave no reply to the enraged Captain.
     
    The team, at the direction of the Captain, stepped into the flash teleporter's beam and dissapeared.
     
    Rekku had now reached Kothra, and started pulling him back towards the teleporter's light.
     
    "You do know that you are going to be severly punished for this, right" asked Kothra, weakly.
    "Yes. I know. I know," replied Rekku.
     
    Then the next auxilary fusion reactor exploded with the strength of several fusion bombs. This shock wave sent the pair tumbling forward-- straight into the teleporter's beam. Kothra and Rekku were immeadiately flashed up into the Phasmatis' teleporter hall, where they promptly collapsed to the deck, exhausted.
     
    ~~~~~~~~~~~~~~~~~~~
     
    The city's Resident Commander abruptly sat upright. He wasn't dead. He eased back into his chair, thinking about this.
     
    If the Spirits havenot allowed me to die here...
     
    He turned to the computer interface terminal and began recording the events of the past few days to be reviewed by whoever would come rescue him, before it all escaped his aging mind. He began with the standard Avii Royal Armed Forces documentation intro.
     
    I am Resident Commander Molspen of the city of Candlesna, on the planet Foithon II of the Foithon System in the Luminescent Region. I serve the Avii Crown, and the Royal Armed Forces. The following report begins at Avis 4.42.2711, at Defence Station Bastion IV...
     
     
    ------------------------------------------
     
     
    This is the whole of chapter 1.
    The second chapter is to be what the RC (Resident Commander) is recording.
     
     
    ~KS~
  5. Kothra
    I was at Brickfair again today.
     
    For about six minutes.
     
    On Chols' iPod.
     
    SAY IF YOU SAW ME BECAUSE I PROBABLY SAW YOU.
     
    Though I have no clue who was who (except Chols, Xaeraz, and Zatth), mostly because the extreme audio and video lag and other stuff.
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