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Kothra

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  1. Kothra
    I absolutely hate it when my brother is all making fun of Daft Punk, saying that their music sucks just because I like it.
     
    And then (I'm prety sure of this), because of this, just about all of my friends don't like the music, just because my brother says that.
     
    Whenever I start playing their music on my iTunes, he says something rude about it.
     
    And as far as I know, he doesn't even actually listen to the music. As soon as he recognises it as Daft Punk, he just doesn't listen, or something.

    WHAT IS HIS FREAKIN' PROBLEM?!
     
    SO. MAD.
     
     
    ~KS~
  2. Kothra
    The backgrounds for the album art of the Lucky Star Character Image Songs are the respective characters' faces.
     
    Or something.
     
    ALSO SISEN APPROVED REALITY FINALLY.
  3. Kothra
    I was looking at the Exo-Force: Battle for sentai Mountain RPG in Lego GD, and the last post in int was 2006.
     
    That means I played in it in 2005 (if it was that early. I didn't check) or 2006. O_o
     
    I don't remember playing in RPGs that long ago.
     
    Except for that one Kirby one and that one Pokémon one.
     
    And that other one right when I joined (Legend of Chaos).
     
    And I didn't know I was still "Satua the Chronicler" in 2006.
     
    Very weird. O_o
     
     
    ~KS~
  4. Kothra
    I DIDN'T GET ANYTHING LOWER THAN A B ON MY REPORT CARD! =D
     
    And the only B was in Adv. Alg. II. Everything else was an A or A+.
     
    Which obviously means I'm not grounded for once.
     
     
    ~KS~
  5. Kothra
    Do I make my next theme:
     
    Accelerator
     
    crazy psycho Accelerator

     
    Accelerator with Last Order being cute

     
    ?
     
    I suppose I'll make samples tomorrow or something.
     
    EDIT: Examples for the last two. Crazy Accelerator theme will probably have him even crazier.
  6. Kothra
    This entry is an addition to the previous, and gives a semi-dtailed description of each type of Kalarii infantry type.

    UPDATE: IMAGES AVAILABLE! CLICK THE NAMES!
     
    Light infantry
    - Line/Combat Trooper - these soldiers are usually the most common in any Kalarii combat group. They wear lightly armoured, black, Hoplite-class jumpsuits (same thing as Hoplite body armour)and carry light energy weapons.
    - Auxilia Trooper - Auxilia troopers wera light power armour, giving them much better protection in combat than normal combat troops. Auxilia can carry heavier weapons, and are often assigned to hold choke points, provide a second firing line, and carry out support roles.
     
    Heavy Infantry
    - Legionnaire Trooper - Legionnaires wear heavy power armour, giving them maximum protection, and allowing them to carry weapons like heavy repeaters and even light cannons. These units are not abundant on the field of battle, due to the cost of the armour. They are often sent to attack and hold key positions or fill commando roles. Legionnaires are equipped with jet packs to provide maximum mobility.
    - Praetorian Elite - Praetorians are the best of the best. They are equipped with a variant of the Legionnaire power armour (jetpack included), a heavy handgun, and an energy tower-shield. Praetorians are often found as bodyguards for high-ranking officers, or in the vanguard of an army.
    - Shrike Trooper - Shrikes are armoured troops that specialise in close combat. They often carry firearms, but their main weapons are the 3 foot long retractable energy blades built into the wrist gauntlets. Shrikes are equipped with jumppacks (different from jetpacks) to quickly engage the enemy, or (should it be necessary) retreat. Shrikes are used to break through the enemy's front lines, or to flank the enemy
     
    Super-Heavy Infantry
    - Gladiator Trooper - Gladiators are equipped with massive suits of power armour. The complexity of the cybernetics and mechanics of these suits make them so costly that no more than a handful are often found in an army. Normal Gladiators have a heavy repeater cannon on the left shoulder, with a six foot long energy blade on the right wrist. They also have a shield generator on the back. This shield, in addition to their armour, makes them nearly indestructable. Some troopers, however, opt to replace the shield generator and cannon with a light/medium artillery gun, and the energy blade with a medium repeater cannon. Others choose to replace the shoulder cannon and blade with a pair of Wave-quake generator gauntlets (like Elite Pirates, Phazon Elites, or the Omega Pirate). Gladiators are either found in the vanguard, tearing up the enemy lines, and smashing/mauling vehicles, or in the rear, providing cover fire.
     
    Special Infantry
    - Arcani Operative - Arcani are espionage agents sent out to infiltrate enemy or neutral installations and camps.
    They are equipped with light stealth field generator units the mute sounds originating from the immeadiate surroundings (lets say, a 3-4 foot range). These generator units also disrupt light reflect from this same area, relying on microscopic camera/projectors (if someone is on one side of the operative, they would only see what they would see if the Arcani weren't there, as the cameras relay the view to the projectors on the other side of the operative's body. This is covered at all angles). Arcani often work alone. Their normal weapons include an energy pistol, and a long, katana-like vibro blade.
     
    To be finished at a later date.
     
     
    ~KS~
  7. Kothra
    Exo's gone bleh.
     
    So I guess I'll start writing a story about my character's past, and her brother.
     
    Hopefully I'll be able to establish things with which I can do stuff (like create a domain, which would most likely be a Kamui colony on Kaen's northwest shore).
     
    I'll also probably take the whole kitsune thing, and turn that into it's own species (foxes, with the powers the mask grants, turn into humans, invisibility, fire, etc.). So the mask Karin has would be a device harnessing such powers for human use.
     
    Here's a drawing of the kitsune mask. I suppose it could be a bit thinner, but whatever. As for the blue lines, GET OVER IT.
     

     
    (I know it looks exactly like Demon Lord Nine-Tail's mask, but that's the look I was going for in the first place.)
     
    EDIT: Hmm. I guess I'll change the way it looks some, so it's somewhat more original.
     
    EDITEDIT: Turning the red to blue will make it look more original, and it'll fit Karin better.
  8. Kothra
    So apparently the name Karin (the name of my character) is a name in both Japanese and French, and with her background info, I had already drawn things from both cultures (the whole kitsune thing is based on foxes from Japanese mythology, kitsune is the Japanese word for fox, and Renard, Karin's surname is the French word for fox), I'll probably end up mixing alot of French and Japanese stuff for anything related where Karin is from (this will most likely not affect the RPG much, but it'll help me settle a lot of stuff for the story I'm writing concerning it).
  9. Kothra
    Everyone's hopping on the guild bandwagon. Woohoo.
     
    I'll only join one if it's either opposed to the current one, or has nothing to do with assassination and stuff.
     
    Also Karin should totally sue them or something for the whole mask thing.
     
  10. Kothra
    This is a list of all Kalarii Federation stuff for Wrack's awesome and quite successful RPG (10 pages in 5 days), Interstellar Line. This entry is mainly for record keeping, but if you want to comment, you can...
     
    KALARII FEDERATION NEWS
    - The Federation colonizes 32-A, 38-A, 45-A, 48-A, 49-A.
    - An asteroid is sighted in the Olesia System. It seemed to be a targeting device for unknown, highly destructive missiles.
    - A sensor anomaly is detected in System 1-B, but a foreign vessel finds it first and dissapears.
    - The Federation Colonizes in System 1-B, named Olesia.
    - The Federation ventures beyond the boundary of Filed A... into Field B.
    - The Kalarii settle in System 47-A, named Taifak.
    - The Federation colonizes Systems 46-A and 50-A, now named Setsus and Reafe.
    - The Kalarii Federation colonizes System 39-A, subsequently renamed Klestia.
    - The Selachii declare neutrality for the duration of the war for as long as they are not attacked.
    - The Federation forms an alliance with the Selachii.
    - The Kalarii Federation formally declares war on the Hask.
    - The Federation signs a peace treaty with the Syrrinx until the Hask threat is neutralized.
    - The aggressors are deafeated by the the KFS Levitas and supporting ships by outmaneuvering them. The Federation forces were assisted by an unkown fleet (Syrrinx).
    - One of the aggressors against the Selachii make an unprovoked attack against the Federation colony of Toroth (40-A)
    - The Federation successfully colonizes a planet in Star System 40-A, now named Toroth.
    - The Selachii scout asks for help from the Kalarii vessels to drive out uninvited military forces in the Selachii home system (42-A), but the otehr forces leave before action can be taken.
    - The Spire and Pilum make contact with a Selachii scout ship-- the first contact with another sentient race.
    - The Federation vessels KFS Spire and KFS Pilum sight an alien vessel.
    - The KFS Pinnacle locates a habitable planet in Star System 40-A
    - The first Kalarii Federation Military vessel, the KFS Pinnacle is brought into service.
    - The Kalarii Federation sets off to explore the stars
     
    Kalarii Federation Technology Listing
    -Kalarii Standard Starship Overview-
    This contains info that applies to all standard Kalarii Federation vessels.
    Layout: Fighters and smaller ships tend to have their bridge/cockpit towards the prow, while larger ships have their bridges placed more amidships.
    Markings: usually a drab grey or navy blue, often with red or orange markings along the sides,part of a complex system of determining the fleet and such of a vessel. The ship's name is usually written across the side in red or orange.
    Equipment: Energy and particle shields, warp drive, translight communications suite.
    Weapons: light-based energy weapons, many ships are also loaded with concussion missiles.
     
    Ship Name: Caravel-class exploratory vessel
    Ship Class: Scout
    Ship Description: The Kalarii scout ship. It is vaguely box-shaped, with a rounded prow. It features long-range communications gear.
    Weaponry: 4 laser cannons, 2 missile pods
     
    Ship Name: Aquila-class heavy attack vessel
    Ship Class: Small
    Ship Description: The Aquila is a very effective attack gunship, able to fill a variety of battlefield roles. It is also capable of taking on long-range missions, with a built-in warp drive. -image to come-
    Weaponry: 6 fore laser cannons, 2 aft laser cannons, 2 missile pods
     
    Ship Name: Griffon-class corvette
    Ship Class: Small
    Ship Description: A common Kalarii escort ship. Its shape is somewhat rectangular. It has four docking hatches to allow access to Aquila gunships that it can carry with it.
    Weaponry: 10 medium laser cannons, 2 missile pods, 30 point-defence guns, 4 Aquila gunships
     
    Ship Name: Fenris-class anti-frigate gunship
    Ship Class: Small
    Ship Description: A small, almost candy bar-shaped craft designed for fighting larger ships. The cannons use so much energy from its small reactor that it must rely on fighter support for protection from other fighters, gunships, etc.
    Weaponry: A pair of heavy laser cannons.
     
    Ship Name: Tetra-class light frigate
    Ship Class: Medium
    Ship Description: One of the most common Kalarii warships. Its weapon systems are mostly located along two “wings” on either side of the ship. These “wings” are thinner than the body, so are more heavily armoured. -image to come-
    Weaponry: 2 heavy turbolaser turrets, 6 light turbolaser turrets, 8 missile tubes, 10 medium laser cannons, 120 point-defense guns
     
    Ship Name: Nimbus-class heavy frigate
    Ship Class: Medium
    Ship Description: The second most common Kalarii warship. The Nimbus frigate has a rounded conical nose, attached to a rear engine and reactor housing by four massive metal beams. These beams are used to house weapons systems and such, and are very heavily armoured due to their tendency to be targeted by the enemy as potential structural weak-points.
    Weaponry: 6 heavy turbolaser turrets, 14 missile pods, 16 medium laser cannons, 160 point-defence guns
     
    Ship Name: Nexus-class heavy cruiser
    Ship Class: Large
    Ship Description: The most powerful ship that the Federation has at its disposal. These ships are cylindrical, with a rounded nose, as well as six large fins near the rear, two along the horizontal axis, with the other four spaced evenly above and below this axis.
    Weaponry: Two lines of 6 turbolaser turrets each located alongside the ship’s dorsal region. Four missile tubes located on the prow. Four turbolaser cannons on the underside, two fore, and two aft. 220 point-defence guns designed for anti-fighter combat, but also capable of anti-missile fire. Fighter bay with two openings, one on each side of the ship.
     
    Ship Name: Conveyor-class matériel/personnel transport
    Ship Class: Large
    Ship Description: Nearly the size of a Nexus cruiser, the Conveyor has a rather humpbacked shape, containing the many troop quarters, dropship bays, vehicle storage bays, etc. -image to come-
    Weaponry: 30 light laser cannons, 120 point-defence guns
     
    Ship Name: Koro-class interceptor fighter
    Ship Class: Fighter
    Ship Description: The most common Kalarii fightercraft, as well as the fastest. Carries light shields and work in squadrons of twelve. -image to come-
    Weaponry: 2 fore laser cannons, 2 aft laser cannons
     
    Ship Name: Valkyrie-class tactical fighter
    Ship Class: Fighter
    Ship Description: Slightly less common than the Koro. Is capable of fulfilling a torpedo bomber role. -image to come-
    Weaponry: 2 fore laser cannons, 2 missile tubes
     
    Ship Name: Forager-class csithyon gas miner
    Ship Class: Warp Cruiser
    Ship Description: A large, oblong craft about twice the size of a Nexus cruiser. The majority of its interior consists of massive storage tanks for transporting “Warp Gas” (otherwise known as Csithyon-cool.gif. The ship has a smaller hypermatter reactor than that of warships due to being very lightly armed and shielded. Due to this, a military escort is almost always required.
    Weaponry: 20 light laser cannons, 50 point-defence guns
     
    Ship Name: Haven-class colony ship
    Ship Class: Colonizer
    Ship Description: A large spherical craft about three times as large as a Nexus cruiser. It features light weaponry, but a reliable shield generator. Regardless, it still requires military escort for safe travel. -image to come-
    Weaponry: 30 light laser cannons, 100 point-defence guns
     
    Ship Name: Parasite-class boarding craft
    Ship Description: The Parastire is a relatively oval shaped craft, with a spherical bulge at the prow. The ship features heavy engines to speed it towards its target, and light weaponry for its crew to utilise to fend of attackers. The prow of the ship is built to unfold around the hul of another ship, creating an air-tight seal. Behind this is a heavy mining laser, used to burn through the opposing ship's hull to provide an entrance for the Parasite's load: A score of heavily armoured Kalarii shock troopers. These ship susually attack other en masse, resulting in a boarding party of hundreds.
    Ship Class: Small
    Weapons: Heavy mining laser (used at point-blank range), eight light laser cannons
     
    Ship Name: Quarrier-class ore miner
    Ship Description: A non-military resource-gathering ship. The prow of the ship features several heavy mining lasers, to bore into asteroids, the hulks of abandoned starships, and other such things. THen, a set of precision tractor beams draw in the metals. These beams can also be used to collect the bits of metal and such left ove from space battles. These bits are then melted down by the heat generated by the ship's reactor and then stored inside large tanks. These tanks are emptied at the melting facility included in most Kalarii shipyardsb. They can also be brought to other stations with such facilities. The mining lasers can be used at close range against enemy capital ships if need be. It features heavy shields for operating very close to stars and such. It carries light weaponry for defence.
    Ship Class: Medium
    Weapons: set of heavy mining lasers, 4 medium laser cannons, 20 point-defence guns
     
    Kalarii Federation Starship Listing
    KFS Pinnacle - Griffon-class corvette (32-A)
    KFS Spire - Griffon-class corvette (43-A)
    KFS Pilum - Griffon-class corvette (39-A)
    KFS Sabre - Griffon-class corvette (1-B]
    KFS Katana - Griffon-class corvette (1-B]
    KFS Gladius - Griffon-class corvette (1-B]
    KFS Sarissa - Griffon-class corvette (1-B]
    6 Griffon-class corvettes (32-A)
    6 Tetra-class light frigates (41-A)
    2 Tetra-class light frigates (46-A)
    KFS Aquas - Nimbus-class heavy frigate (41-A)
    KFS Levitas - Nimbus-class heavy frigate (40-A)
    KFS Incendia - Nimbus-class heavy frigate (41-A)
    KFS Ignis - Nimbus-class heavy frigate (40-A)
    KFS Glacies - Nexus-class cruiser (40-A)
    KFS Phasmatis - Nexus-class cruiser (41-A)
    KFS Paladin - Nexus-class cruiser (1-B]
    KFS Paladin II Nexus-class crusier (1-B]
    Nexus-clas cruiser (1-B]
    2 Fenris-class gunships (40-A)
    6 Fenris-class gunships (39-A)
    2 Conveyor-class transports (41-A)
    2 Forager-class warp cruisers (41-A)
    15 Parasite-class boarding craft (41-A)
    5 Parasite-class boarding craft (40-A)
    Haven Colonizer (46-A)
    4 Haven Colonizer (40-A)
     
     
    ~KS~
  11. Kothra
    NOTE: The following entry is information that accompianies a (hopefully) future CoT RPG
    This will be updated, and currently needs to be fixed.
     
    -IMAGE GALLERY ADDED
     

    Federation of Kalarii States

     
    Measurement Notice
    All measurements of time, size, and distance in this text are those of the Human civilization on Terra.
    Note that some things covered in this guide are from the Star Wars film series. The entire "Technology" section was inspired by some Star Wars book.
     
     
    Gallery, when public.
     
     
    The Kalarii Race
    The Kalarii are a race of anthromorphic (humanoid) otter-like alien beings from the planet Kalaras. The Kalarii are a resourceful people, which may account for their extreme advances in technology, among other things.
    A normal Kalarii stands at about seven feet tall, with a tail about 4 and a half feet long.
    Kalarii have larger brains than humans, allowing them to process information quicker, which partially means that they have faster reflexes.
    The Kalarii may be seen by some as fearsome warriors (think Mongols, but with laser rifles), but this is far from the truth. Though the Kalarii are a largely militaristic civilization, they prefer to stay at peace with nations unless:
    1) the other nation is seen as a threat to the preservation of the Kalarii Federation
    2) the other nation has attacked any Kalarii vessel (military, economic, or civilian)
    3) there has been a formal declaration of war from the other nation
    or
    4) the other nation has assisted another nation in making war against the Kalarii Federation, even if the said nation has not actively fought against the Kalarii Federation.
     
    Kalaras
    Kalaras is a planet, similar to Terra (Earth), and has a surface that is about 60%-70% water.
    The planet is closer to it's sun than Earth, giving it a slightly warmer temperature (Kalarii room temperature is equivalent to 76 degrees Fahrenheit), and giving it a shorter year (Kepler's Laws of Planetary Motion ).
    Kalaras is slightly smaller than Earth, and spins faster, with a whole day-night cycle lasting about 21 hours.
     
    Kalaras has two major continents (no names yet), and many large islands. Most landmasses mountain ranges, or isolated volcanic peaks
    Kalaras has a slight axial tilt giving it subdued seasons: only a fraction of one of the polar regions is frozen at any given time, it almost never snows south (or north, if you're in the southern hemisphere) of the 70th parallel. Because of this tilt, Kalaras maintains a nearly global tropical climate.

     
    Kalarii Federation Military Ranking System
    The Kalarii Federation Military (KFM) is headed by the Imperator, one of the two leaders of the Federation.
    The Military Council consists of the highest ranking Generals and Admirals.
     
    KFA Ranks
    - General- Colonel
    - High Commander
    - Commander
    - Major
    - Captain
    - 1st Lieutenant
    - 2nd Lieutenant
    - Private
     
    KFM:SO Ranks
    - Director
    - Colonel
    - High Commander
    - Commander
    - Major
    - Captain
    - 1st Lieutenant
    - 2nd Lieutenant
    - Private
     
    KFN Ranks - Fleet Command
    - High Admiral
    - Admiral
    - High Commander
    - Commander
    - Major
    - Captain
    - 1st Lieutenant
    - 2nd Lieutenant
    - Ensign
     
    KFN - Starfighter Command
    (Commanders in Starfighter command report to Fleet Admirals)
    - High Commander
    - Commander
    -Major
    - Captain
    - 1st Lieutenant
    - 2nd Lieutenant
    - Flight Officer
     
     
    Uniform Colours and Rank Badges
    Each rank has a badge that is located beneath the KF Emblem on the right side of the uniform.


    Uniform Colours
    Army Personnel - Black
    Navy Personnel - Sky Blue and Black
    Pilots - Dark Green and Black
    Sepcial Ops. Personnel - Navy Blue
    Military Technicians - Yellow
    Praetorians - Red and Black
    Homeworld Security - Brown

    Armour Colours
    Special Operations Personnel have unique armour colours. The Arcani armour is their uniform.
     
    Arcani - Black
    Auxilia - Mustard Yellow
    Legionnaire - Navy Blue and Orange
    Shrike - Dark Green and White
    Gladiator - Black and Red
    Praetorian - Red and Black

     
    Starship Names
    Names of Kalarii starships are in Terran Latin, and are most often nouns (something that would make sense, though).
    Examples (with Basic translation)
    KFS Venator (Hunter)
    KFS Preliator (Warrior)
    KFS Phasmatis (Wraith/Ghost)
    KFS Incendia (Fire)
    KFS Curator (Guardian)
     
     
    Kalarii Technology
    This section includes all/most Kalarii Military technology, weapons, armours, vehicles and so forth.
     
    Common Attributes
    Name
    Equipment: equipment attached to the armour or vehicle
    Weapon Class: (Power/Body armour only) the weapon types compatible with the armour type
    Coverage: (Body armour only) how much of the body is covered by the armour
    Armour Class: (Power/Body armour) the type of armour it is
    Armament: (Vehicles only) the weapons attached to a vehicle
    Crew: (Vehicles only) the normal number of people needed to run the vehicle
    Passengers: (Vehicles only) the maximum number of non-crewmembers that can fit in a vehicle
    Powerplant: (Vehicles only) the engine/reactor used by the vehicle,
    Max Groundspeed: (Ground vehicles only) how fast a vehicle can move on a flat surface
    Max Airspeed: (Air/Aerospace vehicles only) how fast a vehicle can move in a normal Nitrogen/Oxygen atmosphere
    Acceleration: (Space/Aerospace vehicles only) how fast a vehicle can travel in a straight line in open space
    Storage Area: (Vehicles only) the space in a vehicle set aside for any extra materials or equipment; in cubic feet
    Complement (Fighter/Land Vehicle/Troop): (Large space vehicles) the normal number of military troops, vehicles, and starfighters a ship carries
    Warp Drive: (Space/Aerospace vehicles) class is the speed the ship travels in warp space, range is how far a ship's warp drive can carry a ship. Carrier
    based fighters do not have warp drives
    Class: (Weapons only) the weapon class a weapon belongs to
    Type: (Weapons only) what kind of weapon the said weapon is
    Ammunition: (Weapons only) the ammunition type the weapon carries
    Range: (Weapons only) how far a weapon can shoot, or in the case of a blade, the length of a blade
    Nicknames/Common Designations: need I explain this one? =P

    Weapon Classes
    Class I - sidearms, blades
    Class II - infantry energy weapons
    Class III - sniper weapons, projectile weapons
    Class IV - heavy energy weapons (light energy cannons), missile/rocket launcher weapons
    Class V - light projectile cannons
    Class VI - vehicular/turret weapons (heavy energy cannons, turbolasers)
     
    Armour Classes
    Class I - resistant fabric
    Class II - plated body armour
    Class III - light power armour
    Class IV - medium power armour
    Class V - heavy power armour
     
    Part I - Power Armour
    Power armour is the heavy stuff, what the commandos wear. Unfortunately, it cannot be mass-produced enough to be issued to all of the troops. Power armour provides full body coverage, as well as a HUD and integrated equipment. N/CD's go to the troops that wear the armour.
     
    Legionnaire-class Power Armour
    Equipment: KT-41 jet pack, Commando-class HUD
    Armour Class: IV
    Weapon class: I - IV
    Environmental Resistance: vacuum (30 min. air), radiation., water
    N/CD: Legionnaire, Elite
     
    Legionnaire-class Power Armour, Praetorian Variant
    Equipment: KT-41 jet pack, Commander-class HUD, K-64 Energy tower-shield
    Armour Class: IV
    Weapon Class: I-IV
    Environmental Resistance: vacuum (1 hr. air), radiation. Water
    N/CD: Praetorian
    NOTES: Praetorian armour is issued to bodyguards of high ranking officers, command squads, and elite commando squads.
     
    Auxilia-class Power Armour
    Equipment: Trooper-class HUD
    Armour Class: III
    Weapon Class: I-III
    Environmental Resistance: radiation. water
    N/CD: Auxilia, Auxie
     
    Gladiator-class Power Armour
    Equipment: FF44 heavy personal shield generator, KW-88 wrist mounted energy blade, Commando-class HUD
    Armour Class: V
    Weapon Class: I-V
    Environmental Resistance: vacuum (3 hr. air), radiation, water
    N/CD: Gladiator, Heavy
    NOTE: for size, it' is about as big as a Phase 2 Dark Trooper, if not bigger
     
    Shrike-class Power Armour
    Equipment: KT-43 jump pack, 2 KW-44 wrist mounted energy blades, Commando-class HUD
    Armour Class: IV
    Weapon Class: I-III
    Environmental Resistance: vacuum (30 min. air), radiation, water
    N/CD: Shrike, Hawk, Raptor
     
     
    Part II - Body Armour
    Body armour is what the frontline troopers wear. It's the lightweight, but durable plating or even fabric suits that allow for minimal protection, but maximum mobility. N/CD's go to the troops that wear the armour.
     
    Arcani-class Stealthsuit
    Equipment: SS-27 stealth field generator, Scouter-class eyepiece, Commando-class techpad
    Coverage: full body minus helmet
    Armour Class: I
    N/CD: Arcani, Spy
    NOTE: For appearance, think of a Shinra SOLDIER uniform (with differences)
     
    Hoplite-class infantry armour
    Equipment: Scouter-class eyepiece, Trooper-class techpad
    Coverage: full body minus helmet
    Armour Class: I
    N/CD: Hoplite, Trooper, Grunt
     
     
    Part III - Land Vehicles
    That's right. These are the vehicles: the backbone of any good ground force. Without them, you're toast (YES, LITERALLY). (NOTE: THE VEHICLE WEAPONS ARE UNAMED SO FAR. I WILL GET TOI THAT LATER)
     
    Bastion-class Armoured Assault Craft
    Armament: 1 heavy laser turret, 5 anti-personnel lasers
    Crew: 9 (1 pilot, 1 co-pilot/sighter, 6 gunners, 1 technician)
    Equipment: ML-16 energy field generator
    Passengers: 20 (15 in Class IV armour, 6 in Class V armour)
    Storage Area:
    Powerplant: Class II Csithyon engine
    Max Groundspeed: 50 mph
    N/CD: Bastion, AAC, BAAC, Bastion AAC
     
    Tekip-class Attack Vehicle
    Armament: 4 medium laser cannons, 2 anti-personnel lasers
    Crew: 4 (1 Pilot, 2 gunners, 1 gunner/technician)
    Equipment: N/A
    Passengers: N/A
    Storage Area:
    Powerplant: Class 1 Csithyon engine
    Max Groundspeed: 120 mph
    N/CD:
     
    Resilient-class Armoured Personnel Carrier
     
    Part IV - Atmospheric Vehicles
    Two words: Air Support
     
    Valkyrie-class Tactical Fighter
    Armament: 2 heavy energy cannons
    Crew: 1 (1 pilot)
    Equipment: ML -06 light shield generator
    Storage Area:
    Powerplant: Class III Csithyon engine
    Max Airspeed: 12,100 mph
    N/CD: Valkyrie, VTC
     
    Confidence-class QX-2 Atmospheric Gunship
    Armament: 2 light laser cannons, 45 Pulsar-class concussion missiles
    Crew: 5 (1 pilot, 1 co-pilot, 2 gunners, 1 technician)
    Equipment: KD-111 scramjets
    Storage Area:
    Powerplant: Class III Csithyon engine
    Max Airspeed: 9,400 (10,600 with scram jets)
    N/CD: Confidence, Confie, QX-2, CQX-2
     
     
    Part V - Starfighters/Aerospace Fighters
    Like the atmospheric fighters, but in space. =D
     
    Koro-class Interceptor/Air Superiority Fighter, Mark I
    Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons
    Crew: 1 (1 pilot)
    Equipment: ML-44 light shield generator
    Storage Area:
    Powerplant: Class II Csithyon-B engine
    Acceleration: 5,000G
    Max Airspeed: 20,000 mph
    Warp Drive: N/A
    N/CD: Koro-1, Koro-1 Interceptor, Mk. I Fighter
     
    Koro-class Interceptor/Air Superiority Fighter, Mark II
    Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons, 18 Quasar-class concussion missiles
    Crew: 1 (1 pilot)
    Equipment: ML-44 light shield generator
    Storage Area:
    Powerplant: Class II Csithyon-B engine
    Acceleration: 4,800G
    Max Airspeed: 19,300 mph
    Warp Drive: class 1, 5,100 light year range
    N/CD: Koro-2, Koro-2 Interceptor, Mk. II Fighter
     
    Aquila-class Heavy Attack Fighter
    Armament: 4 forward light laser cannons, 2 forward heavy laser cannons, 2 rear medium laser cannons, 36 Quasar-class concussion missiles
    Crew: 4 (1 pilot, 1 co-pilot/technician/gunner, 2 gunners [all in Legionnaire power armour])
    Equipment: ML-24 energy shield generator, ME-26 particle shield generator
    Storage Area:
    Powerplant: Class IV Csithyon-B engine
    Acceleration: 4,200G
    Max Airspeed: 16,200 mph
    Warp Drive: class 1.8, 6,000 light year range
    N/CD: Aquila, Aquila HAF, AHAF, HAF
     
    Torch-class Heavy Bomber
    Armament: 2 heavy lasers, 2 swivel-mounted light lasers, 48 Quasar-class conc. Missiles, 24 Pulsar-class proton bombs
    Crew: 2 (1 pilot, 1 gunner/targeter)
    Equipment: ML-24 energy shield generator, ME-36 particle shield generator
    Storage Area:
    Powerplant: Class III Csithyon-B engine
    Acceleration: 4,100G
    Max Airspeed: 16,800 mph
    Warp Drive: N/A
    N/CD: Torch, Torch Bomber, THB
     
    Mestinae-class Dropship
    Armament: 4 turbolaser turrets
    Crew: 80
    Equipment: ML-63 heavy shield generator
    Storage Area:
    Powerplant: Class VIII Csithyon-B engine
    Acceleration: 2,800G
    Max Airspeed: 5,800 mph
    Warp Drive: N/A
    N/CD: Mestinae, Mestinae Dropship, Mestin, MD
     
     
    Part VI - Ships of the Line
    These are the big ones. Like those Star Destroyers and stuff (capital ships and frigates).
     
    Nexus-class A-6 Battlecruiser
    Armament: 4 broadside heavy turbolaser cannons (2 on each side), 2 prow heavy turbolaser cannons (1 on each side), 2 aft heavy turbolaser cannons (1 on each side =P), 8 medim turbolaser turrets, 60 point-defence laser cannons
    Crew: 9,000
    Fighter Complement: 300 Koro-1 fighters, 180 Koro-2 fighters, 96 Torch bombers, 60 Aquila fighters, 24 Mestinae dropships
    LV Complement: 160 Resilient APCs, 80 Bastion AACs,60 Valkyrie Fighters, 20 QX-2s
    Troop Complement: 8000
    Pilot Complement: 5836
    Other complement: 160 single-use drop pods (20 class IV troops per pod, 10 pods launched per battle is often the limit, to prevent waste)
    Equipment: Class X shield generator, 2 drop pod launch bays
    Powerplant: Class VII fusion reactor
    Acceleration: 3,200G
    Warp Drive: class 2, 80,000 light year range
    N/CD: Nexus Cruiser, A-9 Cruiser
     
    Tetra-class Heavy Frigate
    Armament: 4 heavy turbolaser turrets,2 Quasar missile tubes, 20 point-defence laser cannons
    Crew: 3000
    Equipment: Class VIII shield generator
    Powerplant: Class VI fusion reactor
    Acceleration: 3,600G
    Warp Drive: class 2.1, 72,000 light year range
    N/CD: Tetra Frigate
     
     
    Part VII - Corvettes and Cruisers
    Those smaller ships.
     
    Griffon-class Corvette
    Armament: 1 light turbolaser turret, 2 medium laser cannons, 4 point-defence laser cannons
    Crew: 350
    Fighter complement: 4 Aquila fighters
    Pilot Complement: 20
    Equipment: Class III shield generator
    Powerplant: Class II fusion reactor
    Acceleration: 4,000G
    Warp Drive: class 2.6, 50,000 light year range
    N/CD: Griffon Correvette
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