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Xomeron

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    Here we are!Born to be KingsWe're the Princes of The UniverseHere we belongFighting to survivein a war with the darkest power! From the dawn of time we came; moving silently down through the centuries, living many secret lives, struggling to reach the time of the Gathering; when the few who remain will battle to the last. No one has ever known we were among you... until now. So, you got stabbed in the gut, had your spine torn out, you arm shot off, or something similar? Still alive? Yeah, that's normal around here. Simply enough, you can't die. You're an immortal. Let me explain a few things, though... Table of Contents 1: Gameplay2: Immortals3: The Quickening4: The Gathering5: Profiles and Character Advice6: Rules7: Gameplay Example8: Well known Immortals9: Notes I: Gameplay Now, since you're reading this, you're probably fairly familiar with Text Based Roleplaying Games(TBRPGs). If not, ask around, someone will be happy to explain them to you. For a quick summary, TBRPGs are where you roleplay as a character, and describe as a narrative what's happening to said character. Normally, a Text Based RPG has one critical rule; you may not kill other people's characters without their permission. Princes Of The Universe does not have this rule. In fact, killing other characters is the entire point of the game. The game is based on being reasonable and fair. Combat systems simply don't work in TBRPGs, so we have to play fair. II: Immortals Perhaps you're familiar with the Highlander franchise. If you are, you should recognize that this RPG is basically set in the same world. For those who haven't seen that most wonderful of films, read on. The Immortals are a peculiar breed of people; for whatever reason, they cannot die. The only answer as to why that is? It's A Kind Of Magic. There is one exception, though; only way to end an Immortal's existence is by separating their head from their body. Decapitation, for some reason, kills where nothing else will. Any wounds not to the neck will instantly heal; immortals can survive underwater and without air for as long as they like. Immortals will never succumb to disease, weakness of the flesh, or any method of death save decapitation. Immortals can pass for humans, besides this. They look identical and have no distinguishing marks. Oddly, an Immortal ages normally throughout their life until they first experience death; at that point, they stop aging, permanently, so many Immortals eternally look to be in their twenties, some are quite old, and a very few are stuck as children for all eternity. No one quite knows what causes Immortality, but it happens to about one in ten million people. Counting together all the Immortals throughout history and subtracting those who die, this means there are about seven thousand immortals in the world. Because of the inherent connection between decapitation and Immortals, an Immortal will usually become a master of the sword, ax, or some other bladed weapon, as they may have lived before guns were invented, and, should another Immortal attempt to kill them, the Immortal ought to be able to kill them back. Wounds to the neck will not heal like normal wounds on an Immortal, but like a normal human's. For those intimately familiar with the Highlander Franchise: Only the first film counts, and none of the characters, just the setting. Also, events have been shifted about thirty years to keep it modern. III: The Quickening Soon after discovering he is an Immortal, the new demigod will be struck by lightning. Always. This is the beginning of something called The Quickening. The Quickening is a magic unique to Immortals; it is what lends them their immortality, and grants them strength, speed, and power beyond what a human is capable of. When one Immortal kills another, the dead Immortal's Quickening is violently released into the world, generally causing nearby things to explode in flashes of lightning, flames, and rotoscoped dragons; blowing out windows and lightbulbs. Part of this released energy, however, will strike the Immortal who took the head of the now deceased opponent; this Immortal will gain the speed, strength, and power of the Immortal they killed. In addition, the Quickening provides immortals with an odd sort of telepathy; they will always know if another Immortal comes near them. It is impossible for Immortals to sneak up on each other, and thus Immortals will usually issue formal challenges of some sort. Finally, the Quickening prevents Immortals from killing one another on Holy Ground of any sort. They simply cannot fight each other on anything declared holy by any religion. To represent this in game terms, all players start at a quickening level of 1, simply from being Immortal. Every time you kill another Immortal, you gain another level of Quickening, and for each level of Quickening you have, you get stronger and more powerful, according to the chart below. These levels give a slight edge in combat, but truth be told, it's really more the skill of the person writing the character that matters, rather than the raw power of the character. Levels of Quickening 1-4: For the first few kills, an Immortal is only slightly more powerful than the average human; slightly stronger, slightly faster, yet fully immortal but for their neck.5-7: Here, an Immortal has proven his worth among the Timeless Warriors, and is roughly twice as fast as your average human, and equally strong.7-10: The most well known Immortals generally fall into this level of power, they are a good five times stronger and faster than any human, and are known throughout the Immortals, and rightly feared. However, they are mostly sporting creatures, and many won't kill lesser Immortals. At this point, immortals tend to edge on Meglomania, their immortality cutting into their egos deeply.10+: These Immortals tend to inspire tales of godhood, and were responsible for many Greco-Roman myths of their deities. They are rarely found, and many have gone mad with age and boredom. IV: The Gathering There Can Be Only One! The Gathering is an event predicted in all of history; Ragnarok, when the Gods would have their most magnificent battle. Armageddon, where God and The Devil will have their final war. The End of The Mayan Calender. It's nothing quite so dramatic; in the year 2012, Immortals have a grand, disorganized series of duels, where all must participate to take each other's heads and Quickening, until only one is left. The last Immortal standing gets The Prize. What the Prize is, no one knows, but the Immortals have no say in whether they fight, they simply must. All Immortals will feel an irresistible pull towards a single place; where the tournament of all time can begin; This place is New York City. This does not mean, however, that the Immortals need to always fight the first Immortal they see; indeed, many Immortals have banded into pairs or trios to better their chances of survival. V: Profile and Character Advice Profile: Fill this out to join. Name: Make it something interesting, to reflect either your character's assumed identity, or his original one.Gender: Male or Female?Apparent Age: How old the character looksReal Age: How old the character actually is. Must be less than a thousand years old.Appearance: Either a detailed description or a picture.Quickening Level: Start at 1Weapon of Choice: Ideally something bladed.Backstory: Where and when was your character born? How have the centuries affected him? Give us some exposition on him. Be detailed!Personality: How your character acts and thinks. Try to make it fit with the backstory. Again, be detailed. Character Advice: The first thing to do about your character is to pick a nationality and a time period. It has to be some time after 1013 AD. Second, think about how seeing so much change since their birth has affected the character. An upper glass Gentleman from Victorian England would be able to cope with the changes rather easily, but how would a farmer from Inquisitional Spain explain the myriad things around him? Think about things before you write the character. VI: Rules 1: Listen to the staff2: All Forum rules apply3: Be reasonable; just because something is a steel sword doesn't make it indestructible; a rapier will snap with a good blow from a hand and a half sword. Also, don't pick a sword designed for stabbing when the point of the fight is decapitation.4: No sneaking up on people or violating Holy Ground.5: Don't get too emotionally attached to your character. Remember, There Can Be Only One, and odds are that won't be you.6: Have fun. This is just a game. VII: Gameplay Example Here's a simple example of how gameplay ought to go in this game.

    IC: Steve was stepping down the street, with the brim of his hat pulled way down low. He knew someone was nearby, and not just a human; another immortal. It wasn't hard to tell. But he didn't care. If they fought, then he'd win. He always won. IC: Jane's trenchcoat blew about her, wind whipping off the river and animating her coat like a marionette. She waited for a moment, to let him reach a good distance, before drawing the heavy, two handed sword slung across her back. The German broadsword was almost as long as she was; ideal for headtaking. She stepped into the middle of the street, her sword at her side; generally she preferred the direct, cinematic method of issuing a challenge. IC: Steve smiled. “Good to see you again, Jane.” Without warning, he lunged at Jane, his Katana swinging toward Jane's neck.

    Now, obviously Jane's player doesn't want to give her up without a fight VIII:Well Known Immortals Certain Immortals become well known deliberately, using talents they've accumulated over the centuries to enjoy vain, wondrous lives as celebrities. Others are significant only for the sake of this RPG. (This is where both NPC and Player profiles will be stored) Name: Freddie MercuryGender: MaleApparent Age: 45Real Age: 56Appearance: This.Quickening Level: 3Weapon of Choice: Medieval English styled Hand and A Half SwordBackstory: http://en.wikipedia....Freddie_Mercury] Described Here[/url] Mercury only actually discovered his Immortality when he appeared to die of bronchopneumonia in 1991. Rather than return to public life, which would raise too many questions, Mercury said goodbye to his family and friends and began living a recluse's life, during which he was tutored about Immortality by another Immortal.Personality: Despite the flamboyant stage persona he cultivated, Mercury is actually a quite shy and reserved person; rather bad at making new friends but excellent at keeping them, he is a steadfast and loyal person. Mercury finds killing distasteful in the extreme, but has accepted it as a necessary part of existence as an Immortal. Name: Marissa BrighteyesGender: FemaleApparent Age: 22Real Age: 157Appearance: Black hair, pale skin, blue eyes. Slim, athletic frame, and a heart shaped facial structure,Quickening Level: 1Weapon of Choice: NaginataBackstory: Of English descent, Marissa was born to British parents in Japan in 1855. She was to be married to a young and loyal Samurai, Meiji Takomori, until he was caught up in the Satsuma rebellion, and killed. Acting in the traditional role of a Samurai's wife; defending the home, by force if necessary. Marissa was eager to fit in with her new nationality. Marissa would have been killed as well as her husband, and should have bled to death from shrapnel wounds. She spent about two years learning to get on with her life before another Immortal found her and trained her in the ways of the Immortal. Since then, she has traveled from place to place, doing whatever struck her fancy. She worked as a spy in the second world war, but didn't have a very significant impact. Marissa has explored much of the world, as many Immortals do once they realize they have limitless time on their hands.Personality: Marissa is quick to make friends, quick to fall in love, and just as quick to anger. She has no qualms about the killing that will ensue during The Gathering, and is intent on winning The Prize, whatever it may be. Name: Fridtjof NansenGender: MaleApparent Age: Late fiftiesReal Age: 141Appearance: HereQuickening Level: 3Weapon of Choice: A Viking Broadsword made of Hyrkanian SteelBackstory: HerePersonality: See above

     

  2. IC: Van The Lake Of Rage was surprisingly calm. One would expect a lake with a name like that to be bubbling ferociously, spewing blasts of boiling water into the sky and scalding everyone below. Instead the water was calm, only disturbed by Van trailing a stick through the water, and a Magikarp slowly bobbing by. Somier floated down from the lake shore, towards the fish, which frantically started splashing away. OOC: Just establishing where I am

  3. Name: Van AndersonFaction: Team RocketHometown: Goldenrod City, Johto RegionAge: 19Appearance: Grey eyes, brown hair. Pointed chin and a thin beard.Personality: Van is, the first time you meet him, seemingly cold and emotionless. As you get to know him better, you might realize that he might just have a hint of emotion. As it happens, he's got emotions, and he doesn't hide them on purpose, but he's deeply terrified of repeating what's happened to him before. Losing a girl is never easy.Background:In, goldenrod city born and raised, day care center was where he spent most of his days, trainin' pokemon and relaxin all coolwhen a couple of rockets who were up to no goodstarted makin' trouble round the neighborhoodHe got in one little battle and a guy was impressedsaid you're gonna come and join us in our base in Kanto(In non-song form: Hailing from Goldenrod City, Van had worked for the Day Care couple to earn some money for school, when he got pulled into a battle with a Team Rocket Member. He did relatively well, and managed to impress his opponent enough that he was recruited into Team Rocket.)Pokémon: Natalie(Cyndaquil) Feria(Aron)and Somier(Ghastly) Van's Pokemon Species: CyndaquilNickname: NatalieTrainer: VanAppearance: Natalie is easily distinguished by her slightly short snout, and her extra spot; other than that, she's a normal CyndaquilPersonality: Natalie is brutal and simple; anything she can't burn, she finds another way to kill, or gives up. Outside of battle, Natalie still thinks in terms of absolutes. She has no talent for subtlety, but realizes it's a useful talent, and lets others do the thinking for herAbility: BlazeSpecialty: BURN! BURN! BURN! BURN!Known Moves: Quick Attack, Smokescreen, Extrasensory(Not yet mastered, Egg Move), Defense Curl, Ember, and Flame Wheel(Not yet mastered) Species: GhastlyNickname: SomierTrainer: VanAppearance: Somier generally appears from shadows, and does his best to hide his face behind the cloud he usually appears in. His fangs, longer than a normal Ghastly's, almost always gleam through the the fog.Personality: Somier is playful, taking delight in scaring his opponets, but at the same time deadly serious about battles, occasionally literally.Ability: LevitateSpecialty: Subtlety and tricks are Somier's specialty. What he lacks in power he more than makes up for in crafty intelligenceKnown Moves: Hypnosis, Mean Look, Curse, Night Shade, Confuse Ray, Disable(Egg Move) Species: AronNickname: FeriaTrainer: VanAppearance: Feria's eyes are a bright orange. Other than that, she's normal for an AronPersonality: Feria is defensive and reserved. She rarely shows her emotions, preferring to speak with actions rather than sounds, but those actions can speak quite loudly, especially when that action is a Metal Claw to the face.Ability: SturdySpecialty: Feria's ability lets her use Take Down without risk, and she abuses that to no end. She is also talented in defense, like all Aron.Known Moves: Headbutt, Iron Head(Egg Move), Take Down, Iron Defense, Metal Claw, Mud Slap

  4. Blek, Pyro lovers. Hate that class with a burning passion. (Get it?) Mostly because I'm a spy, but they can be pretty annoying while playing other classes too. And, by the way, Backburner is the most overpowered gun in the game, just putting that out there.

    This times over nine thousand. The only time pyros aren't annoying is when you fight fire with fire.
    A damage boost and backstab supplement at the cost of making the Airblast(a cornerstone of Pyro combat) near to useless? Seems fair
  5. This must be the biggest bloody topic on the forum. Anyway, Soldier is my best class, and Scout is second. Medic is fun to play. Oh, wait, the Pony thread is three times the size of this one.

  6. Now, I really stick around BZP for the Completely Off Topic forum, since I've moved on from the Bionicle Fandom and don't talk too much about Lego. Even before the Downtime, I've been thinking that the Completely Off Topic Forum is really cluttered, and I've been wondering if the staff would consider expanding the section by a few forums. For example, having dedicated "CoT RPG", "CoT Discussion" and "CoT Creative" Forums. RPG would of course be the system we have in place, Creative would be for writing, art, and the like, and Discussion would be everything else. A change this big seems like a good time to change. Would the staff consider this?

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