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Parugi

Outstanding BZPower Citizens
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Blog Entries posted by Parugi

  1. Parugi
    Team Liberty
    Cal Riggs
    Scott Williams
    Ryan Sanders
    James Arthur
    Gecynde Wynn; Virden Kennings
    Scott Stone
    Selene Ashera/Silvermind
    Jason Hemming; Rachael Camilla
    Kyle Eston
    Jayron Aaron
    Nate Delano
    Michael Ray
    Jake Soren
    Thomas Solson
    Roderick Krane
    Ethan Williams
    Amelia Williams
    Kyle Rogers
    Geoff Grahams
    Cyan Vero
     
     
     
    Team Rocket
    Dan the Mad
    Reyna Dranys
    Jessica Ortrune
    Ethan Worth; Gavin Braner
    Max Bussle/Buzz
    Zachary Williams
  2. Parugi
    Day Run needs your help! It's tied with two other entries for third place and chances are that it's going to be knocked back into fourth by tomorrow! But YOU can help!
     
    Just go to the RPG Contest #23 Final Poll and vote for entry #2 (and also #5, Beat and Rhythm)! Quickly! Without your vote Day Run may never see a full conclusion--and that would be bad!
     
    Also now with COOKIES! 8D
     
     
    Oh, and don't forget the awesome song that just happens to fit this situation!
     
    I
    have wondered about you
    Where will you be
    when this is through?
    If all
    If all goes as planned
    Will you redeem
    my life again?
    My life again?
     
    Fire the fields the weed is sown
    Water down your empty soul
    Wake the sea of silent hope
    Water down your empty soul
     
    Fight your foes you're not alone
    Holy war is on the phone
    Asking to please stay on hold
    The bleeding loss of blood runs cold
     
    And I need you to recover
    Because I can't make it on my own
     
    And I need you to recover
    Because I can't make it on my own
     
    I
    have wondered about you
    Where will you be
    when this is through?
    If all
    If all goes as planned
    Will you redeem
    my life again?
     
    I
    have wondered about you
    Where will you be
    when this is through?
    If all
    If all goes as planned
    will you redeem
    my life again?
    My life again?
     
    And I need you to recover
    Because I can't make it on my own
    And I need you to recover
    Because I can't make it on my own
    I need you to recover
    Because I can't make it on my own
    I need you to recover
    Because I can't make it on my own
    On my own
    On my own
    On my own...
     
    ~M4 Part 2 - The Faunts
  3. Parugi
    FACTION UPDATE 8/31
    Small bit of news for now in regards to the factions in the RP. Up until now I've been thinking how best to do the factions for the RP, but couldn't quite figure out how to go about them (at least, in terms of which would be the primary "protagonist" group and the primary "antagonistic" group, so to speak.) Well, I've just decided -- see the following notes for details.
     
    The Day Run will be the primary "protagonist" group, though it will be more of a sub faction than an actual faction -- as in, people will use one of the three factions below as their primary faction, and if they so choose, they will also be able to participate in the Day Run.
    -LEADER: Kerid; Ehjoras.
    -NPCs: Zanth, Suya, Elithes, Illuxio.
     
    The Ring is the primary antagonist group, as their conflict with the Day Run and the KNPD is central to the plot of the RPG.
    -LEADER: Lyxek.
    -NPCs: Vailian.
     
    Kai-Nam Police Department has an unknown affiliation -- publicly they are seen as good guys, though many Kai-Namians are suspicious of them and their intentions because of unruly acts committed by Lurinost and her group. Is 'sided' with the Day Run in the conflict against the Ring.
    -LEADER: Unknown entity.
    -NPCs: Lurinost, Sanshou, Sensha.
     
    The Civilians are the civilians of Kai-Nam, as the name suggests. They are essentially the 'neutral' group in the RPG, and those players who are not affiliated with the KNPD or the Ring will automatically be considered a member of this group in addition to the Day Run, if they specify that they would like to participate in it.
    -LEADER: N/A.
    -NPCs: Elithes, Illuxio, Zanth, Suya.
     
     
    A fifth group will be introduced at some point in the RPG and one of these four will also receive a rather big expansion later on, but those are secrets I'm keeping to myself for now,
     

    * * * * * 
    UPDATE: As I have thought about and changed several things I have decided to update and bump this entry.
     
     

    » Click to show Spoiler - click again to hide... « 
    Updated List:
    Returning from Night Ride
    -Several characters -- Illuxio, Elithes, Kerid and Ehjoras.
    -Mechas and vehicles in general.
    -A tournament, though not as big as the Night Run was. Most aspects of the Night Run are included in this, such as teams, arena matches and races.
    -Team Crests.
    -Races and arena matches are once again separated. However, the system under which they operate has been changed:
    --Races will take place on a much longer race track spanning around the wastelands of Kai-Nam (basically the outer rim of the island.) However, the races will not be as big as before -- they will now only be between 2-3 teams at a time, so as to decrease confusion (a major problem last time, due to the large number of posts occurring at once.)
    --Arena matches will take place in the arena. These include a lot of variations -- Team FFA (2+ teams,) Siege (4+ teams divided onto two larger teams,) Team vs. Team (2 teams,) and several more. The arena will also be used a LOT more than in the original RPG.
     
    New additions
    -New characters -- Lyxek, Lurinost, Zanth, Suya, Sensha, Vailian, Sanshou among others.
    -An all new location: Kai-Nam, plus three smaller islets off of the coast of it.
    --The main city of Kai-Nam (not yet named.)
    -The Day Run -- the new tournament that was mentioned before, managed by Kerid and Ehjoras.
    -The Ring, a gang on Kai-Nam led by Lyxek.
    -An as-yet unnamed law enforcement group of which Sanshou and Lurinost are members.
    -New teams in the Day Run -- mostly player based, though Zanth, Suya and Sensha are members of such teams.
    -A new, easier-to-keep-track-of points system for the Day Run.
     
    Not returning from Night Ride
    -Most of my characters from Night Ride -- Kovian*, Jaeda/Daeja, Tox, Sepcret*, Dagaeris, Existence, Gallum, Ilun, Therapon, the Makuta who helped defeat the Feranaki.
    -Gynel.
    -The Night Run.
    -The Day/Night system, as it will not be needed for the events in this RPG.
     
    *Due to recent developments these two may appear at some point, though I have not decided.
     

    * * * * * 
    As shown in this entry, I've had the introduction to the RPG written up for a while. I have since updated it. For length, I have spoiler'd it.
     
    Updated Introduction:

    » Click to show Spoiler - click again to hide... «Darkness lay all around, everywhere that it could touch. On the ceiling, on the floor, clinging to the walls and the stones littered about the cavern. They engulfed all, sticking to the various surfaces like parasites unwilling to part from their host. The air was still and cold, stagnant winds that had been trapped long ago. All was dark, and were it not for the sounds of something sliding, slithering about the room, it would be silent. The creature coiled, coming to rest around a patch of stone. All was still. ...Whispers spoken in a language long forgotten emanated from nothingness. The sounds reverberated off of the walls, uncaught, unheard by living ears. Something fell from the nearest wall, landing softly on the ground. It shuffled slowly towards the vine; all around the cavern, more creatures were falling, landing without a sound, moving as one towards the center of the room. They whispered, though they did not speak to one another; one word escaped their tainted lips. They breathed it out, chanting softly at first, though gradually growing in intensity.
    ...“Rhashahk…”
    ...An orb of darkness appeared in the center of the coiled creature. Laces of shadow broke off now and then as it started to spin; as it continued to grow in size, the orb became more stable, until nothing broke away from it.
    ...“Rhashahk!”
    ...The orb swirled, stretching upward. It solidified moments later, transforming into a flower not yet bloomed…
    ...“Rhashahk! Rhashahk!”
    ...As the creatures edged nearer, the flower blossomed. Its petals were a bright red, shining through the darkness despite the lack of light. A much smaller ring of red hovered above it. The plant gave a shudder, two leaves growing from its stem.
    ...“RHASHAHK! RASHAHK!”
    ...The leaves turned, revealing their bottoms to be that same, eerie red color. They seemed to glow; a hiss sounded from the flower, and the creatures were silenced. The leaves, now very much like a pair of eyes, blinked, weariness evident in them. They closed, and the cavern was thrown back into darkness...
     
     
     
    ...“All right; I’ll make one last offer, Kerid: Forty thousand, plus information on how to get into the Kai-Nam labs,” the Toa of Sonics offered, standing up so quickly that his chair toppled over. The Steltian he addressed paid no heed, instead simply continuing to watch the events below. “Come on – that’s more than enough to compensate you for what it took to build this dump, and you could do so much more with it, too!”
    ...“They’re quite skilled, aren’t they?” Kerid asked, as far below Zanth’s mecha dodged an energy blast from a member of the opposing team, only to retaliate with a shot of electricity to their front wheel. It was obvious that she was ignoring him. “I’ve always admired the effort they put into making a performance entertaining; yet even with a job like yours and mine, you never get used to watching it…”
    ...“You’re stalling; knock it off before I really get mad,” the Toa said spitefully. “I’ve offered you so much more than this place is worth – why won’t you take it?”
     
    Kerid shifted in her seat, barely turning her armored head to look at the Toa. Despite her glare, he did not back off, though uncertainty was evident in his face. The Day Run organizer considered the Toa for a moment. Ever since the relocation and rechristening of the Day Run (formerly the Night Run while it had been under the control of Makuta Jaeda) on Kai-Nam, this particular crime lord had attempted to get Kerid to sell it to him – for what purpose she could not guess, though she assumed that it had to do with her interference of his trading operations as well as the fact that they had essentially stolen ground from his gang. While she could see why he was angry, she was not going to back down – if anything, she loved it here, considering that the Day Run had done nothing but help the local authorities apprehend dozens of criminals since its formation.
    ...“If you had been on Gynel a year ago, Lyxek, and witnessed the horrors of that place, then you would understand,” she said simply, turning her attention back to the battle below. “Unfortunately you weren’t. A shame if ever there was one – you would have been a perfect host for the Feranaki – they loved greed…”
    Lyxek fumed at this. “This is your last chance, Kerid.”
    ...“And you have my answer. Now get out of my sight before I decide to include you in this match.”
    The Toa growled, swiping his cape and hat out of his seat. He covered his face with the rim of the latter as he clipped the former onto himself. “You’re going to regret that decision soon enough...” With a menacing flash of his eyes, he left, his cape swirling behind him as a cloud of foreboding passed unheeded over the Day Run organizer.
     
    Related Entries:
    -Preview
    -Spur of the Moment Writing
    -Night Ride Sequel -- What I've Got So Far <-- Joke entry.
    -Night Ride Sequel - The Antagonist
  4. Parugi
    Two days late. Oh well.
     
    Anyway, as I said in my last entry, I need to modify and streamline Day Run's opening post for the RPG contest next month. Frankly, it's a bit cluttered right now, and I'm not entirely sure that some of the stuff still in it needs to be there. At the moment, I'm planning on shortening some of the longer sections and updating information with the Factions section to be more up to date, but aside from that, I'm not sure what all I should modify.
     
    So, that in mind, I'm looking for peoples' suggestions on what sections/rules/other things need to be edited. As well, I want to ask for your opinions -- if you played the game or observed it to a point where you have a legitimate gripe with the way I've run things, I would like to know what you all think I could do better as Day Run's GM if it comes back. Basically, how can I improve the game and the way I run it?
     
    Thanks in advance. =)
  5. Parugi
    Evidently Day Run was siphoning all of my effort out of Rise of the Rockets.
     
    Either that... or my ability to write great posts suddenly and randomly came back yesterday. But frankly, I don't think the corresponding awesomeness appearing again the day before Day Run shuts down is a coincidence... :3
  6. Parugi
    Activity has increased.
     
    I am happy.
     
    As a result, here's a thought to anyone reading this who has not yet joined: If you have not seen ROTR yet, give it a look and consider joining it. We always welcome new players, and there's no doubt that we need the extra body -- currently there are only six or so active members, and while they are doing a fantastic job of continuing the story, more people would make things way more awesome.
     
    Regardless, I'm glad to see things are picking up again.
     
     
    In other news, I got my driving permit today! So exciting!
     
     

    UPDATE --- 1/24/12


    Here's a handy little recap for anyone who was in the RPG in the last few months but has lost track of what's happening:
     
     
    And I'd also like to welcome back Umbra of Doom! Since he has been gone for a while! And such!
  7. Parugi
    I've decided that the next 10 pages worth of IC posts will be done in the style of a musical.
     
    That's right -- a musical. The rest of Soil Colossus's Manaphy mission will be done in song. Or else. 8D
    also lol at anyone who believes this really crummily put together prank. 8D
    Discuss, but don't discus.
     
  8. Parugi
    I'm thinking of making one. Anyone else interested? And does anyone know how to make info boxes on Wikis?
     
    UPDATE: Republic Commando Darmen was kind enough to start the wiki for us. Big thanks to him. You can find the wiki here.
     
    Alrighty. Since the Wiki got made way faster than I thought, I figured I would go ahead and just post the 'guidelines' that I was originally going to post tomorrow now. For those who can't read that potentially confusing statement, I'm jumping forward with what I had planned.
     
    To start -- general info. What is Rise of the Rockets? Well, if you haven't seen it already, you can find it here. Essentially, Giovanni was overthrown by four Rocket Admins dubbed the Shadow Admins, who, over a 20 year period, managed to take over the four main regions as well as the Orange Islands. In response to this, a resistance group called Team Liberty sprang up, and the two teams have been at war for the past twelve years. RotR was originally intended to be a sandbox RPG, and still is in many regards, though I eventually decided to incorporate a bigger main plot into it, given how the story wasn't going anywhere.
     
    Anyway, with that overview out of the way, there were a couple of things I was thinking about for this. For simplicity's sake, I'll put them into lists. In my opinion, the wiki should include:
    --Individual pages for each character. Essentially what most specialized wikis do, this would allow us to give more information on each character and tell just what they have done over the course of the RPG and before/after it (what, did you think I intended to let this be a one shot deal? No way -- I'm continuing this even after the RPG ends, man! ) This includes all characters -- official Pokémon characters and ones created specifically for the RPG. Within these pages should be:
    -A history section -- obviously. I don't think this needs much of an explanation.
    -Personality sections.
    -Maybe appearance sections.
    -Pokémon sections -- what Pokémon that particular character owns/has owned, etc.
    -Maybe quotes and trivia?
    -Additionally, I think (for the majority) each page should be maintained by the creator of that character, only edited by others if the need arises, to fix grammar issues, etc. This is because the creator of a character more likely than not knows more about that character than anyone else, though, inevitably, some people will not want to write their own, have already left the RPG and won't bother, or whatever. Just a thought.
     
    --Individual pages for both teams. Already been done, but still. These pages should include:
    -Member sections.
    -History.
    -Actions
    -Brief sections on the main base(s) of the team, linking to individual pages for those bases.
     
    -Pages for major locations, such as regions, the main bases of both teams, etc.
     
    -Individual pages for certain legendaries -- or, those that have been seen with larger influence on events than others, such as Groudon, Kyogre, Rayquazza, Mewtwo, etc.
     
    -Pages for certain important items, like Pokétch/Gear/balls/etc., Joker's gauntlet, etc. Certain ones -- such as Joker's gauntlet -- will be maintained and written by people with greater knowledge of those than others, such as myself for Joker's gauntlet. This also applies to characters, like Goldhawk, Bluefalcon, Sleight, etc., though that's already been said.
     
    -Something else we could include would be pictures of characters, assuming anyone is up to drawing characters or making sprites of them. Infoboxes wouldn't be a bad idea, either, though I personally don't know how to make them.
     
    So, yeah, pretty general stuff. I think we could end up with something pretty awesome if we all work together and try to make this professional -- though remember to have fun with it, too! And again, this is all my opinion -- some stuff may not end up being needed.
  9. Parugi
    So I finally beat Mass Effect 1 yesterday. That music during the credits is like, my favorite song ever now.
     
     
    Also, I'm pleased to notice that Day Run has reached 30 votes and has been leading its poll since yesterday. This is quite fantastic and I love everyone who has voted for it very much.
     
    Now let's keep pushing it into and through the finals!
  10. Parugi
    I'm entering. While I just started working on my entry, I've got a lot done.
     
    For players of Day Run -- you should find it interesting, since it gives insight into some of the events that occurred in Illuxio's dimension before his universe died... kind of.
  11. Parugi
    Hi.
     
    Breaker
    The Coeur d'Ombre
    The Construct
    The Rose
     
    So there are a few. Expect more to come as time goes on.
     
    And yes, the Breaker is technically from Night Ride. But who cares?
  12. Parugi
    We all know what it's like when a favorite TV show or series of some other kind gets canceled before it can be concluded. We all know that that kind of thing stinks and it shouldn't happen. It's a terrible, terrible fate that has been shared by countless stories, few of which have gotten the chance to reemerge after the fact and finish what they had started.
     
    Well, my dear friends, now is one of those times. Day Run: The Garden has made it into the RPG Contest final poll. It's off to a bad start. Mine included, it has three votes. This saddens me, and like those TV shows, it will sadden the players if it does not get a chance to finish.
     
    I'm repeating an old message here, one that I've been preaching for the past couple of weeks. The story is almost finished; we are so close to finding out what ties everything in the Day Run storyline together -- what is the connection between Lyxek and the Director? What is the Collector, really? Who, exactly, is Rhashahk? And what in the devil's name is the deal with that rose?
     
    All of that is in jeopardy. And we need your help to save it. Yours is the vote that could make or break Day Run's continued existence. Please; if you have extra time, submit a vote for entry #8 over in the final poll. If it wins, another story will have concluded, and a lot of people will be very happy as a result. If not... then this story may very well never see a conclusion.
     
    Thank you for your time.
     
     
    UPDATE
     
    At this point I would like to thank everyone who has either voted for Day Run or made a blog entry of their own to raise awareness for it; you guys rock!
     
    At any rate, it's a close race, and it still needs votes to solidify a win. So, if you don't mind and have the time to do so, you should totes vote for Day Run in the contest -- along with whatever other two you want to vote for.
     
    There are only two days left of voting, though, so hurry fast!
     
     
    UPDATE
    Bumping again because Day Run has fallen behind.
     
    Once again, if you haven't voted, please consider giving a vote to Day Run. It's one vote behind right now and the story is starting to go into some very interesting places. And, really, there's nothing to lose by voting for it, so if you are willing, please come and support us -- you'll make a number of people happy!
     
     
    ~This message brought to you by the Oregonian Parugi Association~
  13. Parugi
    It has begun, and Day Run has four votes!
     
    I would like to encourage everyone to vote for Day Run for the next week of voting. To vote for it is to show your support for the continuation and completion of a fantastic story that is unlikely to get a full conclusion after this next season. So please give it some serious consideration as you cast your votes!
     
    Reasons to vote for it include, in addition to the above:
    Mecha/vehicles of all types
    An awesome story
    Zombies
    Giant robots
    NGE-inspired enemies
    Gang wars
    Disembodied hearts, eyes and souls
    Ancient artifacts
    Heavily foreshadowed apocalypses
    Dark Hunters
    Mystery
    Conspiracies
    Awesome villains
    Awesome heroes
    Awesome players
    And much, much more!

  14. Parugi
    Hey, y'all. Well, I've got a bit of the NR sequel (unofficially titled "Day Run" for the moment) written up and decided to share it with you all. Hopefully I'll be done by September.
     

    The Day Run “Why do we strive to be number two? Is it because we can never truly be happy with the position we have, simply because we feel as if we could do worse? Is it because, deep inside, we hunger for peace and calmness, to be hated for our true potential? I don’t know… yet life has taught me that no one, no matter how noble they make themselves out to be, will ever play unfairly if it means that they will be seen as the weakest player…”
    ~Unknown
     
     
    The Toa of Air sat still as stone, his thoughts jumping from one thing to the next, unable to focus. Outside, a heavy rain poured over the island, water running off of the rafters and into the streets. As a result, the inn was almost completely full, every table loaded with workers and civilians who wished to get out of the downpour. At the moment, these very beings were being rather loud, and the radio that was blasting pointless noise at its maximum volume wasn’t helping, either. All in all, he was beginning to wonder why he was still here.
    So much for a quiet place to think, he thought to himself, watching as a couple of intoxicated gladiators got into an argument on the other side of the room. But it looks like all of those rumors I heard about Stelt were true… Should of known better...
     
    He shook his head, leaning back in his seat. In this heavy rain, it didn’t seem possible for him to get a temporary job as an arena fighter today, as the coliseum would likely be closed by now, which meant he would have to stay in this wretched place even longer. Or, if it came down to it, he could hop on the Inland Rider and head towards some other island. Irritably, he gulped down the last of his drink, pushing himself up and planning on retiring for the day.
     
    “…Hundreds of mecha and gladiatorial battles? Countless injuries with every event? Boy, this tournament has got it all, doesn’t it?”
     
    The Toa stopped in his tracks, turning around. Had someone just said something about a tournament? How… interesting. He scanned the room, looking for the source of the conversation, eventually realizing that the words had been spoken by the being who was running the radio channel that was currently on. He slid back into his seat, leaning forward and pulling his hood off of his head as he did so, revealing his Great Mask of Sonar.
     
    “… I tell you; folks, if the Day Run wasn’t interesting to you last year, then it ought to be this time around! All new challenges, new race tracks, new teams, new strategies – of course, those latter two will only be there if new contestants join! Luckily, I think the rest of this broadcast will be able to convince you if it hasn’t already…”
     
    The cloaked Toa looked around, noticing that the room had gone completely silent as all attention turned to the radio. Whatever the commentator implied, the Toa honestly thought that enough people were sold by now that he wouldn’t have to speak another word.
     
    “… Anyway, before I talk registration, I’d like to give a bit of history for the newcomers. Seven years ago, the island called Kai-Nam was deserted, wasting away to time and weather. Nobody saw a use for it, given its rather strange history (though that’s a story for another day.) That all changed when Bega proposed using the island for a new sport. After getting permission from the proper people, tweaking old structures and building new ones here and there, and then, before you knew it, the Day Run was born – and boy, was it a success! Masterfully composed of racing and gladiatorial combat, everyone was entertained, be they Vortixx, Skakdi, even the Matoran and Toa who would never compete in such a brutal game!
    “But that’s enough from me – see all of this and more for yourself! Registration will begin in a week at the usual locations – Stelt, Iikol, and Xia, to name a few – and in a month, transports will be coming to pick y’all up! So if you're interested in joining, good luck getting that vehicle of yours back into shape and winning the tournament – you’re gonna need it!”
     
    As the message came to an end, a silence filled the room, save for some music that began to play on the radio and the continued pit-pat of the rain outside. Then, in an instant, dozens of beings big and small charged for the door, all of them hoping to get their vehicles ready for the big game.
    Toa Levrok simply smiled, tossing some money towards the bartender as he resumed his walk back upstairs. What did he have to worry about? The Inland Rider was, all in all, brand new, it had excellent armor, it had perfectly functional weaponry, and he knew how to use it to its fullest potential. All he had to do was register and wait…
     
     
    Four weeks had passed since that day. He remembered earlier, when the ships had docked just as excitement was nearing its peak, when the gigantic hulls had appeared on the horizon, opening at the docks of Stelt so as to allow passage for the vehicles and contestants to enter. Guards had watched like eagles to ensure that all ran smoothly. And as soon as they had finished, the ships had disappeared like ghosts, the contestants eagerly waiting for the time when they would arrive…
     
    Levrok watched the ocean pass as the ship traveled, watched Rahi fly by and ships pass near, going in the opposite direction. Through the mist, he could make out more ships like this one, all headed towards the same destination. It was an interesting sight, to say the least; though one he was getting bored of watching. He leaned back in his seat, pulling his hood back over his head, surveying the other contestants. On the other side of the room, a large, blue and purple being with tentacle-like appendages sticking out of his forearms seemed to be harassing another contestant, who refused to engage in the being’s childish play. Were Levrok fool enough, he would have believed the former to be a being he had fought a year ago, who had been killed in the deciding battle of the war for his island… But as the last fact suggested, it would be impossible for it to be him – Tevos…
     
    Bitter memories flooded into Levrok’s mind. That island was gone now… He was not welcome to its grave…
    His thoughts were interrupted when a voice blared over the intercom. All quieted down to hear what it said, even the blue and purple Cyntax.
    “We will be arriving at Kai-Nam in a little under an hour,” the captain said. “All contestants should make their way to their vehicles before we arrive, and then proceed to the front office to verify that you are an entrant in the Day Run.”
     

    Playing the Game Story
    “We have created something rather challenging to describe. Is it evil? No. Immoral? Sure, some might say so; but what is the point of life if you are not willing to stray from the beaten path every now and then? Whatever the case, the Day Run is not designed for one side or another – we are not black or white like the Matoran and Skakdi are to each other, or how the Toa and Makuta might compare themselves. No; we are everything in between. We are gray.”
    ~Bega on the Day Run's moral standpoint.
     
    Unfortunately that's all I have, but still. As you can see, Kerid and Ehjoras have handed over control of the Day Run to a mysterious being named Bega by the time this takes place, and Lyxek, I have decided, will not make an appearance -- or will he? I'll also be introducing a new species this time around, in the form of the Cyntax -- but you'll have to wait to hear more about them! Finally, Levrok (Broken Unity) and his Inland Rider (a new vehicle, which has never been seen anywhere before now) take the stage for once. Things are sure going to get interesting, wouldn't ya say?
  15. Parugi
    Hey. How's it going?
     
    Going good? That's good.
     
    Say, you know what's going on right now? RPG Contest #23. That's what's going on.
     
    Did you know that you get three votes per poll in RPG Contests? Yeah, who knew, right?
     
    I bet you also didn't know that voting for this contest begins on Saturday. Yeah, that's right: Saturday. And you have three votes.
     
    Some of you probably already have your top choices picked out. That's cool. But for those of you who don't, here's something to consider:
     
    Day Run.
     
    Yes. Day Run.
     
    It'd be awesome if you voted for it. You know why? Because this. That is why.
     
    As you can see by clicking on that link, Day Run is awesome. And fantastic--which is always good. So you should vote for it.
     
    Especially since, you know, you have three votes. And Day Run would only use one.
     
    also we have cookies.
  16. Parugi
    Looks like it's done.
     
    All right; well, if I do say so myself, based off of that last link the story cut off in a decent spot, so I'm not terribly sad. Once again, it was great playing with everyone for the last year; here's hoping we can get another season in March.
     
    And if not -- there's always the epic.
  17. Parugi
    Is it time for RotR to bow out?
     
    I'm looking for outsider perspectives here. The RPG for at least the last year or so--even around the beginning of the Manaphy Arc back in early 2010--has been struggling to stay active for long periods of time. Occasionally it'll get short bursts of energy where a ton of posts are made in a short period of time, but then it sinks again until something happens for another outburst of posts.
     
    As much as I try to tell myself otherwise, it's virtually on its last leg, even despite people constantly saying that they think things are fine. I'm seriously starting to doubt it... =/
  18. Parugi
    Vailian has a total of 40 cards in his deck, each with a unique power. The complete list is spoiler'd below:
     

    Fire (Element Card)
    Lightning (Element Card)
    Psionics (Element Card)
    Sand (Element Card)
    Iron (Element Card)
    Stone (Element Card)
    Air (Element Card)
    Plant Life (Element Card)
    Physical Fear Projection (Power Card)
    Hunger (Power Card)
    Teleportation (Power Card)
    Illusion (Power Card)
    Acid (Power Card)
    Blinding (Power Card)
    Paralysis (Power Card)
    Slowness (Power Card)
    Vertigo (Power Card)
    Fear (Power Card)
    Poison (Power Card)
    Sleep (Power Card)
    Intangibility (Kanohi Card)
    Shielding (Kanohi Card)
    Rebounding (Kanohi Card)
    Levitation (Kanohi Card)
    Speed (Kanohi Card)
    Repulsion (Kanohi Card)
    Silence (Kanohi Card)
    Confusion (Kanohi Card)
    Duplication (Kanohi Card)
    Anger (Kanohi Card)
    Incomprehension (Kanohi Card)
    Amplification (Kanohi Card)
    Disguise (Kanohi Card)
    Strength (Kanohi Card)
    Chameleon (Kanohi Card)
    Blank Card
    Blank Card
    Blank Card
    Blank Card
    Blank Card

    Element Cards: Gives Vailian Toa-level control over an element. Modifies his armor so as to reflect the chosen Element -- for example, the Fire Card would cause his hands to appear as if they were on fire, the Iron Card would make him appear more metallic, etc.
     
    Power Cards: Gives Vailian the ability to use the power(s) he places in the Coder for an hour. Modifies his armor so as to resemble the power he is using/use markings to symbolize them -- the Intangibility Card, for instance, would make him appear see-through without being active, and the Vertigo Card would place swirl markings on his armor.
     
    Kanohi Cards: Gives Vailian the ability to use (a) Kanohi power(s) when he places them in the Coder. They modify his face so as to temporarily make it resemble the face of the mask he chooses; if more than one Kanohi Card is used, it will use a mixture of the characteristics of all three masks.
     
    Blank Cards: Do absolutely nothing. They are only in the deck because Vailian is unable to remove them -- Lyxek made them specifically so that if Vailian were to turn on him, he could challenge him and summon all five to the top of the deck, essentially leaving Vailian a sitting duck.
     
    Also, as for how the cards he gets in battle are determined -- I'm leaving that up for my opponent to decide. As trustworthy as I know/think I am (if a bit unreliable in terms of meeting deadlines ) I have no doubt that if I leave it up to myself to decide, then someone's going to call foul. The only thing is, if people consistently cause me to draw really bad hands (say, three or four Blank Cards and one or two of the weaker powers) then I'm going to retcon those hands and draw my own, respectable hand -- so, no, you're not going to get a huge edge against me that easily.
    However, do remember this: I have faith in the BIONICLE RPG community, so I shouldn't have to do this at all (unless someone doesn't feel like deciding my hand for me.)
  19. Parugi
    [Live video feed.]
     
    Camera clicks on. Good afternoon, ladies and gentlemen! Trainers, Agents of Team Liberty and Team Rocket! As you know the war between Our favorite tyranny -- Team Rocket -- and our number one resistance group -- Team Liberty -- has been hard at work, attempting to become detailed enough to be approved and played! Well, after weeks of editing and fighting, arguing and debating, as well as waiting for the RPG approval topic to go back up, the war may finally become one that people can actually participate in!
     
    In this report, aside from stating the obvious, we'll be following the progress of Pokémon: Rise of the Rockets in the Completely Off-Topic role-playing game approval topic. Events will be listed in chronological order, from least recent to most recent.
     
    Apr 25 2010, 07:39 PM: Rise of the Rockets is brought to the floor posted in the approval topic by Mr. Parugi.
     
    Apr 26 2010, 01:59 AM: Senator Judge I Am Become Death gives his approval of the bill RPG. This movement is unanimously agreed upon, and as such no debate ensues.
     
    Apr 26 2010, 07:21 AM: Senator Judge Kirakishou stands, seems to want to say something, though gives their approval of the bill RPG. There is much rejoicing.

     
    Apr 26 2010, 09:39 AM: Senator Judge EmperorWhenua... Well, I think his words speak for themselves:

     
    Apr 26 2010, 03:15 PM: Senator Judge Spink's approval brings RotR's passage to the halfway point. Mr. Parugi, creator of the bill RPG, waits anxiously for the ya or nay of the other judges senators Judges.
     
    Apr 26 2010, 05:14 PM: Senator Judge Sisen Lord Togepi has granted RotR his approval. Mr. Parugi awaits the approval of Senators Judges Wrack and Than, who will make or break his bill RPG.
     
    Apr 26 2010, 06:06 PM: Senator Judge Gaap has given his approval, bringing the total number of approvals to 6. Final approval must be given by President RPG Leader Than before RotR can officially start.
     
    Apr 26 2010, 07:01 PM: Still no word from President RPG Leader Than. Anxiety reaching is a new level for Mr. Parugi.
     
    Apr 26 2010, 07:18 PM: Still no word from Than. K.Y.7.3. will be taking a break for a while; perhaps the President RPG Leader will have announced his decision by the time we return. Stay tuned!
     
    Apr 27 2010, 04:21 PM: Still no word. The suspense is literally killing people, as miniature wars begin to break out between the spectators.
     
    Apr 27 2010, 06:26 PM: Mr. Parugi is smacked upside the head by both Senator judge EmperorWhenua and Nara567, before moving on to PM President Than.
     
    Apr 27 2010, 07:48 PM: President Global Moderator Than signs the bill approves the RPG!
    AMENDMENT: According to Mr. Parugi, the RPG will be up before 10:00 P.M. this evening. He is unable to post it at the current time due to circumstances involving "homework," though he assures us that it will be done.
     
    Players across the boards of BZ-Nui are rejoicing at this spectacular news! You can expect the RPG to be posted soon -- Mr. Parugi states that he must send a PM to his co-Game Master, Kumata, before posting the RPG, but once he does, you can expect quite an adventure!
    Join us next time at K.Y.7.3.!
  20. Parugi
    *taking advantage of Premier Perks to republish this*
     
     
    All right. I figured that, with the old blog entry essentially being obsolete, and with the difficulty people have had in the past with finding out information on characters in RotR, it would be beneficial to create a new character list in which to organize things.
     
    So, here's how this is going to work. Everyone needs to post their characters' profiles in comments; from there, if you update anything (catch a Pokémon, change a move, modify a character's appearance, etc.) you need to update the profile.
     
    Simple enough, yes? Then let's begin.
     
    UPDATE 12/9/12: All right. As there is not nearly enough room in this for everyone's profiles, instead we're going to have to use a different system. Basically, whatever comment you put your profiles in needs to be updated with new developments. The way people are posting things right now should make finding stuff fairly simple, so it should work out this way,
     
    UPDATE 2/22/13: Refrain from using spoiler tags in your comments. Instead separate the profiles for individual characters using the horizontal slash code. ( This code: [ hr ] with no spaces.)
     
    Team Liberty
    --Sonja Baron
    Username: Parugi.
    Name: Sonja Baron.
    Faction: Team Liberty.
    Hometown: Karakusa Town, Isshu.
    Age: 17.
    Appearance: Here. Sonja stands at 5'8". She has slightly tanned skin, standard for those from Isshu, long brown hair, purple eyes and a beautiful face. She usually wears regular, blue jeans, a white hoodie and a black shirt underneath that, as well as white sneakers. She uses a white bag to carry her supplies in.
    Personality: At first glance, it might seem odd that someone like Sonja is a member of Team Liberty, or taking part in the war at all, for that matter. Kind, intelligent and friendly, she doesn't seem like the kind of person who would want to battle against anyone. However, she has a strong sense of justice and freedom, making her perfect for the team. Due to her relative unwillingness to fight, she does not get assigned to a large number of mission; however, she is more than willing to travel with other Team Liberty agents to Isshu so as to show them around, as well as provide pointers to keep them out of trouble with the Isshu government -- something that, unfortunately, she has had to do far more recently than she used to. Overall, Sonja's a very happy and kind individual, and is more intelligent than she appears.
    Background: Sonja was born in Isshu, and lived there until the age of fifteen. While there, news about the war in the other regions was scarce, as was any general information about the world in which the war was taking place. She spent most of her time exploring with her partner Pokémon Loki and Gaia; in doing so, she managed to learn whatever she could about the war from those individuals who had not been hushed. Eventually, she stowed away on a boat headed for Kanto, and joined Team Liberty as an Isshu guide, following several missions that did not go quite as well as Goldhawk and the others had hoped, mostly due to Sonja's age and gentle nature. She was assigned to the current Soil Colossus mission following Silvermind's second kidnapping, acting as a guide to the Isshu region, a job she was mroe than happy to accept; she was also given an extra Pokémon for protection, in the form of Ares.
    Pokémon: Druddigon (Ares; 5) Gurdurr (Loki; 8,) Petilil (Gaia; 6,) Chinchou (Poseidon; 5,) Pidove (Athena; 1,) Totodile (Neptune; 2.)
     

    Species: Druddigon.
    Nickname: Ares.
    Trainer: Sonja Baron.
    Appearance: Virtually the same as a standard Druddigon.
    Personality: Ares is very rash, recklessly charging into battle and always eager to fight; Sonja is slightly unnerved by this, though she respects Goldhawk's decision to lend the Pokémon to her, and believes that he may have done such to help tame the Dragon Pokémon. Ares has a tendency to pay little attention to Sonja, due to having spent such little time on her team, though would still probably do whatever he could to save her if she were in trouble.
    Ability: Mold Breaker.
    Specialty: Ares is a strong physical attacker; he is also quite fast, giving him an extra edge in battle.
    Known Moves: Claw Sharpen, Leer, Bite, Dragon Claw, Fire Fang (Egg Move,) Superpower.
     
     

    Species: Gurdurr
    Nickname: Loki.
    Trainer: Sonja Baron.
    Appearance: Same as a regular Timburr.
    Personality: True to his nickname, Loki is quite impish, always ready to pull a prank at a moment's notice. He is also a bit of a show-off, striking dynamic poses for no particular reason and always attempting to add an extra flair to his attacks in battle. Usually, he has reason to do this, as he actually is quite skilled in battle, though some tend to get rather annoyed with this -- personally, Sonja finds it funny, though she doesn't usually show it. Loki is not very keen on the idea of evolving, considering himself too good looking for his evolutions, though he acknowledges the pros that would come out of evolution.
    Ability: Guts.
    Specialty: Loki is most skilled when it comes to physical attacks; however, his relative lack of speed takes a toll on his abilities in battle. Nevertheless, he is a tough opponent, and has a tendency to take his opponent out with him.
    Known Moves: Rock Slide, Bulk Up, Low Kick, Wake-Up Slap, Focus Energy, Dynamic Punch.
     
     

    Species: Petilil.
    Nickname: Gaia.
    Trainer: Sonja Baron.
    Appearance: Gaia looks like a regular Petilil.
    Personality: Gaia is one of the most gentle Pokémon you will ever meet: She does not like to battle, and she does not get angered easily. She can usually be found outside of her Pokéball, carried by Sonja. Gaia is incredibly friendly towards everyone she comes across, even her trainer's enemies, though this has caused some trouble in the past due to suspicious folks...
    Ability: Chlorophyll.
    Specialty: Gaia is mainly a support Pokémon in battle, inflicting status problems on her opponents so that others can take them out. If the need arises, she will fight, though she prefers not to.
    Known Moves: Synthesis, Stun Spore, Mega Drain, Growth, Magical Leaf, Sleep Powder.
     
     

    Species: Chinchou.
    Nickname: Poseidon.
    Trainer: Sonja Baron.
    Appearance: Poseidon looks like a regular Chinchou in appearance.
    Personality: Poseidon is very quiet, never really speaking unless spoken to and never causing a scene for no reason. He isn't as fond of Sonja as she would like, but she understands why that is so, considering the seemingly random timing of Poseidon's capture. Luckily, he seems to be warming up to his new trainer rather quickly. Poseidon also seems to have a liking for shiny things.
    Ability: Volt Absorb.
    Specialty: Poseidon is best when it comes to nonphysical attacks, as well as Special Defense. He is not of very much use on land due to his nature as a fish, but in water he is incredibly strong, as well as surprisingly fast.
    Known Moves: Signal Beam, Bubblebeam, Thunder Wave, Discharge, Supersonic.
     
     

    Species: Pidove.
    Nickname: Athena.
    Trainer: Sonja Baron.
    Appearance: Almost exactly like any other Pidove, although Athen has a few scars on her body.
    Personality: A very careful Pokémon, Athena has lived almost exclusively as a defensive fighter; since she was born into an area known for its Pidove-family wars, she, like others, was essentially forced into either an offensive or defensive role. She tends to be fairly cautious in battle, knowing her own limits, and doesn't take kindly to newcomers due to trust issues. However, once you gain Athena's loyalty, she will fight to her last breath in your name.
    Ability: Super Luck.
    Specialty: Athena's primary specialty is in support and tactical moves. Her main use is in dodging and tiring out an opponent; Athena developed this tactic due to her lackluster defense capabilities and less-than-impressive attack power. However, she makes up for it by being too quick to hit... usually.
    Known Moves: Roost, Detect, Featherdance, Quick Attack, Air Cutter.
     
     

    Species: Totodile.
    Nickname: Neptune.
    Trainer: Sonja Baron.
    Appearance: Same as a typical Totodile.
    Personality: Though it may come as a surprise to some, Neptune is a very gentle and loving Pokémon--he loves being around people, jumping up and hugging them as soon as he sees them and very rarely being intentionally harmful. Even so, he is a strong battler, capable of holding his own in most situations, and is willing to do whatever it takes to win a battle--save for dirty tactics, of course.
    Ability: Torrent.
    Specialty: Neptune specializes in physical attacks, and has more endurance than most other Totodile, allowing him to better handle physical defense.
    Known Moves: Water Gun, Ice Fang, Scratch, Dragon Dance (Egg Move,) Headbutt.]
     
    --Kyle Eston
    Username: Parugi.
    Name: Kyle Eston.
    Faction: Team Liberty.
    Hometown: Fuchsia City, Kanto.
    Age: 18.
    Appearance: Here. A young trainer, Kyle has shortish, wavy, dark brown hair and slightly oval-like, blue-gray eyes. He has a mid-sized nose, which his friends jokingly describe as beak-like, and a rounded jaw. Kyle has a small scar on his upper right lip, from a cut he received as a child. He is very slightly tanned, not quite enough for people to notice, but it's still a tan. He is of rather average build, not too muscle-bound, though not extremely lean, either. His outfit is fairly simple. It consists of black pants, belt and shoes, and a dark, navy blue button up shirt, which he usually has tucked in. He also carries around a white, fedora-like hat, though rarely wears it, and sometimes wears a white vest over his shirt. He uses a black bag to carry around his supplies while on missions, and his Pokéballs always line his belt.
    Personality: Despite his age, Kyle is a very mature and intelligent trainer. In school and during Team Liberty training, he achieved very high scores on his tests and preformed at the top of his group. He never let this go to his head, though, as he knew that to dwell in his own pride would not only stop or diminish his skills, but that it would also expose a huge weakness to his enemies. He is very kind towards others, especially his Pokémon, and is completely loyal to Team Liberty, even if he does sometimes question their motives. He spends most of his time thinking and planning, preparing for any possible situation in battle, and his periods of thought are marked by his continuously flipping a silver coin that his father gave him.
    Background: Kyle was born in Fuchsia City to Kimberly and Richard "Richie" Eston, right after Team Rocket's takeover. From an early age, his father taught him the workings of Pokémon training and battling, while his mother dealt with the standard subjects, like math and history. He excelled at both regular school and Pokémon training, managing to catch a Spearow at the age of six, which was later released. As he continued to train, his father was contacted by a group of refugees, who planned to start an organized rebellion against Team Rocket. Despite having doubts about it, Richie accepted, and his family prepared to leave Fuchsia within the week. Word of their plans leaked to the Rockets, and the Estons soon found themselves under attack. They managed to escape, though not without serious injury to Kimberly, who went into a coma shortly after the three were picked up by Team Liberty. Now branded as traitors, Richie became an official Agent of Team Liberty, and Kyle was put into training, where he received his Sandshrew. The two have trained for quite some time, and Kyle recently managed to catch his Magnemite, Kitheus; they have been picked to participate in Team Liberty's Project R.A.L.L.Y., along with many other Agents.
    Pokémon: Magneton (Kitheus; 15,) Sandslash (Daiga; 13,) Charizard (Jaeda; 20,) Gligar (Ruji; 11,) Axew (Lyxek; 1,) Dewott (Kovian; 9,) Mienfoo (Sanshou; 5.)
     
     

    Species: Magneton.
    Nickname: Kitheus.
    Trainer: Kyle Eston.
    Appearance: Kitheus is exactly like other Magenton. However, the blue and red sections on the top Magnemite's magnets are darker; this particular Magnemite also happens to be Kitheus's Magnemite body.
    Personality: Due to bonding with a pair of wild Magnemite, Kitheus has become much less quiet and far more rash, acting on random impulses. He is doing his best to quell these new influences, though he has yet to fully succeed. He is more analytical than before, due to his increased brain capacity, which has helped balance out his new "wild side." Kitheus is also slightly more cold than he was before, barely reacting to others when they try and interact with him. Finally, he has found that he now has advanced skills when it comes to interacting with technology, though has yet to fully explore these.
    Ability: Magnet Pull.
    Specialty: Kitheus's main specialty still lies in special attacks. Due to his evolution and power boost form bonding with two other Magnemite, he has also increased the probability of his move inflicting a status condition on his opponents.
    Known Moves: Metal Sound, Supersonic, Thundershock, Lock-On, Tri-Attack, Discharge.
     

    Species: Sandslash.
    Nickname: Daiga.
    Trainer: Kyle Eston.
    Appearance: Daiga is essentially the same as any other Sandslash. However, his eyes are brown as opposed to black, and his spines are a darker shade of brown than those of the average Sandslash.
    Personality: Little has changed sine his evolution; Daiga is still a very jolly Pokémon, never letting his spirits drop. Though he now possesses more power than he did as a Sandshrew, Daiga still is not terribly fond of battling, though he will still do whatever he is ordered if he is needed. His appetite has grown exponentially since he evolved, which is saying something considering how much he ate as a Sandshrew. Daiga tends to act as a mediator on Kyle's team, breaking up fights between his other Pokémon. He gets on well with Ruji, due to the Gligar's Ground-Typing, as well as the fact that it was through a battle with him that Daiga finally managed to evolve.
    Ability: Sand Throw.
    Specialty: Daiga's specialty still lies in hit and run attacks, striking at his opponent before burrowing underground and catching them off guard before repeating the cycle. This has been made all the easier since his evolution, as he has gained an increase in speed. Daiga is also very good at improvising attacks, something he was good at even as a Sandshrew.
    Known Moves: Scratch, Defense Curl, Sandstorm, Rapid Spin, Swift, Dig.
     

    Species: Charizard.
    Nickname: Jaeda.
    Trainer: Kyle Eston.
    Appearance: Unlike a regular Charizard, Jaeda has two dark rings around each of her wrists; she is able to create fire around her wrists through these, similar to a Blaziken.
    Personality: An incredibly brave Pokémon, Jaeda refuses to back down from almost any challenge since her evolution, though she has learned what her limits are as a fighter. A loyal and intelligent member of Kyle's team, she will not abandon an ally in a fight, and knows how to come up with n-the-spot tactics during battle.
    Ability: Blaze.
    Specialty: Jaeda has mastered both physical and special attacks at this point, as well as learned how to better use her body for faster attacks. As a result, she has become less skilled with and abandoned many of her diversion tactics, considering herself powerful enough to deal with most problems head-on.
    Known Moves: Dragon Claw, Flamethrower, Smokescreen, Fire Fang, Metal Claw (Egg Move,) Inferno.
     

    Species: Gliscor.
    Nickname: Ruj.
    Trainer: Kyle Eston.
    Appearance: Ruj looks like a standard Gliscor.
    Personality: Ruj is a very careful Pokémon; despite his speed, he hesitates to rush into anything and prefers to stop and analyze his opponent before attacking. This is not to say that he does not consider himself powerful -- quite the contrary: Ruj simply realizes that there are others with more power and ability than he, and opts to make sure that he can defeat an opponent before rushing in and discovering the opposite. Having come from a pack, he does not feel out of place on Kyle's team, and in fact sees them as a closer family than even his past one--particularly Daiga, due to both being Ground-Type.
    Ability: Sand Veil.
    Specialty: Ruj is incredibly fast, and this coupled with his attack capabilities makes for one deadly combination. He does not rush into things, though, assessing the situation before attacking his opponents, allowing him to stay out of traps set by his opponents.
    Known Moves: Guillotine, Swords Dance, Poison Jab, Sand-Attack, Sky Uppercut, Night Slash (Egg Move.)
     

    Species: Axew.
    Nickname: Lyxek.
    Trainer: Kyle Eston.
    Appearance: Lyxek looks just like a regular Kibago, though he is a darker shade of green than most -- Army Green, perhaps.
    Personality: Being a newborn, Lyxek is extremely naive and rash; he spends a lot of his time exploring and bothering others, as well as occasionally forcing his way out of his Poké Ball to do so, though this is usually when Kyle is asleep. Regardless, he doesn't mean harm, and is quite useful when he is needed, even if he is still a bit of a baby.
    Ability: Mold Breaker.
    Specialty: Lyxek specializes in anything physical -- namely, speed, defense and physical attacks. He is not that great with special attacks or defending against them at the moment, though he will learn to with time. Further, due to the fact that he is a newborn Pokémon, he isn't that skilled with what he does know, either.
    Known Moves: Double Chop, Slash, Scary Face, Reversal (Egg Move,) Endure (Egg Move.)
     

    Species: Dewott.
    Nickname: Kovian.
    Trainer: Kyle Eston.
    Appearance: Exactly the same as any other Dewott, though his scalshops are white.
    Personality: In true samurai form, Kovian is very adamant. He is fiercely devoted to his morals--and, more recently, to his new trainer; as such he refuses to act against either one, and will defend either if called into question. Kovian can often be seen--in and out of his Pokéball--practicing his shellsmanship. Since his evolution, Kovian has become more stoic than ever, though he is not particularly unfriendly--merely quiet and reserved.
    Ability: Torrent.
    Specialty: Kovian is an incredibly fast Dewott, as well as a particularly strong physical attacker. While his special attacks and defenses are not as developed as they could be, making his ability to dodge far more critical to his success in battle than usual, Kovian more than makes up for it with his speed and strength--abilities that have only been compounded by his evolution.
    Known Moves: Razor Shell, Focus Energy, Aqua Jet, Fury Cutter, Water Pulse, Swords Dance.
     
     

    Species: Mienfoo.
    Nickname: Sanshou.
    Trainer: Kyle Eston.
    Appearance: Sanshou looks like a regular Mienfoo.
    Personality: Sanshou is a very serious Pokemon. She spends much of her time meditating and observing, silently focusing on whatever it is that she is focusing on. Very ninja- or samurai-esque in nature, she is a quiet, thoughtful, and loyal Mienfoo who will do whatever it takes to get her job done.
    Ability: Regenerator.
    Specialty: Sanshou is extremely quick, specializing in speed, dodging and physical attacks. A tendency of hers is to use her speed to dodge and then use the distance to raise her attack power using Meditate, before going in and attacking straight on.
    Known Moves: Detect, Swift, Force Palm, U-Turn, Meditate, Calm Mind.
     
     
    Team Rocket
    --Ethan Worth
    Username: Parugi.
    Name: Ethan Worth.
    Faction: Team Rocket.
    Hometown: Azalea Town, Johto.
    Age: 30.
    Appearance: Here. Ethan stands at exactly 6' tall, with slightly tanned skin and a fairly muscular build. He has short, light brown hair, and dark green eyes. He wears black pants and shoes, a white button up shirt and a black vest, with a red "R" on the right side of it. He usually has his sleeves rolled up, and carries his Pokéballs on his belt. His hair is usually spiked up in the front, and a pair of sunglasses is a constant sight on top of his head, though he rarely uses them for their intended purpose. He has a noticeable, though not thick Australian accent.
    Personality: For a Rocket, Ethan is actually pretty mellow, if a bit deceptive at times. He is very kind to his Pokémon and tries to be friendly to everyone, including Team Liberty Agents, as he figures that Team Rocket could operate so much more efficiently if its members just treated everyone like human beings. He has no qualms with either side, only choosing to side with Team Rocket because his mother took that path. He doesn't resort to dirty tactics in battle, but he will manipulate and deceive individuals if the need arises and it would be for the benefit of his mission. He is incredibly loyal both to his team and his Pokémon, and would put his life on the line to protect either one. He enjoys trekking through forests, hence his affection for Bug-type and Grass-type Pokémon. All in all, Easton has the whole "cool-guy" thing going for him.
    Background: Ethan's life was always a simple one: A repeated cycle of fun and being completely carefree. He was born in Azalea Town to Mariah Worth and an unknown father, living a life of relative poverty despite his mother's best efforts. Ethan never noticed; he was too busy playing with Pokémon and his friends. Eventually, their situation grew to the point where his mother, now desperate, was forced to turn to a life of crime, becoming a member of Team Rocket. With their help, she managed to provide a better home for her son, participating in the stealing of several Pokémon, though never telling Ethan just what her job entailed. Ethan became isolated from his friends when the Rockets took over, as the Rockets tried to weed out anyone who would try to rebel; needless to say, quite a few were killed, though Ethan was never actually told this. Instead, he took to himself, managing to catch a Scyther and a Weedle, before being inducted into and trained by the Rockets on behalf of his mother, who had risen the ranks. Since then, Ethan has become a full-time Agent, and has volunteered to go on Team Rocket's search for possible allies of Team Liberty. His mother also recently disappeared, though no one seems to know what happened to her.
    Pokémon: Beedrill (Tox; 16,) Scizor (Céris; 16,) Grotle (Kada; 9,) Weepinbell (Suya; 7,) Deerling (Serena; 4,) Dwebble (Paruk; 1.)
     

    Species: Beedrill.
    Nickname: Tox.
    Trainer: Ethan Worth.
    Appearance: Tox is similar in appearance to most other Beedrill, though he has a largish, red dot on each of his wings.
    Personality: Tox is incredibly confident about his abilities following his evolution, and extremely brave now due to his new found abilities -- which probably isn't such a great thing, given the fact that he just evolved and isn't entirely used to his new body. Regardless, any confidence problems that Tox may have had in the past are no more, and he has found a new joy in battling that he had never felt before. As such, he is quick and eager to jump into any conflict that gets thrown at him.
    Ability: Sniper.
    Specialty: Tox has gained a great increase in speed and agility following his evolution, and appears to be enjoying the freedom of not being confined to a shell anymore. He tends to primarily dart about and then hit his opponent with a physical attack, or deter them and then hit them. In short, his main specialties are speed, physical and deterrent attacks.
    Known Moves: Poison Jab, String Shot, Fury Cutter, Bug Bite, Harden, Agility.
     

    Species: Scizor.
    Nickname: Céris.
    Trainer: Ethan Worth.
    Appearance: Céris looks almost exactly like a normal Scizor; however, his left pincer has a notch in it, a scar carried over from when he was a Scyther.
    Personality: Céris continues to be a battle-obsessed Pokémon -- he is always itching to fight , and is always on edge. He doesn't trust other trainers or Pokémon very easily, especially ones that tend to cause trouble, such as Suya. Céris is slightly more arrogant now than he was as a Scyther, due to the power boost following his evolution, though it is not a terribly noticeable difference. He is still very bold as well, standing up to any challenge that is asked of him.
    Ability: Swarm.
    Specialty: Due to his evolution, Céris has become quite a bit slower than he was as a Scyther, due to the extra weight from his armor. However, he is not daunted by this, as he enjoys the increased defenses and attack strength. As such, Céris is still exceptionally good when it comes to physical attacks, and has become a wall behind which his partners can hide behind when they need to.
    Known Moves: Double Hit, Agility, Swords Dance, X-Scissor, Roost, Night Slash.
     

    Species: Grotle.
    Nickname: Kada.
    Trainer: Ethan Worth.
    Appearance: Kada looks like a regular Grotle, though the bushes on his back have small, blue flowers sprouting from them and his eyes are dark green.
    Personality: Though he used to dislike Ethan, Kada has finally accepted the Rocket as his trainer and respects him for giving him the training he needed to evolve. Kada is very happy that he has finally become a Grotle, and continues to look forward, fantasizing about becoming a Torterra. He continues to be a quick-thinking Pokémon, even if his body has been slowed by his evolution, and seems considerably more jolly now than he used to be. Further, he is ore responsive to others now than he used to be, easily befriending Bug and Grass Types.
    Ability: Overgrow.
    Specialty: Kada has retained his skills with physical attacks. Due to his evolution, his speed has decreased, though the training he did as a Turtwig has allowed him to stay relatively agile despite the size shift. His defenses are also stronger now, though the new plants on his back give him a particular weakness to fire attacks that he did not possess as a Turtwig.
    Known Moves: Razor Leaf, Bullet Seed, Bite, Body Slam (Egg Move,) Synthesis, Mega Drain.
     

    Species: Weepinbell.
    Nickname: Suya.
    Trainer: Ethan Worth.
    Appearance: Suya looks like a regular Weepinbell, only his arm leaves are bigger and he has a perpetually angry expression; alongside that, he has already begun to grow fangs.
    Personality: First and foremost: Suya is mean. Very mean. And ferocious. The closest in-game word to describe him would be sassy. He bears a strong resentment towards Ethan for capturing him, despite his trainer catching him so as to stop him from hurting any other wild Pokémon; as such, he very rarely listens to Ethan's commands. He is prone to going berserk on both his teammates and his opponents, giving them everything he's got even if it tires him out. Ethan does not use him as much as he would like to, and does not plan on doing so until he can find a way to get Suya to listen to him. Along with Suya's evolution came a new level of anger and ignorance, making him even less likely to listen to Ethan than before.
    Ability: Chlorophyll.
    Specialty: Suya is essentially a pure attacking Pokémon, using rash, swift physical attacks to strike his foes; unfortunately, he tends to go overboard with this, and his rage combined with his respectable defensive skill give him a slight resistance even to Fire attacks; he is remarkably dangerous now given the fact that his evolution has greatly increased his defenses. His only weakness is his speed, though this is not as bad when he is angered; however, he is also now slower than he was as a Bellsprout, due to the fact that he has no legs.
    Known Moves: Vine Whip, Wring Out, Stun Spore, Poison Powder, Gastro Acid, Acid.
     

    Species: Deerling.
    Nickname: Serena.
    Trainer: Ethan Worth.
    Appearance: Serena looks like a normal Shikijika in all of her forms.
    Personality: Serena is very careful, much like a normal deer would be. She takes her time studying others before getting near them, so as to be better prepared in case they try to do anything to her. Serena is curious about Ethan, as she is new to his team, though she doesn't seem to be having a ton of trouble adjusting to the group. Generally, Serena is kind and gentle, though a little icy around strangers.
    Ability: Serene Grace.
    Specialty: Serena specializes in speed and physical attacks; this combined with her support attacks makes her a threat in battle. However, her defenses are not so great, and as such she relies heavily on putting her opponents to sleep before moving in for a rapid series of strikes.
    Known Moves: Camouflage, Aromatherapy, Double Kick, Take Down, Grasswhistle (Egg Move.)
     

    Species: Dwebble.
    Nickname: Paruk.
    Trainer: Ethan Worth.
    Appearance: Paruk looks like a normal Dwebble, although he tends to carve his shells into a more pointed shape.
    Personality: Paruk is rather impish in nature, as he tends to play small pranks on those around him -- especially his enemies. He has adapted quickly to life in Ethan's team, not particularly questioning his new position, though he has enjoyed the new opportunities to mess with people -- especially his new trainer. Paruk is a bit cruel in battle; while not evil like Suya is, he like to play around with his prey, so to speak, and plays mind games on those he fights against on a regular basis. Needless to say, he should find himself welcome in the group...
    Ability: Shell Armor.
    Specialty: Paruk is primarily defense based, using his shell as a shield -- naturally. He also tends to try and catch his opponents off-guard, by digging underground and disguising himself as a rock; this strategy tends to work better in rocky areas, where he can splash sand into his opponent's face and then do the above.
    Known Moves: Sand-Attack, Smack Down, Rock Polish, Bug Bite, Slash.
     
    --Gavin Braner
    Username: Parugi
    Name: Gavin Braner.
    Faction: Team Rocket.
    Hometown: Lavender Town.
    Age: 21.
    Appearance: Here. A Rocket Agent who tends to wear a black hoodie, shirt and shoes, as well as gray jeans. His hair is long and auburn colored, similar to Silver's in style, and his eyes are green. He is 5'9", slightly short for his age, and he has fairly soft features. Following the Paradise battle, he now wears dark blue jeans, a black shirt, and a black, hoodless jacket.
    Personality: Cold and emotionless, Gavin doesn't let his feelings get int he way of his job -- business comes first, in his opinion, even before the lives of others, aside from his Pokémon, who he actually cares very deeply for. He is antisocial, brushing off people when they talk to him, whilst making snarky remarks about them in his head. He does not take defeat well, and has slipped into spots of depression at times, when he has lost many battles in a row. He has a preference towards Psychic and Dark type Pokémon, seeing their abilities as more useful than those of others. He is not incredibly loyal to Team Rocket, only assisting them because he was told to.
    Background: Gavin lived a gloomy life growing up -- inevitable, considering where he came from. He spent most of his time skipping school, and instead chose to battle and vandalize. His actions eventually got him into very big legal trouble, when he helped to ravage a small cemetery; because of that, he was sent to assist Team Rocket in their war against Team Liberty. As such, he does not harbor an intense loyalty to them, and on many occasions has chosen to ignore orders and go off on his own. He caught his Duskull during a training mission to Lavender Town, and acquired his Staryu prior to joining Team Rocket.
    Pokémon: Starmie (Ithes; 16,) Dusknoir (Dothe; 16,) Drapion (Irest; 14,) Frillish (Sivik; 5,) Kadabra (Talsim; 7,) Baltoy (Evris; 2,) Poochyena (Kora; 2.)
     
     

    Species: Starmie.
    Nickname: Ithes.
    Trainer: Gavin Braner.
    Appearance: Ithes looks exactly like a regular Starmie, though the gold area around his gem is silver and his gem tends to stay on a certain color dipicting his mood.
    Personality: Ithes is extremely loyal to Gavin, much like he was as a Staryu, thouh he is much smarter now than he was before. His raised intelligence has allowed him to begin acting of his own accord, giving Gavin the freedom to direct his other Pokemon in battle instead of orderng Ithes around. However, he is still impossible to read, aside from guessing his mood via his core.
    Ability: Natural Cure.
    Specialty: Physical strikes. Because of his evolution, he has also become sufficiently intelligent so as to act of his own accord in battle, if Gavin so wishes, allowing Gavin to focus on other opponents. He tends to combine this with his past experiences in battle, allowing him to form his own strategies without the need to be ordered around.
    Known Moves: Hydro Pump, Rapid Spin, Recover, Camouflage, Bubblebeam, Power Gem.
     

    Species: Dusknoir.
    Nickname: Dothe.
    Trainer: Gavin Braner.
    Appearance: Same as a typical Dusknoir, though his eye is blue.
    Personality: Dothe's final evolution has brought forth a far braver side of his personality than has been seen in the past. He will not stand down against a foe, and will fight loyaly and honorably to the end no matter what condition he is in. With greater power on his side, he has taken more initiative in fighting face to face, though still possesses a number of tricks that he will resort to if he needs to. Whle he still enjoys a good prank, he has toned down his joking nature considerably.
    Ability: Pressure.
    Specialty: Physical attacks and defenses, with a respectable prowess in mind attacks. Specializing primarily in punching, Dothe still uses a number of surprise attacks in battle, depending on how things are going.
    Known Moves: Night Shade, Thunder Punch, Confuse Ray, Ice Punch, Will-o-Wisp, Shadow Punch.
     
     

    Species: Drapion.
    Nickname: Irest.
    Trainer: Gavin Braner.
    Appearance: Irest has slightly larger pincers on his hands.
    Personality: Ever since Gavin received Irest, he has been trying to prove himself to Dothe, Ithes and his trainer. Since his evolution, Irest has become much more confident in his abilities, and is proud of the circumstances surrounding his evolution. Still, he remains somewhat lonely, as he is still the only Pokémon on Gavin's team that was not actually caught by Gavin. Irest has kept some of his lazy worker tendencies, such as sleeping much of the time, though since his evolution he has become more active and more willing to battle.
    Ability: Sniper.
    Specialty: Irest's main specialty is still in physical attacks; however, his evolution into a larger Pokémon has slightly decreased his speed. Still, his size gives him an edge over smaller, weaker-minded opponents, intimidating many of them with ease.
    Known Moves: Bite, Poison Fang, Pin Missile, Claw Sharpen, Acupressure, Cross Poison.
     

    Species: Frillish.
    Nickname: Sivik.
    Trainer: Gavin Braner.
    Appearance: Looks like a normal male Frillish, though his eyes are yellow as opposed to red.
    Personality: A rather naive and curious individual, Sivik spends a lot of time observing others up close, which is how he met Gavin. Though slightly cold towards Gavin since being removed from the ocean, Sivik is still willing to obey him because of this new opportunity to see the rest of the world. Sivik is willing to fight when angered, and dislikes intruders of the sea -- boats and people, in other words.
    Ability: Cursed Body.
    Specialty: Sivik is most powerful when he uses special attacks. He is also much faster in water than on land, though is still able to operate on either.
    Known Moves: Absorb, Night Shade, Recover, Water Pulse, Ominous Wind.
     

    Species: Kadabra.
    Nickname: Talsim.
    Trainer: Gavin Braner.
    Appearance: A normal looking Abra.
    Personality: Following his evolution, Talsim has become more aware of what goes on around him, shedding his relaxed state in favor of a perpetual calm manner. More talkative than he used to be, Talsim is perfectly willing to communicate with his trainer and others now. With the development of his powers, Talsim has become more of a tactician than he was before, a skill that he uses to great effect in combination with his abilities.
    Ability: Magic Guard.
    Specialty: Talsim specializes in Special Attacks, and has also shown a proficiency in speed, used in combination with his Teleport ability when facing an opponent. While his defenses have improved following his evolution, Talsim is horrible with physical attacks, and his physical defense is still not that great.
    Known Moves: Teleport, Psychic, Thunder Punch (Egg Move,) Recover, Disable, Confusion.
     

    Species: Baltoy.
    Nickname: Evris.
    Trainer: Gavin Braner.
    Appearance: Evris looks like virtually any other Baltoy.
    Personality: Evric is possibly Gavin's most alien Pokémon. Extremely mild-mannered, Evris displays virtually zero personality, never socializing with others, never speaking to other Pokémon, never interacting much with the environment. It seems as if it is simply there, with its only defining feature being its swiftness if listening to commands from Gavin.
    Ability: Levitate.
    Specialty: Evris is, like other Baltoy, particularly skilled with Special Attack and Defense. Using its psychic abilities, it is also capable of becoming extremely fast and difficult to hit, though this requires careful planning and time.
    Known Moves: Rapid Spin, Harden, Ancientpower, Psybeam, Confusion, Power Trick.
     

    Species: Poochyena.
    Nickname: Kora.
    Trainer: Gavin Braner.
    Appearance: Kora's eyes are blue and white as opposed to red and yellow.
    Personality: Despite her species's fierce appearance, Kora is actually a very gentle and loving Pokémon. Exceedingly loyal to her owner, Kora will only attack if she or they are threatened; otherwise, she will seek endlessly for a way to be your friend. Unfortunately, her antics sometimes come across as attacks, and as such several people have mistakenly become frightened by her.
    Ability: Quick Feet.
    Specialty: Kora specializes in speed and physical attacks, particularly those that involve biting. She is extremely fast, a trait aided by her Quick Feet ability.
    Known Moves: Tackle, Bite, Sand-Attack, Howl, Ice Fang (Egg Move,) Fire Fang (Egg Move.)
     
     
    Other
    --Jackson Sang (Freelancer)
    Username: Parugi.
    Name: Jackson Sang. He also goes by several different aliases.
    Faction: Freelance assassin; often gets hired by Team Rocket.
    Hometown: Castelia City, Unova.
    Age: 21.
    Appearance: Here. An extremely dashing and handsome individual, Jackson is 5'10 and has burgundy-colored hair and eyes. In general, he is seen wearing a black trench coat with silver buttons and a black or dark gray-blue suit underneath. He wears a leather belt with a silver clasp, on which he carries his Pokéballs.
     
    On the job, he takes on a wide range of disguises and appearances, either through different clothing or with the help of Tracer. However, one outfit in particular that he tends to use is a ninja-like uniform that he wears underneath his casual clothing, and can switch into in virtually an instant. This uniform is black with a white belt, gloves, and boots, as well as a black bandanna over his mouth and nose. Typically, he ends up covered in blood during his assassination missions; as a result, he becomes virtually unrecognizable in this uniform, especially when Tracer uses his Transform attack to add on some... unique... characteristics...
    Personality: To put it simply, Jackson is... kind of crazy. An insanely effective assassin who has virtually never lost a battle, he has developed a bit of a complex, viewing himself as the center of the universe and all of the people within it as figments of his imagination. He does not believe that he can be beaten, and as a result, does not believe that he can be killed; any attempts to prove him otherwise will result in him countering with insane logic that, strangely, usually ends up making sense. His beliefs are only further supported by his tendency to engage (and defeat) targets and opponents--human and Pokémon--in direct combat, as opposed to relying on his own Pokémon to do even a fraction of the work that he does.
     
    Regardless, Jackson is not particularly cocky or rude while not on the job. He is a bit of a jokester, and is, overall, a pretty cool person to hang out with, so long as you don't do something to get on his bad side, and is, quite frankly, a bit of a dork. This lighter side of him is reserved only for those who can both catch him in public while he's not on a job and get past his odd idiosyncrasies, such as his deep fondness for fast-moving objects and vehicles, such as bullets, cars, jets, motorboats, and other similar methods of transportation.
     
    Beware, however, that he has a strict--and secretive--moral code, one that most people don't understand, cannot comprehend, and which does influence his choice of job; if one somehow crosses it, he will come for them, and they will deserve every ounce of the beating that he delivers--at least in his eyes. Virtually no one is exempt from this, nor from the potential cruelty with which he will deal with those who tarnish it. In short, if you are on a train with him, be very careful of what you do and how you behave; otherwise, you may find yourself making a lot of new friends... with the tracks.
    Background: Jackson was born to a wealthy family in Castelia City. Somewhat odd from a young age, Jackson was very fond of acrobatics, and as a result grew up practicing them. Some ten or twelve years ago, he ran away from home and began living off of the streets, where he was able to refine his acrobatic abilities and enhance his endurance, strength, and other physical abilities, eventually becoming an assassin-for-hire--and quickly rising to become one of the best in the business. At some point he expanded his area of operation to include the Kanto regions, quickly catching the eye of Team Rocket and becoming one of their most often-hired hit-men, a job he has been working with ever since--though not exclusively, as he still hires himself out to literally anyone who will pay him for his services.
     
    Rumor has it that Jackson is blood-related to Shadow Admin Sleight through the father he left behind in Castelia all those years ago, though no one has really looked into the background behind this possibility at this point. It seems to stem from their similar attitudes and accomplishments in life, however, primarily that they are both incredibly difficult to defeat in their respective areas of combat.
    Pokémon: Tracer (Ditto,) Claire (Mienshao; 3,) Walker (Grovyle; 3.)
     

    Species: Ditto.
    Nickname: Tracer.
    Trainer: Jackson Sang.
    Appearance: No differences from other Ditto.
    Personality: Tracer doesn't exhibit much of a personality when in his standard form, merely following orders when they are given and just generally hanging around and acting cool. When it the form of another, copied Pokémon or human, he will behave and speak exactly as they would, and can recall certain short-term memories from them due to possessing a tiny bit of psychic power. However, when he takes on an original form--especially an original human form--Tracer tends to be rather... eccentric, much like Jackson. He views himself as the center of the universe, though isn't particularly rude about it--it simply comes naturally to him to act that way.
    Ability: Imposter.
    Specialty: Tracer is not a battling Pokémon in any sense of the word. His sole purpose--in training, on the job, in life--is infiltration and deception, be it through transforming into a perfect replica of another being--Pokémon or human--or wrapping around Jackson and using his Transform attack to create any number of disguises or strange illusions. Thanks to years of training, Tracer has virtually perfected his transformation power, unlike other Ditto, and as such has learned to use his copied vocal cords to speak while in the form of a human.
    Known Moves: Transform.
     

    Species: Mienshao.
    Nickname: Claire.
    Trainer: Jackson Sang.
    Appearance: No differences from other Mienshao.
    Personality: A slightly ditzy and quirky Mienshao, Claire has never really been right in the head. She tends to burst into random fits of giggling when she's out of her Pokéball, and finds numerously grim things--fighting, death, blood and gore--to be quite humorous. Still, she isn't a sociopath or anything; she has simply taken on several of Jackson's idiosyncrasies and views, coming off as an aloof an somewhat crazy individual as a result. Overall, Claire's a fairly nice and loving Pokémon... albeit slightly insane.
    Ability: Regenerator.
    Specialty: Claire is like Jackson and every other Pokémon that Jackson owns (sans Tracer): She is extremely fast and very strong physically. However, like his other Pokémon, she is only a support beam in the battling tower that is Jackson Sang: she, like the others, only serves to assist Jackson in battle, as he does much of his own fighting personally. However, she is also fairly useful for sneaking around and listening in on conversations when Jackson needs someone to do that.
    In essence, she is a true weasel.
    Known Moves: Drain Punch, Bounce, Detect, Role Play (MT'd,) U-Turn, Jump Kick.
     

    Species: Grovyle.
    Nickname: Walker.
    Trainer: Jackson Sang.
    Appearance: No differences from other Grovyle.
    Personality: A quiet individual who, for the longest time, has focused almost solely on spy work, Walker is an extremely loyal member of Jackson's team. Generally acting as a lookout and using his Grasswhistle attack to signal Jackson to changes to the surrounding situation. Aside from that, there isn't much to say--Walker tends to be pretty stoic, always watching and always observing those around him...
    Ability: Overgrow.
    Specialty: Like Claire, Walker specializes in physical strength and swiftness, though battling is not his forte--he acts mainly as a spy and look-out for Jackson, as opposed to focusing on actually fighting. Still, he can fight when he needs to, though generally tries to stick to draining strength from his opponents as opposed to directly attacking them.
    Known Moves: Detect, Agility, Grasswhistle (Egg Move,) Drain Punch (MT'd,) Mega Drain, Quick Attack.
  21. Parugi
    Team Liberty just got betrayed --TIMES THREE!
     
    Yeah; looks like TL is in the same position that TR was in for a looong time. But, with the Dragon Trio saga happening and some other planned events occurring relatively soon, it won't matter for long...
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