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GregF

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  1. GregF
    Someone asked if I would post the original screen treatment for the planned 2010 movie (which, of course, is not getting made). Since this story will never get used for anything, I saw no reason not to share it. Please note, though, that this was a first draft -- it would almost certainly have been changed, maybe a lot, once it was run by TLC and Tinseltown Toons and Universal. But this was the original version.
     
    A few things to emphasize before you read:
    1) This is NOT official story, as it was never approved by TLC, though the very general outline did come from the story team as a whole.
    2) The names of new characters are NOT approved BIONICLE names, and nothing exists on these characters beyond what is noted below.
    3) Due to the fact that the overall story had to be changed with the decision to end the line, none of the events below ever happened in official BIONICLE continuity. This should be read as a curiosity, nothing more.
     
    BIONICLE 2010 MOVIE
    We open with a fast recap of how we got where we are – Mata Nui, exiled from his universe by an evil power, arrives on Bara Magna. He finds himself allied with the small villages that dot the region against fierce invaders from the north, the Skrall. In the end, Mata Nui leads the villages and their glatorian to victory, and discovers their shelters were in fact pieces of a giant robotic body. As a thank you to the warriors who helped them, he bestows new elemental powers on them and dubs them Toa.
    We then include the “coin” scene from the end of Legend Reborn, as the coin becomes important. Mata Nui states that he needs to find a source of power for the body they have built, and that perhaps that source lies to the north – the Skrall, after all, had technology unlike anything the other villages have. But if he and his new friends are going to make this journey to an unknown land, they will have to be alert every step of the way.
    Cut to Ackar, at night, sitting on the jungle floor with his back against a rock, sound asleep. The next moment, a burst of water hits him in the face and he wakes up, sputtering. Cut to Kiina, water still dripping from the end of her weapon. She tells him it’s time for his watch. Note that Kiina looks different than how we saw her last, with her armor and weapon changed.
    The explanation for this becomes obvious. Mata Nui, Ackar and Kiina are camping in an abandoned Skrall outpost. There’s a cache of armor and weapons there. As Ackar outfits himself, he speaks to Mata Nui about their absent comrade:
    ACKAR
    You know, Berix was really hurt when you said he had
    to go back to the village. It was just a bad sandstorm,
    and he got a little banged up. Nothing he hadn’t been
    through before.
     
    MATA NUI
     
    He was here because of me … in danger, because of me.
    I can’t be responsible for his safety.
     
    Their conversation is cut off by a noise coming from the path behind them. Ackar volunteers to go scout and see what – or who – is back there. He starts back the way they came, his feet leaving molten footprints in the ground. He is trying to be stealthy … but as he gets close to the source of the noise, he loses control of his new fire power again and a nearby tree bursts into flame. Revealed in the light, he is an easy target for a Skrall warrior who was hiding behind a rock. The Skrall fires his weapon and hits Ackar, who goes down (though he is not badly hurt, just bruised).
    Seeing this, Mata Nui flips out. His eyes glow, his voice as he shouts “Ackar!” takes on a weird echo effect – and suddenly the rock the Skrall was hiding behind becomes animated and grabs the Skrall, starting to squeeze. Ackar gets up at this point, looks from Mata Nui to the Skall and back, and says, “Hold it!” Startled, Mata Nui returns to normal, the rock goes back to being a rock, and the Skrall drops to the ground.
    Ackar grabs the Skrall and asks him what he’s doing here. The Skrall explains that there is nothing left for him back in Roxtus and he wanted to go back home. He was hoping to join up with Mata Nui’s party, but got startled by the flames and thought Ackar was attacking. Kiina, awake now, doesn’t believe the Skrall for a second, but Mata Nui overrules her, saying he understands what it is to just want to go home. Kiina says that home is the last place she ever wants to see again.
    Ackar has other things on his mind – like how Mata Nui just did what he did (Mata Nui has no idea). He’s also pretty sick of these new fire powers Mata Nui gave him, which almost just got him killed. Kiina laughs, wondering how any Glatorian can not want a powerful new weapon? At that moment, she loses control of her water powers and it starts to rain … but only on her.
    Mata Nui asks the Skrall what his name is. The Skrall replies he has no name … he is just a Skrall warrior. Complaining that he can’t just call the Skrall “Hey, you!” the whole way, Ackar gives him a name. (This should be something along the lines of “bucket head,” insulting but not vicious.) The Skrall assures him he will carry the name with honor.
    As they move out, Mata Nui asks the Skrall why his people left their homeland to invade the territory to the south. The Skrall reveals it was not by choice – they were forced out by invaders they could not defeat. As best as they could guess, the invaders came from inside a massive volcano, a place of great power. Sometimes in the night, the skies were lit up all around by the energies given off by the mountain. Skrall warriors were sent out to try to attack the volcano to stop the invaders, but none ever returned.
    Mata Nui tells the others he is convinced this volcano may be what he is looking for – a source of power for the new mechanical body. But it is his fight, not theirs – they can turn back. He reminds Ackar that he was chosen to lead the defenders of the new city, and should be back there. Ackar cuts him off, saying any number of Glatorian can lead the force – only one is Mata Nui’s best friend. Mata Nui is touched, but obviously a little uncomfortable to be leading his friends into danger. As they walk away, none of them notice something emerging from a nearby mountainside to follow them … something that wasn’t there one moment, then appeared the next.
    The party moves on, Ackar keeping a careful eye on the Skrall. The terrain changes from jungle to ice forest, marked by trees that make giant redwoods look like twigs. It’s only when they find one whose base has been partially exposed that they realize these are not “trees” – they are dozens of legs of beings like the Mata Nui robot body – just legs and feet from past Great Being projects, resting here, abandoned. They are in, in effect, a snow-covered junkyard, littered with massive BIONICLE pieces all in a jumble.
    A perfect setting for an ambush.
    The attack that follows is furious and frustrating for the heroes, as they are up against mechanicals with an advanced chameleon power and the ability to shapeshift. The enemy appears, attacks, and vanishes. This particular attack is primarily fire bolts, but strangely, they never seem to hit their targets – or do they? It’s Kiina who realizes the truth in the midst of the fight – the enemy isn’t aiming at them. They are aiming at the natural features around them, bringing down avalanches and felling “trees” to box the heroes in. And they’ve done a great job – all but one of the paths out of the region they are in is now completely blocked.
    KIINA
    Don’t you see? They’re not trying to capture us
    or kill us … we’re being herded, like sand grafs into
    a pen.
     
    SKRALL
    These things forced my people from our lands,
    pushing us south.
     
    MATA NUI
    South … away from the volcano. But the only
    route they left open to us is to the north.
     
    ACKAR
    So we’re being shoved toward the volcano.
    That’s never a good thing.
     
    KIINA
    Wonderful. We can’t turn back … and going
    forward doesn’t sound like such a great idea
    either.
     
    MATA NUI
    Then stay here! No one asked any of you to come!
     
    The party is taken aback by Mata Nui’s outburst – and so is he. He apologizes, saying he is not sure what is wrong – the further north they travel, the stranger he feels.
    The group travels on, finding themselves at the edge of a mountainous area that is sort of Monument Valley meets the the Grand Canyon times 100. Massive mountains tower high in the air for as far as the eye can see, and in the center, bigger than all the rest, is the volcano. There is only one pathway leading into the mountainous region – we see the group go in and watch them as they disappear over a rise. Then the two mountains that flank the entrance suddenly slam shut.
    Inside, the party hears the noise and reacts. But before they can go back and check as a group, Ackar points up ahead. There’s a clearing where it looks as if nature has gone to war with itself. Earth and rock are churned up everywhere, plant life is all over, either burned black or frozen solid. Hearing a groan, Mata Nui finds a jungle glatorian half buried under rubble. This is Oris, and he seems not at all surprised to see the group, though he is grateful for the rescue.
    Oris explains he got caught in a “worldstorm” and just barely survived – “they happen here sometimes.” He asks Mata Nui how long he and his friends have been lost. Mata Nui replies that they aren’t lost. Oris smiles and assures Mata Nui that they will be.
    The Skrall, who had run off briefly, now returns to say that the path they took to get into the region is now blocked off and he can’t see any other exit. Going forward is once again their only option. Oris offers to travel with them, and as they start off, Mata Nui idly asks him just how long he has been lost here. Oris’ answer startles and shocks the group: “Oh, 20,000 years or so.”
    That night, the group makes camp, with Ackar providing a campfire. Now we see the group from the fire’s POV – and what we see is plant tendrils emerging from the ground and creeping toward the sleeping heroes. Sparks suddenly fly from the fire, igniting the vines and burning them up. As the fire awakens the group, we see eyes in the flames slowly fade away. We see the Skrall surreptitiously collect a piece of the fire’s kindling and stash it away.
    The next day finds the party in an area of dense jungle – please note that all of these areas are still within the maze, so there are mountains all around forming the walls of said maze. The heroes are attacked by thick jungle vines – with teeth – and struggle to fight them off. It looks like a losing battle until Orsis says that he knows these plants, they hate water. Kiina is able to use her powers to drive the plants away. Again, we spot the Skrall snatching up a piece of plant and putting it away with no one seeing.
    Once they withdraw, the team spots two Glatorian trapped high in the trees, wrapped up in vines. The Skrall hurls his shield and slices through the vines, freeing them. They are Tera and Likus, earth and ice Glatorian, respectively. They are also comic relief and con artists – they make their “living” hiring themselves out to competing villages, then staging mock combat and splitting the pay afterwards. They have only been stuck in the maze a short time. Both see the Skrall as a ticket to fortune – faked fights in which they beat him would do wonders for their reputations and the prices they could ask.
    During the fight, the coin Mata Nui carries was knocked loose and ended up on the ground. When Mata Nui picks it up and turns, he is surprised to see the pattern on the coin rotate as well. A few more turns confirms that, yes, it happens every time, with the coin acting almost like a compass. Then, even more surprising, the entire pattern of the coin changes (a result, though Mata Nui does not know it yet, of the maze changing configuration). As he and the others move off, we see the face of the elemental plant lord appear in a tree trunk, watching them balefully.
    As they continue through the maze, they emerge from the jungle area to an area where the terrain between the mountains is completely flooded. Mata Nui suggests using the nearby trees to make a raft. We next see the party sailing through the channels on their makeshift craft.
    The waters suddenly become very violent. The raft overturns and shatters, dumping everyone in the drink. A huge hand made of water emerges from the river and grabs Mata Nui and Kiina, pulling them below the surface.
    We follow them down, down into the depths and into the presence of the elemental water lord. Kiina wonders how it is they are able to breathe – the elemental lord replies that the waters answer to him, and drown only those he wants drowned. Asked by Mata Nui who he is and what’s going on, the EL explains that he is one of six ELs who dwell in this region. More than 100,000 years ago, they went to war with each other. All six came here in search of the power source in the great volcano, and all six became trapped.
    The water EL senses that Kiina has an affinity to water and that Mata Nui is a being of great power. He offers them sanctuary in his domain, if they will agree to serve him, and tells Kiina she can be in command of his forces. Mata Nui asks about their friends up above. The water EL replies that they do not matter - -they are, after all, only “beings of earth and rock, flame and frost.”
    Mata Nui immediately says no, but Kiina hesitates. (After all, isn’t what she’s always wanted to get away from the desert of Bara Magna?) The water EL states that since Mata Nui chooses not to agree, he can live with the consequences … if not very long. Mata Nui starts to drown. This makes Kiina’s decision for her – she attacks the EL. She reveals that she remembers him well – she once served in his army, and she remembers what that conflict did to this planet. Now she fights only for herself … and for her friends. She grabs Mata Nui and heads for the surface.
    Behind them, the river starts to freeze from the bottom up, including the elemental lord. Kiina must swim rapidly to outrace the spreading ice. Once on the surface again, she finds the others have already made it to “high ground” – a small strip of stone against a stone barrier that blocks the river’s progress. She makes it there with Mata Nui just as the river freezes, but is injured in the process. Ackar uses his power to hold back the ice long enough for the two of them to make it to safety, but again it goes wild and almost fries the others.
    Mata Nui checks his coin. As he looks at it the pattern changes completely on it (as the maze changes its configuration). Likus asks what it means. Mata Nui thinks he has put it all together – real mountains don’t change their locations, so these aren’t real mountains. They’re the walls of a maze, with the volcano in the center. Since the maze changes its form, it could be close to impossible to find your way out once you’re in.
    Kiina says that explains why the elemental lords are trapped here, but not the strange things they have seen – burnt and frozen plant life, rivers freezing in seconds, etc. Mata Nui says there’s a very simple explanation – they said they were at war more than 100,000 years ago – and they’ve never stopped fighting, even in here.
    That doesn’t address the immediate problem – the barrier. Ackar uses his flame power to melt a big hole in it, but stone immediately reforms to close it again. Frustrated, Ackar smacks the wall with his melee weapon, saying the blade is worth more than this fire power is. He tells Mata Nui that he understands his desire to go back and help the people he left behind, but that maybe that’s not what he was meant to do. Maybe he should think about the welfare of the friends he has made here, and stop worrying so much about the ones he’s left behind.
    Oris, Tera and Likus know nothing about what Ackar is talking about, but they do see that Mata Nui is apparently the leader of this band. What are we going to do now, they ask? What’s the plan?
    Mata Nui is torn. He looks at the ragtag party around him, including the injured Kiina, stranded between a frozen river and a rock wall. There’s no chance to send them back and go on alone, since they would never find their way out. And the pressure of leadership is getting to him – when the three new members continue to press him, he snaps, “I don’t know!” And at the same time, unknowingly sends out a wave of gravity power that makes the barrier explode.
    The others all back away from him, afraid of Mata Nui for the first time. The others rush through the gap, not waiting for him.
    They find themselves on a river, but not a river of water – a river of rock, jagged boulders moving at the speed of a rushing torrent down a slight incline. As they try to decide how to negotiate this passage – still staying far away from Mata Nui – Oris notices that the Skrall has disappeared. Ackar is concerned – he thinks the Skrall has run out on them, and that he never should have been welcomed into the group in the first place. Mata Nui intercedes, saying the Skrall offered potentially valuable information – Oris says it doesn’t seem like the party is doing any better than he did on his own, and he had no Skrall to “help” him. Ackar does not come to Mata Nui’s defense.
    The party hears cry for help. It’s the Skrall. He is out in the middle of the river of rock, but has stumbled and is in danger of being crushed. Tera and Likus, unwilling to lose a potential meal ticket, team up to rescue him. After they are safe again, Kiina blasts Ackar from behind with a jet of water, slamming him into the side of the mountain. Mata Nui rushes over to help him back up. Both demand to know just what Kiina thought she was doing.
    “Teaching him a lesson,” she replies.
    KIINA
    (to Mata Nui)
    Ackar says he’s your friend – your best friend –
    but I guess that’s only when he likes the gifts you
    give him or he agrees with all your decisions.
     
    ACKAR
    So you attacked me from behind??
     
    KIINA
    I thought you’d like to see how it felt.
     
    This gives Ackar pause. He apologizes to Mata Nui, saying he knows that everything MN does is with his friends in mind – all his friends, here and back where he came from. Sure, he hasn’t quite mastered this fire power yet, but that’s not Mata Nui’s fault. He should have remembered how hard it is to find a good friend – and that friendship isn’t just about standing by each other when it’s easy to do, but when it’s hard, too. And, by the way, what the heck was with lifting up that stone barrier??
    Mata Nui explains to the group that he once had a great deal more power than he does now. For reasons he doesn’t understand, some of that power is coming back the further north he goes. But he can’t control it, and it could be a danger to the others, so maybe Ackar and the rest were right – maybe they should stay away from him.
    It’s the Skrall who answers first, assuring Mata Nui that the party wants no one else for their leader, and that he is sure Mata Nui will lead them through this strange place. He tells them that the only way down the river is by skipping from stone to stone – but if you slip and fall in between them, you’ll be crushed for sure.
    The team travels downriver in just that way, Ackar having some difficulty because his feet keep melting the rocks, and the Skrall being the most skillful. But waiting at the end are “rock falls” – the equivalent of a waterfall, where the rocks drop from a high ledge into another part of the maze. The team goes over – but this time, Mata Nui is able to control his power, using it to lower the group gently to the ground (controlling gravity is a handy thing, indeed).
    They find themselves on a lava plain, with the volcano not very far off now, according to the coin map. Jets of fire shoot up from the ground at random intervals. Mata Nui calls for everyone to stay close together, but the Skrall is off collecting one of the small stones. He hurriedly rejoins them.
    As they move through this hellish landscape, dodging bursts of flame and sudden lava flows, they come upon a strange sight: a large brazier, alight. Before anyone can stop him, the Skrall rushes forward and throws what he has collected – the stone, the kindling, a flask of water, a bit of vine, a piece of ice, and a handful of sand – into the brazier. As energies swirl from the brazier, he explains that he was not here on his own, as he had claimed. He was sent here by Tuma to make an alliance with the elemental lords. In exchange for gaining access to the volcano, they will help the Skrall crush the Agori and seize control of the planet.
    The energies spread out – the flames grow into the fire elemental, vines grow from the ground into the plant elemental, the rocks form the stone elemental, etc., until all six are present. The bad news is, now that Mata Nui’s team has led the Skrall to the brazier so they could be summoned here, they have no use for any of them – the good news is, the elemental lords don’t like each other much either. So their attacks on the team evolve into attacks on each other, with the team caught in the middle. The team gets pounded, and while Mata Nui is able to save some of them, Tera and Likus are in danger. At the last possible moment, the Skrall has a change of heart and saves the two of them.
    This becomes a running battle, with Mata Nui’s team doing a fighting retreat and trying to make their way to the volcano. They manage to briefly lose the ELs in the maze and make it to the volcano. Okay, so now they’re here – the general feeling is, now what?
    Mata Nui staggers. He senses that the power in this volcano is the same power that once energized his old body. On a hunch, he hacks away at the stone of the volcano, and exposes metal underneath. The volcano is fake, he reveals. It’s not a true volcano, but a power plant. And somehow, they have to get that power back to the robot body in the desert and keep it away from the elemental lords.
    Just then, the volcano rumbles and a big spark of energy shoots out the top – and Mata Nui and Ackar realize simultaneously that what they need is an eruption.
    Mata Nui clears away an entrance to the volcano. The entrance has six spheres on it, each in a different color – black, green, white, red, blue, and sand – and a seventh in the center with the “yin-yang” symbol on it. Kiina and Oris, impatient, try various combinations, but nothing works and the ELs are getting closer.
    Mata Nui suddenly stops them and points out that it took the two of them working together – his knowledge, and her power – to help the team escape the jungle. It took her skill in water and Ackar’s flame power to help them escape the frozen river. Maybe that’s what the symbols mean – the unity of the different elements. And all of them must be pressed at the same time.
    But what about the seventh symbol, wonders Tera?
    Mata Nui says he has been seeing that symbol since he got to this world … and though he isn’t sure what it means, he remembers it from his past life. So perhaps …
    He reaches out and touches the center symbol, even as the others touch theirs. And the entrance slides open, revealing a metallic tunnel.
    The party goes inside, but the entrance is blown apart before it can close. The ELs are closing in, and the team is harried by elemental attacks. The Skrall volunteers to stay behind and fight them off to buy Mata Nui time, and Tera, Oris and Likus volunteer to do the same. We cut between their desperate struggle outside of the volcano and Mata Nui, Ackar and Kiina racing through the complex tunnel system. They come upon an abandoned vehicle probably used in the construction of this place – it’s equipped with a powerful blaster on the front that could carve through rock. Ackar suggests they could use that to blast the core of the volcano and trigger an eruption, but it could mean their deaths.
    They race to the core in the vehicle. Meanwhile, the fire and ice elementals have made it past their three allies and into the tunnels. Flame and frost attacks follow them as they fly through the tunnels.
    At last, they make it to the core. Mata Nui asks Ackar and Kiina if they are sure they are ready to risk this – Ackar looks at Kiina, then back to Mata Nui and says, “Hey, that’s what friends are for.”
    Mata Nui triggers the blast. The core overloads, sending sparks everywhere. Just as the fire and ice elementals reach the core, the place erupts! A massive amount of energy is shot up through the volcano as the core is destroyed, and with it goes the vehicle our heroes are in. The waves of force push out from the volcano, crumbling the walls of the maze. Oris manages to help Tera and Likus before they are crushed to a place of relative safety, but the elementals are not so fortunate. Even as Mata Nui’s craft disappears into the sky, Oris and his new allies taste freedom once again as the maze collapses.
    The power emitted from the volcano arcs through the sky and strikes the robot body, fusing the pieces together and powering it up, as the Agori look on in wonder.
    Meanwhile, we see the ship cartwheeling through space, and finally crash landing on a heavily forested world. After a few moments, the hatch opens and Mata Nui, Ackar and Kiina emerge, relatively unscathed. Ackar wonders where they are now – Mata Nui says what’s important for the moment is that they are whole and this place looks like a safe haven for now.
    Suddenly, there is a terrible roar .. and as the camera pulls back, we see bio-mechanical dinosaurs roaming through the landscape …
     
    THE END
     
  2. GregF
    In the wake of the new animation appearing on BIONICLE.com, I am of course getting loads of PMs with questions. So I thought it would save time to just answer them here. I am going to put the answers in spoiler tags, so if there is a question you don't want to know the answer to, you can skip it. So let's get started:
     
    1. How tall is Mata Nui?
     

    » Click to show Spoiler - click again to hide... «The conservative estimate I have seen from the story team is about 40 million feet high. 
    2. Is Mata Nui the Matoran universe?
     

    » Click to show Spoiler - click again to hide... «Yes. The actions of 2004-2008 all took place inside the Great Spirit. The action of 2001-2003 took place on the surface of Mata Nui's "face." Since Mata Nui is not normally laying still, that explains why Matoran were never meant to live outside the domes. 
    3. Why did Mata Nui have trees, rivers, etc. on his face??
     

    » Click to show Spoiler - click again to hide... «One of Mata Nui's jobs -- though not his main one -- was observation of other worlds. To achieve this, he had the ability to conceal himself underwater and camouflage himself with something resembling local flora. In the case of this incident, the Great Cataclysm damaged the EP system and caused a wild growth of plant life without the system really being triggered. 
    4. What were the Bohrok for?
     

    » Click to show Spoiler - click again to hide... «When it came time for Mata Nui to move onto another world, the Bohrok would clean the "camouflage" off so he could operate efficiently. This also had the effect of loosening/weakening the stone/soil base the plant life grew on, so it would fall away when Mata Nui rose. 
    5. Is Mata Nui a robot?
     

    » Click to show Spoiler - click again to hide... «That is an accurate term in that his body is fully mechanical, not bio-mechanical, but he is much more than how we define robot. He is alive; he is intelligent; he can think, feel and reason. In that respect, it can be argued he is more of a "synthezoid" -- a living being made of artificial parts.  
    6. Does Mata Nui wear a Kanohi mask?
     

    » Click to show Spoiler - click again to hide... «No, he does not. 
    7. What was Mata Nui's main job?
     

    » Click to show Spoiler - click again to hide... «This gets dealt with in future story. 
    8. Why didn't the Toa/Matoran/Turaga etc. know they were inside Mata Nui?
     

    » Click to show Spoiler - click again to hide... «Well, some of you might remember the old story about all of Earth's universe being a microbe inside the bloodstream of a larger being -- and if that were the case, how would you know? 
    9. Was Mata Nui always on this planet?
     

    » Click to show Spoiler - click again to hide... «No, he was not. 
    That's all I can think of for now, but I am sure these answers will prompt other questions
     
    Greg
  3. GregF
    Decided to flip the order of the serials, so just finished part 3 of PTB (yes, you actually don't have to wait six weeks for the next chapter -- I know you're shocked ) In this episode:
     
    * We meet the "Who Am I?" winner
    * We answer the age-old question, "What happens when Nynrah Ghosts have too much time on their hands?"
    * We go inside the red star for the first time, and while we don't come out knowing just what the heck is going on there yet, it sure SOUNDS disturbing
    * We get the return of some folks that neither you nor I EVER thought we would see EVER again (and special thanks to Biosector01.com for refreshing my memory about them) (and no, it's not the Makuta, relax )
     
    And in chapter 4: More red star, somebody hits the right switch and regrets it ... or is the wrong switch?, and there are some people who get very frustrated by long lines ... murderously frustrated, in fact. Oh, and what does all this have to do with the murders of Karzahni and Tren Krom? And will Kopaka and Pohatu get the chance to find out?
     
  4. GregF
    Got my copy of Papercutz GN #8 in the mail today. I must say, the art is gorgeous, especially on the first story -- really captures that creepy, claustrophobic feel I was going for. At first, I thought they might have overdone the snowstorm, as it makes things kind of hard to see at times .. then I realized that worked, because it IS hard to see in a snowstorm and that is part of what makes the baterra's sudden appearances and disappearances so effective.
     
    Overall, a great job by Christian Zanier.
  5. GregF
    ... But if you do something nice for someone, like send me one of their theories because they are too new a member to be able to PM, please make sure you can be contacted by the PM system or I can't respond to it. If your ability to receive PMs is shut off, there's not much point in sending me questions.
  6. GregF
    A number of people have asked recently about the old Legends of Mata Nui computer game from 2001 that never got released, so I thought I would share what info I have on this here:
     
    * The game, as most of you know, was cancelled before release due to its not being up to our quality standards and so not fitting into our marketing plan.
     
    * I know at least one BIONICLE fan spoke to our Legal dept. about getting a copy of the game. My understanding is that Legal's position is that we are not releasing any part of the game to the public, and since we own the copyright, anyone outside LEGO who did have a copy of the game would not be able to share it either. However ...
     
    * I also spoke to the one person I know here who did get a copy in 2001, prior to cancellation. He says all that was available on the LEGO servers at that time were random sound files -- nothing even remotely like a playable game. What this means, I don't know -- it's possible that, since the game was being developed by an outside developer, and not finished yet, we did not have the main files here. If we did, my guess is they were scrapped long ago, but that is just a guess.
     
    Regardless, since it was not something LEGO considered to be high enough quality, for obvious reasons there is no interest in having it see the light of day. And even if we did, I honestly don't know that there would be anything for us to release.
  7. GregF
    Sorry to beat a dead horse, but ... this morning I got a very intelligent PM from a premier member asking some questions regarding the look of the Agori and the Glatorian. I sat down, spent five minutes or so giving him his answers, sent it off ... and he is not contactable by Messenger.
     
    PLEASE do not send me PMs if your account is not set up to receive replies. It wastes my time and yours.
     
     
  8. GregF
    Just to update you on the new serial -- the first chapter is done, and Bink will be posting it as soon as he can (he is traveling for work, so it may be later this week). This chapter features three new Toa -- Psionics, Lightning, and Iron -- and a new villain.
  9. GregF
    Just so everyone knows, I have the approved name list now and will be releasing the name of the stasis Toa (which people have been asking for) by end of the day on Monday.
  10. GregF
    I was looking through a topic on 2001-2003 vs. later years, and Lewathetoa made an excellent point about the appeal of the early years being the spectacle of advanced beings on a primitive island, and how much of that was lost in 2004 when we got to Metru Nui. I felt it worth reprinting my response to him here, as it is a very interesting topic from a literary point of view:
     
    "What made 2001 work was the incongruity of advanced technological beings living on a tropical island with no tech at all, because that made no sense. The problem for us was, at some point you had to make it make sense, and once you did, you had to go high tech and the incongruity was lost. What you are saying completely makes sense -- I simply don't see a way around it beyond simply never explaining anything. And I wonder how many years BZP would have tolerated that before they started to think we didn't know how the Toa and Matoran got there.
     
    I have probably brought this up before, but it comes back to Stephen King's 12-foot cockroach theory. King says you can write an entire story about something scratching at a door, and terrify your reader as they imagine what it might be. Once you open the door and reveal it's a 12-foot cockroach, everybody screams ... and then ten seconds later, they're saying, "Well, at least it's not a 20-foot cockroach." Once you open the door, you inevitably lose the audience's sense of wonder. But you HAVE to do it or the story is a cheat. Even films where they purposely leave ambiguity -- was it a ghost or was the woman just crazy? -- leave a lot of unsatisfied viewers because people expect the story to explain itself. This is why King's endings are uniformly lousy, because he knows it really doesn't matter what's behind the door, it will never be as scary as what the reader imagined. To put it another way, there's sizzle and there's steak -- the sizzle will hook the reader (see 2001), but at some point, you have to produce the steak (2004 and onward) or you have no story ... you just have a story hook."
     
     
  11. GregF
    Thought this was an interesting to my earlier blog entry regarding the inevitable revelation of plot secrets and what it does to the sense of "mystery and wonder" -- it's from a NY Times review of a new TV show:
     
    "... “The Prisoner,” shown on CBS from 1968 to 1969, is one of the most legendary television thrillers, partly because it wrapped after one 17-episode season. Most recently “Lost” on ABC kept core fans going for an improbable six seasons, but it also shed most of its intrigue long before it ended. ...The “Twin Peaks” axiom applies here as well: a show can ride only so far by suggesting, however cleverly, that things are not as they seem. Soon the creators must start revealing what really is going on."
  12. GregF
    One time, some while ago, there was a project in the works at one of my jobs that I was unhappy about. I just knew that creatively it was all wrong, it was going to miss our audience, and it was just in general a bad idea. And I made that pretty clear to the people around me (as I am wont to do). Then one day I got some very good advice from someone I respected -- she said, "If you're worried that it is going to be all wrong, volunteer to work on it ... and make it right." (I did, by the way, and it turned out pretty well.)
     
    Why am I sharing this story? Well, there are three fan initiatives floating around online right now -- New World, BIONICLE: Next Generation, and the BIONICLE Story Squad. My awareness of them ranges from the very familiar to the passing acquaintance, and I cannot predict success or failure for any of them. The people working on them certainly seem dedictated and willing to put the time in on these projects. All of these projects are in their infancy and still have lots of questions attached to them.
     
    What's interesting, though, is that they seem to be provoking a lot of hostility in some quarters here. If I offer to help out on one or the other, I get a hornet's nest of angry PMs. I see people being downright abusive in forums (people who should know better than to behave that way). I don't know if it's legitimate disapproval, jealousy, bitterness, or what -- one thing I have identified is that some people seem to feel strongly that fans should not be allowed to suggest things for canonization in story.
     
    Let me address the last first. LEGO has the LEGO Ambassadors program, the Kids' Inner Circle, and even fans helping to design some of the models we put out. The first letter of my dept. name -- C -- stands for "community." BIONICLE has a passionate fanbase and a history of letting them contribute in small to medium ways to the storyline -- and with the demise of the sets, the company wants to broaden the involvement of fans in the creation of story. In some cases, as with BSS, it means creating something new -- in others, it means letting people have some leeway to try something new and see if it works. Just as I get to play in the BIONICLE universe, they get to do some of that too now, with the same restrictions that I have always operated under. And as always, nothing will become part of official story unless I okay it. You have a right to disagree with LEGO's thinking, but that is the policy I have been asked to implement.
     
    Now, some people may think that if they kick up enough of a ruckus, these projects will fail/get cancelled and official story will be safe from dreaded fan input. Sorry, not so. See, my mandate is to get fans involved with story -- it says nothing about BZPers or BS01 folks or Kanohi Journal or any of that. So if were to turn out that working with this community just isn't going to happen, I can always turn to KIC or to younger fans who I have met at events or in focus groups and let them contribute their ideas. So the only thing that would be achieved would be putting this very creative, very passionate community of fans on the outside looking in, and I don't think anyone wants that to happen.
     
    Do I KNOW BSS, NG, and NW will be stellar successes? Nope. Do I think there will be bumps in the road, creative dead ends, and who knows what else in the process of finding out how they will work out? Yes. But people have stepped forward, said they were willing to work, and I hope that their endeavors WILL be successful.
     
    So my advice to the community is to play nice. Show some respect. If you are certain that one of these project is going down the complete wrong road, don't gripe about it in forums -- volunteer to help and steer it back onto the right road. If you see problems that maybe the people working on it don't see, bring them up in a helpful, constructive way. (If the project team refuses to listen to you, and the problems eat them alive, at least you tried.) If all you have to contribute is bile and hostility, I'd suggest you zip it, because the only thing you may achieve is the marginalizing of your community.
     
    BIONICLE post-sets is a huge opportunity both for you and for me as far as new story goes. If you want to be a part of that, great. If you have a constructive suggestion to make things better, I would hope the people behind these projects would have the sense to be all ears. And if you don't want to be involved at all, don't knock the people who do. It only makes you look small.
     
  13. GregF
    My list of proposed new names for BIONICLE 2010-2011 is now written up.
     
    Those of you who had, with my agreement, sent me lists of names you wanted checked on for your projects, please resend so I can add to mine.
     
    Thanks,
    Greg
  14. GregF
    Reign of Shadows #10 is almost done -- sorry for the delay, but I think you will find it was worth the wait. In addition to the resolution of the whole fight in the chamber and the first appearance of Artakha, we get the return of the Toa Mahri and the startling answer to one of the most frequently asked questions of the last year or so!
  15. GregF
    -- For those of you kind enough to ask, it is confirmed that I will NOT be at Comic-Con this year. I asked not to go because I have a family commitment around that time this year.
     
    -- If you PM me a question, please make sure that your account is set up to receive PMs. I have had a number of people send me things that I then cannot answer because their settings are adjusted to not accept private messages.
     
     
  16. GregF
    In the last week or so, I have all of a sudden gotten bombarded with people wanting to know colors for various elements, and others wanting to add new elements to the story. Relax, please -- I am not looking to open the floodgates and add a ton of new tribes/elements to the story. As for colors, I understand you need them for MOCing, but your best bet might be to do those things as polls so we get an idea of what the site as a whole thinks of various suggestions. I am not a set designer or a MOCer, so not the best person to determine what color looks nice with what.
  17. GregF
    -- Good news to start with -- I have gotten permission to get a whole new list of approved names done for 2010 and 2011, which means we will be able to have some new named characters in the story!
     
    -- Plague tribe's element is ... iron. Yes, I know, that doesn't match their armor color, but there is a reason for that, which will get revealed in an upcoming mini-serial on BIONICLEstory.com called Sahmad's Tale.
     
    -- Look for more info on the Psionics power on Monday, same place.
     
    Greg
  18. GregF
    Recently, a BZPer posted a topic insisting I had been rude to him in my answer to his PM. He had asked a question for which I did not have what I felt was a good or complete answer, so I appended, "for what it's worth to you" to the end of the answer -- since I had no way of knowing if the little bit of info I was giving would answer his question. He somehow decided that meant I thought his question was worthless or stupid, which was not the case. (If I HAD thought that, I simply wouldn't have bothered to answer at all.) As I think most of you know, "for what it's worth to you" simply means, "I don't know if this will any help to you or not, you have to decide that."
     
    I have since explained this to him, but he seems determined to remain offended, and there is nothing I can do about that. But I thought it brought up a larger issue.
     
    Yes, I answer a lot of PMs here, when I don't have to -- but that also means I am not FORCED to. So while sometimes my answers are curt -- even a lot of times -- I don't try to be rude and I don't intend to be. You guys are fans, and because of that, you need to be treated with respect. For some people, getting just a "yes" or "no" may seem harsh or rude, but that comes from the fact that if I take time to write long answers to everyone, I won't have time to answer all the questions I get. And in some cases, like this one, someone just honestly misinterprets something I say, and all I can do in that case is try to explain that they took it the wrong way.
     
    I will not sit here and say I am never a little cranky on here , especially when people are trying to reopen debates for the 12th time that have long been closed. There are some things it is just a waste of time to go into, and if it's obvious the person knew that before asking, then my patience wears a little thin. But in the end, you are taking your free time to ask me stuff, and I am taking mine to answer -- and so we both have to respect each other, for the same reasons.
  19. GregF
    As promised, if slightly delayed, here is in the info on Psionics as an MU element:
     
    Colors: Blue and gold
    Gender: Female
    Prefix: Ce - (pronounced "say")
    Matoran Ability: Unable to be mind-controlled or read telepathically -- by studying them, Helryx learned how to shield the minds of the OOMN members from telepathy.
    Powers: A Toa of Psionics has the following powers:
    * Telepathy
    * Telekinesis
    * Ability to do a damage-dealing mind blast (mental damage only, not physical)
    * Limited mind control (cannot make someone do something that is against their pre-existing moral code)
    * Creation of illusions -- so lifelike they can be experienced by all five senses, but cannot fool techological systems
    * Ability to mentally mask her presence from bio-mechanical or organic life, but not from technological systems
     
  20. GregF
    Along the lines of the last post, I got another interesting PM the other day. The poster was concerned that the revelation of details about various aspects of BIONICLE, through my answers, was messing up his fan fiction in progress (which he was trying to keep as close to canon as possible).
     
    Not going to debate the nature of fan fiction here, or get into the fact that a lot of the questions being asked are by other fan fiction writers who want the info for their stories ... but rather discuss the world of "licensed publishing."
     
    So let's say that you now have my job -- you are the writer for the official comics and books for BIONICLE. And you have a great story idea and your book is humming right along.
     
    And then you find out a set you thought was going to come out (say, shadow Toa Ahkmou) has been cancelled. But there are three new combiners you need to work into story, plus a new poster whose action has to be reflected in story. What do you do?
     
    You rewrite, of course.
     
    Why? Because that is the very nature of writing in a universe you do not own or fully control. In the end, I don't decide what sets come out or don't, or what kind of ad materials get done, or what the web game looks like ... I just have to incorporate all of that into what I am doing. It's the same for someone writing a Star Wars book, or a Star Trek comic, or anything where he/she did not create the universe and does not own it. Someone else can always change things and you have to be ready to turn on a dime and make changes to reflect that. You are playing with someone else's bat and someone else's ball and they make the rules you have to follow.
     
    Not everyone likes that. Some writers only want to create their own universes so that they don't have anyone else making changes, and that's fine. And a lot of people write fan fiction that is THEIR BIONICLE universe and does not try to reflect the official one too much -- and that is great too! But if you are going to write for a property someone else owns -- or write "canon-close" fan fiction where you are trying to match it to my answers -- this is something you will have to deal with multiple times in your career. Nature of the beast.
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