Jump to content

Perp

Members
  • Posts

    1,013
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Perp

  1. IC: Ember - Ostia, deck of the Fowadi “...tae f###?”
  2. IC: Verakastian - Fortress Khy;Barr, the Foundries welp
  3. IC: Torana - Ta-Koro, outside the Magma Lounge “No weapons, no powers, no kanohi, no below-the-belt stuff...” The Vo-Toa hefted her Yari in preparation to toss it to Erzu, but changed her mind at the last minute and turned it over in her hands, brushing some ash off of the polearm. “Unless you really wanna spar.”
  4. IC: Ember - Ostia, deck of the Fowadi It was almost a surreal experience, walking the gangplank and seeing the Fowadi loom larger and larger as they got closer. Putting foot-on-deck and immediately feeling the subtle swaying of the ship as it bobbed around in the waters of the Bay brought up a well of emotions in her chest - a sense of nostalgia; the feeling of being home. She reached for the Toa’s proffered hand shook. “Pleasure’s all mine, Toa… Kale an’ Skyra, was it? An’ technically, was only in th’ Ta-Koro Guard. Fer the Marines I was naught but an instructor, or advisor, whataever ye wanna call it. Taught ‘em tae run a tight ship.” She tore her gaze away, looking up and around at the towering masts above. Mata Nui, was she a monster of a boat… “She’s somethin’ else, aye… I cannae fathom how she ain’t restin leagues below with all the guff ye got strapped tae the sides, lad. But then again, them sparklies shored up in Naho got vaessels made’a rocks an’ the like, so it ain’t that much a stretch for ye rock fellows to build a floatin’ fortress…” She trailed off as she continued to admire the feat of engineering around her. ___ __ _ IC: Jokaro - Po-Koro, Technology Emporium He downed the rest of the water and tossed the cup over his shoulder into a pile of miscellaneous junk in the corner of the workshop. He’d probably use it to make a grenade or something later. “Try to turn that thing-” he gestured to the barrel- “down on the lathe a bit. Maybe… cut the diameter in half? We’ll worry about structural integrity later.” He picked the launcher casing back up and started to disassemble the pump mechanism. “Meanwhile, this thing could be… no, it’s too- hm, maybe…” he began to whistle to himself, once again lost in his own world as he turned the real one out.
  5. I will put the place back on the map and you and daniel bette rhave the same conversation for the third time or else
  6. IC: Verakastian - Fortress Khy;Barr, the Foundries Grimacing, the Fa-Lesterin coughed lightly as her smoke drew swirls around his head. He lifted a hand and dissipated the remainder with a brief wave. Here she was before him - the Necromancer of Khy;Barr - feared She-Witch and Raiser-Of-Armies - still bound like a common slave. Perhaps a reflection of his own status, not long ago. She, sitting - manacled. Him, standing above, free from all but his own ambitions. Yet she was the one who terrified him with the simple proferrance of a narcotic. His head was swimming. Was it the smoke? No. It must be the foundries’ fumes. Or the heat. Yes, definitely the heat… He opened his mouth to reply, but he only got a single syllable out. “I-” A loud, thundering step. He felt the vibration through his shins. His guts turned to ice and the nape of his neck shivered in response. "Leave soon. Prepare." His eyes grew wide (thankfully hidden behind the goggles) and he stood stock-still, like a muaka ready to pounce on the nearest kinloka. Yet, he was no predator. At last, he broke free from fear’s grip, and turned slowly to face the latest warlord to command Fortress Khy;Barr. He had to take a step backward - towards her - just so that his neck wouldn’t snap through trying to look up at the immense being. “Y-yes master. At once.” He then bowed his head in respect, as he was so accustomed to doing. It was not clear if that was something Arms actually understood or cared about.
  7. Got a Turaga and Exo-Matoran in a back alley if you wanna go for it breh
  8. IC: Verakastian - Fortress Khy;Barr, the Foundries “Be quiet, you… you witch…” he muttered to himself, his own bruised hands rubbing over each other nervously. The two Kaiakan brothers, Larex and Corlius, moved in unison as they tipped the massive, glowing crucible over on its side and spilled its molten contents into the waiting molds. Verakastian flinched and took an unconscious step backwards as glowing goblets of searing liquid metal splashed up too close for his liking, leaving smoking trails in the air. This was the thousandth time he’d watched the brothers do this, and the thousandth time he flinched anyway. His eyes still watered behind the shaded goggles he wore. His own words felt caught in his throat as he once again heard the jangling sound of manacled arms behind him, the other nearby Lesterin taking another drag. He’d meant to say them aloud, but changed his mind at the last minute, thinking better of having to put his back to either her or the molten iron. He didn’t even want to look at her, even if she’d never be able to tell which direction his eyes were pointed behind his thick lenses. Always made sure to give her a wide berth. Was he superstitious? Maybe. The technology of his ancestors and their ebon-clad confederates intrigued him; but he’d sooner dive headfirst into the crucible before him than get close enough to her to find out whether that power was (super)natural or otherwise. Finally, the iron began to cool; white-hot light fading to yellow to orange to red. The Kaiakans bent low to grasp the carrying poles of the iron-mold, wordlessly carrying it off behind the smelters, outside of Verakastian’s view. He heard the thunk-thunk-thunk of an impact hammer moments later. Why was she here? The acrid, earthen smell of miracle cactus smoke - the smell of an ovuk-taht, as some locals called it - wafted over from behind him, overpowering even the ferrous musk that constantly permeated the foundries of Khy;Barr. Of all places to be. He tugged at the loose ends of the bandages encircling his own arms, wincing as Vana’s manacles clanked once again. The scars were still too fresh on his own limbs. Smoothing the strips of stained cloth over as best he could, he took a breath of cactus- and iron-tainted stale air, and spun on his heel. She sat there, half shrouded by darkness, her dark colours blending in almost too naturally with the stone wall behind and shadows engulfing her. Wisps of smoke danced wildly through the space above her head, blown this way and that by the odd currents of the foundries. thunk-thunk-thunk-thunk His legs seemed to scream in protest as he approached the other Lesterin; even still, he stopped himself far away - ridiculously far for a conversation, but close enough to make his voice heard over the- thunk-thunk-thunk-thunk-thunk-thunk-thunk-thunk-thunk-thunk She took another drag. “Have you not any quarters?”
  9. IC: Ember - Ostia, the Docks The look in the Toa of Stone’s eyes - staring out through to the past, briefly rising to the surface of consciousness before one’s resolve kicked in - was too commonplace on this island. She’d seen it in those she admired, others she despised. Seen it in her own rippling reflection when peering over the side of a schooner. Old memories for another time and place. For now, she was content to make new ones. She tilted her head back, closed her own eyes for a moment, letting the warmth of the sun flow over her face. “I’d like that, Toa Rynekk,” she said at last. “Been too long since my feet last tread a real deck.” ___ __ _ IC: Jokaro - Po-Koro, Technology Emporium “Hm.” The high-pitched scraping sound of one of the Emporium’s largest tools being dragged back into the workshop cut through his concentration so severely as to drown out any idea he’d had of what he was doing mere seconds ago. He sighed again, setting down the disparate pieces of the haggard patero as he searched for something to soothe his sandpaper throat.
  10. IC: Ember - Ostia, the Docks She took the notably larger hand in her own, trying her d###est to give a firm shake. “Sarge Ember Velliae, Ta-Koro Guard. Formerly.” Something clicked in her memory, and she gave a wry grin as her brain made the connection. “Right-grand makin’ the acquaintance o’ anyone’s faced-off the ‘Vika, Toa Rynekk. Brutal business, aye.” He nodded over towards the ship. "I could give you a tour if you wanted." She felt her chest tighten and a trickle of something nearly forgotten to her welled up from deep in her gut. She felt something for the first time in a very, very long time - genuine joy. She stared, incredulous for but a moment. When she finally spoke, her voice was barely above a whisper. “...you really mean that, lad?” ___ __ _ IC: Jokaro - Po-Koro, Technology Emporium He sighed and grumbled something under his breath. He pocketed the notebook before returning his attention to the launcher on the bench, beginning to disassemble it. “Casing’s intact. Fine as-is. Gas seal’s busted, though.” After a minute or two of struggling as his sapped strength got the better of him, Jokaro finally pried the barrel loose. Easily the heaviest component, he set it down on the bench, sticking straight up like a tower. He took a moment to size up the metal monolith, grunting in exasperation when he finally tore his eyes away. “First order of business-” he turned his head to a corner of the room, but furrowed his brow when he didn’t see whatever he was looking for. He whipped his head this way and that in response, scanning the jumble of parts, benches and tools of the workshop before settling his gaze on the other Matoran in the room. “Did you move the lathe?”
  11. IC: Torana - Ta-Koro, Magma Lounge “Ah, fair point.” She finally removed the glass and gave her nose a cursory massage - still tender but better for her Ta-Toa compatriot’s aid. She retrieved the Yari she’d been using as a pool cue. “Lead the way, Hot Stuff.”
  12. you're only allowed in if your character's name starts with V and/or you have some sort of arm-related ability or quirk
  13. IC: Ember - Ostia, the Docks “Came tae see ‘er.” she remarked, lazily gesturing in the direction of the Fowadi. “She been the envy o’ the whole Ga-Koro navy, even after those Dask-… Dakas-…” She furrowed her brow, and eventually resigned to figuring it out some other time. “Eh, y’know what am sayin’. Them sparkly lasses. After they showed up. If she’s enough ta ruffle that many faethers south o’ here, she’s worth the trip to see for meself.” She paused for a moment to admire the ship once again, faintly aware of the mess of chatter emanating from the occupants on the deck. She turned back to the Po-Toa sitting beside her. “Yer with the ‘Gressors, aren’t ye? Heard about you lot.”
  14. IC: Ember - Ostia, the Docks “Aye, lad. If ye can call the rag-a-bunch fishin’ trawlers of Ga-Koro a bloody navy.” She shrugged, staring out at the vast, curving arc of Leva Bay beyond the massive ship in front of them. “‘Twas a long whila’go. I was fresh from the womb, so t’say. No salt. Lost me ship, lost me friend…” She idly kicked at a chalky limestone pebble as she trailed off. “After that… fiasco, whaddyacallit? I left my home. ‘Listed in the Ta-Koro Guard. Made some new friends there. Was there a long time, lad. Long time. After that, went home, and put some green-faced Marines t’ the task. Made some real mariners outta them Marines, I tell ye that. Got their gills, proud o’ them.” She nodded, visualizing the faces of those Marines. She remembered all of their names. And they really did make her proud. “And what of you, friend? Can ye huck that there spear and score a catch or are ye just anglin’ to make an old sailor spill her guts?” ___ __ _ IC: Jokaro - Po-Koro, Technology Emporium A pale-yellow hand shot up from the pile of sweat and expeditionary gear that was Jokaro, slamming itself down on the surface of the workbench and causing several extraneous components, bolts and tools to jump a centimeter or two in response. Jokaro clawed himself up from his prone position, once again regaining his footing and bracing his arms on the table as the backpack and gear sloughed off of him. He stared down at the launcher the Fa-Matoran was ogling, with enough vitriol to start boring holes into the casing, had he laser vision. “This… piece of junk…” he waved his hand across the launcher, riddled with a handful of field modifications - a snapped sling mount, extra padding on the rear handle, what looked like a broomhandle used as a foregrip… “I have dragged this thing all over the island. I tried to hunt pokawi in Le-Wahi with it and couldn’t hit the broadside of an ash bear because it’s so d###### hard to aim. It’s heavy, it’s too large for Matoran like us to haul for long periods…” He paused, took a breath, and pulled out his notepad, flipping through the pages as Farzan watched… it was absolutely filled to the brim with maddening scribbles, sketches, and notes; a kaleidoscope of gears, gas systems, springs and chemical formulas danced in both their eyes. “We can do better,” he said at last.
  15. IC: Ember - Ostia, the Docks The Matoran glanced over and craned her neck back, looking up into the face of the Toa - or rather, the silhouette of him. She had to shield her eyes with a hand a second later when the glare of the sun-washed sky nearly blinded her. “Aye…” she said at last, her eyes having adjusted the tiniest bit. “A well an’ bloody fine vessel, seems t' me.” She returned her gaze to the gently-bobbing dreadnought before them. “Though the riggin’s a lil’ loose ‘round the edges, says I. Could be tighter-like. On me old vessels, sloppy work like that’d get ye a right earful.” She returned her attention to the Toa of Stone. “Ye know her?”
  16. IC: Safina - Ko-Koro Streets The perfect spot. Just enough shelter from the howling, icy gale the Wahi was known for, yet simultaneously just far enough away from the main streets of Ko-Koro that said gale drowned out the hustle and bustle of the city proper. The perfect spot for meditation. Meditation, and letting her Exo-Matoran recharge. The wind blew a smattering of snowflakes off the roof of the building she was sat cross-legged below, settling themselves across her face and the back of her neck. A chill briefly zipped down her spine, but she did not flinch, did not falter in her concentration. The wind howled again, and with it, far from here, so did the wild beasts of Ko-Wahi howl in unison. She was sure of it. Safina was old, but she would like to think her hearing, as well as the rest of her senses, were exceptional. But all the same, she might have just dreamt it in her trance again. Her mind had become… tricky, lately. An unpleasant thought she squirreled away, to be dealt with another time. The winds had also told her of the siege of Ko-Koro, the gleaming fortress city of ice where she now sat. To think that mere weeks ago, chaos had erupted here, dissolving the serenity she was now enjoying. How fragile of a peace we cherish, she thought to herself. In the end, she’d arrived too late to help retake the city from the Legacy occupiers, finding a slew of rubble, melting ice, corpses, and the displaced people of the Koro sifting through all three to make some sense of what had happened. It was as disturbing to her as it was tragic. But it was not long afterwards that they began to literally pick up the pieces of their lives, and rebuild. It had been a long, hard road for Ko-Koro. But when she had come looking to fight and finding none, she found a greater, more noble purpose - Ko-Koro was vulnerable as it was. To those who would see their home restored, security was of utmost importance in the meantime, while they rebuilt. But standing guard was not something Safina valued. Already, there were too many warriors making their steading outside the crumbled icy walls of Ko-Koro - another was not needed. Spare hands were the most valued, those who were willing and able to restore their home to its former glory. Safina, and B4, her Exo-Matoran, became the laborer and her workhorse, and a feeling of deeper satisfaction washed over her as she aided the locals. The walls reformed. The houses were repaired. The dead were buried. She was now meditating, not only for her personal peace of mind, but in silent, serene prayer for those who had fallen, as she had done day after day while she was here. A deep breath in, biting cold air filling her lungs and sending another shiver through her, and then out again. B4 whirred behind her as some of its primary systems came back online. The unfortunate side-effect of Ko-Wahi’s weather and temperature was the effect that it had on her Exo-Matoran’s batteries, sapping them nearly twice as fast as in hot weather. And taking twice as long to recharge too, for that matter. whirr-click Another breath in, and another out. OOC: Safina open for interaction
  17. IC: Jokaro - Po-Koro, Technology Emporium Ah, the great big canyon walls of Po-Koro - it seemed only yesterday he’d wandered in here from the Motara, half-delirious and manic as the last of the Nui-Jaga venom was pumping through his veins, slowly filtered out by his liver… It was a weird time. Hadn’t he posted something on the walls, all those months ago? He took a look at the nearest posting. …-KORO GUARD ARE ACCEPTING ANY TIP- Not important. It was a nice, easy stroll through the dusty streets and marketplace, nothing to hinder him or sour his mood… Yeah, no. That was a lie. He was sweating from every pore, having run out of water hours earlier. Matoran milling about this way and that spun in circles through Jokaro’s eyes. ####, maybe this was worse than tripping over himself, half conscious and poisoned. At least he wasn’t parched back then. The straw hat wasn’t helping, either. He was panting like the Muaka he’d seen up in Ko- Mata Nui, what I wouldn’t give to be back in that frozen karz-hole right now. ...in Ko-Wahi, his head buzzing like the Nui-Rama flying overhead in Le. He was counting his steps. One more. And another. Just one foot in front of the other. He could see the Emporium workshops up ahead. A scraping sound followed his every turn - the barrel of his patero launcher rubbed a line into the dirt as he dragged it behind him, his left arm trailing lazily and his hand wrapped firmly around the grip of the launcher, his knuckles white like- Just a few more steps… Why did that dаmn launcher have to be so heavy? He didn’t even care about its upkeep any more. The gas seal was leaking, the barrel was corroding, the wood had chipped off in any number of places... The shade washed over him as he stepped into the workshop he called home. It was barely any sort of relief, but the cool air was welcome nonetheless. Gathering the last of his strength, he hefted the busted launcher up and slammed it down with a resounding THUD. He sat there for but a moment, sucking down lungfuls of cool air, his head hung between his shoulders as his hands braced himself against the bench - they were the only support keeping him from collapsing. Finally, he gathered enough of his wits to force out speech. “FARZAN! Farzan, you karz-forsaken brakas, where are you?!” And then he did collapse.
  18. IC: Torana - Ta-Koro, Magma Lounge Tor gratefully accepted the chilled glass, and relief rushed through her as she began to ice her schnozz. It also had the secondary effect of helping to hide the colour of her flushed cheeks, but any sheepishness soon dissipated as Saeva let loose her proposition, putting Tor, well… UNDER PRESSURE A beat. “Right here?” Her voice rang out uncharacteristically nasal as she pressed the cool glass harder against her face. “Or do you wanna go outside?”
  19. IC: Torana - Ta-Koro, Magma Lounge LETTING THE DAYS GO BYYYYYYY Ow. She rubbed the bridge of her nose with one hand, tapping underneath it with a finger on the other and bringing it back in front of her eyes. No blood. Phew. Ow. She let out a fairly loud sniffle and righted herself. “Yeah, yeah, Brotherhood will soothe blah blah. Heard ya the first time… I’m okay, Erzu. Thanks.”
  20. IC: AND YOU MAY FIND YOURSELF LIVING IN A SHOTGUN SHACK… AND YOU MAY FIND YOURSELF IN ANOTHER PART OF THE WORLD… She was okay. At peace with herself. The last month and a bit had been a whirlwind of emotions for her, and truthfully? She almost couldn’t handle it at times. Life had changed in ways she really hadn’t expected, taken turns down avenues she’d never even dreamed of before. And, well, she did a lot of dreaming. During the night… during the day… AND YOU MAY FIND YOURSELF She’d made friends - real friends, not like those- She really didn’t want to think about them. Not right now. She was thinking about her friends. People who genuinely cared about her well being, laughed and joked together… Karz, she just didn’t want this vacation to ever end. Was it even a vacation? BEHIND THE WHEEL OF A LARGE AUTOMOBILE She really didn’t want it to be. If she had it her way, she’d never set foot in Le-Koro ever again. #### that place. She couldn’t stand the sight of that stinking pile of- Focus, Tor. Focus on the here and now. Focus on your friends. Erzu Salvajemono. AND YOU MAY FIND YOURSELF IN A BEAUTIFUL HOUSE Saeva Sareta. WITH A BEAUTIFUL WIFE Redhot. Focus, Tor. Huh. What was she doing again? AND YOU MAY ASK YOURSELF And then the cue ball hit her directly on the nose. “Aaaaaagh!”
  21. IC: Ember - Ostia, the Docks Anakepakaru. That’s what they called it. Fearlessness given form, a monument to might and the capability to impose it - appropriate during the era in which great cities could fall and crumble under the footfalls of madmen with great ambitions and greater hubris. And a great big pair, that’s for d##### sure. She sat on a bench alongside the pier, watching Sentinel engineers poring over the armor plating, strung up on ropes tied to the rigging, swinging this way and that as they did their final checks. It was to be her new maiden voyage after a long refit. The old Matoran was glad to just see her in all her glory before she set sail. Maybe it’d have come to Ga-Wahi, but Ember couldn’t chance it. After word had spread amongst the Marines back home - jealous minimizations, unsubstantiated rumours, some fearful murmurings and the word “unsinkable” thrown around far too much for her liking, Ember made off like a woman possessed, the sea calling her to port once again. Like old times. It had taken her days just to get here - even a ride on that insane contraption the youngsters called the “Iron Mahi”. But now she was here, at the edge of the known world… or at least her known world. The arrival of the Dasaka had certainly shaken her up out of her stupor, foamed up those thoughts of returning to the great blue beyond and setting sail across uncertain waters for new lands… she couldn’t even think about it without getting a bit giddy, uncharacteristic for someone of her temperament. Her status, identity. Whatever. It was a big boat, and she wanted to see it. And by Mata Nui, was she a sight to see. She didn’t even want to imagine what kind of displacement the karz-forsaken thing had with all that iron strapped to it. Unsinkable my ###.
  22. ___ ___ ___ ___ ___ ___ ___ ___ ___ same as it ever was... _ THE PARIAH ___ __ _ Name: Torana Avaliona Species: Toa Sex: Female Mask & Element: Kakama, Mask of Speed; Elemental Lightning Appearance: Torana is fairly slender and generally fit, though lightly muscled. She’s around average size for a Toa, if not a bit taller, and has a bit of a lanky appearance, but this is mostly due to her relaxed posture more than anything else. Her voice has a sing-song quality to it, though her vocal range is low, almost contralto. She is primarily teal in colour, with silver plates. A black stripe runs vertically down her mask, over her left eye. Personality: Torana has a languorous demeanour to her. She moves in a slow and loafing manner, reflected in her personality through a fairly reserved, if playful, attitude towards life in general. She’s more of a social creature, and tends to perk up around others, but is still quite comfortable alone. She tends to act impulsively and often has little regard for her own safety or well-being. Torana is often prone to spurts of anger or frustration, which she generally internalizes and tries to keep below an impassive exterior, though this is rare. History: Born and raised in Le-Koro, the young Vo-Toa stayed in her home Wahi for the majority of her life. Her older brother, Kazon, often took Torana out into the jungle to hunt and provide for her family. Torana was content to stay and hunt within the Village of Air for many years, until she eventually fell in with a gang of delinquents, much to her family’s chagrin. Following the death of her brother and the dissolution of the gang, Torana spent a long while either grieving, in a cell, or dealing with being quasi-disowned by her resentful family. It wasn’t long after that she stole her family’s Yari, their prized heirloom, and began wandering the island, unwilling to return to Le-Koro. Abilities: As a Vo-Toa, Torana has control over electricity. Couple this with the speed her Kakama provides, and you may just be able to call her Greased Lightning She was quite proficient hunting with a bow, but her lack of interest in the prospect of hunting as well as her newfound preference for the Yari have seen the skill decayed over time. She is moderately skilled with the swordspear in question and often uses it to better channel her elemental lightning. In her younger days, she exercised with her brother, who taught her some gymnastics as well. While she’s still fairly flexible, Tor’s not quite at the same level of ability as she used to be. Personal Effects: The only thing she keeps on her person is the finely-crafted Yari, slung on her back. Weaknesses: Her impulsive nature tends to get her in trouble a lot of the time, and has led to many a bad decision on her part. She’s prone to not thinking things completely through before she commits to something. ___ __ _ _ THE PROSELYTE ___ __ _ Name: Gorro Species: Toa Sex: Male Mask & Element: Sanok, Mask of Accuracy; Elemental Crystal Appearance: Very much a scrawny young adult, Gorro is spry and lithe. His limbs seem a little too long and his head too big for his body; he’s still growing into it. His iridescent bluish-pinkish armour is fairly scuffed and dirty, owing to a vagabond lifestyle as he wanders from Koro to Koro doing odd jobs. He’s often clad in a worn brown travel cloak. There’s a certain measure of charm in his green eyes and boyish smile which more than compensates for his haggard appearance. Personality: The best word to describe Gorro’s demeanour is “overeager”. Gorro maintains a chipper attitude through most situations, and aims to please whenever he’s on the job, even if he happens to fail spectacularly at most things. But hey, it’s the thought that counts, right? History: Gorro doesn’t remember too much about his childhood, due to a youth full of imbibing dangerous amounts of psychedelics with other young vagrants in Le-Koro. He mainly remembers being alone for most of his youth. An incident in which he woke up nearly drowning in the rising tide of Lake Kanae with all of his possessions gone after a night of psychoactive libations is responsible for the greatest portion of his memory loss. He’s been sober since, and has pursued a wanderer’s life, roving around and picking up work for pennies on the dollar. Abilities: Gorro is nimble and quick on his feet, and is fairly good with his hands (he likes to carve, chisel and craft in his spare time). He also has elemental control over Crystal, and his accuracy is greatly improved by his Sanok, though he mostly uses these powers in conjunction to leisurely throw small crystal daggers as a pastime. Personal Effects: His travel cloak, some basic tools such as a small mallet and chisel, some tacks, and pocketknife, plus a flask usually filled with tea. Weaknesses: Gorro usually fails to take dire situations seriously, often to his detriment. He also manages to find some way to screw up simple tasks most of the time, leading to chronic unemployment. ___ __ _ _ THE TINKERER ___ __ _ Name: Jokaro of Ostia Species: Matoran Sex: Male Mask & Element: Powerless Noble Huna; Powerless Elemental Stone Appearance: Jokaro’s seen his fair share of desert living, and sports a fairly sand-blasted appearance. He’s a bit rough around the edges - quite literally; his plates and mask are considerably scuffed and scratched in places. Golden-yellow eyes peek out from behind his Huna. His base colour, as well as his mask, are a light sandy beige, with bits of grey and darker brown throughout. Personality: I think it’s fair to say most inventors and tinkerers are at least a little bit eccentric, and Jokaro is no exception. He thinks both creatively and practically, but with a shade of madness to his methodology. Despite his impressive level of patience, he tends to bore easily, and is constantly starting new projects, often without finishing the older ones first. He is generally indifferent towards others, and tends to be slightly anti-social, preferring his own company as he tinkers away in perfect, solitudinous concentration. History: Jokaro grew up in Po-Koro back when it was a fledgling village that could barely build sturdy pens that would actually keep the Mahi in, much less entire railways. At a young age, his family emigrated to a small fishing village on the coast of Leva Bay - the same settlement that would later become Ostia. There, Jokaro worked as a fisherman and later, a mechanic and tinkerer, making a living out of fixing the broken items other residents would bring to him. The caravans between the village and Po-Koro proper would ensure a steady supply of material for his own crafts, which included small toys, clocks, telescopes, and other knick-knacks. The eventual construction and evolution of Ostia into a naval port town would see his skills put to good use in general construction, at the loss of his personal business as other tinkerers and caravaneers flocked to the port and set up their own businesses. Shortly after Ostia’s construction was complete, Jokaro was invited to Po-Koro by a former customer, where there was a better market and more readily available material for tinkering, and plenty of space for a small workshop. After eventually making his way to the Koro following an incident in which the caravan he was a part of was attacked by bandits, he eventually met Farzan, who invited him to work and showcase his goods at the Technology Emporium, famous within the Koro. There, Jokaro worked in relative solitude for a good while, building, tinkering and selling in peace. Eventually, he became restless, touring the whole of Mata Nui on a round trip in order to revitalise his affinity for obscure, improvisational methodology, as well as to find new avenues and skills for the inventing and crafting of handmade goods. He would later return to his workshop in Po-Koro with a fresh set of ideas in mind. Abilities: Jokaro is quite a skilled engineer, and an avid tinkerer. His greatest strength is his ability to think outside the box and to make the most of the limited materials he has on hand or can source on his own. He excels at working with his hands. Personal Effects: The bare minimum for him: A utility knife, other small tinkerer’s tools as well as woodworking equipment, basic provisions and some scrap materials, all packed neatly into a leather knapsack. He has lugged around an exceedingly heavy Patero launcher, as well as bundles of arrows for it, for the whole duration of his grand tour of the island. Inventions: V2 Patero: [Coming Soon] (Approved by Ghosthands) Nanamu Gas Grenade: [Coming Soon] (Approved by Ghosthands) ???: [Coming Soon] (Approved by Ghosthands) Weaknesses: Outside his ability to MacGyver nearly anything he can get his hands on, he is terribly inexperienced outside his proficiency at tinkering. He doesn’t really know how to fight, and tends to keep to himself and try to solve problems on his own rather than ask others for help, even if going it alone is a futile effort in certain situations. ___ __ _ _ THE DERELICT ___ __ _ Name: Baszlin Species: Skakdi Sex: Male Vision Power & Element: Thermal Vision; Tandem Elemental Sonics Appearance: Baszlin sports extensive damage all over his body - from heavy scarring on his face, to the partially-to-fully missing sections of his spine, to the mechanical brace on his leg, burn and bite-marks on his torso, and a fully mechanical left arm. Just looking at him might suggest he’s been ripped apart and put back together more than once - and there surely is some truth to that. He might’ve once been handsome (by Skakdi standards, at least) in the past, but any evidence of that has been erased through stitches, skin-grafts and badly-set bones. As the adage goes, “a face only a mother could love,” but that would seriously be stretching it. Otherwise, his colouration is a fairly typical black, grey and silver. Personality: Baszlin tries to maintain a zen state as often as possible, only made possible through his recovery and therapy as outlined below. Occasionally, he is prone to periods of mania and discontent, usually progressing into outbursts of anger if provoked. Satisfaction is a rare delicacy for him. The only thing that keeps him relatively grounded is a thirst for vengeance, deep in his core. Whatever remains of his former self has been worn down and eroded over time, stunted and locked behind a fractured psyche. History: Much like his body, Baszlin’s recollection of his personal history is fragmented and distorted - highly amnestic, significant portions of Baszlin’s memory were returned through careful therapy and long lapses of isolation and meditation. From what he can stitch together, he lived a solitary and uneventful life in “a forest with no trees”. Anything before that is lost. A very distinct memory is the face of a Toa - wry grin and clever, amber eyes behind a green Hau. A companion - of what nature, Baszlin cannot say. The only two thoughts associated with this face are that of kinship, and that of betrayal. At some point many months - or perhaps years - after meeting this companion, Baszlin was duped, captured and presumably sold to an underground bloodsport gambling ring by the same Toa he had come to trust. The ringmasters mutilated his body with dangerously unconventional weaponry, and forced him and others in the same predicament to fight ferocious rahi every for endless hours until they could stand no longer and curled themselves up to endure maulings. The trauma from these gladiatorial battles and the gruesome modifications to himself are attributed as the cause of his amnesia. As a result, those days were mostly a blur - just a shame that those memories weren’t the ones that were lost. Eventually, the rahi pens were opened when they should not have been - either by accident on purpose - and set themselves upon the patrons of the den. The ensuing chaos provided Baszlin and his fellow pit fighters the opportunity to escape. The following years were spent wandering Mata Nui, scrounging for food, and occasionally getting into the odd skirmish, rinse and repeat. Baszlin spent most of his time alone, pondering his own death. After becoming severely injured participating in the defense of the Nuju-Marion Research Hospital, Baszlin was admitted to urgent care where skilled surgeons were able to remove the abhorrent modifications made to him, but at the cost of his left arm. The Skakdi underwent physical and mental therapy to bring him back to some semblance of normalcy, but many parts of him, both physical and mental, are irreparable. After regaining some portions of his memory, and fitting together what pieces he could, a fire of vengeance roiled up inside the Skakdi - a determination to find answers based on the single most vivid image in his memory: the Green-Faced Toa. Abilities: Baszlin is a brutal, unhinged, no-holds-barred fighter. He’s used to others playing dirty to best him, and as such he shares the same philosophy. His elemental power of Sonics often goes unused; not just because he doesn’t have any other Skakdi to enable its use, but just because he prefers his hands and weapons. His thermal vision can be a useful utility in some occasions, but he limits its use, as well. Personal Effects: Baszlin’s Scattergun is a heavy weapon of Skakdi make. Two large-bore barrels sit one on top of the other, with two chambers at their rear ends. Behind these chambers is a metal and wood buttstock, padded with leather in order to mitigate the kick of the weapon as much as possible. A simple wooden frame holds the weapon together, and serves as the mounting and housing for the weapon’s grip and trigger mechanism. The weapon can deliver two shots before needing to reload. To do so, a small lever is located behind the chamber of each barrel. Pushing one of these levers will hinge open that chamber’s respective bolt, allowing the fired cartridge to be extracted and ejected. Sliding a new round into the chamber will hit a spring-loaded catch and automatically close the bolt. The cartridges are akin to large shotgun shells, loaded with metal ball-bearings and a handful of flechettes. They are capable of dealing brutal damage to targets at close-range, but severely lack long-distance accuracy. He also carries a large knife as a more personal backup weapon, and can be attached to his scattergun under the barrels as a bayonet. [Illustration] (Approved by Ghosthands) Weaknesses: I think you could probably infer his weaknesses just by reading the rest of his profile. Do I really need to massacre my boy even more? ___ __ _ _ THE ASCETIC ___ __ _ Name: Safina Orin Species: Turaga Sex: Female Mask & Element: Noble Hau, Mask of Shielding; Weakened Elemental Stone Appearance: Looking at Safina, one might fool themselves into thinking she is an odd-looking Matoran - though older than she looks, her posture remains immaculate and her face fairly youthful. Soft, unblemished facial features, coupled with her warm, golden-yellow eyes and generally contented demeanour serve to put those she mingles with at ease - occasionally to their undoing. Hidden beneath simple beige robes, the rest of her body is trimmed and fit unbecoming of someone of her age and her species. Rigorous exercise and a strict diet have allowed her to hone her body to one of peak fitness. Apart from her robe, she wears a bright red bandanna on her head. Personality: Just as Safina has honed her body through physical discipline, she has honed her mind and soul through careful study of philosophy regarding the elements, as well as long periods of meditation. Part of her belief is that, if one is to attain enlightenment by driving themselves to the best they can possibly be in every aspect of their physical life, they can achieve perfect understanding, and even control, of all of the elements that make up the waking world. Though strict and fully committed to pursuing the lifestyle this belief entails, she is quite calm and collected when interacting with others. Her beliefs are central to her life - and only to her life. She is willing to listen to and comment on the thoughts and musings of others whose beliefs and opinions differ from hers, but she seldom engages in discussion and never in argument regarding systems of belief. She is happy, however, to converse casually with others, and is more than willing to speak about her own beliefs if one is so interested. She is not a pacifist, but believes violence should be used in self defense or in the defense of others, and only as a last resort. History: When she was much younger, a being whom she seldom speaks openly about introduced her to the philosophical concepts that would come to dominate her lifestyle today. They trained their bodies and minds together, ate together, studied together - they were inseparable, becoming more or less two halves of one person. It was years later that they would embark on a spiritual journey to the Kini Nui, where they sought to study the stars and meditate on the wisdom of the physical world. However, the two would not end up reaching their destination. On this fateful journey, deep in the midst of Le-Wahi, the two were assaulted by a group of bandits, and an altercation ensued, leaving Safina’s partner dead, and herself injured. In her own time she would grieve, lay her friend to rest, and heal. Following this, she continued honing herself twice as hard as she had in the past, making up for a part of herself that was no longer with her. She would eventually make her way to Kini Nui years later, sitting in the grass field under the stars and pondering how she would continue with her life. She eventually decided that she would redouble her efforts to her studies, and left the great temple to wander the island, seeking the wisdom she so desperately sought. As the years passed, she would eventually find herself in Onu-Koro when the village was subject to a Rahkshi attack. Safina and several others were quick to defeat the Rahkshi who were emerging from the Darkwalk. For her efforts, Akiri Nuparu awarded her an experimental new Exo-Matoran - constructed from parts of Rahkshi like the one she and the others had slew. She considered, for a moment, declining the gift as she had no practical use for the machine on her journey, but a thought plaguing the back of her mind stayed her tongue; what would it mean to achieve peak fitness when machines like this, which could amplify her strength tenfold, existed? Would it hamper her own growth, or enhance it? Eventually deciding that the Exo-Matoran could be a boon to her abilities, she gratefully accepted the gift and was provided with “B4U8”. Following this, she would travel with the group she had combatted Rahkshi with for a while, before eventually resuming her journey around the island. Over time, she found new challenges in maintaining and upgrading the suit - gaining her new skills she had previously deemed unimportant to her. Abilities: Apart from her weakened powers of Elemental Stone, Safina has honed her physical abilities to their near-peak. Through a considerable amount of meditation, her sensory perception, specifically her eyesight and hearing, is excellent. Her physical training over many years has allowed her to become proficient in the martial arts, and can use her quarterstaff to great effect. She also has a developing understanding of mechanical systems, which she has needed in order to operate and maintain her Exo-Matoran. Personal Effects: Her bandanna, a satchel of basic provisions, her wooden quarterstaff, and her Exo-Matoran: Suit ID Number: B4U8, or ‘Bee-four’ Customization: B4 remains mostly stock, with a few modifications, implemented by Safina after visiting the Po-Koro Technology Emporium. These modifications include a metal blade affixed to the right arm, which can swivel forward and backward to stow itself when not in use; a lightstone torch affixed to the left arm, and a set of photovoltaic cells attached to the back of the suit which can recharge its batteries when the suit is idle. Appearance: The suit is a stock black and grey with a handful of purple Rahkshi parts. Like her own bandanna, Safina has affixed red fabric cloths to both of the suit’s arms. Weaknesses: Safina is not knowledgeable about many topics outside of her own beliefs, and whatever information she has gained through necessity. Her daily routines take up a lot of her time, and she can become easily agitated if they are interrupted. Though patient, those challenging her beliefs only serve to increase her stubbornness and devotion to her studies. ___ __ _ _ THE MARINER ___ __ _ Name: Ember Velliae Species: Matoran Sex: Female Mask & Element: Powerless Noble Ruru; Powerless Elemental Fire Appearance: Ember prefers to keep herself fit, and as such she’s got a fair amount of muscle, although age has seen her lose it little by little over time. Her body is generally a dark red in colour with some accents of black and gray, whilst her mask is bright golden-orange, framing light blue eyes. Her posture is fairly formal - some would say rigid - owing to years of disciplinary training in paramilitary, maritime, and other highly-structured groups. Likewise, she speaks in an even, almost soothing tone, but can turn hard and stern at a moment’s notice, almost imperceptibly so. Personality: Ember is, at first glance, all work and no play. She is a no-nonsense military type, and is not tolerant of foolhardy or crass behaviour. Not to say she is completely cold, however. She recognizes the need for a more casual perception of life on certain occasions, and is privy to relaxing in her own reserved manner from time to time. Her history on both a fishing vessel and her experience with the Ga-Koro Navy has had a major impact on how she conducts herself, and her stiff demeanour is often offset by jaunting naval traditions - she feels more comfortable and at home on a ship, and therefore much more congenial when dealing with others. History: Ember was raised in Ga-Koro, where she spent most of her adolescent years as a deckhand on a fishing vessel. Following the unfortunate sinking of the vessel as it ran aground in Naho Bay during a particularly violent storm, Ember eventually made her way to Ta-Koro and enlisted in the Guard. She spent several years serving the village, before being temporarily transferred across the Break to Ko-Koro during the construction of Ko-Koro’s early-warning and power generation systems for security detail. She was withdrawn back to Ta-Koro following the capture and successive assassination of the Turaga, where she continued her service for several more years, rising to the rank of Master Sergeant. Over time, she became increasingly wistful in her desire to be at sea - some might say homesick. Eventually, she expressed her interest in leaving the Guard to facilitate further training of the Ga-Koro Marines, and she was honourably discharged a short time later. Back home, Ember served in a freelance capacity as an instructor for the Ga-Koro Marines and facilitated the improvement of naval tactics and joint land-sea operations. She would later retire and live relatively comfortably in Ga-Koro, although the recent chaos spreading across Mata Nui has seen her interest in further career pursuits return. Abilities: Despite her age, Ember is still fairly fit, and keeping herself in shape with rigorous exercise and a strict diet have seen her reflexes, strength and speed stay extraordinarily honed over time. She is skilled with a variety of martial weapons and is an avid disk-thrower, but she prefers a classic Koro Guard spear. Her maritime history has awarded her proficiency as a deckhand and naval officer. Personal Effects: A simple sash and satchel, containing basic provisions as well as all of the rank insignia and medals acquired over her career, as well as a spyglass, compass and sextant. She also carries a retractable short-spear, commonly used by Guard forces across the island. Weaknesses: Her strict attitude towards most aspects of life have made her cold and uncaring towards most individuals who do not particularly impress her. Years of drilling and military structure have made her stubborn and unwilling to compromise; her view of the world is highly ordered and she tends to apply this view anywhere she goes. Shanties: Years spent at sea have given Ember a repository of shanties etched within her memory. Some of the most notable ones are... "The Ol' Takea's Bite" ___ __ _ _ THE ARMORER ___ __ _ Name: Verakastian bel Qiril Species: Lesterin Sex: Male Mask & Element: Mahiki, Mask of Illusion; Passive Elemental Magnetism Appearance: Scrawny and sullen-eyed, Verakastian (Verak or Ver for short) makes for a meek and unimposing figure. His disheveled face matches the clothing he prefers to wear, complimenting his seemingly-faded blue eyes and pale orange body accents. The one aberrant feature Verak sports on his body are that of his arms and hands - scarred, battered and blistered, they are more often than not covered in bandages, and serve as telltale signs of the countless hours spent at his workbench, toiling away through the late hours of the night. Personality: A timid and excitable character, his only solace living at Fortress Khy;Barr is the protection offered to him by his patron, the Warlord known as ‘Arms’. He is paranoid, to put it lightly, and probably reasonably so - if it were not for his weaponsmithing skill that keeps a great deal of Zakaz armed, the hungry and malicious stares of the Skakdi around him - even his “compatriots'' within Khy;Barr itself - tell him that his life would be a much worse affair. As such, Verak prefers to steal himself away to the relative seclusion of his workshop and library - locations that he and a handful of other Lesterin workers within the fortress frequent, and Skakdi generally avoid. History: Growing up dirt-poor in Jukvere, Verakastian and his brother Gatanka would usually roam the streets trying to pilfer, pickpocket or otherwise obtain whatever material goods they could get their hands on in order to support themselves. One such item was an old Lesterin text detailing the art of gunsmithing - this was the first book young Verak had ever laid his hands on, and instead of selling it as his brother wished, Verak treasured the book and kept it as his own. Though he was unable to read it, he became enamoured with the technical diagrams illustrated within. As he grew older, Verak would use his earnings to pay elders to teach him to read, often at the loss of a day’s meal. Some time later, he and his brother set off for the mainland, as Gatanka had secured them both positions within a trading caravan. Verakastian acquired two more engineering texts through trading, and was only allowed to keep them after they improved his ability to repair and maintain the weapons the caravaneers both used for protection and traded to locals. Eventually, Gatanka found work on a Lesterin merchant vessel, with Verak bidding his brother goodbye, opting to stay with the caravan, due to his fear of the water. In a twisted sense of fate, Verak discovered that the merchant vessel had disappeared at sea merely weeks later. One day, Verak’s caravan found itself advertising its wares outside a rocky fortress in the Eastern Lesteri;Dak mountains - an encroachment the local warlord did not take kindly to, dispatching his warriors to slay the caravaneers and pillage their wares. Verak was spared only by begging for his life and offering his skills as a weaponsmith to the warlord. He was subsequently taken to the fortress, and enslaved, working gruelling hours to provide his captor with weaponry that would increase his army’s potency tenfold. Years of captivity passed, and one day Verak found himself in the main chamber of the fortress, presenting to the warlord a stunning new rifle design, when a massive being unlike any other Verak had ever seen, strode in. Whatever words were exchanged between this hulking giant and the warlord have been completely forgotten by Verak, dominated only by the images of the warlord’s visage, fear in his eyes, filling Verak’s vision as he rushed for the closest weapon - and then said visage being no longer there, head ripped clean from his shoulders by the giant. Verak found himself free of his bonds, but was now shackled by fear - fear of the enormous being who had ousted the previous despot of the fortress. Verak has since continued his work in relative peace and comfort under Arms’ leadership, hiring a select few Lesterin to aid his endeavours under the new autonomy granted to him. He doesn’t want to think about what resignation would entail. Abilities: Like his boss, Verakastian’s hands and arms are his greatest asset. Unlike his gargantuan boss, his hands aren’t used to reduce those who displease him to a bloody pulp - they’re used to create the weapons that do that, instead. He’s one of the few beings on Zakaz practised enough to both build and maintain firearms. Which is ironic, since his boss typically doesn’t use firearms. He uses forearms. Get it? Because Arms? I’m trying to make a joke. It didn’t turn out so good. Oh yeah, he’s got deft fingers because he spent his youth as a pickpocket, too. Personal Effects: Several specialized tools used for weaponsmithing which he keeps on his person, as well as the three books he acquired in his youth, their corners showing wear from just how many times he’s pored over their pages. He additionally has a rudimentary set of magnifying lenses typically found atop his head. His most prized possessions are a set of three Vortixx-made programmable-matter multitools. The largest of these tools can reform in seconds, and take on the shape of an axe, sledgehammer, pickaxe, or hoe. The mid-sized tool can form a crowbar, saw, hammer/mallet, or clamp. The smallest tool can form various screwdrivers, wrenches, chisels, and punches, as well as a small hammer and even tweezers. Verakastian isn’t quite sure how they work, his own engineering knowledge pitiful in comparison to the Vortixx; but they seem to be keyed to the user’s thoughts, and getting the tool to morph from one form to another requires some concentration and specificity in regards to what form one wishes a tool to take. Occasionally, the transformation will just not work. (Approved by Ghosthands) Weaknesses: Verakastian is terribly paranoid that anyone other than a Lesterin or Warlord Arms are completely willing to kill him or worse if he so much as looks at them funny. When confronted, he’s much more liable to run than to fight, as he’s got no combat experience whatsoever, despite being a weaponsmith. He also has a phobia of the water and drowning. His Crafts: “Kosskaa” “Tahto;jin” Quadshot Wristbreaker ___ __ _ _ THE RANGER ___ __ _ Name: Shavrakk Species: Skakdi Sex: Male Vision Power & Element: Impact Vision; Tandem Elemental Air Appearance: Cleanliness is paramount to Shavrakk, and he makes a great effort to keep a standard of good hygiene whenever possible, in spite of the conditions and physical rigors experienced by traversing Zakaz on foot for a living. His angular, chiseled face is fairly unblemished by spots and scars and his teeth are particularly unstained. This urge to keep tidy and clean also extends to his garb and equipment - dark brown hide covers most of his body, concealing the lean but fairly muscled physique of green, gold and gray underneath. A tunic of pale cloth enshrouds his leather armor, and includes a hood from which deep crimson eyes peek out. An equipment-bearing belt and sling fastens the whole affair. All of this is kept washed and polished by Shavrakk whenever he can spare the time to do so. Personality: Confident, analytical, meticulous, obsessive. Shavrakk is a Skakdi who knows the value of careful contemplation, but sometimes struggles to be humble about it. He has little patience with those who he deems foolish, and occasionally butts heads with individuals whomst he has openly voiced disdain for, usually in the form of Sarke. Despite this, his attitude towards tradition and honor are fairly typical for Zakazian Skakdi, though he holds Lesterin in somewhat higher regard than his brethren do, and consorts with them often to glean information, wares, and other activities. It is this willingness to do what others will not that, in his eyes, elevates him above the common people of Zakaz. History: Much of Shavrakk’s childhood was spent within the Fortress of some local Warlord lost to time, having been ravaged by conquest. There, he was conscripted into the Warlord’s army at a young age and received the traditional training of a warrior through to his young adulthood. Unfortunately, in the waning years of that Fortress’ existence, discipline became lackluster within the ranks and insubordination was common; attempts to remedy this through increasingly-cruel punishments found middling success. This, however, did not stop a hormonal Shavrakk from bedding the wife of one of his superior officers, and later found it impressive that she had poisoned his ale that earlier that same evening in order to preserve her honor; sadly Shavrakk survived the dosage and fled the Fortress lest he face execution of a more reliable manner. Three days later, the Fortress was sacked and many within were killed or absorbed into the army of the conqueror. It was at the youth’s destination, Irnakk’s Tooth, that he learned of the destruction of his home and, consequently, the value of information, for it was known to many people in the Tooth that his home was being marched upon more than a week before his departure. Operating as a mercenary for a time, Shavrakk would later fashion himself a scout of sorts, surveying the movements of certain armies, surveying terrain hazards, and investigating rumors on the commision of various Warlords. He continues to roam the island to this day, pursuing the career of garnering information. Abilities: Many years of nomadic living have honed his skills as a frontiersman - he knows much of Zakaz’ geography by heart and is incredibly knowledgeable about the flora and fauna of the island. He is quick on his feet, cleans wounds well and aims truly with his revolver when the need arises. He is fairly competent in hand-to-hand combat, but not any more so than your average Skakdi. His strength lies primarily within his ability to track, chart, record and convey. Personal Effects: Field provisions, a first aid kit, chart paper and a pencil, three cleaning kits (one for his weapons, one for his garb, and one for himself), a pair of binoculars and a utility knife make up the bulk of his gear, stored either on his belt or in his backpack. Apart from these, he also carries his undecorated .40 Tahto;jin revolver (see Verakastian’s profile above) as well as a pair of exotic items received as payment from Warlords for his services: The Lance of Gakree: A high-powered particle rifle of Vortixx make. The nature of the weapon makes it useful for firing incredibly accurately at long-range, but the length and weight of the rifle hinder it during close-in engagements. Additionally, the complexity of maintenance and relative scarcity of its ammunition mean that it is seldom-used as a primary weapon. The Lance has a capacity of two shots before needing to replace the power cell, and each shot requires the trigger to be held down for about a second’s worth of charge-up time before it is fired. The power cell must be manually switched in order to fire its second shot. Additional implements include a sturdy bipod (ideally one is using this while firing the Lance), a carrying handle, and a scope capable of up to 10x magnification. (Approved by Ghosthands) The Eye of Ulan: A milky-white orb of hard, glasslike material about the size of a Madu fruit. Depressing an indentation on the Eye makes it thrum to life in a bright white radiance, and it will begin floating above the shoulder of the user, following them as they move. Gesturing using the arm and hand that was used to activate the Eye will cause it to move where the user desires, in an arc up to 15 meters away in any direction. (Approved by Ghosthands) Weaknesses: Shavrakk obsesses over his appearance and hygiene to the point of it being a compulsion and can lead to moments of frustration as he feels he cannot properly function if every aspect of his being is not entirely “clean”. Insults leveled at or detractions of his intelligence will often elicit negative reactions of varying intensity from him. ___ __ _ _ THE SPARROW ___ __ _ Name: Daikura Suzume Species: Dasaka Sex: Female Mask & Menti Discipline: Miru, Mask of Levitation; no Menti discipline Appearance: Twin orbs of pale violet light are set within a youthful and unblemished visage. Below her rosy cheeks and awkward smile is an ornately-patterned shibori scarf of blue and silver and gives the young Dasaka a peculiar turtle-like appearance. Suzume is not the tallest Dasaka to ever live, and her wiry, bronze-and-indigo frame is fairly willowy and bordering on malnourished underneath her typical adornment of silver robes. Personality: Stubborn to a fault, it would be an understatement to say that Suzume has never seen eye-to-eye with her elders (more on this below). Most of the time, she is demure and shy, talking little and moving around even less so. In a crowded room, she prefers the far corner where she is least likely to be spoken to. The only time when Suzume is able to free herself from this social barrier is when she is playing the shinobue - her bamboo flute and her obsession, which she practices so fervently to the point of forgetting to eat. History: On a breezy summer day in one of a dozen open squares on the edges of Sado, the hollow and haunting sounds of a shinobue player filled the air, carried down the crystalline avenues by the wind to fall on young Suzume’s ears. Entranced, she tugged at her mother Hiromi’s arm and bade her stay in the square for a little while so she could hear the old Datsue finish her sonata. Reluctantly, Hiromi agreed, marking the biggest mistake of her life. An interest became a hobby became an obsession, and before long Suzume had begun to creep from her house during the earliest hours of the morning when her mother was still asleep so she could elope with those same tones she had heard playing in the square, now rising with the sun. It was at some point after Suzume had spent the entire day absent from her home in order to fashion a crude shinobue of her own, much to the vexation of her mother, that a Ringti tutor was hired and a proper shinobue purchased. It was the intention that going through the proper avenues for a pastime would instill a greater sense of order in Suzume and keep her from wandering off until she was ready to begin Menti training. Big mistake number two. No longer did Suzume wander off, and so a minor victory seemed to have been won, but the solution worked too well; more infrequently did Suzume leave the house, and her mother had to practically drag her to the expected functions and classes that were required of her. Increasing frustration with Suzume’s poor performance at school and her distaste for any component of high society other than the musical entertainment only served as fuel for the young Dasaka to continue her proficiency with the flute, and the lessons with her tutor only became more frequent. Frustration turned to shame, and before long Hiromi could not get her daughter to even leave the house for her attendance at Arohi, the sound of the shinobue within their home becoming a form of torture. Her spirit broken and her family shamed, Hiromi reluctantly allowed Suzume to continue as she pleased as she grew older at home. Hiromi herself grew older and more exhausted with her daughter, whom she had to homeschool whenever she could get her daughter to sit down for a lesson, but ceased to hinder her daughter’s obsession any longer for her own sanity. Abilities: Due to her limited education, Suzume has had no formal Menti training, nor does she have any survival or combat skills whatsoever. She is, at the very least, knowledgeable enough to know how to use her Kanohi, and is quite skilled at playing her shinobue. At least the lessons weren’t for nothing. Personal Effects: Her clothes, her shinobue flute, and a bracelet of vibrant blue crystal with an inset bead of silver. Weaknesses: She doesn’t have Menti training, she can’t fight, she’s socially awkward, she’s stubborn, she has no sense of direction, she’s Suzume. ___ __ _ Name: Gabe:Dii the Hatmaster ___ ___ ___ ___ ___ ___ ___ ___ ___
×
×
  • Create New...