Anyone know how to make things not so reflective? I'm hoping for a mostly-realistic look and the mirror polish it puts on the pieces just isn't doing it for me.
Does it have more trouble with transparent parts than with opaque parts, or is mine just being temperamental? It takes hours to render up to a certain point, and then just seems to stop.
I love the mini building craze I get into when new things arrive. I built another thing too but I'm waiting on sharing that until I can finalize it in a satisfactory way. Its character is still evolving.
Are there any decent LDD-compatible minifig decal templates out there? Like ones that outline exactly how they apply to the torso or arms or legs or whatever. I feel like the arms are going to be annoying to do unless I can actually see how the file is mapped to the piece.
So I got a Steam Controller. So far it seems pretty interesting. I have yet to test it on many games, but it's not cooperating with Distance too well which is a bummer. May have to try it in Half-Life 2 or Portal to see if I get the keyboard-and-mouse-replacing experience it's supposed to give.
I like using it as a mouse, though. I'm a trackpad kinda guy so it's close enough and seems much more comfortable than trying to use my laptop's trackpad when I'm lounging.
I wish it was more configurable on its own, though, so I could have custom mouse options even when I don't have Steam open.
Which is fantastic. It's been ten years since the original, and we might be seeing another series, be it a sequel or a spinoff, some time soon. I'm really hopeful for this because I loved it when it came out originally and it's still one of my favorite shows.
I've had this BZP account for 9 years as of the first of this month, but it slipped my mind because everything is a terrifying dumpster fire at the moment. But now I have my Hau which means I'm officially into my spinnies, so that's something I guess.
Been playing it a bit and had a thought. You know how increasing your Stamina lets you hold your breath for longer, which makes the Speed training easier? I think a mechanic like that across all of the training would be pretty cool.
Like:
Speed training could up your speed in the Stamina and Strategy training.
Accuracy could help your balance for the Willpower training, or perhaps slightly increase the range of your reach for Strategy training.
Strength could help with the Stamina training, or let you swim harder in Speed training.
Strategy could improve your control in the Willpower training or let you hit the dummies in the Accuracy training better.
Willpower could decrease click time/difficulty for the Speed and Stamina training.
I think this would be a neat way to tie all the skills together. It would offset the difficulty curve a bit, but it would encourage you to travel and level up all of your skills evenly.
(Or maybe some of these do have an effect in addition to the Stamina/oxygen connection, but I haven't noticed it because the leveling up is gradual.)
"New" being a relative term, since at this point it's been around for about a decade.
But anyway, I've long thought that this was a very strange piece. Two of the sides appear to be flat, the other two are rounded, and one end is slightly tapered. All these things combine to make it so that you need to pay extra attention to which way you're attaching these together if you want a consistent look. Is there some reason for it to be made this way that I'm missing? Maybe the molding process? Can't tell. All I know is that it looks weird and I don't understand why it is this way.
Does anyone else feel that way? Or have some insight as to why it is?
I dunno, this seems like it could be neat. The curve on the shin armor fits the curve of the dish pretty well. Makes me think of some speedy character who's either a robot or in some kind of super speed robot-suit.