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Mafia: Personality Crisis In a placid valley, not so far from BZKoro, lies a settlement by the name of Brakas' Jest, a peaceful, secluded, idle place where civilization and nature balance each other gracefully. This existence of this village is largely unknown, a fact that the villagers mind not at all. Alas, this same seclusion makes Brakas' Jest an ideal laboratory for those unscrupulous beings desirous of hiding their heinous experiments from the universe at large. One such being was Makuta Yewvanahk, who visited upon the village a virus of novel and horrible design. This virus was designed to utterly obliterate the personality of a being and to replace it with another, more to the Brotherhood's liking. Yewvanahk had only just shattered several vials of the virus when a Nivawk landed at his side, carrying news of a multi-species rebellion elsewhere in his dominion. The rebellion, though eventually quelled, did result in his untimely demise. His successor was unaware of his terrible experiment, and so Brakas' Jest was spared a second visitation by the Brotherhood of Makuta. As for the virus, it was partially successful: While it did not eradicate old personalities, it did generate in several unfortunate villagers a second personality. And thus, every twenty-four hours, those unfortunate ones experience a change of mind. Some of these new personalities are benevolent, even more skilled than their counterparts. Others are, however, malevolent beings with no less a goal than the eradication of all peace-loving villagers. Brakas' Jest shall not remain peaceful for much longer. RULES: The rules are the same as normal Mafia, save that, every twenty-four hours, certain players switch roles, and then back again the next day. The roles are quite simply as follows: Innocent, Doctor, Detective, and Mafia. The the Mafia are six in number (three for each twenty-four hour cycle,) the Doctor four (two per cycle,) and the Detective two (one per cycle.) For the virus victims (min. six, max twelve,) any combination of roles is possible. Please note that when the Detective investigates a villager, he only learns of his current role. For a sometimes Mafioso to win, he must either be a villager when the last of the other three Mafiosos is hanged, or the final non-Mafioso must be eliminated while he is a Mafioso. If a Mafioso kills a dormant Mafioso, he will become a permanent part of the Mafia (though his identity will still only be known to his original two partners in crime, making it possible for him to be killed by an unwitting murderer, with the same results as the death of a dormant Mafioso.) If a player does not send in his action or vote on a certain round, it will simply not occur. It will not be randomly generated. The Mafiosos only know the identities of the Mafiosos in the same cycle. Any questions, comments, or concerns? Slots (25) 1. 2(427135.) @Makuta Luroka Mafioso/Innocent 3. 4. 5. @-Toa Lhikevikk- Detective/Innocent 6. @TBK Innocent/Doctor 7. 8. @JAG18 9. Innocent/Mafioso (transformed into permanent Mafioso.) 10. Mafioso/Innocent 11. @Rahkshi Guurahk 12. 13. 13.1. @Unit#phntk#1 15. @Pupwa21 16. @Dapper-Sama Mafioso/Doctor -17. 18. 19. Doctor/Innocent 20. Doctor/Detective 21.1.@Trijhak Innocent/Mafioso 22. (2.) @Chro 23. @MT Zehvor 24. Innocent/Mafioso 25.
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