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Showing results for tags 'what even is'.
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Good story doesn't excuse bad gameplay, nor does it excuse anything else. I would see where you're coming from if we were talking about good gameplay and bad story - but here, I don't. What do we play games for? Gameplay, I would think. Would they still be games without gameplay? Story can enhance a game, yes, but there are several other mediums stories can be told through, in most of which story is more important. Ideally, we would have good story and good gameplay, but that's often hard to come by, especially in AAA games that are just endless rehashes/reskins of previous games. Recently there's also been a lot of nonsense about 'immersion', whatever the heck that's supposed to mean, used to justify mildly irritating features. There's also a sort of popular train of thought - x game is good because it is good and you are absolutely not allowed to criticise it, x developer is good because we said so, x game is bad because we said so and cannot ever change from being bad despite us being in the age where games can be digitally patched, x developer is bad because of a thing they did a decade ago even though x liked developer did something similar last year. x publisher is also bad because they did THAT THING!!!! x publisher is better, they released [hyped game] for [free/at a discount]! [indie game] is great, never bad! All DLC is bad and can never be done well! Apparently, once you have a reputation, it is set in stone. Nothing ever changes. Nobody's willing to think just a little different and look at things from a different perspective. There's a lot of games put onto pedestals, and equally as much put down. Also, sometimes people seem at each other's throats for a variety of reasons, sometimes as little as liking the 'wrong thing' [how dare you like console/computer] Let's ask you a few questions, people of BZPower! Yes, I am asking you, not your friend's cat or your dad's mate. Does good story excuse bad gameplay? Does good gameplay excuse bad story? What is your opinion of Downloadable Content? How can it be done well? Examples of good and bad DLC? A much praised game you think is terrible? A much maligned game you think is actually quite good? What do you think makes a good game? Bonus question, because I want to know what people mean when they say this: What does 'immersion' even mean‽