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Knives & Guns After everybody got drunk in small western city, nobody remembers anything about last night, except they lost all their equipment, including weapons. Now, your goal is to find them until others do. Sheriff and deputies try to jail or kill outlaws, while outlaws try to kill sheriff, not caring about other citizens. Items To find a weapon or another item, you must examine one of seven locations. There is no limit for owning multiple weapons or items per person. You can freely give any item to other player, if it is not used in same round. Said item can be used next round. This action doesn't use 'action point' (ie. you can give knife to other player and attack somebody with your other knife). Weapons: 3x knife - If target has cordaver or midakton, attacker is killed instead. 2x Cordaver - Regular weapon Midakton - Can kill two targets per round, but reveals attacker's identity (even if only one player is targeted). Kanohi Mahiki - If targeted, illusion is attacked instead, revealing attacker's name to target. Kanohi Suletu - Reveals role of one target player. Kanohi Komau - Makes target unable to perform any action for a round. Locations SaloonHouse Church Jail Store Sheriff's office Graveyard Hospital Roles Sheriff can investigate one person each night or jail player. Deputy helps sheriff. If sheriff is killed, he is replaced by deputy. Can also jail players. Two outlaws must kill sheriff and deputies to win the game. They don't know each others identity. Innocents are just people. If innocent person kills player who isn't thief, outlaw or murderer, they must be killed or jailed for sheriff with deputy to win the game. Thief must survive whole game with Midakton or any Kanohi at the end, in order to win the game. If he kills player, who isn't outlaw or murderer, they must be killed or jailed. Victory conditions Sheriff, deputy and innocents must kill or jail all outlaws and murderers. If sheriff or deputy kill innocent, they lost and outlaws won. Outlaws must kill sheriff and deputy. Innocents have same win conditions as sheriff and deputy. Thieves must have Midakton or any Kanohi when sheriff with deputy or outlaws win. Murderers (innocents and thieves, who killed ally) have same win conditions as outlaws. Round Each round, players have to send a PM with one action performed. 1. Searching for items (send location to search at) 2. Attacking with weapon (send target and weapon to use). Killing player moves all of his property 3. Using Kanohi 4. Jailing player (sheriff and outlaw only). If jailing target is outlaw with Cordaver or Midakton, targeting player is killed. 5. Follow other player to see his actions that round. Additionally, you can give other player an item and specify, whether the gift should be anonymous. Rules 1. Sheriff and deputy shalt not betray each other. 2. No role revealing in OP. 3. Alliances are allowed. 4. All BZPower rules apply. Spots At least 9 players needed to start. 1. 2. Quisoves Potoo 3. 4. Makuta Luroka 5. 6. 7. ShadowVezon 8. fishers64 9. Dibble Flubwibbler 10. jed1ndy 11. Shadowhawk 12. 13. Ghidora131 14. 15. xccj 16. 17. FF the Forgotten 18. 19. 20.
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Hello, LEGO Sets forum! Due to the fact that member reviews are now allowed here, I decided to open my first topic here to review a 90s LEGO set that I had always wanted but never got as a child. I present you with 6755 Sheriff's Lock-Up!PresentationFrom the design of the box to the instruction manual, these are the first things you see before building the set. The instructions show a valiant breakout of ...*sigh*... Dewey Cheatum (I still facepalm at that name) by his buddy Flatfoot Thomson. Meanwhile, the Sheriff is getting gun crazy and the Deputy is about to break his horse's back. For kids!Unfortunately, I couldn't find any good pictures of the box on the Internets, and seeing as I don't have the box, you will just have to imagine the alternate models and other goodies this set had to offer.BuildingHalf the fun is had building the set. How fun is it to build and how easy or challenging is it? This set is medium-small and is thus not a terribly long build (half hour at most). The build is also fairly straight-forward and the buildings aren't terribly complex. It is cool, though, to see how the explosion mechanism works for the jail wall. I haven't seen a security flaw this big since the Death Star's exhaust port. Set DesignNow that the set is complete, we can critique how it looks from every angle. New or interesting pieces can also be examined here. Welcome to the Old West. This set has only two major features: the jail cell and the sheriff's office. Sorry I didn't get a closeup of the front. You can see that in other photos. The jail is a one-room, kinda crude building. For instance, if you look on the back picture, you can see the gap where the springy shock piece is connected and the window where apparently food is passed through. The food window looks large enough for someone of any remote dexterity to wiggle through, and the gap where the shock is connected could easily be dug around for an eventual escape. Note to self: architects in the Wild West were lazy/apathetic to the purpose of their buildings. The office, on the other hand, doesn't seem to have any architectural flaws. The sheriff has his own rocking chair for naps, a safe with mysterious contents, and a desk that hides money. Because, what better to have on the premises of a jail than lots of dough? The look of the office from the outside is pretty fitting of the Wild West theme. I like the wanted poster for Flatfoot Thomson, and the windows and Sheriff sign, while stickers, do make the building more a sheriff's office rather than some random store.Now, onto the minifigures: Note: The deputy's head is wrong. From left to right, we have Sheriff "Wild" Wyatt West, his Deputy, Flatfoot Thomson, and *sigh* Dewey Cheatum. My personal favorite of these figs, despite the awful name, is Dewey, due (lol) to his playing cards vest and pocket watch chain juxtaposed with his uncivilized, gold-toothy sneer and hateful scowl. It labels him so obviously as a crime lord, and yet he almost seems to be trying to pull off a sophisticated look. It fails so well that I love it. The sheriff, however, comes off as a gentlemanly persona; I kind of want to say hi and befriend him. Flatfoot Tom is all villain, though, and he's not trying to hide it like Dewey; I really like that about him. The deputy is a very stereotypical Old Western character with the leather vest and button down shirt, which makes him my least favorite of the lineup. I don't hate him, but he's kind of the Gary Stu of the Wild West theme.PlayabilityThe other half of the fun is in playing with the set. How well does the set function and is it enjoyable to play with? No lawbreakers = more nap time. Despite the fact that this set is fairly small, it gives you two good guys and two bad guys, giving you plenty of material for cops and robbers games. Also, the functionality of the jail wall exploding gives a great scenario to base your fun off of.Final ThoughtsOnce it's all said and done, how does the set stack up? Should I get it?Anyone who loves the Old West will love this set despite its size. The minifigs are great, and the functionality is fun.ProsWhat's to like? Great minifigsCool lookNeat functionalityConsWhat's not to like? A bit smallFor those 90s kids out there, I hope you enjoyed my review of what is, in my opinion, a classic set. For the gallery, go here when it becomes public.
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- Sheriffs Lock-Up
- Set Review
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