NuparuDescendant Posted August 10, 2022 Share Posted August 10, 2022 (edited) Long Post Warning!!! So I decided to start a project that almost seems ready to implement. As the title says, I'm making a template for voice acting potential for the game. The first part for stuff like cut-scenes was actually easy. Providing an SWF file for proof of concept. (yea screwed up one of the lines, but it was shown differently on the de-compiler.) Second part is a little more tricky. i dug in the code in the dialogue box TexSub.swf there is something i found that might be something. else if(Segment < CurrentSegments) { if(OpenIsDone eq "1") { tellTarget("../../") { SpeakerText = " "; LetterCount = "1"; Segment += "1"; InputText = eval("Reply_" add Section add "_" add Segment); InputVoice = "Voice_" add Screen add "_" add Section add "_" add Segment add ".swf"; } gotoAndStop(1); } else { tellTarget("../../") { SpeakerText = " "; LetterCount = "1"; Segment += "1"; InputText = eval("OpenStatement" add Segment); InputVoice = "Voice_" add OpenScreen add "_OpenStatement_" add Segment add ".swf"; } gotoAndStop(1); } } else { tellTarget("../../") { SpeakerText = " "; InputText = AskMe; LetterCount = "1"; InputVoice = "Voice_" add Screen add "_AskMe.swf"; OpenQBox = "1"; Now Where the parts where it says "Voice_" I'm finding interesting. Now i know programming, but i don't know Actionscript. (Update: After messing with the code I'm starting to get the concepts.) If anyone can help me solve this thing that would be awsome. Files i'm using are TexSub.SWF, IV.2A.SWF (Jaller's dialogue file) and Text_IV.2A_eng.txt to get this running. Episode_4-2_VA.swf Edited August 12, 2022 by NuparuDescendant Quote Link to comment Share on other sites More sharing options...
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