Sludge Dragon Posted January 5, 2013 Share Posted January 5, 2013 (edited) Full Gallery:http://www.brickshelf.com/cgi-bin/gallery.cgi?f=519146 Throwbot Scuba gets an upgrade.He is fully posable, sturdy, and looks tight.Ball joints, pipe horns, Brick System shins, dual leg joint system, Scuba face mask, and a breathing Tube.Old school, new power. full size original image:http://www.brickshelf.com/gallery/Ginrai/Technic/SCUBAX/122312_0011.jpgThe Full Gallery Again:http://www.brickshelf.com/cgi-bin/gallery.cgi?f=519146 Edit: Image thumbnailed - please keep posted images in BBC to 100 kB.-Wind- Edited January 5, 2013 by -Windrider- Quote Click this: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=270524 Link to comment Share on other sites More sharing options...
Voxumo Posted January 6, 2013 Share Posted January 6, 2013 wow so much freakin better than the original. must admit i love the way you did the legs very creative and unique. must ask is there any way it can still fling a disk or something Quote Banner made by Onaku BZPRPG CHARACTERS Syvra-Tivanu If you interact with one of my characters and I don't respond or acknowledge the interaction within a day, send me a PM. Odds are I missed or did not see the post. Link to comment Share on other sites More sharing options...
KZN02 Posted January 6, 2013 Share Posted January 6, 2013 The torso design is interesting, and I like the fact you used a yellow washer piece by the head. Quote The Master of Tediosness Link to comment Share on other sites More sharing options...
Dralcax Posted January 6, 2013 Share Posted January 6, 2013 I can see lots of creative parts usage. You did a very good job building it, and used some interesting techniques. However, the aesthetics need quite a bit of work. Firstly, there are random bits sticking out everywhere, especially the limbs. Empty sockets, naked ball joints, exposed axles, etc. Some HF parts, or maybe System bricks could potentially be worked into the design to eliminate those spots. Second, the arms could need to be reworked entirely. The upper arm is an odd chunk of Technic and does not even look like part of an arm. The forearms have an illogical, drastic change in width. As well, the knees jut out strangely. It is very interesting to see that part used that way, but I'm not sure it was the right part for the job. In conclusion, this MOC is very creative, but the techniques are slapped together into a humanoid shape instead of incorporated into a more cohesive form. Quote Link to comment Share on other sites More sharing options...
Guest steambortwillie Posted January 16, 2013 Share Posted January 16, 2013 Oh man, this is great. Only thing I would do different is to not use as many black parts and maybe use some light blue parts, but its still really cool. Are you going to do any of the other slizer guys? Quote Link to comment Share on other sites More sharing options...
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