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Kalarii Federation Information


Kothra

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NOTE: The following entry is information that accompianies a (hopefully) future CoT RPG

This will be updated, and currently needs to be fixed.

 

-IMAGE GALLERY ADDED

 

Federation of Kalarii States

 

Measurement Notice

All measurements of time, size, and distance in this text are those of the Human civilization on Terra.

Note that some things covered in this guide are from the Star Wars film series. The entire "Technology" section was inspired by some Star Wars book.

 

 

Gallery, when public.

 

 

The Kalarii Race

The Kalarii are a race of anthromorphic (humanoid) otter-like alien beings from the planet Kalaras. The Kalarii are a resourceful people, which may account for their extreme advances in technology, among other things.

A normal Kalarii stands at about seven feet tall, with a tail about 4 and a half feet long.

Kalarii have larger brains than humans, allowing them to process information quicker, which partially means that they have faster reflexes.

The Kalarii may be seen by some as fearsome warriors (think Mongols, but with laser rifles), but this is far from the truth. Though the Kalarii are a largely militaristic civilization, they prefer to stay at peace with nations unless:

1) the other nation is seen as a threat to the preservation of the Kalarii Federation

2) the other nation has attacked any Kalarii vessel (military, economic, or civilian)

3) there has been a formal declaration of war from the other nation

or

4) the other nation has assisted another nation in making war against the Kalarii Federation, even if the said nation has not actively fought against the Kalarii Federation.

 

Kalaras

Kalaras is a planet, similar to Terra (Earth), and has a surface that is about 60%-70% water.

The planet is closer to it's sun than Earth, giving it a slightly warmer temperature (Kalarii room temperature is equivalent to 76 degrees Fahrenheit), and giving it a shorter year (Kepler's Laws of Planetary Motion :P ).

Kalaras is slightly smaller than Earth, and spins faster, with a whole day-night cycle lasting about 21 hours.

 

Kalaras has two major continents (no names yet), and many large islands. Most landmasses mountain ranges, or isolated volcanic peaks

Kalaras has a slight axial tilt giving it subdued seasons: only a fraction of one of the polar regions is frozen at any given time, it almost never snows south (or north, if you're in the southern hemisphere) of the 70th parallel. Because of this tilt, Kalaras maintains a nearly global tropical climate.

 

Kalarii Federation Military Ranking System

The Kalarii Federation Military (KFM) is headed by the Imperator, one of the two leaders of the Federation.

The Military Council consists of the highest ranking Generals and Admirals.

 

KFA Ranks

- General- Colonel

- High Commander

- Commander

- Major

- Captain

- 1st Lieutenant

- 2nd Lieutenant

- Private

 

KFM:SO Ranks

- Director

- Colonel

- High Commander

- Commander

- Major

- Captain

- 1st Lieutenant

- 2nd Lieutenant

- Private

 

KFN Ranks - Fleet Command

- High Admiral

- Admiral

- High Commander

- Commander

- Major

- Captain

- 1st Lieutenant

- 2nd Lieutenant

- Ensign

 

KFN - Starfighter Command

(Commanders in Starfighter command report to Fleet Admirals)

- High Commander

- Commander

-Major

- Captain

- 1st Lieutenant

- 2nd Lieutenant

- Flight Officer

 

 

Uniform Colours and Rank Badges

Each rank has a badge that is located beneath the KF Emblem on the right side of the uniform.

kfm_rank_badges.png

Uniform Colours

Army Personnel - Black

Navy Personnel - Sky Blue and Black

Pilots - Dark Green and Black

Sepcial Ops. Personnel - Navy Blue

Military Technicians - Yellow

Praetorians - Red and Black

Homeworld Security - Brown

Armour Colours

Special Operations Personnel have unique armour colours. The Arcani armour is their uniform.

 

Arcani - Black

Auxilia - Mustard Yellow

Legionnaire - Navy Blue and Orange

Shrike - Dark Green and White

Gladiator - Black and Red

Praetorian - Red and Black

 

Starship Names

Names of Kalarii starships are in Terran Latin, and are most often nouns (something that would make sense, though).

Examples (with Basic translation)

KFS Venator (Hunter)

KFS Preliator (Warrior)

KFS Phasmatis (Wraith/Ghost)

KFS Incendia (Fire)

KFS Curator (Guardian)

 

 

Kalarii Technology

This section includes all/most Kalarii Military technology, weapons, armours, vehicles and so forth.

 

Common Attributes

Name

Equipment: equipment attached to the armour or vehicle

Weapon Class: (Power/Body armour only) the weapon types compatible with the armour type

Coverage: (Body armour only) how much of the body is covered by the armour

Armour Class: (Power/Body armour) the type of armour it is

Armament: (Vehicles only) the weapons attached to a vehicle

Crew: (Vehicles only) the normal number of people needed to run the vehicle

Passengers: (Vehicles only) the maximum number of non-crewmembers that can fit in a vehicle

Powerplant: (Vehicles only) the engine/reactor used by the vehicle,

Max Groundspeed: (Ground vehicles only) how fast a vehicle can move on a flat surface

Max Airspeed: (Air/Aerospace vehicles only) how fast a vehicle can move in a normal Nitrogen/Oxygen atmosphere

Acceleration: (Space/Aerospace vehicles only) how fast a vehicle can travel in a straight line in open space

Storage Area: (Vehicles only) the space in a vehicle set aside for any extra materials or equipment; in cubic feet

Complement (Fighter/Land Vehicle/Troop): (Large space vehicles) the normal number of military troops, vehicles, and starfighters a ship carries

Warp Drive: (Space/Aerospace vehicles) class is the speed the ship travels in warp space, range is how far a ship's warp drive can carry a ship. Carrier

based fighters do not have warp drives

Class: (Weapons only) the weapon class a weapon belongs to

Type: (Weapons only) what kind of weapon the said weapon is

Ammunition: (Weapons only) the ammunition type the weapon carries

Range: (Weapons only) how far a weapon can shoot, or in the case of a blade, the length of a blade

Nicknames/Common Designations: need I explain this one? =P

Weapon Classes

Class I - sidearms, blades

Class II - infantry energy weapons

Class III - sniper weapons, projectile weapons

Class IV - heavy energy weapons (light energy cannons), missile/rocket launcher weapons

Class V - light projectile cannons

Class VI - vehicular/turret weapons (heavy energy cannons, turbolasers)

 

Armour Classes

Class I - resistant fabric

Class II - plated body armour

Class III - light power armour

Class IV - medium power armour

Class V - heavy power armour

 

Part I - Power Armour

Power armour is the heavy stuff, what the commandos wear. Unfortunately, it cannot be mass-produced enough to be issued to all of the troops. Power armour provides full body coverage, as well as a HUD and integrated equipment. N/CD's go to the troops that wear the armour.

 

Legionnaire-class Power Armour

Equipment: KT-41 jet pack, Commando-class HUD

Armour Class: IV

Weapon class: I - IV

Environmental Resistance: vacuum (30 min. air), radiation., water

N/CD: Legionnaire, Elite

 

Legionnaire-class Power Armour, Praetorian Variant

Equipment: KT-41 jet pack, Commander-class HUD, K-64 Energy tower-shield

Armour Class: IV

Weapon Class: I-IV

Environmental Resistance: vacuum (1 hr. air), radiation. Water

N/CD: Praetorian

NOTES: Praetorian armour is issued to bodyguards of high ranking officers, command squads, and elite commando squads.

 

Auxilia-class Power Armour

Equipment: Trooper-class HUD

Armour Class: III

Weapon Class: I-III

Environmental Resistance: radiation. water

N/CD: Auxilia, Auxie

 

Gladiator-class Power Armour

Equipment: FF44 heavy personal shield generator, KW-88 wrist mounted energy blade, Commando-class HUD

Armour Class: V

Weapon Class: I-V

Environmental Resistance: vacuum (3 hr. air), radiation, water

N/CD: Gladiator, Heavy

NOTE: for size, it' is about as big as a Phase 2 Dark Trooper, if not bigger

 

Shrike-class Power Armour

Equipment: KT-43 jump pack, 2 KW-44 wrist mounted energy blades, Commando-class HUD

Armour Class: IV

Weapon Class: I-III

Environmental Resistance: vacuum (30 min. air), radiation, water

N/CD: Shrike, Hawk, Raptor

 

 

Part II - Body Armour

Body armour is what the frontline troopers wear. It's the lightweight, but durable plating or even fabric suits that allow for minimal protection, but maximum mobility. N/CD's go to the troops that wear the armour.

 

Arcani-class Stealthsuit

Equipment: SS-27 stealth field generator, Scouter-class eyepiece, Commando-class techpad

Coverage: full body minus helmet

Armour Class: I

N/CD: Arcani, Spy

NOTE: For appearance, think of a Shinra SOLDIER uniform (with differences)

 

Hoplite-class infantry armour

Equipment: Scouter-class eyepiece, Trooper-class techpad

Coverage: full body minus helmet

Armour Class: I

N/CD: Hoplite, Trooper, Grunt

 

 

Part III - Land Vehicles

That's right. These are the vehicles: the backbone of any good ground force. Without them, you're toast (YES, LITERALLY). (NOTE: THE VEHICLE WEAPONS ARE UNAMED SO FAR. I WILL GET TOI THAT LATER)

 

Bastion-class Armoured Assault Craft

Armament: 1 heavy laser turret, 5 anti-personnel lasers

Crew: 9 (1 pilot, 1 co-pilot/sighter, 6 gunners, 1 technician)

Equipment: ML-16 energy field generator

Passengers: 20 (15 in Class IV armour, 6 in Class V armour)

Storage Area:

Powerplant: Class II Csithyon engine

Max Groundspeed: 50 mph

N/CD: Bastion, AAC, BAAC, Bastion AAC

 

Tekip-class Attack Vehicle

Armament: 4 medium laser cannons, 2 anti-personnel lasers

Crew: 4 (1 Pilot, 2 gunners, 1 gunner/technician)

Equipment: N/A

Passengers: N/A

Storage Area:

Powerplant: Class 1 Csithyon engine

Max Groundspeed: 120 mph

N/CD:

 

Resilient-class Armoured Personnel Carrier

 

Part IV - Atmospheric Vehicles

Two words: Air Support

 

Valkyrie-class Tactical Fighter

Armament: 2 heavy energy cannons

Crew: 1 (1 pilot)

Equipment: ML -06 light shield generator

Storage Area:

Powerplant: Class III Csithyon engine

Max Airspeed: 12,100 mph

N/CD: Valkyrie, VTC

 

Confidence-class QX-2 Atmospheric Gunship

Armament: 2 light laser cannons, 45 Pulsar-class concussion missiles

Crew: 5 (1 pilot, 1 co-pilot, 2 gunners, 1 technician)

Equipment: KD-111 scramjets

Storage Area:

Powerplant: Class III Csithyon engine

Max Airspeed: 9,400 (10,600 with scram jets)

N/CD: Confidence, Confie, QX-2, CQX-2

 

 

Part V - Starfighters/Aerospace Fighters

Like the atmospheric fighters, but in space. =D

 

Koro-class Interceptor/Air Superiority Fighter, Mark I

Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons

Crew: 1 (1 pilot)

Equipment: ML-44 light shield generator

Storage Area:

Powerplant: Class II Csithyon-B engine

Acceleration: 5,000G

Max Airspeed: 20,000 mph

Warp Drive: N/A

N/CD: Koro-1, Koro-1 Interceptor, Mk. I Fighter

 

Koro-class Interceptor/Air Superiority Fighter, Mark II

Armament: twin forward KL28 medium laser cannons, twin rear KL-16 light laser cannons, 18 Quasar-class concussion missiles

Crew: 1 (1 pilot)

Equipment: ML-44 light shield generator

Storage Area:

Powerplant: Class II Csithyon-B engine

Acceleration: 4,800G

Max Airspeed: 19,300 mph

Warp Drive: class 1, 5,100 light year range

N/CD: Koro-2, Koro-2 Interceptor, Mk. II Fighter

 

Aquila-class Heavy Attack Fighter

Armament: 4 forward light laser cannons, 2 forward heavy laser cannons, 2 rear medium laser cannons, 36 Quasar-class concussion missiles

Crew: 4 (1 pilot, 1 co-pilot/technician/gunner, 2 gunners [all in Legionnaire power armour])

Equipment: ML-24 energy shield generator, ME-26 particle shield generator

Storage Area:

Powerplant: Class IV Csithyon-B engine

Acceleration: 4,200G

Max Airspeed: 16,200 mph

Warp Drive: class 1.8, 6,000 light year range

N/CD: Aquila, Aquila HAF, AHAF, HAF

 

Torch-class Heavy Bomber

Armament: 2 heavy lasers, 2 swivel-mounted light lasers, 48 Quasar-class conc. Missiles, 24 Pulsar-class proton bombs

Crew: 2 (1 pilot, 1 gunner/targeter)

Equipment: ML-24 energy shield generator, ME-36 particle shield generator

Storage Area:

Powerplant: Class III Csithyon-B engine

Acceleration: 4,100G

Max Airspeed: 16,800 mph

Warp Drive: N/A

N/CD: Torch, Torch Bomber, THB

 

Mestinae-class Dropship

Armament: 4 turbolaser turrets

Crew: 80

Equipment: ML-63 heavy shield generator

Storage Area:

Powerplant: Class VIII Csithyon-B engine

Acceleration: 2,800G

Max Airspeed: 5,800 mph

Warp Drive: N/A

N/CD: Mestinae, Mestinae Dropship, Mestin, MD

 

 

Part VI - Ships of the Line

These are the big ones. Like those Star Destroyers and stuff (capital ships and frigates).

 

Nexus-class A-6 Battlecruiser

Armament: 4 broadside heavy turbolaser cannons (2 on each side), 2 prow heavy turbolaser cannons (1 on each side), 2 aft heavy turbolaser cannons (1 on each side =P), 8 medim turbolaser turrets, 60 point-defence laser cannons

Crew: 9,000

Fighter Complement: 300 Koro-1 fighters, 180 Koro-2 fighters, 96 Torch bombers, 60 Aquila fighters, 24 Mestinae dropships

LV Complement: 160 Resilient APCs, 80 Bastion AACs,60 Valkyrie Fighters, 20 QX-2s

Troop Complement: 8000

Pilot Complement: 5836

Other complement: 160 single-use drop pods (20 class IV troops per pod, 10 pods launched per battle is often the limit, to prevent waste)

Equipment: Class X shield generator, 2 drop pod launch bays

Powerplant: Class VII fusion reactor

Acceleration: 3,200G

Warp Drive: class 2, 80,000 light year range

N/CD: Nexus Cruiser, A-9 Cruiser

 

Tetra-class Heavy Frigate

Armament: 4 heavy turbolaser turrets,2 Quasar missile tubes, 20 point-defence laser cannons

Crew: 3000

Equipment: Class VIII shield generator

Powerplant: Class VI fusion reactor

Acceleration: 3,600G

Warp Drive: class 2.1, 72,000 light year range

N/CD: Tetra Frigate

 

 

Part VII - Corvettes and Cruisers

Those smaller ships.

 

Griffon-class Corvette

Armament: 1 light turbolaser turret, 2 medium laser cannons, 4 point-defence laser cannons

Crew: 350

Fighter complement: 4 Aquila fighters

Pilot Complement: 20

Equipment: Class III shield generator

Powerplant: Class II fusion reactor

Acceleration: 4,000G

Warp Drive: class 2.6, 50,000 light year range

N/CD: Griffon Correvette

11 Comments


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Well...

Becase Reku was my first friend here...

 

He is a higher rank than Chané. >.>

 

Anyway, you are Colonel Reku. Or Rethoru. Whetever.

 

 

~KS~

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Because another character of mine (Laykus Lutra) is our Imperator, I am a Director.

 

For BZP at least. In the said RPG, I am a Captain, and you and Chané would be like, Captains or Lieutenants or something.

 

 

 

~KS~

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NEW SHIP!

 

"Caravel'-class Exploratory Vessel

Armament: Twin forawars medium laser cannons, two light laser cannon turrets

Crew: 8 (1 pilot, 1 co-pilot/navigator, 1 technician, 5 crewman [all have a suit of Legionnaire armour, and appropriate weaponry])

Equipment: light shield generator, long range K-net transciever

Storage area: ten cubic metres

Powerplant: Class V Csithyon-B engine

Acceleration: 3,800G

Max airspeed: 14,300 mph

Warp Drive: class 2.0, 18,000 light year range

N/CD: Caravel, CEV

 

 

~KS~

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