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Really need opinions here.


Parugi

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Is it time for RotR to bow out?

 

I'm looking for outsider perspectives here. The RPG for at least the last year or so--even around the beginning of the Manaphy Arc back in early 2010--has been struggling to stay active for long periods of time. Occasionally it'll get short bursts of energy where a ton of posts are made in a short period of time, but then it sinks again until something happens for another outburst of posts.

 

As much as I try to tell myself otherwise, it's virtually on its last leg, even despite people constantly saying that they think things are fine. I'm seriously starting to doubt it... =/

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Nah, I don't agree. The only reason I haven't been more active, is because of my general BZP inactiveness... =/ Though, right now, I'm waiting on Minun as well. =P

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I mean in general, though. You can't deny that the RPG has been struggling for over a year now, even after the short surge of energy following BZP's return.

 

Bundalings: i know that feel bro

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If it does end then I want a chance to make a final post for my character.

 

And honestly I don't remember when it was really active. Or if I was even a part of the RPG at the time.

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Perhaps it might be time for it to bow out - you've been running it for how long? I can't remember, but at this point it's been so long that it's hard for new people to join and really get into it. At the same time, you might find that without it eating away at your time and your creativity, there's something even better waiting.

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CT: Of course.

 

It was really active for the first few months that it was active. And then the Manaphy/Silvermind/SCI plot slowed it down to ridiculous levels. And then it sped up again before slowing down right before and immediately after the downtime. And then it was pretty smooth-sailing for a while after the Castelia plot got rolling.

 

However, it's been getting progressively slower and slower, and I'm not sure if that's due to failing interest (likely, considering the number of people who have left/disappeared in the past month alone,) issues with management (maybe? It seems to zig-zag at least a bit depending on who is running the current plot/s) or something else.

 

iBrow: Two years now, actually.

 

I'm not so sure that it's the length of time that the game has been running that's an alienating factor. The history of the game, sure, but there are things in place to help people get into the story and catch up with other people--only to an extent in the case of power-levels. Though, considering the fact that virtually every active character is in a place that is not the starting locations right now, perhaps that has something to do with it?

 

(If it does, that tells me that we seriously need to hurry up and finish in Unova so that the main plot can get moving.)

 

Though, I can't honestly say that it's having a huge pull on my attention--it's moving so slow right now that I only really have to focus on it when I actually get a chance to continue things. Still, perhaps there is something in the idea--we won't know for sure until it actually does die.

 

 

That also reminds me of a point that I need to direct at Blade. As far as waiting for Minun goes, that's only applicable to the PNT situation right now. As things stand, we could easily get things in Undella Town done--and as a matter of fact, we need to do that. There is literally nothing stopping that from moving forward. If we need to create a bigger gap between that group getting to Dragonspiral--we're still halfway across the region and have more places to stop by until the PNT finishes, if we need to.

 

 

Do note, though, everyone, that this is not me signing the death warrant of RotR. I'm simply looking for confirmation that it is, in fact, in need of some sort of rejuvenating factor. Any help in actually finding that--as well as tracking down where it needs to be applied, whether it be accessibility, more widespread advertisement, or more effort to actually continue the story on the part of the GM team--is highly appreciated.

 

Also, Bundalings, I would love your opinion regardless of whether or not you haven't been posting. :P

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It's certainly slowing down, there's no denying that. I really need to post more often, but as it is, I barely have time for homework myself, let alone anything else. After this week, I'll probably be able to post more often.

 

On that note, though, if you do plan on ending it, I'd love for it to reach its third year. Seven months is a long time, though.

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To be completely selfish, I wouldn't feel obligated to catch up if it were killed. Which is terrible.

 

So that's why I didn't say anything.

 

I haven't been there enough recently to say whether it is alive or dead.

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I blame school for the recent decline in activity. :P

 

But seriously, I do agree that the Unova plot needs to get moving along. I think part of the reason might be that no one wants to make it seem like we're getting from one place to another almost instantly, and it always seems to take forever for us to decide to move on to the next day. (And even once it is the next day, it can take a while for us to get moving again. I'll admit I'm partially at fault for delaying us in Black City with the Purrloin sub-plot, but the snowball fight after that was somewhat pointless and took way too long.)

 

I know that not getting from one place to another near-instantaneously has been a rule/guideline from the beginning, but even back at the start of the RPG, it didn't take too long for my group to get from, say, Pewter City to Mt. Silver and recruit Lugia. In fact, it wasn't until the Manaphy Mission that my characters really started to slow down. I think the reason that was so slow was that we had so many people in that group. The last time we had so many different characters i the same place was the Invasion of Four Island, but that was a relatively quick battle (about a day IC-ly) so that wasn't too bad. The Manaphy Mission was a more long-term plot than the Invasion of Four Island and I think that's what made things really slow down.

 

Before Castelia we had already noticed that the Shiny Beast Group was getting a little too big. I remember we had talked about splitting up the group at Nimbasa, but while that sort of happened, the group in Undella still has about 10 people in it (including Blackskull, Gold, and Richie).

 

I feel like things will start to pick up again once the Darkrai plot gets rolling (after Dragonspiral Tower, iirc), but when that's over with, we need to be sure and split up that group into several smaller groups, each focusing on a different plot, like the different RALLY groups at the beginning of the RPG. What we don't need is one person coming up with a plot and everyone else joining that.

 

I've unfortunately been inactive with Dack lately since Ajad became more inactive due to school. I guess that shows that smaller groups won't necessarily solve all our problems, but with multiple plots going on, the RPG should speed up a bit. As far as Dack goes, I'll probably continue without Ajad if he doesn't return by the time the Darkrai plot gets rolling, because what I have planned for Dack requires the Darkrai-controlled Sinnoh.

 

Well, there's my two cents.

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It's certainly slowing down, there's no denying that. I really need to post more often, but as it is, I barely have time for homework myself, let alone anything else. After this week, I'll probably be able to post more often.

Same.

 

On that note, though, if you do plan on ending it, I'd love for it to reach its third year. Seven months is a long time, though.

Like I said, I have no plans to end it anytime soon--as a matter of fact I have several very large main story plots planned for the future, even going as far as after Ford's likely eventual defeat.

 

To be completely selfish, I wouldn't feel obligated to catch up if it were killed. Which is terrible.

Is that more because it's just gotten to a too complex size, or because of waning interest in the RPG? Cause if the latter then we may need to rearrange the GM team, so to speak. :3

 

So that's why I didn't say anything.

 

I haven't been there enough recently to say whether it is alive or dead.

 

Fair enough times 2.

 

I blame school for the recent decline in activity. :P

School only has so much of an effect, though--even while we were still in summer vacation the RPG had been slowing down, primarily after Castelia ended.

 

But seriously, I do agree that the Unova plot needs to get moving along. I think part of the reason might be that no one wants to make it seem like we're getting from one place to another almost instantly, and it always seems to take forever for us to decide to move on to the next day.

Agreed, for the most part. Seems to me like the "wait a while before getting from location to location" thing was the single point in my ravings a while back that stuck on people. I wouldn't mind if people started to relax on it. Another thing slowing us down is the insistence on making the migration of the two groups occur at the same time, which, to put it bluntly, is a bit ridiculous and doesn't need to happen.

 

(And even once it is the next day, it can take a while for us to get moving again. I'll admit I'm partially at fault for delaying us in Black City with the Purrloin sub-plot, but the snowball fight after that was somewhat pointless and took way too long.)

Things like the Purrloin plot I don't mind, since it's adding to the characters involved--as most big are supposed to do. It only becomes a problem when it brings the RPG to a snail crawl, which, as I've noticed, plots in Unova are beginning to tend to do.

 

And I admit that the snowball fight was rather pointless. It was also my fault, as it was my idea. Perhaps another time would have been better for that.

 

I know that not getting from one place to another near-instantaneously has been a rule/guideline from the beginning, but even back at the start of the RPG, it didn't take too long for my group to get from, say, Pewter City to Mt. Silver and recruit Lugia. In fact, it wasn't until the Manaphy Mission that my characters really started to slow down. I think the reason that was so slow was that we had so many people in that group. The last time we had so many different characters i the same place was the Invasion of Four Island, but that was a relatively quick battle (about a day IC-ly) so that wasn't too bad. The Manaphy Mission was a more long-term plot than the Invasion of Four Island and I think that's what made things really slow down.

Again, agreed. That's why I tried to divert people from the Unova plot as much as I could without compromising the need for it to include a biggish number of people. Considering what has happened with this, the Manaphy plot, and other similarly large plots, though, I think I've come to a fairly accurate conclusion as to what one of the main problems has been, and as such have decided on a course of action to take to rectify it. Unfortunately, it won't come into play until we're done with the current plot--which, again, we NEED to hurry up and finish.

 

Before Castelia we had already noticed that the Shiny Beast Group was getting a little too big. I remember we had talked about splitting up the group at Nimbasa, but while that sort of happened, the group in Undella still has about 10 people in it (including Blackskull, Gold, and Richie).

Indeed. TBH I'm working on sending those three, at least, off to somewhere else.

 

I feel like things will start to pick up again once the Darkrai plot gets rolling (after Dragonspiral Tower, iirc), but when that's over with, we need to be sure and split up that group into several smaller groups, each focusing on a different plot, like the different RALLY groups at the beginning of the RPG. What we don't need is one person coming up with a plot and everyone else joining that.

I couldn't agree more. Expect some more information about my new policy on these types of gigantic plots once we actually get moving again.

 

I've unfortunately been inactive with Dack lately since Ajad became more inactive due to school. I guess that shows that smaller groups won't necessarily solve all our problems, but with multiple plots going on, the RPG should speed up a bit. As far as Dack goes, I'll probably continue without Ajad if he doesn't return by the time the Darkrai plot gets rolling, because what I have planned for Dack requires the Darkrai-controlled Sinnoh.

More groups may not work that well for now, but again, I'm pretty sure that that is mainly because the focus is on Unova now instead of Kanto and its sister regions. Which is kind of dumb, because that's not where the primary focus is supposed to be at. As soon as the Unova plots are back up and the Darkrai plot is at least on its way to being concluded, things should start to switch back to TR and TL, which will HOPEFULLY give me a chance to get more stuff going. The only reason I can't right now is because--surprise!--most of the active PCs are in Unova. :/

 

Well, there's my two cents.

They are much appreciated. :]

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@ Parugi: Both of those things. You should fire me. Also, lack of interest in my characters. It's hard because I want all of the Pokemon to have their own personalities but I just get overwhelmed by the sheer number of characters I'm supposed to be keeping up with.

 

I would still like to get back in on the game, but it's hard to find the time to invest in it.

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A'ight then... You're fired. GLaDOS, too, come to think of it, since he's been even less active than you. :3

 

But yeah, that makes sense. Well, hopefully at some point things become stable enough for you to really return. :]

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As things stand, we could easily get things in Undella Town done--and as a matter of fact, we need to do that.

 

That is my fault, and I heavily apologize for that. Undella Town plot's 90% finished, and I can get us moving next post, now. =)

 

Unfortunately, it won't come into play until we're done with the current plot--which, again, we NEED to hurry up and finish.

 

Luckily, the only thing that needs to be done, more or less, is get the two groups over to Dragonspiral, with one very quick, and very minor stop on the way... Which, luckily, we have time for, thanks to the PNT plot stall. =P In fact, I'd be totally willing to just forfeit Zach's match, provided something forced him to do so, just to get it moving on. Since Zach's the only one that needs to be freed up to continue the plot. =P

 

Once we're in Dragonspiral, everything's more or less concluded, and it's a matter of riding the plot out to the conclusion, and then everyone can go back to finishing up the other plots needed to get back to main. The cliffhanger stuff caused by that can be handled back in the Kanto regions. ;)

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