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A New Tournament?


Pahrak Model ZX

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So I’ve been thinking I might want to run Technic Tournament 2 soon. My original idea was that future versions of the game would each have a specific theme in what fighters were involved, but now I’m thinking I should hold off on that—TT2 will be more or less the same as the first, just trying out some new system tweaks so that I can perfect the basics before trying any of the theme ideas.

 

As for what changes will be made, Nevermore gave me two suggestions at the end of the last game: that there should be limits on how many times a player can use each type of promotion, and that there should be more levels of promotion success than just “succeed” and “fail”. I want to implement both of these, probably like this:

-How many times you can use each promotional method depends on your specialty in that method. If you have a 5 or 4 in that method, you can only use it once per round. If you have a 3 or 2 in that method, you can use it twice per round. If you have a 1 in that method, you can try it three times per round.

-Like before, when you promote I’ll roll a die, and if the result is equal to or less than your specialty you will succeed. How much money you raise, however, will be determined by the exact result, with lower results giving more Widgets. So, rolling a 1 will give you the most Widgets no matter your specialty, but if your specialty is 1 than that’s the only way you’ll get any Widgets as opposed to getting at least some if you have a higher specialty.

 

I’m also thinking of reducing the number of points you can use in your profile. Last time it was 15, and now I’m thinking it’ll be somewhere between 10 and 13—as before, you can distribute these between the four promotional methods however you want, but one individual specialty cannot exceed 5.

 

Another idea was that, after the four rounds are done, there will be a Title Match where the fighter who won will go against Granite, the Defending Champion from last tournament.

 

There wasn’t a whole lot else I could think of to try out. Maybe, for the fighter going against the fighter who raised the most money in the previous round, they’ll receive a small amount of Widgets before the round even starts, to give them a headstart of sorts? Though that was just from trying to find a way to work in that cheesy subtitle I wanted to use, eheheh…

 

For anyone who might be interesting in playing Technic Tournament 2, what do you think of all this? Do you have any other suggestions? I’ll try to make at least a few more posts before I start it—last time didn’t have too many players, so I’m hoping I can do some sort of pre-release campaign to get more attention. :P And, to that end, why not give you the fighter list early?

 

 

 

Please God let those spoiler tags stay

 

-Mata Nui

-Pridak

-Master Kopaka

-Kulta

-Flare (Slizer)

-Turbo/City Slizer

-Electro/Energy Slizer

-Millennia/Millennium Slizer

-Swamp RoboRider

-Lava RoboRider

-Boss RoboRider

-Virus Rider

-Duncan Bulk

-Mark Surge

-Julius Nex

-Von Nebula

 

 

 

That already covers all the RoboRiders (and then some), and I only need to do one more to cover all the Slizers, those pre-Bionicle lines are so small it’s such a tragedy

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I didn't want to re-use any characters in this one, and since there are only seven RoboRiders I decided to fill in the last slot with a fanon fighter back from the days of Technic Coliseum.  Virus Rider was a hypothetical idea of what might happen if The Virus attacking the RoboRider world created a RoboRider body for itself.  I don't really expect them to go far in this tournament, but at least each fighter here is new!

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