A couple of days ago I turned 20 and one of my gifts was a board game called "Risk: Star Wars Edition".
Now, any serious board gamer (full disclosure: I'm not because I'm new to the hobby and frankly don't have the funds to get into) Risk is at the end of the day not a very good game or at best their are a lot of game that does what Risk does a lot better, but that doesn't matter because this game has absolutely nothing to do with Risk. Instead, this a spiritual successor of an older and exceptional Star Wars game that came out in 1999 called The Queen's Gambit and both were designed in part by Craig Van Ness who worked on my favorite board game of all time "Star Wars: Epic Duels".
Anyway, Risk: Star Wars Edition is a fun game, very reminiscent of a Commands and Colors game only Star Wars themed (come to think of it, that actually sounds like a great idea) and while there isn't much deep strategy involved in this game who cares because its just a lot of fun moving ships around and chucking dice. I did encounter the same problem that most people who bought this game did; that the Rebels win almost 90% of the time, but fortunately I was able to find a rule clarification sheet online that, in my experience, balances the game out by pointing out some rules that really help the Empire.
Star Wars: The Emperor's Gambit is a great game that's strangely, also a mass market game; I like it a lot and will probably play it again as soon as I can.