Walkthrough: LoMZ: Fall of the Conqueror
This is the first episode of the Legend of Mata Zuto series, while not my favorite episode, I will always treasure it as the one that started it all. This game was first developed in early 2003 with RPG Maker 2000. Instead of Fall of the Conqueror, this game was simply known as "Genesis". After many revamps and remakes, this final version (made with RPG Maker 2003) was first released to the public on February 10, 2007, and is now completed. If you are ha
Hey I was thinking... is there already a 24 club? I know there's quite a few fans here, and if there is one I'd like to join (heck, there's a LEMON club here! ). If there isn't a club, I'm proposing that one gets started!
That's all for today.
... for me at least. I'm uploading my pictures to my own site from now on. Unfortunately, that still doesn't help the fact that about 7 years of nostalgia may be lost in those accounts forever. Oh well.
... with a vengeance. The poor snow didn't even have a chance to plead its case. I almost felt sorry for it.
Almost.
Take note, kids. Don't mess with Texas - especially on Super Bowl weekend!
Speaking of which, this will be the second time I've been in a city where the Super Bowl is held. I wonder if there'll be any huge halftime controversies like last time.
... was awesome! I'll just put that out there right now. I'm going to do a full write up of everything I remember from my few hours in the Mesquite convention center tomorrow. Hopefully it can get posted on the front page along with my pictures. Until then, good night. 7+ total hours of driving with no one to talk to. I'll take a break tonight.
With my summer internship coming up, it turns out that I'll be a lot farther from Austin than I had anticipated (Arkansas to be exact). I'll see if I can still make it though. The event's coming up rather quick (quicker than Brickfair anyway, which as usual, is getting all the fanfare).
At any rate though, I am expecting to attend the 2012 Brickfair -- can't think of much of a reason why I couldn't.
Under the coding section, I will be starting my Devlog, which is basically a blog detailing the many aspects of game development.
Why should you take interest into something like this? Well first of all, secrets about the upcoming "XP version" of The Infestation, as well as tidbits about the even more mysterious Influx will only be seen here in this blog. You'll also get to see how difficult creating a game can be, whether it's an RPG Maker program, or a complex coding-based program.
I pl
Hardly the worst song ever. All who say so either aren't BIONICLE fans or are ex-fans who dropped out before 2006.
*cue slew of comments referencing songs even worse than Piraka Rap*
I finished my dialog tree system for Influx!
Did you know that a dialog tree isn't usually a tree but a complex directed graph? Yeah, that can mislead you into trying to create a Tree data structure that wouldn't work anyway.
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If fellow BZPower game developers came to you and asked what to create, what would you say to them? While there are constraints on what's possible, we often underestimate the capability of our BZP members. I'm inviting everyone to give their honest opinion in this topic. What would you like to play?
Me in my friends down in Cyan Productions would like some additional pixel artists so that we can undergo a project to improve the graphics quality of many of our games. The only requirement is that you draw them in a certain style (I'll show you what that is once you're hired), and you obviously have to be good at low-res pixel work.
So if you have nothing better to do, drop me a line!
Name: Lekori
Species: Le-Matoran
Gender: Male
Alignment: Good
Guild: Gukko Force
Mask: Teal Great Kakama
Power: Dormant Air element
Weapon: Knives
Color: His torso and arms are yellow-green. His legs and hands are teal.
Bio: Lekori is a brave, hard worker who is always there to assist his family and friends in Le-Koro. One night, two skillful bandits kidnapped Lekori’s little brother for ransom. Wasting no time, Lekori left his home and led a search for the bandits who took his brother,
I've been spending much of my free time working on my extremely labor-intensive project, known simply as Mata Zuto 3D: Influx. Now, I have something new to present to the few of you who are interested.
Click here to see the player character unsheath his sword and battle the evil mesh. Also take a look at the interface. The enemy HUD may or may not stay that way. I would like feedback on how you like that panel that appears on the left side of the screen. You can battle up to four enemies at
Okay, so this avatar as hardly new now, but still... glad to see no one was freaked out by the slasher smile. I saw that online and felt a compulsion to 'avatarize' that one frame. Also, I'm going to Brickfair! No, not the one a gazillion miles away (though I suppose that's not officially off the table yet), but the closer one in Alabama. That time will definitely be the best time in 2012 for me to go anywhere, so I thought it'd be best to take advantage of the good timing.