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The Group Of No-Do-Gooders!


Wade.

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Well this is just a start, where we'll discuss the following: a group of people just wandering around the island who are up to no good, doing thievery, bounty hunting, treasure hunting, etc. Thing is, they're not evil, they're just people who want to have fun.

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Sounds like fun, :P. I'll try to join, but I may be a little late. I'll try to make the characters for our clan then I'll try to get around to this. How does that sound?

 

-Mef

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TDC, I've got but two words for you: good man. Same for you Mef. By the way, no rush in making your character Mef, we'll probably take more time than expected to create this tiny group. I was thinking kind of a group of friends who grew up together and their disregard to the law (whatever you call law in mata-nui) led to the formation of this travelling group.

-

Just post ideas on how this group should start off...

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Yeah, I like the idea of growing up together. Where should they start off? Ta? There's alot of Ta-Koro guards there. Maybe we could steal something and have some big posting against NPC guards? Just a thought...

 

-Mef

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I like the idea of growing up together and having been friends for a long time. We could have them start out by being kicked out of a Koro for small time crimes, and maybe irritating a guard or two while trying to sneak back in.

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I was thinking we could start off in Po as a little gang notorious for causing a bit of chaos here in there and disappearing in desert when they run. They could be known as the Sand Runners in Po. We could start off by stealing something and a bit of fighting but then, one of us has the genius idea to make ourselves known to the other Koros. Kind of like your group of misfit villains trying to make a name for themselves and when they introduce themselves to strangers, they're like "Never heard of you."

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Mine's almost done, he'll be a quiet kind of guy around strangers but loud when with the others, and thinks himself to be a ninja-type warrior, but is really no more skilled than everyone else. :P

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Sounds good. Once we're all ready, I'll start the first post about us getting ready to cause some mayhem. I'll probably pickpocket an rper :P

 

As predicted, Mef, we're waiting on you XD. TDC, feel free to post your character's profile, I'd actually be interested in reading his profile before we start.

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Name: Garme

Gender: Female

Species: Matoran of Ice

Appearance: Black and Light Green armor, mainly black, with neon green hands, feet, and mask.

Alignment: Her friends

Weapons: Twin butterfly swords

Power: None, unless pessimism is a power

Mask: Powerless Noble style Matatu

Personality: She is a rough, take no insults type of person. She speaks her mind whenever she feels like it, not caring what others think. She is pessimistic, seeing the bad side to everything. She'll be the first person to point out everything wrong with an idea, but is loyal to her friends and will likely still go along with the idea.

Biography: (Work in progress)

Weakness: Her comments can cause her to get into some trouble, and she is not exactly the friendliest being on the island. Being a Matoran, she is greatly overpowered by most other beings. Unlike most Matoran, she can't actually throw a disk correctly.

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Name: Walker

Species: Toa of Crystal

Gender: Male

Alignment: Chaotic Neutral

Mask: Kakama, Mask of Speed

Appearance: Walker is brown in colour, he’s tall, lean and his body is slightly muscular. He wears a plain white shirt, dark colored pants and a black single-strap backpack slung across his left shoulder. His hands are loosely bandaged up to half of his forearms.

Equipment: Walker carries around a crossbow and is quite the good shot with it. His backpack is used to store little trinkets he might pick up or valuable objects and he carries his arrows in a satchel for faster reloading although the inside is layered thickly with leather so the pointy arrow tips won’t punch holes right through it. That doesn’t mean the inside doesn’t get a little scratched up though.

Abilities and Traits: Walker is very agile, flexible and acrobatic and his Kakama adds a lot more to these traits of his. Being a Toa of crystal, Walker has control over crystal but he’s developed the habit to control sand since having grown up in Po-Koro. He’s a very good thief, knows how to blend in with his surroundings but what he excels in the most is running away and losing people during a chase. His fighting style is very evasive, quick and close-combat oriented so he uses his speed to make up for his lack of strength.

Personality: Walker has a talent for mischief and is quite the fun guy. He likes to joke around, has a knack for hitting on the ladies, is very proud of his overall self in general and has a big heart for his friends. He’s nowhere near evil; Walker’s just a guy who wants to live life the way he wants to. He also has a very good idea when it’s time to pack things up and go.

History: Walker and his friends were always the little troublemakers, from the time they were kids to the age they are now. Walker is his actual name despite that he’s one of the fastest runners on all of Mata-Nui, most probably thinking why he doesn’t call himself “Runner” instead. He and his friends formed a little gang in Po-Wahi called the Sand Runners, notorious for the chaos they cause in the Wahi.

Weakness: Walker isn’t as strong as most would think despite his cut physique and his developed instinct on when to run away could be used against him. He may look brave on the outside but he’s a bit of a chicken on the inside.

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I tried not to go into too much detail, to save some space for character development later on. Also, I wasn't too certain on how the history of these characters went so I just copied the bio off of you, TX :P

 

Name: Wrehn

Species: Plasma Matoran

Alignment: Neutral

Gender: Male

Appearance: Keetorange with regular orange armour and mask

Weapons: Shuriken, a large dagger, and a bag of caltrops

Maks(s): Powerless noble Ruru

Abilities and traits: Wren is quiet around strangers, but when with his friends is extremely talkative. Like his friends, he enjoys messing around and trying to become famous criminals. Although he likes to think of him self as a highly skilled ninja, in reality he's just become wrapped up in the idea of being a , giving him his nickname.

Biography: Walker and his friends were always the little troublemakers, from the time they were kids to the age they are now. He and his friends formed a little gang in Po-Wahi called the Sand Runners, notorious for the chaos they cause in the Wahi.

Weaknesses: Wrehn can get a little too wrapped up in his ninja fantasy, which often gets him into danger.

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