What Templar did for Bionicle
Yesterday I wrote a blog entry about what Bionicle did for me. I finished it, looked at it and deleted everything. It was just over emotional and cliche garbage. So I scrapped it.
Then, earlier today, I watched the Bohrok Animations for the first time(Yes I know, tie me to a cross and burn the blasphemous). But while watching it I realised. Screw what Bionicle did for me. What about what Templar Studios did for Bionicle?
They made the characters of Bionicle not just boring robotic heroes, but actually beings that had compassion just like people. My favorite scene in the whole of any MNOG product was the Po-Koro scene in the Bohrok animations. So much is happening with the characters in such a short space of time and its gread.
First of we have a bit of humour when Hafu realises he has to break down his statues. I want to point out MNOG humour is just the best. But that humour soon vanishes as we actually see Hafu breaking down his sculptures in order to same Po-Koro leaving him trapped on the outside. Then we cut to Hewkii screaming about Hafu. So we see, just by that these two have a strong friendship. I think I love the fact that Hafu knows hes going to die in this scene and he is willing to sacrifice himself(and his pride and joy) to save his home and the Matoran inside. If thats not Bad*** I dont know what it. But then Pohatu saves the day by getting Hafu back into Po-Koro with the help of Hewkii. Then the two Matoran hug each other which is actually really touching.
I know it may sound a little far fetched but Im not sot sure if the Bionicle story would be what it was if not for MNOG. I actually think they single-handedly set the tone of Bionicle with providing a template for the atmosphere. It also made us aware that these were characters on not just toys
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