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Magnets.


Ka-Chan

540 views

Okay, I've been home for less then an hour now- and my fingers are already encrusted with blood and superglue- trust me, you do not want to combine those two forces. It stings.

 

And why has this all happened? Because my Tau Commander appearently doesn't want to keep the tiny magnets that allow me to swap his weapons on his body. The miniaturized magnets are good for gameplay, but if you by any chance ever have to reglue them on- it will drive you nuts.

 

*sucks fingers*

 

Owyowyowy...

 

*is tempted to throw Tau Commander out of the window*

 

Kiddies, the moral of this story is not just limited to Warhammer- the moral is that if you can afford to, never ever use miniature magnets for anything.

6 Comments


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Posted

Magnets are for vehicles, not infantry mechs, silly girl. ^___^

 

Anyway, you need to be more careful, or perhaps stop using large knifes in modeling. <.<

Ka-Chan

Posted

Magnets are for vehicles, not infantry mechs, silly girl. ^___^

 

Anyway, you need to be more careful, or perhaps stop using large knifes in modeling. <.<

 

Well, many Tau players use them for the Tau weapons- I think it's a good idea.

 

And probably a good idea- wasn't my fault that I didn't forsee the little monsters sticking to my nearby X-acto knife <,<

Kevin Owens

Posted

Eh, they're only useful for the really powerful units such as your battle suits or space marine commanders and stuff like that. Why you were using it for a Tau Battle commander is beyond me.

 

And now I suddenly want to field a Kroot army with tons of magnets for all the troops. Thanks Ka-Chan.

Ka-Chan

Posted

Eh, they're only useful for the really powerful units such as your battle suits or space marine commanders and stuff like that. Why you were using it for a Tau Battle commander is beyond me.

 

And now I suddenly want to field a Kroot army with tons of magnets for all the troops. Thanks Ka-Chan.

 

Tau Commander= Battlesuit. Duh.

 

And what good is magnets going to do with Kroot?

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