Jump to content
  • entries
    139
  • comments
    451
  • views
    29,674

I Need Your Opinion!


Crimson Jester

331 views

Well, I finished up my latest RPG Project, and decided that since I can't submit 'er until February 6th, I'd post it here, and let you guys run over it, and toss me your opinions.

 

So yeah, let me know what you think:

 

» Click to show Spoiler - click again to hide... «
17th August, 1948

 

It’ll be five years next month. Five long, bloody years we’ve been in this

 

Five is a pretty small number, contrasted to the rest of those associated with this. Thirty cities in ruins. Ninety-one ships sunk. One hundred seventy-eight planes downed. Three hundred one thousand, six hundred fifty-six men MIA. More than double that KIA. And by tomorrow, I’ll be back here, writing again, scribbling out those numbers, and replacing them with the new tallies.

 

My division has been in the jungles for fifty-one days now. Well, at least what’s left of the jungles. What once was revered as being a place of beauty and solace, has now become its’ bitter foil. Trees and other plant life crushed and burned lines the jungle floor, speckled with the occasional human or animal corpse, in various conditions. It really goes to show how bitter our race has become.

 

I’ve gotten used to the smell of bodies, at least. There’s some who still haven’t, and boy do I feel sorry for them. Almost every day I see a group of them off in the bushes, puking their guts out. There’s been lot of mental breakdowns, too. Almost every day the companies have to send men back to the psych ward at Fort Grey. Makes you feel lucky.

 

Speaking of lucky, we lost another platoon last night. They were out on a night raid, about 2km south-east, at a UE encampment. We lost radio contact with them at around 2345h, and found their bodies, along with an empty camp, this afternoon. May they rest in peace.

 

Anyways, it’s getting real close to dinner time, and I think we get those fancy MRE’s with the meatloaf tonight. I’ll try and write tomorrow.

Colt

 

Abolition

 

Since the dawn of time, mankind has known no other home but the tiny, sea-dominated planet known as Aven. Although nothing near the legendary, fictitious human home planet known as ‘Earth’, humanity has developed in a virtually identical manner as that in the tale.

 

As time passed, through bitter conflict, and political dominancy, Aven divided itself into six independent nations: the Republic of Dayson, the United Empire, Falkland, Byzantia, Kyrin, and Korr. The nations co-existed quite peacefully, confining conflict to their rightful waters, and generally avoiding each others’ affairs.

 

Shift forward to six years ago: November 5th, 1939. The ever-suspicious United Empire got greedy. Their sweep was fast, and powerful. The Invasion was not unlike a sucker punch, lightning fast, and originating from seemingly nowhere. Aven was hit hard, and within three years, all but the secluded nation of Korr had fallen to the United Empire’s iron grip.

 

The captured nations plead with Korr to act, and repel the UE, but they would have none of it. At least until the war hit home. On May 20th, 1943, four-and-a-half years after the United Empire began to sweep Aven, they invaded, pummeling the naval bases on the North Bay, and eventually invading. Within a month, the entire north shoreline had fallen.

 

Now, five years later, the war still rages on. Back and forth, with no clear victor the forces of the UE and Korr battle.

 

Will you commit to you national duty, and enlist in the Korr Armed Forces? Or will you pick up a rifle for the United Empire, and crush Korr once and for all?

 

The war is in your hands, recruit.

 

Factions:

Korr Armed Forces: The legendary military of the secluded nation of Korr. The KAF is divided into three branches: Army, Navy, and Army Air. Upon enlistment, you will be given the rank of Private, and shipped to the jungles in the northwest.

 

The United Empire: Equally powerful to the KAF, the UE is a battle-worn, malice-fed force that has seen nine years of combat in five nations. Upon enlistment, you will be given the rank of Private and shipped to Korr’s northwest jungles.

 

Locations:

Aven Map

Korr: Korr is quite unique compared to the other nations of Aven. For one, the country consists of a single, large continent. Secondly, the regions of Korr greatly vary: A mountain range dominates the north-west; the jungles engulf the east; and plains cover the central region. The climate on Korr varies by region, with the jungles generally being warm and humid, the plains being cool and dry, and the mountains, cold and harsh. Korr is a very militaristic democratic nation, and has one major metropolitan center: its’ capital, Korruhnai. Korruhnai is a large city, overlooking the Great Lake. It is considered one of the most contemporary, beautiful cities on Aven.

Kyrin: Kyrin is known as being the smallest and most inhospitable country on Aven. It has two seasons that can change at any time, without warning, throughout the year: severely hot, dry summers, and extreme sub-zero winters accompanied by ‘razor hail’. Kyrin has a single inhabited city, named after the country. The city is small, with heavily-reinforced steel buildings. Kyrin has only a local militia, but is a very important military staging point for either side.

Byzantia: Byzantia is interesting, geography-wise. A ring of small, mountainous islands borders a larger island, which consists of a mountain-ringed southern half, and a flat, taiga forest north. The islands are trapped in an eternal, harsh winter, with a good two feet of snow permanently blanketing the landscape. A single Army base dominates the southern half of the main island, whilst the capital city ‘Cliff Terrace’, along with dozens of other small towns and villages. Cliff Terrace, the nations’ capital, is built onto the side of a large cliff, overlooking the sea.

Falkland: Falkland, located east of the United Empire, is a sea-dependant nation. Its’ four islands are spotted with many small seaside towns and cities, with the two most important being its largest, ‘Shale’, and the capital ‘Stroetz Bay’. Falkland has a mild, warm climate, with a humid, sea-water air hanging constantly. Rocky shores, and vast, rolling plains make up the nations’ landscape, and the furthest north island has one of the most advanced Air Force bases on Aven.

Republic of Dayson: The Republic of Dayson consists of two nearly-connected islands, with two major cities: the capital of ‘Westfield’, and ‘Hudson’. The Republic is, save for the cities, fully coated in foliage. The dense jungle has a warm, humid climate, with the occasional burst of rain. Dayson has one of Aven’s most important Naval Facilities, Fort Edmonton.

United Empire: The United Empire: a three-nation, three-island imperial alliance. They are one of Aven’s most formidable, militaristic countries, on an equal playing field to Korr. The UE is headed in the city of ‘Zath’, with two other major cities at ‘Harem’ and ‘Gattenfeldt’. The United Empire has a fair climate, with optimally warm summers, and relatively mild winters. There are five major military installations in the United Empire, as well as many small towns and cities.

 

Advancement:

Being a military-based RPG, there is obvious room for advancement. Said advancement can occur on a single level: ranking up. The ranks are as follows:

-Private: The grunts of the force. Follow orders from anyone, and everyone.

-Corporal: Slightly above Private, but not enough to make a difference. Perks: scoped Arisaka, M1 Garand, MP40

-Sergeant: Usually second-in-command of a team, fairly important. Perks: Mosin-Nagant, M1897 Trench Gun, BAR, Tokarev TT-33

-Staff Sergeant: Team leaders. Have a rather important job. Perks: scoped Kar98k, STG-44, PPSh-41, MG42

-Second Lieutenant: First officer rank. Extremely hard to reach. Perks: Unknown

-First Lieutenant: Second officer rank. Even harder to attain. Perks: Unknown

-Captain: Third officer rank. Near impossible to reach. Perks: Unknown

In order to get promoted, you must show prowess and dedication to the RPG. You will be contacted by a GM upon promotion.

 

Character Creation:

In order to join, you must fill out a profile, and post it in the role-playing topic. Profiles are as follows:

Name:

Age:

Hometown: (You may make your own small villages for hometown, as long as you tell me where it is)

Affiliation: (only Army branches of each side are available at this point)

Main Weapon: (Choose between a scoped Springfield, a Gewehr 43, or a Thompson)

Sidearm: (Colt M1911, until you earn a new one)

Appearance:

Bio:

 

Gameplay:

Gameplay is like any other RPG you’d encounter. Here’s a quick refresher:

‘IC’ for in-character, role-played portions, ‘OOC’ for out-of-character discussion. Read the rules for more information.

 

As well, being a war RPG, don’t go doing anything overly heroic and stupid. Your character will promptly be killed.

 

Rules:

-Use IC/OOC, and use them properly. If not, you’re gone.

-No god-modding. You aren’t superior to anybody else, and I will gladly prove that to you.

-Don’t kill other player’s characters, or I’ll have to kill yours.

-Don’t use other player’s characters for anything major without prior permission from said player.

-Just because you're higher rank, doesn't mean you're a freakin' superhero. You have the same abilities/strengths as anyone else. Go abusing your status, I'll abuse you.

 

Staff:

-Crimson Jester, GM

-Robo: Thrower of Shoes, Moderator

-Spink, Moderator

 

Approved Characters:

Crimson Jester:

Name: Staff Sergeant Colt James Dutkiewicz

Age: 26

Hometown: Korruhnai, Korr

Affiliation: Korr Armed Forces, Army branch

Main Weapon: STG-44

Sidearm: Tokarev TT-33 handgun

Appearance: 6’2”, 215lbs. blue eyes, short-cropped dark brown hair. Has a scar trailing down his cheek from the inner corner of his eye. Well-built, with a strong jaw, and battle-worn face.

Bio: Colt was born in Korruhnai, Korr on May 20, 1922; he had an immense fascination with military ever since he was a boy. Upon completion of high school in 1940, Colt enlisted with the KAF, and completed training in Fort Grey, by Lesser Lake. After 3 years of service, he was put on the frontlines in the Korr Bay, where he served for 3 years, before being sent to the East Korr Theater, where he has served frontline since.

 

 

Campaign Objectives:

Here is where you’ll see any and all current objectives for both sides of the war. It includes individual positions, character status, and waypoints.

Objective Map

KAF C ‘Charlie’ Company, 12th Battalion, 82nd Regiment, 16th Infantry:

- Exit your tented quarters and meet with S/Sgt Dutkiewicz in the Command Tent.

 

UE A ‘Alpha’ Company, 2nd Battalion, 107th Regiment, 31st Infantry:

- Locate 2Lt Westerly, who’s currently a half-kilometer north of your position, in an abandoned farmhouse.

1 Comment


Recommended Comments

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...