Here's How It Would Work.
(PotC Online, see recent entry)
Sea outpost battles:
There would be a few smallish outposts all around the oceans, each about the size of two War Galleons and three fairly small stories tall. They would be equipped with many cannons all around them, outside and on the walls. The battle would play out in a similar way to a Flagship battle, but more complex. First, you'd shoot at it until you've caused enough damage. Then you swing over to a ring of land outside the outpost and fight off a bunch of Navy soldiers, EITC guys, or skeletons. Then you'd be able to enter the actual outpost, where you'd find more enemies. After beating them, you'd do one of two things (I though ow two and can't decide between them [maybe they could be combined]):
Ship interiors:
Most ships seemingly have space for an interior. This should be taken advantage of. Galleons and Frigates should have an interior that shows the broadside cannons as if they were actually cannons. You should be able to select a cannon to "use", and the reload time for broadsides would then get decreased by two seconds. The default load time for broadsides should be raised to 20 seconds (I think it's less than that now) to compensate for the gain. The number of crewmen you can have on your ship should also be increased for this (or maybe not, which would make it more challenging). Sloops should probably be excluded, since they're small anyway.
Navy v. Pirates
When you get to a certain level/if you're Unlimited access, you should be able to join the Navy's side. To compensate, there should be a pirate-dominated island with a pirate fort (not Tortuga).
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