Bc3 Strategy: Rank 1 Enemies
Exactly as the entry title says: a summary of the Rank 1 enemies, as requested:
BC3 Strategy: Rank 1
1. Tahnok and Gahlok - Rematch: This is exactly the same as the Rank 0 battle, with the same rewards. See the Rank 0 entry for details. This is mainly for bragging rights, to show off that you defeated them twice. Every rank from now on will also feature a rematch with the previous challenge.
2. Nektann Guard:
Nektann Guard:
Automaton Guard
Stats:
HP: 20
Offense: 5
Defense: 3
Speed: 4
Inventory:
Weapon: Energy Blaster (5 Damage)
Armor: Nektann Casing (Block 4)
Abilities:
Stun Blast (Attack, with 20% chance of stun; Cooldown 3)
Recoil Shot (1.5x Damage, with 15% chance of stun; Cooldown 5)
Techniques:
Fire (Standard Attack)
Laser (Fires a powerful charged laser for 2x Damage; Charge 2)
A very straightforward enemy. This fight is mainly for practice/training; just watch the stun chances.
3. Suukorak:
Suukorak:
Visorak
Stats:
HP: 30
Offense: 6
Defense: 4
Speed: 6
Inventory:
Weapon: Pincers (5-6 Damage)
Off-Hand (Back): Rhotuka Launcher (4 Damage; 40% stun chance)
Armor: Visorak Shell (Block 4)
Abilities:
Electrical Field Rhotuka (Fires a powerful electrical field Rhotuka; reduces target's Speed to 1 for 3 turns; Cooldown 5)
Venom (75% chance of inflicting poison; Cooldown 2)
Techniques:
Bite (Standard Attack)
Webbing (Entraps target; 50% chance of inflicting target with Hordika; Charge 3)
Slightly more challenging compared to the Nektann. Poison is the same as burn status, but deals 2 damage every round for 4 rounds. The greatest threat they pose is their unique Rhotuka power, which cripples any offensive class, and of course their ability to corrupt enemies with Hordika venom. As a gameplay mechanic, Hordika status is cured after the battle, but if it succeeds, you gain berserk status, which has a 50% chance of doubling your damage, but making your character completely uncontrollable that round, every turn, as well as disabling all Techniques except the standard attack. Definitely a Visorak's greatest weapon...
4. Muaka and Kane-Ra:
Muaka
Great Tiger Rahi
Stats:
HP: 25
Offense: 7
Defense: 3
Speed: 6
Inventory:
Weapon: Claws (6 Damage)
Armor: Muaka Hide (Block 2)
Abilities:
Stretch (Extends neck for a sudden attack; 1.5x Damage, with 50% chance of critical hit; Cooldown 4)
Savage (Wild attack with claws, for 2x Damage; Cooldown 2)
Techniques:
Bite (Standard Attack)
Kane-Ra
Great Bull Rahi
Stats:
HP: 20
Offense: 4
Defense: 6
Speed: 6
Inventory:
Weapon: Horns (5 Damage)
Armor: Kane-Ra Hide (Block 3)
Abilities:
Stretch (Extends neck for a sudden attack; 1.5x Damage, with 50% chance of critical hit; Cooldown 4)
Headbutt (Smashes head into foes, for 1.5x Damage, with 50% chance of stun; Cooldown 2)
Techniques:
Strike (Standard Attack)
A fairly simple double battle, with an offensive and defensive partner. Another refresher battle basically: the Nui-Rama battle upped a notch.
4. Panrahk, Guurahk, and Vorahk:
Panrahk
Rahkshi of Fragmentation
Stats:
HP: 20
Offense: 6
Defense: 4
Speed: 6
Inventory:
Weapon: Staff of Fragmentation (6-7 Damage)
Armor: Rahkshi Armor (Block 3)
Abilities:
Shatter (Fires a powerful blast of force at the ground, sending enemies flying for 2x Damage; 50% chance of crash damage; Cooldown 4)
Flight (Doubles Speed, but disables other Abilities for next three rounds; Cooldown 2)
Brutal Finish (Desperation Attack; directly attacks enemy with fragmenting power; 10% chance of instant death; Cooldown 10)
Techniques:
Strike (Standard Attack)
Explosive Shot (Fires a powerful beam of energy, for 2x Damage; Charge 3)
Kaita Vo (Partner Attack w/ Guurahk and Vorahk; summons Rahkshi Kaita Vo; removes self from battle; Charge 1)
Guurahk:
Rahkshi of Disintegration
Stats:
HP: 20
Offense: 6
Defense: 4
Speed: 6
Inventory:
Weapon: Staff of Disintegration (6-7 Damage)
Armor: Rahkshi Armor (Block 3)
Abilities:
Disintegrate (Fires a powerful disintegration cone, negating all attacks incoming this round; Cooldown 4)
Flight (Doubles Speed, but disables other Abilities for next three rounds; Cooldown 2)
Cruel Finish (Desperation Attack; attacks enemy's equipment, completely destroying armor; Cooldown 10)
Techniques:
Strike (Standard Attack)
Disintegrating Shot (Fires a powerful beam of energy for 1.5x Damage, with a 50% chance of crit; Charge 3)
Kaita Vo (Partner Attack w/ Panrahk and Vorahk; summons Rahkshi Kaita Vo; removes self from battle; Charge 1)
Vorahk
Rahkshi of Hunger
Stats:
HP: 20
Offense: 6
Defense: 4
Speed: 6
Inventory:
Weapon: Staff of Absorption (6-7 Damage)
Armor: Rahkshi Armor (Block 3)
Abilities:
Absorb (Fires a powerful beam of absorption energy; doubles Offense and halves target's Offense for 2 turns; Cooldown 4)
Flight (Doubles Speed, but disables other Abilities for next three rounds; Cooldown 2)
Empty Finish (Desperation Attack; drains all enemies' strength, reducing Offense to 1; Cooldown 10)
Techniques:
Strike (Standard Attack)
Hunger Shot (Fires a powerful beam of energy for 2x Damage; Charge 3)
Kaita Vo (Partner Attack w/ Panrahk and Guurahk; summons Rahkshi Kaita Vo; removes self from battle; Charge 1)
Another intense battle, like the earlier Kraata battle. Definitely overkill preparation for the challenge. They have high offense and speed, coupled with high damage. Their Rahkshi powers tend to be devastating, epitomized with their frightening Finish attacks. And if things get too tough, they can always summon their Kaita- which combines all of their abilities, in a fully healed enemy. Approaching alone is suicide, as seen in the Mask of Light film; consider this as you would the Bohrok battle.
Challenge: Zadakh
Zadakh
Vahki
Stats:
HP: 40
Offense: 8
Defense: 6
Speed: 6
Inventory:
Weapon: Staff of Suggestion (8 Damage)
Off-Hand (Mouth): Kanoka Launcher (4-12 Damage)
Armor: Vahki Casing (Block 5)
Other: Limit Boost (Raises Desperation Attack Threshold to 15% max HP)
Abilities:
Pursuit (Multiplies Speed and Offense by 1.5x, but can only attack 1 target until Pursuit is voluntarily disabled; Cooldown 10)
Suggestion (Negates player control of character for next round; orders must be suggested by partners, who in turn cannot attack that round; Cooldown 4)
Reinforcements (Desperation Attack; summons 2 additional Zadakh; Cooldown 8)
Techniques:
Strike (Standard Attack)
Vahki Frenzy (Powerful melee and Kanoka combo; 2 attacks at 0.75x Damage and one Off-hand attack at 0.5x Damage; Charge 3)
A powerful enemy, although their greatest weakness is their preference to fight alone. Make sure that you finish it quickly, or else it will call for reinforcements. When that happens you are essentially doomed. The best strategy is, as always, to approach with a large team.
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