A pseudo-apology to the players of BC3, in the form of new and more powerful classes:
BC3 Addition: Breaker and Alchemist
So like Brawler and Caster months ago, Breaker and Alchemist are another attempt at shaking up gameplay in BC3. While the former two were mainly an attempt to introduce more unusual fighting styles, these two new classes focus on different stat combinations, and an accompanying play style. Let's look at each one separately.
Breaker: Breakers focus on Offense and Defe
The last section:
III. Mechanics:
This section is for the detail-obsessed players; the basics of Item Fusion are already yours, and you can start fusing right away. These are just further notes that will probably come in handy.
Shard and Gem chances:
Shards and Gems don't directly add an effect to your item; they add a percent chance. This is on a sliding scale; each successive Shard or Gem increases the chance:
0% (none added) -> 10% -> 25% -> 40% -> 50% -> 60% ->
The second section, as the whole is apparently too long to post.
II. What You Can Fuse:
The nitty-gritty, the fine details: a basic breakdown of what will be in the Item Fusion section, as well as what else you can fuse.
1. Elemental Crystals:
The most common type of Fusion Item. Exactly what it's called: crystals that'll add elemental effects to your items. There are four grades, each successively more powerful:
Elemental Shards: The weakest kind, and so the cheapest. These add sta
...I'm really late, aren't I?
BC3 Addition: Item Fusion
So Item Fusion is gonna be a huge addition to the game. It's definitely not necessary to use it, but it'll allow you to gain a significant edge, especially as NPC enemies get stronger and stronger.
My original description from the BC3 topic:
So now let's go over it in detail:
I. How You Fuse Items:
Item Fusion is essentially another shop in the game, as a new section in the first post. Basically, as long as you're not
Seeing as Neya asked about the influence of stats a while ago, I've decided to more or less give a quick summary of stats in BC3, for your own benefit.
BC3 Strategy: Stat Guide
In case you've forgotten, or don't particularly care, stats are located under the Stats heading in your character's profile. Obviously, they are HP, Offense, Defense, and Speed.
HP is the simplest; it's the normal max amount of HP your character has, and the amount of HP it starts battles with. Every stat point p
So here we are again: another addition to BC3.
BC3 Addition: Brawler and Caster
So what is it this time? Well, these are the first buyable classes available. Tired of Fighter, Healer, Shooter, or Defender? Then you can now switch to Brawler or Caster (or indeed any of the other Tier 1 Classes) for Widgets.
So what do these classes do that differentiate them from the basic four? First off, neither of them focus on stats; their emphasis is equally spread between all of them, except for HP
Exactly as the entry title says: a summary of the Rank 1 enemies, as requested:
BC3 Strategy: Rank 1
1. Tahnok and Gahlok - Rematch: This is exactly the same as the Rank 0 battle, with the same rewards. See the Rank 0 entry for details. This is mainly for bragging rights, to show off that you defeated them twice. Every rank from now on will also feature a rematch with the previous challenge.
2. Nektann Guard:
Nektann Guard:
Automaton Guard
Stats:
HP: 20
Offense: 5
Defense: 3
Sp
So two new Abilities have been added to the shop: Unity and Nova. If you're fighting the Bohrok, you may have also noticed something in their skillset as well: Krana Fling and It Must Be Cleaned. What do these four skills have in common? They all feature one of two new additions to BC3: Desperation and Partner Attacks, as compared to Standard Attacks.
Unlike all other Abilities or Techniques currently in the game, these two attacks have specific parameters to their use.
Desperation Attacks
It's been a while since the last time I did a strategy post for BC3, so why don't I break down Rank 0 for you few readers I have?
BC3 Strategy: Rank 0
So what it is Rank 0? It's the default starter rank for all new players. If you look at it from an in-universe point of view, it's basically the newb rank: you've done absolutely nothing to prove your battling capabilities. Therefore, you're going to be fighting only those who are at a similar power level: other Rank 0 players, and more or l
With my summer vacation here, why don't I present the last three of the Tier 2 Classes for BC3?
BC3: Upcoming Tier 2 Class List - Part 3:
1. Gunner: An upgraded Shooter, with an even greater emphasis on Speed and Offense. They'll nearly always get the first hit in. While Shooters had a broad focus on many aspects of Offense and status effects, Gunners ramp that up by focusing on multi attacks, using many attacks for powerful combos: where one attack fails, a Gunner can at least follow up i
So after a week and a half of grueling finals, guess what? SCHOOL'S OUT!
So yes, as of today, it's summer vacation. Twelve weeks of sleeping in, video games, and hanging out with friends... Summer rocks.
Then there's junior year, which is a whole 'nother nightmare. Oh well, celebrate while it lasts!
So let's see how the second set of Tier 2 Classes in BC3 goes:
BC3: Upcoming Tier 2 Class List - Part 2
1. Medic: An upgraded Healer, with all that entails. Like Warriors, Medics boost the existing capabilities of Tier 1, increasing the character's Speed and Defense even more greatly. However, their Offense and HP is terrible, comparable to Tier 1 Fighters. Their skillset features much more powerful healing abilities, as well as a few that weaken the opponent as well.
2. Lancer: A speci
BC3's really taken off, so another reward to supplement the most recent entry:
Full Tier 2 List:
Guardian
Gunner
Hunter (Described)
Lancer
Protector
Medic
Ranger
Warrior (Described)
How about some more BC3 stuff, eh? Not so much strategy this time around, but more of a teaser:
BC3: Upcoming Tier 2 Class List - Part 1
Here's two of the Tier 2 Classes, just to get you pumped for them :
1.Warrior: An upgraded Fighter, through and through. Like Fighters, Warriors also focus on HP and Offense, but to a much higher extent; they hit harder and last longer than most other classes. However, compared to other Tier 2 characters, their Defense and Speed is abysmal, comparable
So I've started a new game: a battle game, just life all the other ones I've made. What makes this different? Well, for one, I'm finally able to balance my school life, my personal life, and my time on BZP, so that's bound to help. And for two, I really don't want to let down my players again.
On a more useful note, here's something for those players who just joined: a strategy post!
BC3 Strategy: Status Effects
So if you're reading this part of my blog, let's start with something you'v